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author | Kazumasa Mitsunari <knimitz@witz-inc.co.jp> | 2018-07-07 17:22:46 +0900 |
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committer | Kazumasa Mitsunari <knimitz@witz-inc.co.jp> | 2018-07-11 17:26:55 +0900 |
commit | 8ab10aaafc6fb3dc7bbad755dce9b4bdaa41f287 (patch) | |
tree | e766e0b4b1bb894c5511ed6d1e71a4ac389415d6 /src/layers.hpp | |
parent | 6e8ca74a266a224d2754a5f2ed0e228fec2e5c96 (diff) |
Enable scaling to fit various screen resolutions
Since the AGL HomeScreen of CES2018 assumes that the screen
resolution is 1080x1920px, the graphics of it partially
corrupted with others.
To fix this issue, now the AGL window manager automatically
scales size according to "scaling" value in setting.json
By default(even if "scaling" is not set), this scaling keeps
'fullscreen' aspect rate in area.db("aspect_fit")
User can select 3 options.
- "aspect_fit" : Scale aspect rate of 'fullscreen' in area.db.(default)
- "display_fit": Force to scale to display size.
- "none" or others
: Set size just as area.db
Bug-AGL: SPEC-1568
Bug-AGL: SPEC-1569
Change-Id: Ia08c0ebb2d71ae8f89a90088e181381c3ba3562d
Signed-off-by: Kazumasa Mitsunari <knimitz@witz-inc.co.jp>
Diffstat (limited to 'src/layers.hpp')
-rw-r--r-- | src/layers.hpp | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/src/layers.hpp b/src/layers.hpp index b6dd67f..adfd733 100644 --- a/src/layers.hpp +++ b/src/layers.hpp @@ -114,8 +114,8 @@ struct layer_map } json to_json() const; - void setupArea(int output_w, int output_h); compositor::rect getAreaSize(const std::string &area); + const compositor::rect getScaleDestRect(int output_w, int output_h, const std::string &aspect_setting); int loadAreaDb(); private: |