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authorKazumasa Mitsunari <knimitz@witz-inc.co.jp>2019-01-29 13:18:17 +0900
committerKazumasa Mitsunari <knimitz@witz-inc.co.jp>2019-02-04 19:54:01 +0900
commita0fa6394c0d8b7997343d6f2a44d9c2868f4be5f (patch)
tree33dee52eb43bfbf77fafbcecbe5e96a062179853 /src/util.cpp
parentb72e372690e677c38fa9b5ae90fb7fbe5a575c76 (diff)
Fix top surface becomes invisible when background surface is crashed.
Fix top surface becomes invisible when surface on same layer, such like application layer, is crashed. To fix this issue, I refactored attaching app to layer. Originally, window manager attached app to surface. This patch is the backport of master branch. Bug-AGL : SPEC-1635 Change-Id: Ie6713e669a25662e8547aa7782551ddae60c7e01 Signed-off-by: Kazumasa Mitsunari <knimitz@witz-inc.co.jp>
Diffstat (limited to 'src/util.cpp')
-rw-r--r--src/util.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/util.cpp b/src/util.cpp
index 26d0ef6..9983561 100644
--- a/src/util.cpp
+++ b/src/util.cpp
@@ -31,7 +31,7 @@ void rectangle::fit(unsigned long to_width, unsigned long to_height)
{
// fit rect within (to_width x to_height)
- if (to_width <= width()) {
+ if (to_width <= (unsigned long)width()) {
// scale to fit with
set_bottom(top() + (static_cast<long>(to_width) * height() / width()) - 1);
set_right(left() + to_width - 1);