diff options
author | zheng_wenlong <wenlong_zheng@nexty-ele.com> | 2017-09-29 21:06:22 +0900 |
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committer | Yuta Doi <yuta-d@witz-inc.co.jp> | 2017-10-09 01:48:59 +0900 |
commit | 074d058a7a483a66af7f8c0b928b321ad483f47c (patch) | |
tree | eb89aacd178a7b99850cbdc528976e97d35d37bf /src/app.cpp | |
parent | 7204e00b05cab896df48abf6a355be69a0f57f80 (diff) |
Add agl-service-windowmanager-2017
Add a new binding agl-service-windowmanager-2017.
A image about this see JIRA SPEC-915.
[PatchSet2]
Use aglwgt make package.
[PatchSet3]
Modify to wait until wayland compositor starts up.
Bug-AGL: SPEC-925
Change-Id: I8729bb71b5e91d5b009a5bab77232d92605c43ea
Signed-off-by: zheng_wenlong <wenlong_zheng@nexty-ele.com>
Diffstat (limited to 'src/app.cpp')
-rw-r--r-- | src/app.cpp | 733 |
1 files changed, 733 insertions, 0 deletions
diff --git a/src/app.cpp b/src/app.cpp new file mode 100644 index 0000000..75df8d7 --- /dev/null +++ b/src/app.cpp @@ -0,0 +1,733 @@ +/* + * Copyright (C) 2017 Mentor Graphics Development (Deutschland) GmbH + * + * Licensed under the Apache License, Version 2.0 (the "License"); + * you may not use this file except in compliance with the License. + * You may obtain a copy of the License at + * + * http://www.apache.org/licenses/LICENSE-2.0 + * + * Unless required by applicable law or agreed to in writing, software + * distributed under the License is distributed on an "AS IS" BASIS, + * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. + * See the License for the specific language governing permissions and + * limitations under the License. + */ + +#include "app.hpp" +#include "json_helper.hpp" +#include "layers.hpp" +#include "layout.hpp" +#include "util.hpp" +#include "wayland.hpp" + +#include <cstdio> +#include <memory> + +#include <cassert> + +#include <json-c/json.h> + +#include <algorithm> +#include <bits/signum.h> +#include <csignal> +#include <fstream> +#include <json.hpp> +#include <regex> +#include <thread> + +namespace wm { + +namespace { + +using nlohmann::json; + +result<json> file_to_json(char const *filename) { + std::ifstream i(filename); + if (i.fail()) { + return Err<json>("Could not open config file"); + } + json j; + i >> j; + return Ok(j); +} + +struct result<layer_map> load_layer_map(char const *filename) { + logdebug("loading IDs from %s", filename); + + auto j = file_to_json(filename); + if (j.is_err()) { + return Err<layer_map>(j.unwrap_err()); + } + json jids = j.unwrap(); + + return to_layer_map(jids); +} + +} // namespace + +// _ _ _ _ +// ___| | __ _ ___ ___ / \ _ __ _ __ (_)_ __ ___ _ __ | | +// / __| |/ _` / __/ __| / _ \ | '_ \| '_ \ | | '_ ` _ \| '_ \| | +// | (__| | (_| \__ \__ \ / ___ \| |_) | |_) | | | | | | | | |_) | | +// \___|_|\__,_|___/___/ /_/ \_\ .__/| .__/ |_|_| |_| |_| .__/|_| +// |_| |_| |_| +App::App(wl::display *d) + : api{this}, + chooks{this}, + display{d}, + controller{}, + outputs(), + config(), + layers(), + id_alloc{}, + pending_events(false), + policy{} { + try { + { + auto l = load_layer_map( + this->config.get_string("layers.json").value().c_str()); + if (l.is_ok()) { + this->layers = l.unwrap(); + } else { + logerror("%s", l.err().value()); + } + } + } catch (std::exception &e) { + logerror("Loading of configuration failed: %s", e.what()); + } +} + +int App::init() { + if (!this->display->ok()) { + return -1; + } + + if (this->layers.mapping.empty()) { + logerror("No surface -> layer mapping loaded"); + return -1; + } + + this->display->add_global_handler( + "wl_output", [this](wl_registry *r, uint32_t name, uint32_t v) { + this->outputs.emplace_back(std::make_unique<wl::output>(r, name, v)); + }); + + this->display->add_global_handler( + "ivi_controller", [this](wl_registry *r, uint32_t name, uint32_t v) { + this->controller = + std::make_unique<struct genivi::controller>(r, name, v); + + // Init controller hooks + this->controller->chooks = &this->chooks; + + // XXX: This protocol needs the output, so lets just add our mapping + // here... + this->controller->add_proxy_to_id_mapping( + this->outputs.back()->proxy.get(), + wl_proxy_get_id(reinterpret_cast<struct wl_proxy *>( + this->outputs.back()->proxy.get()))); + }); + + // First level objects + this->display->roundtrip(); + // Second level objects + this->display->roundtrip(); + // Third level objects + this->display->roundtrip(); + + return init_layers(); +} + +int App::dispatch_events() { + if (this->dispatch_events() == 0) { + return 0; + } + + int ret = this->display->dispatch(); + if (ret == -1) { + logerror("wl_display_dipatch() returned error %d", + this->display->get_error()); + return -1; + } + this->display->flush(); + + return 0; +} + +int App::dispatch_pending_events() { + if (this->pop_pending_events()) { + this->display->dispatch_pending(); + return 0; +} + return -1; +} + +bool App::pop_pending_events() { + bool x{true}; + return this->pending_events.compare_exchange_strong( + x, false, std::memory_order_consume); +} + +void App::set_pending_events() { + this->pending_events.store(true, std::memory_order_release); +} + +optional<int> App::lookup_id(char const *name) { + return this->id_alloc.lookup(std::string(name)); +} +optional<std::string> App::lookup_name(int id) { + return this->id_alloc.lookup(id); +} + +// _ _ _ _ _ ____ +// (_)_ __ (_) |_ | | __ _ _ _ ___ _ _| |_ / /\ \ +// | | '_ \| | __| | |/ _` | | | |/ _ \| | | | __| | | | +// | | | | | | |_ | | (_| | |_| | (_) | |_| | |_| | | | +// |_|_| |_|_|\__|___|_|\__,_|\__, |\___/ \__,_|\__| | | | +// |_____| |___/ \_\/_/ +int App::init_layers() { + if (!this->controller) { + logerror("ivi_controller global not available"); + return -1; + } + + if (this->outputs.empty()) { + logerror("no output was set up!"); + return -1; + } + + auto &c = this->controller; + + auto &o = this->outputs.front(); + auto &s = c->screens.begin()->second; + auto &layers = c->layers; + + // XXX: Write output dimensions to ivi controller... + c->output_size = genivi::size{uint32_t(o->width), uint32_t(o->height)}; + + // Clear scene + layers.clear(); + + // Clear screen + s->clear(); + + // Quick and dirty setup of layers + // XXX: This likely needs to be sorted by order (note, we don't (yet?) + // do any zorder arrangement). + for (auto const &i : this->layers.mapping) { + c->layer_create(i.second.layer_id, o->width, o->height); + auto &l = layers[i.second.layer_id]; + l->set_destination_rectangle(0, 0, o->width, o->height); + l->set_visibility(1); + logdebug("Setting up layer %s (%d) for surface role match \"%s\"", + i.second.name.c_str(), i.second.layer_id, i.second.role.c_str()); + } + + // Add layers to screen (XXX: are they sorted correctly?) + s->set_render_order(this->layers.layers); + + this->layout_commit(); + + return 0; +} + +void App::surface_set_layout(int surface_id, optional<int> sub_surface_id) { + if (!this->controller->surface_exists(surface_id)) { + logerror("Surface %d does not exist", surface_id); + return; + } + + auto o_layer_id = this->layers.get_layer_id(surface_id); + + if (!o_layer_id) { + logerror("Surface %d is not associated with any layer!", surface_id); + return; + } + + uint32_t layer_id = *o_layer_id; + + auto const &layer = this->layers.get_layer(layer_id); + auto rect = layer.value().rect; + auto &s = this->controller->surfaces[surface_id]; + + int x = rect.x; + int y = rect.y; + int w = rect.w; + int h = rect.h; + + // less-than-0 values refer to MAX + 1 - $VALUE + // e.g. MAX is either screen width or height + if (w < 0) { + w = this->controller->output_size.w + 1 + w; + } + if (h < 0) { + h = this->controller->output_size.h + 1 + h; + } + + if (sub_surface_id) { + if (o_layer_id != this->layers.get_layer_id(*sub_surface_id)) { + logerror( + "surface_set_layout: layers of surfaces (%d and %d) don't match!", + surface_id, *sub_surface_id); + return; + } + + int x_off = 0; + int y_off = 0; + + // split along major axis + if (w > h) { + w /= 2; + x_off = w; + } else { + h /= 2; + y_off = h; + } + + auto &ss = this->controller->surfaces[*sub_surface_id]; + + logdebug("surface_set_layout for sub surface %u on layer %u", + *sub_surface_id, layer_id); + + // configure surface to wxh dimensions + ss->set_configuration(w, h); + // set source reactangle, even if we should not need to set it. + ss->set_source_rectangle(0, 0, w, h); + // set destination to the display rectangle + ss->set_destination_rectangle(x + x_off, y + y_off, w, h); + } + + logdebug("surface_set_layout for surface %u on layer %u", surface_id, + layer_id); + + // configure surface to wxh dimensions + s->set_configuration(w, h); + // set source reactangle, even if we should not need to set it. + s->set_source_rectangle(0, 0, w, h); + + // set destination to the display rectangle + s->set_destination_rectangle(x, y, w, h); + + logdebug("Surface %u now on layer %u with rect { %d, %d, %d, %d }", + surface_id, layer_id, x, y, w, h); +} + +void App::layout_commit() { + this->controller->commit_changes(); + this->display->flush(); +} + +char const *App::api_activate_surface(char const *drawing_name) { + ST(); + auto const &surface_id = this->lookup_id(drawing_name); + + if (!surface_id) { + return "Surface does not exist"; + } + + if (!this->controller->surface_exists(*surface_id)) { + return "Surface does not exist in controller!"; + } + + auto layer_id = this->layers.get_layer_id(*surface_id); + + if (!layer_id) { + return "Surface is not on any layer!"; + } + + auto o_state = *this->layers.get_layout_state(*surface_id); + + if (o_state == nullptr) { + return "Could not find layer for surface"; +} + + struct LayoutState &state = *o_state; + + // disable layers that are above our current layer + for (auto const &l : this->layers.mapping) { + if (l.second.layer_id <= *layer_id) { + continue; + } + + bool flush = false; + if (l.second.state.main != -1) { + this->deactivate(l.second.state.main); + l.second.state.main = -1; + flush = true; + } + + if (l.second.state.sub != -1) { + this->deactivate(l.second.state.sub); + l.second.state.sub = -1; + flush = true; + } + + if (flush) { + this->layout_commit(); + } + } + + if (state.main == *surface_id || state.sub == *surface_id) { + return "Surface already active"; + } + + if (state.main == -1) { + this->try_layout( + state, LayoutState{*surface_id}, [&] (LayoutState const &nl) { + this->surface_set_layout(*surface_id); + // XXX do we need to activate after enddraw? + state = nl; + this->emit_syncdraw(drawing_name); + this->enqueue_flushdraw(state.main); + }); + } else { + bool can_split = this->can_split(state, *surface_id); + + if (can_split) { + this->try_layout( + state, + LayoutState{state.main, *surface_id}, + [&] (LayoutState const &nl) { + std::string main = + std::move(*this->lookup_name(state.main)); + + this->surface_set_layout(state.main, surface_id); + if (state.sub != -1) { + this->deactivate(state.sub); + } + state = nl; + + this->emit_syncdraw(drawing_name); + this->emit_syncdraw(main.c_str()); + this->enqueue_flushdraw(state.main); + this->enqueue_flushdraw(state.sub); + }); + } else { + this->try_layout( + state, LayoutState{*surface_id}, [&] (LayoutState const &nl) { + this->surface_set_layout(*surface_id); + this->deactivate(state.main); + if (state.sub != -1) { + this->deactivate(state.sub); + } + state = nl; + + this->emit_syncdraw(drawing_name); + this->enqueue_flushdraw(state.main); + }); + } + } + + // no error + return nullptr; +} + +char const *App::api_deactivate_surface(char const *drawing_name) { + ST(); + auto const &surface_id = this->lookup_id(drawing_name); + + if (!surface_id) { + return "Surface does not exist"; + } + + if (*surface_id == this->layers.main_surface) { + return "Cannot deactivate main_surface"; + } + + auto o_state = *this->layers.get_layout_state(*surface_id); + + if (o_state == nullptr) { + return "Could not find layer for surface"; + } + + struct LayoutState &state = *o_state; + + if (state.main == -1) { + return "No surface active"; + } + + // XXX: check against main_surface, main_surface_name is the configuration + // item. + if (*surface_id == this->layers.main_surface) { + logdebug("Refusing to deactivate main_surface %d", *surface_id); + return nullptr; + } + + if (state.main == *surface_id) { + if (state.sub != -1) { + this->try_layout( + state, LayoutState{state.sub, -1}, [&] (LayoutState const &nl) { + std::string sub = std::move(*this->lookup_name(state.sub)); + + this->deactivate(*surface_id); + this->surface_set_layout(state.sub); + state = nl; + + this->layout_commit(); + this->emit_syncdraw(sub.c_str()); + this->enqueue_flushdraw(state.sub); + }); + } else { + this->try_layout(state, LayoutState{-1, -1}, [&] (LayoutState const &nl) { + this->deactivate(*surface_id); + state = nl; + this->layout_commit(); + }); + } + } else if (state.sub == *surface_id) { + this->try_layout( + state, LayoutState{state.main, -1}, [&] (LayoutState const &nl) { + std::string main = std::move(*this->lookup_name(state.main)); + + this->deactivate(*surface_id); + this->surface_set_layout(state.main); + state = nl; + + this->layout_commit(); + this->emit_syncdraw(main.c_str()); + this->enqueue_flushdraw(state.main); + }); + } else { + return "Surface is not active"; + } + + return nullptr; +} + +void App::enqueue_flushdraw(int surface_id) { + this->check_flushdraw(surface_id); + logdebug("Enqueuing EndDraw for surface_id %d", surface_id); + this->pending_end_draw.push_back(surface_id); +} + +void App::check_flushdraw(int surface_id) { + auto i = std::find(std::begin(this->pending_end_draw), + std::end(this->pending_end_draw), surface_id); + if (i != std::end(this->pending_end_draw)) { + auto n = this->lookup_name(surface_id); + logerror("Application %s (%d) has pending EndDraw call(s)!", + n ? n->c_str() : "unknown-name", surface_id); + std::swap(this->pending_end_draw[std::distance( + std::begin(this->pending_end_draw), i)], + this->pending_end_draw.back()); + this->pending_end_draw.resize(this->pending_end_draw.size() - 1); + } +} + +char const *App::api_enddraw(char const *drawing_name) { + for (unsigned i = 0, iend = this->pending_end_draw.size(); i < iend; i++) { + auto n = this->lookup_name(this->pending_end_draw[i]); + if (n && *n == drawing_name) { + std::swap(this->pending_end_draw[i], this->pending_end_draw[iend - 1]); + this->pending_end_draw.resize(iend - 1); + // XXX: Please tell the compositor to thaw the surface... + this->activate(this->pending_end_draw[i]); + this->layout_commit(); + this->emit_flushdraw(drawing_name); + return nullptr; + } + } + return "No EndDraw pending for surface"; +} + +void App::api_ping() { this->dispatch_pending_events(); } + +// _ _ _____ _ +// _ __ _ __ _____ _(_) ___ __| | | ____|_ _____ _ __ | |_ ___ +// | '_ \| '__/ _ \ \/ / |/ _ \/ _` | | _| \ \ / / _ \ '_ \| __/ __| +// | |_) | | | (_) > <| | __/ (_| | | |___ \ V / __/ | | | |_\__ \ +// | .__/|_| \___/_/\_\_|\___|\__,_| |_____| \_/ \___|_| |_|\__|___/ +// |_| +void App::surface_created(uint32_t surface_id) { + auto layer_id = this->layers.get_layer_id(surface_id); + if (!layer_id) { + logdebug("Newly created surfce %d is not associated with any layer!", + surface_id); + return; + } + + logdebug("surface_id is %u, layer_id is %u", surface_id, *layer_id); + + this->controller->layers[*layer_id]->add_surface( + this->controller->surfaces[surface_id].get()); + + // activate the main_surface right away + /*if (surface_id == static_cast<unsigned>(this->layers.main_surface)) { + logdebug("Activating main_surface (%d)", surface_id); + + this->api_activate_surface( + this->lookup_name(surface_id).value_or("unknown-name").c_str()); + }*/ +} + +void App::surface_removed(uint32_t surface_id) { + logdebug("surface_id is %u", surface_id); + + // We cannot normally deactivate the main_surface, so be explicit + // about it: + if (int(surface_id) == this->layers.main_surface) { + this->deactivate_main_surface(); + } else { + auto drawing_name = this->lookup_name(surface_id); + if (drawing_name) { + this->api_deactivate_surface(drawing_name->c_str()); + } + } + + this->id_alloc.remove_id(surface_id); + this->layers.remove_surface(surface_id); +} + +void App::emit_activated(char const *label) { + this->api.send_event("active", label); +} + +void App::emit_deactivated(char const *label) { + this->api.send_event("inactive", label); +} + +void App::emit_syncdraw(char const *label) { + this->api.send_event("syncdraw", label); +} + +void App::emit_flushdraw(char const *label) { + this->api.send_event("flushdraw", label); +} + +void App::emit_visible(char const *label, bool is_visible) { + this->api.send_event(is_visible ? "visible" : "invisible", label); +} + +void App::emit_invisible(char const *label) { + return emit_visible(label, false); +} + +void App::emit_visible(char const *label) { return emit_visible(label, true); } + +result<int> App::api_request_surface(char const *drawing_name) { + auto lid = this->layers.get_layer_id(std::string(drawing_name)); + if (!lid) { + // XXX: to we need to put these applications on the App layer? + return Err<int>("Drawing name does not match any role"); + } + + auto rname = this->lookup_id(drawing_name); + if (!rname) { + // name does not exist yet, allocate surface id... + auto id = int(this->id_alloc.generate_id(drawing_name)); + this->layers.add_surface(id, *lid); + + // XXX: we set the main_surface[_name] here and now, + // not sure if we want this, but it worked so far. + if (!this->layers.main_surface_name.empty() && + this->layers.main_surface_name == drawing_name) { + this->layers.main_surface = id; + logdebug("Set main_surface id to %u", id); + } + + return Ok<int>(id); + } + + // Check currently registered drawing names if it is already there. + return Err<int>("Surface already present"); +} + +void App::activate(int id) { + auto ip = this->controller->sprops.find(id); + if (ip != this->controller->sprops.end() && ip->second.visibility == 0) { + this->controller->surfaces[id]->set_visibility(1); + char const *label = + this->lookup_name(id).value_or("unknown-name").c_str(); + this->emit_activated(label); + this->emit_visible(label); + } +} + +void App::deactivate(int id) { + auto ip = this->controller->sprops.find(id); + if (ip != this->controller->sprops.end() && ip->second.visibility != 0) { + this->controller->surfaces[id]->set_visibility(0); + char const *label = + this->lookup_name(id).value_or("unknown-name").c_str(); + this->emit_deactivated(label); + this->emit_invisible(label); + } +} + +void App::deactivate_main_surface() { + this->layers.main_surface = -1; + this->api_deactivate_surface(this->layers.main_surface_name.c_str()); +} + +bool App::can_split(struct LayoutState const &state, int new_id) { + if (state.main != -1 && state.main != new_id) { + auto new_id_layer = this->layers.get_layer_id(new_id).value(); + auto current_id_layer = this->layers.get_layer_id(state.main).value(); + + // surfaces are on separate layers, don't bother. + if (new_id_layer != current_id_layer) { + return false; +} + + std::string const &new_id_str = this->lookup_name(new_id).value(); + std::string const &cur_id_str = this->lookup_name(state.main).value(); + + auto const &layer = this->layers.get_layer(new_id_layer); + + logdebug("layer info name: %s", layer->name.c_str()); + + if (layer->layouts.empty()) { + return false; +} + + for (auto i = layer->layouts.cbegin(); i != layer->layouts.cend(); i++) { + logdebug("%d main_match '%s'", new_id_layer, i->main_match.c_str()); + auto rem = std::regex(i->main_match); + if (std::regex_match(cur_id_str, rem)) { + // build the second one only if the first already matched + logdebug("%d sub_match '%s'", new_id_layer, i->sub_match.c_str()); + auto res = std::regex(i->sub_match); + if (std::regex_match(new_id_str, res)) { + logdebug("layout matched!"); + return true; +} + } + } + } + + return false; +} + +void App::try_layout(struct LayoutState & /*state*/, + struct LayoutState const &new_layout, + std::function<void(LayoutState const &nl)> apply) { + if (this->policy.layout_is_valid(new_layout)) { + apply(new_layout); + } +} + +// _ _ _ _ _ +// ___ ___ _ __ | |_ _ __ ___ | | | ___ _ __ | |__ ___ ___ | | _____ +// / __/ _ \| '_ \| __| '__/ _ \| | |/ _ \ '__|| '_ \ / _ \ / _ \| |/ / __| +// | (_| (_) | | | | |_| | | (_) | | | __/ | | | | | (_) | (_) | <\__ \ +// \___\___/|_| |_|\__|_| \___/|_|_|\___|_|___|_| |_|\___/ \___/|_|\_\___/ +// |_____| +void controller_hooks::surface_created(uint32_t surface_id) { + this->app->surface_created(surface_id); +} + +void controller_hooks::surface_removed(uint32_t surface_id) { + this->app->surface_removed(surface_id); +} + +void controller_hooks::surface_visibility(uint32_t /*surface_id*/, + uint32_t /*v*/) {} + +void controller_hooks::surface_destination_rectangle(uint32_t /*surface_id*/, + uint32_t /*x*/, + uint32_t /*y*/, + uint32_t /*w*/, + uint32_t /*h*/) {} + +} // namespace wm |