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author | zheng_wenlong <wenlong_zheng@nexty-ele.com> | 2017-09-29 21:06:22 +0900 |
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committer | Yuta Doi <yuta-d@witz-inc.co.jp> | 2017-10-09 01:48:59 +0900 |
commit | 074d058a7a483a66af7f8c0b928b321ad483f47c (patch) | |
tree | eb89aacd178a7b99850cbdc528976e97d35d37bf /src/layers.hpp | |
parent | 7204e00b05cab896df48abf6a355be69a0f57f80 (diff) |
Add agl-service-windowmanager-2017
Add a new binding agl-service-windowmanager-2017.
A image about this see JIRA SPEC-915.
[PatchSet2]
Use aglwgt make package.
[PatchSet3]
Modify to wait until wayland compositor starts up.
Bug-AGL: SPEC-925
Change-Id: I8729bb71b5e91d5b009a5bab77232d92605c43ea
Signed-off-by: zheng_wenlong <wenlong_zheng@nexty-ele.com>
Diffstat (limited to 'src/layers.hpp')
-rw-r--r-- | src/layers.hpp | 118 |
1 files changed, 118 insertions, 0 deletions
diff --git a/src/layers.hpp b/src/layers.hpp new file mode 100644 index 0000000..0603d24 --- /dev/null +++ b/src/layers.hpp @@ -0,0 +1,118 @@ +/* + * Copyright (C) 2017 Mentor Graphics Development (Deutschland) GmbH + * + * Licensed under the Apache License, Version 2.0 (the "License"); + * you may not use this file except in compliance with the License. + * You may obtain a copy of the License at + * + * http://www.apache.org/licenses/LICENSE-2.0 + * + * Unless required by applicable law or agreed to in writing, software + * distributed under the License is distributed on an "AS IS" BASIS, + * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. + * See the License for the specific language governing permissions and + * limitations under the License. + */ + +#ifndef TMCAGLWM_LAYERS_H +#define TMCAGLWM_LAYERS_H + +#include <json.hpp> + +#include <regex> +#include <set> +#include <string> + +#include "layout.hpp" +#include "result.hpp" +#include "wayland.hpp" + +namespace wm { + +struct split_layout { + std::string name; + std::string main_match; + std::string sub_match; +}; + +struct layer { + using json = nlohmann::json; + + // A more or less descriptive name? + std::string name = ""; + // The actual layer ID + int layer_id = -1; + // The rectangular region surfaces are allowed to draw on + // this layer, note however, width and hieght of the rect + // can be negative, in which case they specify that + // the actual value is computed using MAX + 1 - w + // That is; allow us to specify dimensions dependent on + // e.g. screen dimension, w/o knowing the actual screen size. + genivi::rect rect; + // Specify a role prefix for surfaces that should be + // put on this layer. + std::string role; + // XXX perhaps a zorder is needed here? + std::vector<struct split_layout> layouts; + // XXX need to change the way we store these things... + mutable struct LayoutState state; + + explicit layer(nlohmann::json const &j); + + json to_json() const; +}; + +struct layer_map { + using json = nlohmann::json; + + using storage_type = std::map<int, struct layer>; + using layers_type = std::vector<uint32_t>; + using role_to_layer_map = std::vector<std::pair<std::string, int>>; + using addsurf_layer_map = std::map<int, int>; + + // XXX: we also will need a layer_id to layer map, perhaps + // make this the primary map, and the surface_id->layer a + // secondary map. + + storage_type mapping; // map surface_id to layer + layers_type layers; // the actual layer IDs we have + int main_surface; + std::string main_surface_name; + role_to_layer_map roles; + addsurf_layer_map surfaces; // additional surfaces on layers + + optional<int> get_layer_id(int surface_id); + optional<int> get_layer_id(std::string const &role); + optional<struct LayoutState*> get_layout_state(int surface_id) { + int layer_id = *this->get_layer_id(surface_id); + auto i = this->mapping.find(layer_id); + return i == this->mapping.end() + ? nullopt + : optional<struct LayoutState *>(&i->second.state); + } + optional<struct layer> get_layer(int layer_id) { + auto i = this->mapping.find(layer_id); + return i == this->mapping.end() ? nullopt + : optional<struct layer>(i->second); + } + + layers_type::size_type get_layers_count() const { + return this->layers.size(); + } + + void add_surface(int surface_id, int layer_id) { + this->surfaces[surface_id] = layer_id; + } + + void remove_surface(int surface_id) { + this->surfaces.erase(surface_id); + } + + json to_json() const; +}; + +struct result<struct layer_map> to_layer_map(nlohmann::json const &j); + +} // namespace wm + +#endif // TMCAGLWM_LAYERS_H |