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authorzheng_wenlong <wenlong_zheng@nexty-ele.com>2017-09-29 21:06:22 +0900
committerYuta Doi <yuta-d@witz-inc.co.jp>2017-10-09 01:48:59 +0900
commit074d058a7a483a66af7f8c0b928b321ad483f47c (patch)
treeeb89aacd178a7b99850cbdc528976e97d35d37bf /src/wayland.hpp
parent7204e00b05cab896df48abf6a355be69a0f57f80 (diff)
Add agl-service-windowmanager-2017
Add a new binding agl-service-windowmanager-2017. A image about this see JIRA SPEC-915. [PatchSet2] Use aglwgt make package. [PatchSet3] Modify to wait until wayland compositor starts up. Bug-AGL: SPEC-925 Change-Id: I8729bb71b5e91d5b009a5bab77232d92605c43ea Signed-off-by: zheng_wenlong <wenlong_zheng@nexty-ele.com>
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+/*
+ * Copyright (C) 2017 Mentor Graphics Development (Deutschland) GmbH
+ *
+ * Licensed under the Apache License, Version 2.0 (the "License");
+ * you may not use this file except in compliance with the License.
+ * You may obtain a copy of the License at
+ *
+ * http://www.apache.org/licenses/LICENSE-2.0
+ *
+ * Unless required by applicable law or agreed to in writing, software
+ * distributed under the License is distributed on an "AS IS" BASIS,
+ * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
+ * See the License for the specific language governing permissions and
+ * limitations under the License.
+ */
+
+#ifndef WM_WAYLAND_HPP
+#define WM_WAYLAND_HPP
+
+#include "controller_hooks.hpp"
+#include "ivi-controller-client-protocol.h"
+#include "util.hpp"
+
+#include <functional>
+#include <memory>
+#include <unordered_map>
+#include <vector>
+
+// _ _
+// __ ____ _ _ _| | __ _ _ __ __| | _ __ _ __ _____ ___ _
+// \ \ /\ / / _` | | | | |/ _` | '_ \ / _` | | '_ \| '__/ _ \ \/ / | | |
+// \ V V / (_| | |_| | | (_| | | | | (_| | | |_) | | | (_) > <| |_| |
+// \_/\_/ \__,_|\__, |_|\__,_|_| |_|\__,_|____| .__/|_| \___/_/\_\\__, |
+// |___/ |_____|_| |___/
+template <typename ProxyT>
+struct wayland_proxy {
+ std::unique_ptr<ProxyT, std::function<void(ProxyT *)>> proxy;
+ wayland_proxy(wayland_proxy const &) = delete;
+ wayland_proxy &operator=(wayland_proxy const &) = delete;
+ wayland_proxy(void *p)
+ : wayland_proxy(p,
+ reinterpret_cast<void (*)(ProxyT *)>(wl_proxy_destroy)) {}
+ wayland_proxy(void *p, std::function<void(ProxyT *)> &&p_del)
+ : proxy(std::unique_ptr<ProxyT, std::function<void(ProxyT *)>>(
+ static_cast<ProxyT *>(p), p_del)) {}
+};
+
+// _
+// _ __ __ _ _ __ ___ ___ ___ _ __ __ _ ___ ___ __ _| |
+// | '_ \ / _` | '_ ` _ \ / _ \/ __| '_ \ / _` |/ __/ _ \ \ \ /\ / / |
+// | | | | (_| | | | | | | __/\__ \ |_) | (_| | (_| __/ \ V V /| |
+// |_| |_|\__,_|_| |_| |_|\___||___/ .__/ \__,_|\___\___| \_/\_/ |_|
+// |_|
+namespace wl {
+// _ _
+// _ __ ___ __ _(_)___| |_ _ __ _ _
+// | '__/ _ \/ _` | / __| __| '__| | | |
+// | | | __/ (_| | \__ \ |_| | | |_| |
+// |_| \___|\__, |_|___/\__|_| \__, |
+// |___/ |___/
+struct registry : public wayland_proxy<struct wl_registry> {
+ typedef std::function<void(struct wl_registry *, uint32_t, uint32_t)> binder;
+ std::unordered_map<std::string, binder> bindings;
+
+ registry(registry const &) = delete;
+ registry &operator=(registry const &) = delete;
+ registry(struct wl_display *d);
+
+ void add_global_handler(char const *iface, binder bind);
+
+ // Events
+ void global(uint32_t name, char const *iface, uint32_t v);
+ void global_remove(uint32_t name);
+};
+
+// _ _ _
+// __| (_)___ _ __ | | __ _ _ _
+// / _` | / __| '_ \| |/ _` | | | |
+// | (_| | \__ \ |_) | | (_| | |_| |
+// \__,_|_|___/ .__/|_|\__,_|\__, |
+// |_| |___/
+struct display {
+ std::unique_ptr<struct wl_display, void (*)(struct wl_display *)> d;
+ struct registry r;
+
+ display(display const &) = delete;
+ display &operator=(display const &) = delete;
+ display();
+ bool ok() const;
+ void roundtrip();
+ int dispatch();
+ int dispatch_pending();
+ int read_events();
+ void flush();
+ int get_fd() const;
+ int get_error();
+
+ // Lets just proxy this for the registry
+ inline void add_global_handler(char const *iface, registry::binder bind) {
+ this->r.add_global_handler(iface, bind);
+ }
+};
+
+// _ _
+// ___ _ _| |_ _ __ _ _| |_
+// / _ \| | | | __| '_ \| | | | __|
+// | (_) | |_| | |_| |_) | |_| | |_
+// \___/ \__,_|\__| .__/ \__,_|\__|
+// |_|
+struct output : wayland_proxy<struct wl_output> {
+ int width{};
+ int height{};
+ int refresh{};
+ int transform{};
+
+ output(output const &) = delete;
+ output &operator=(output const &) = delete;
+ output(struct wl_registry *r, uint32_t name, uint32_t v);
+
+ // Events
+ void geometry(int32_t x, int32_t y, int32_t pw, int32_t ph, int32_t subpel,
+ char const *make, char const *model, int32_t tx);
+ void mode(uint32_t flags, int32_t w, int32_t h, int32_t r);
+ void done();
+ void scale(int32_t factor);
+};
+} // namespace wl
+
+// _ __ __ _ _ __ ___ ___ ___ _ __ __ _ ___ ___
+// | '_ \ / _` | '_ ` _ \ / _ \/ __| '_ \ / _` |/ __/ _ \
+// | | | | (_| | | | | | | __/\__ \ |_) | (_| | (_| __/
+// |_| |_|\__,_|_| |_| |_|\___||___/ .__/ \__,_|\___\___|
+// |_|
+// _ _
+// __ _ ___ _ __ (_)_ _(_)
+// / _` |/ _ \ '_ \| \ \ / / |
+// | (_| | __/ | | | |\ V /| |
+// \__, |\___|_| |_|_| \_/ |_|
+// |___/
+namespace genivi {
+
+struct size {
+ uint32_t w, h;
+};
+
+struct rect {
+ int32_t w, h;
+ int32_t x, y;
+};
+
+static const constexpr rect full_rect = rect{-1, -1, 0, 0};
+
+inline bool operator==(struct rect a, struct rect b) {
+ return a.w == b.w && a.h == b.h && a.x == b.x && a.y == b.y;
+}
+
+struct controller;
+
+struct controller_child {
+ struct controller *parent;
+ uint32_t id;
+
+ controller_child(controller_child const &) = delete;
+ controller_child &operator=(controller_child const &) = delete;
+ controller_child(struct controller *c, uint32_t i) : parent(c), id(i) {}
+ virtual ~controller_child() {}
+};
+
+struct surface_properties {
+ uint32_t id; // let's just save an ID here too
+ struct rect dst_rect;
+ struct rect src_rect;
+ struct size size;
+ int32_t orientation;
+ int32_t visibility;
+ float opacity;
+};
+
+// __
+// ___ _ _ _ __ / _| __ _ ___ ___
+// / __| | | | '__| |_ / _` |/ __/ _ \
+// \__ \ |_| | | | _| (_| | (_| __/
+// |___/\__,_|_| |_| \__,_|\___\___|
+//
+struct surface : public wayland_proxy<struct ivi_controller_surface>,
+ controller_child {
+ surface(surface const &) = delete;
+ surface &operator=(surface const &) = delete;
+ surface(uint32_t i, struct controller *c);
+
+ // Requests
+ void set_visibility(uint32_t visibility);
+ void set_opacity(wl_fixed_t opacity);
+ void set_source_rectangle(int32_t x, int32_t y, int32_t width,
+ int32_t height);
+ void set_destination_rectangle(int32_t x, int32_t y, int32_t width,
+ int32_t height);
+ void set_configuration(int32_t width, int32_t height);
+ void set_orientation(int32_t orientation);
+ void screenshot(const char *filename);
+ void send_stats();
+ void destroy(int32_t destroy_scene_object);
+};
+
+// _
+// | | __ _ _ _ ___ _ __
+// | |/ _` | | | |/ _ \ '__|
+// | | (_| | |_| | __/ |
+// |_|\__,_|\__, |\___|_|
+// |___/
+struct layer : public wayland_proxy<struct ivi_controller_layer>,
+ controller_child {
+ layer(layer const &) = delete;
+ layer &operator=(layer const &) = delete;
+ layer(uint32_t i, struct controller *c);
+ layer(uint32_t i, int32_t w, int32_t h, struct controller *c);
+
+ // Requests
+ void set_visibility(uint32_t visibility);
+ void set_opacity(wl_fixed_t opacity);
+ void set_source_rectangle(int32_t x, int32_t y, int32_t width,
+ int32_t height);
+ void set_destination_rectangle(int32_t x, int32_t y, int32_t width,
+ int32_t height);
+ void set_configuration(int32_t width, int32_t height);
+ void set_orientation(int32_t orientation);
+ void screenshot(const char *filename);
+ void clear_surfaces();
+ void add_surface(struct surface *surface);
+ void remove_surface(struct surface *surface);
+ void set_render_order(std::vector<uint32_t> const &ro);
+};
+
+//
+// ___ ___ _ __ ___ ___ _ __
+// / __|/ __| '__/ _ \/ _ \ '_ \
+// \__ \ (__| | | __/ __/ | | |
+// |___/\___|_| \___|\___|_| |_|
+//
+struct screen : public wayland_proxy<struct ivi_controller_screen>,
+ controller_child {
+ screen(screen const &) = delete;
+ screen &operator=(screen const &) = delete;
+ screen(uint32_t i, struct controller *c, struct ivi_controller_screen *p);
+ void clear();
+ void add_layer(layer *l);
+ void set_render_order(std::vector<uint32_t> const &ro);
+};
+
+// _ _ _
+// ___ ___ _ __ | |_ _ __ ___ | | | ___ _ __
+// / __/ _ \| '_ \| __| '__/ _ \| | |/ _ \ '__|
+// | (_| (_) | | | | |_| | | (_) | | | __/ |
+// \___\___/|_| |_|\__|_| \___/|_|_|\___|_|
+//
+struct controller : public wayland_proxy<struct ivi_controller> {
+ // This controller is still missing ivi-input
+
+ typedef std::unordered_map<uintptr_t, uint32_t> proxy_to_id_map_type;
+ typedef std::unordered_map<uint32_t, std::unique_ptr<struct surface>>
+ surface_map_type;
+ typedef std::unordered_map<uint32_t, std::unique_ptr<struct layer>>
+ layer_map_type;
+ typedef std::unordered_map<uint32_t, std::unique_ptr<struct screen>>
+ screen_map_type;
+
+ typedef std::unordered_map<uint32_t, struct surface_properties> props_map;
+
+ // HACK:
+ // The order of these member is mandatory, as when objects are destroyed
+ // they will call their parent (that's us right here!) and remove their
+ // proxy-to-id mapping. I.e. the *_proxy_to_id members need to be valid
+ // when the surfaces/layers/screens maps are destroyed. This sucks, but
+ // I cannot see a better solution w/o globals or some other horrible
+ // call-our-parent construct.
+ proxy_to_id_map_type surface_proxy_to_id;
+ proxy_to_id_map_type layer_proxy_to_id;
+ proxy_to_id_map_type screen_proxy_to_id;
+
+ props_map sprops;
+ props_map lprops;
+
+ surface_map_type surfaces;
+ layer_map_type layers;
+ screen_map_type screens;
+
+ size output_size;
+
+ wm::controller_hooks *chooks;
+
+ void add_proxy_to_id_mapping(struct ivi_controller_surface *p, uint32_t id);
+ void remove_proxy_to_id_mapping(struct ivi_controller_surface *p);
+ void add_proxy_to_id_mapping(struct ivi_controller_layer *p, uint32_t id);
+ void remove_proxy_to_id_mapping(struct ivi_controller_layer *p);
+ void add_proxy_to_id_mapping(struct wl_output *p, uint32_t id);
+ void remove_proxy_to_id_mapping(struct wl_output *p);
+
+ bool surface_exists(uint32_t id) const {
+ return this->surfaces.find(id) != this->surfaces.end();
+ }
+
+ bool layer_exists(uint32_t id) const {
+ return this->layers.find(id) != this->layers.end();
+ }
+
+ controller(struct wl_registry *r, uint32_t name, uint32_t version);
+
+ // Requests
+ void commit_changes() const {
+ ivi_controller_commit_changes(this->proxy.get());
+ }
+ void layer_create(uint32_t id, int32_t w, int32_t h);
+ void surface_create(uint32_t id);
+
+ // Events
+ // controller
+ void controller_screen(uint32_t id, struct ivi_controller_screen *screen);
+ void controller_layer(uint32_t id);
+ void controller_surface(uint32_t id);
+ void controller_error(int32_t object_id, int32_t object_type,
+ int32_t error_code, char const *error_text);
+
+ // surface
+ void surface_visibility(struct surface *s, int32_t visibility);
+ void surface_opacity(struct surface *s, float opacity);
+ void surface_source_rectangle(struct surface *s, int32_t x, int32_t y,
+ int32_t width, int32_t height);
+ void surface_destination_rectangle(struct surface *s, int32_t x, int32_t y,
+ int32_t width, int32_t height);
+ void surface_configuration(struct surface *s, int32_t width, int32_t height);
+ void surface_orientation(struct surface *s, int32_t orientation);
+ void surface_pixelformat(struct surface *s, int32_t pixelformat);
+ void surface_layer(struct surface *s, struct ivi_controller_layer *layer);
+ void surface_stats(struct surface *s, uint32_t redraw_count,
+ uint32_t frame_count, uint32_t update_count, uint32_t pid,
+ const char *process_name);
+ void surface_destroyed(struct surface *s);
+ void surface_content(struct surface *s, int32_t content_state);
+
+ // layer
+ void layer_visibility(struct layer *l, int32_t visibility);
+ void layer_opacity(struct layer *l, float opacity);
+ void layer_source_rectangle(struct layer *l, int32_t x, int32_t y,
+ int32_t width, int32_t height);
+ void layer_destination_rectangle(struct layer *l, int32_t x, int32_t y,
+ int32_t width, int32_t height);
+ void layer_configuration(struct layer *l, int32_t width, int32_t height);
+ void layer_orientation(struct layer *l, int32_t orientation);
+ void layer_screen(struct layer *l, struct wl_output *screen);
+ void layer_destroyed(struct layer *l);
+};
+} // namespace genivi
+
+#endif // !WM_WAYLAND_HPP