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authorKazumasa Mitsunari <knimitz@witz-inc.co.jp>2019-01-29 13:18:17 +0900
committerKazumasa Mitsunari <knimitz@witz-inc.co.jp>2019-02-04 19:54:01 +0900
commita0fa6394c0d8b7997343d6f2a44d9c2868f4be5f (patch)
tree33dee52eb43bfbf77fafbcecbe5e96a062179853 /src/window_manager.hpp
parentb72e372690e677c38fa9b5ae90fb7fbe5a575c76 (diff)
Fix top surface becomes invisible when background surface is crashed.
Fix top surface becomes invisible when surface on same layer, such like application layer, is crashed. To fix this issue, I refactored attaching app to layer. Originally, window manager attached app to surface. This patch is the backport of master branch. Bug-AGL : SPEC-1635 Change-Id: Ie6713e669a25662e8547aa7782551ddae60c7e01 Signed-off-by: Kazumasa Mitsunari <knimitz@witz-inc.co.jp>
Diffstat (limited to 'src/window_manager.hpp')
-rw-r--r--src/window_manager.hpp115
1 files changed, 25 insertions, 90 deletions
diff --git a/src/window_manager.hpp b/src/window_manager.hpp
index 72c875a..ccec302 100644
--- a/src/window_manager.hpp
+++ b/src/window_manager.hpp
@@ -22,14 +22,12 @@
#include <memory>
#include <unordered_map>
#include <experimental/optional>
-#include "util.hpp"
-#include "controller_hooks.hpp"
-#include "layers.hpp"
-#include "layout.hpp"
-#include "wayland_ivi_wm.hpp"
+#include "result.hpp"
#include "pm_wrapper.hpp"
+#include "util.hpp"
#include "request.hpp"
#include "wm_error.hpp"
+#include "wm_layer_control.hpp"
extern "C"
{
#include <afb/afb-binding.h>
@@ -37,16 +35,6 @@ extern "C"
struct json_object;
-namespace wl
-{
-struct display;
-}
-
-namespace compositor
-{
-struct controller;
-}
-
namespace wm
{
@@ -77,7 +65,6 @@ extern const char kKeyIds[];
struct id_allocator
{
unsigned next = 1;
-
// Surfaces that where requested but not yet created
std::unordered_map<unsigned, std::string> id2name;
std::unordered_map<std::string, unsigned> name2id;
@@ -142,10 +129,17 @@ struct id_allocator
}
};
+struct TmpClient
+{
+ std::string appid;
+ unsigned layer;
+};
+
+
class WindowManager
{
public:
- typedef std::unordered_map<uint32_t, struct compositor::rect> rect_map;
+ typedef std::unordered_map<uint32_t, struct rect> rect_map;
typedef std::function<void(const char *err_msg)> reply_func;
enum EventType
@@ -168,42 +162,7 @@ class WindowManager
Event_Val_Max = Event_Error,
};
- const std::vector<const char *> kListEventName{
- "active",
- "inactive",
- "visible",
- "invisible",
- "syncDraw",
- "flushDraw",
- "screenUpdated",
- "error"};
-
- struct controller_hooks chooks;
-
- // This is the one thing, we do not own.
- struct wl::display *display;
-
- std::unique_ptr<struct compositor::controller> controller;
- std::vector<std::unique_ptr<struct wl::output>> outputs;
-
- // track current layouts separately
- layer_map layers;
-
- // ID allocation and proxy methods for lookup
- struct id_allocator id_alloc;
-
- // Set by AFB API when wayland events need to be dispatched
- std::atomic<bool> pending_events;
-
- std::map<const char *, struct afb_event> map_afb_event;
-
- // Surface are info (x, y, w, h)
- rect_map area_info;
-
- // FOR CES DEMO
- std::vector<int> surface_bg;
-
- explicit WindowManager(wl::display *d);
+ explicit WindowManager();
~WindowManager() = default;
WindowManager(WindowManager const &) = delete;
@@ -212,23 +171,19 @@ class WindowManager
WindowManager &operator=(WindowManager &&) = delete;
int init();
- int dispatch_pending_events();
- void set_pending_events();
result<int> api_request_surface(char const *appid, char const *role);
char const *api_request_surface(char const *appid, char const *role, char const *ivi_id);
- void api_activate_surface(char const *appid, char const *role, char const *drawing_area, const reply_func &reply);
- void api_deactivate_surface(char const *appid, char const *role, const reply_func &reply);
+ void api_activate_window(char const *appid, char const *role, char const *drawing_area, const reply_func &reply);
+ void api_deactivate_window(char const *appid, char const *role, const reply_func &reply);
void api_enddraw(char const *appid, char const *role);
+ bool api_subscribe(afb_req_t req, EventType event_id);
result<json_object *> api_get_display_info();
result<json_object *> api_get_area_info(char const *role);
- void api_ping();
- void send_event(char const *evname, char const *label);
- void send_event(char const *evname, char const *label, char const *area, int x, int y, int w, int h);
// Events from the compositor we are interested in
- void surface_created(uint32_t surface_id);
- void surface_removed(uint32_t surface_id);
+ void surface_created(unsigned surface_id);
+ void surface_removed(unsigned surface_id);
void removeClient(const std::string &appid);
void exceptionProcessForTransition();
@@ -240,52 +195,32 @@ class WindowManager
void processError(WMError error);
private:
- bool pop_pending_events();
- optional<int> lookup_id(char const *name);
- optional<std::string> lookup_name(int id);
- int init_layers();
- void surface_set_layout(int surface_id, const std::string& area = "");
- void layout_commit();
-
- // WM Events to clients
- void emit_activated(char const *label);
- void emit_deactivated(char const *label);
- void emit_syncdraw(char const *label, char const *area, int x, int y, int w, int h);
- void emit_syncdraw(const std::string &role, const std::string &area);
- void emit_flushdraw(char const *label);
- void emit_visible(char const *label, bool is_visible);
- void emit_invisible(char const *label);
- void emit_visible(char const *label);
-
- void activate(int id);
- void deactivate(int id);
WMError setRequest(const std::string &appid, const std::string &role, const std::string &area,
Task task, unsigned *req_num);
- WMError doTransition(unsigned sequence_number);
WMError checkPolicy(unsigned req_num);
WMError startTransition(unsigned req_num);
WMError doEndDraw(unsigned req_num);
- WMError layoutChange(const WMAction &action);
- WMError visibilityChange(const WMAction &action);
- WMError setSurfaceSize(unsigned surface, const std::string& area);
void emitScreenUpdated(unsigned req_num);
void setTimer();
void stopTimer();
void processNextRequest();
- int loadOldRoleDb();
-
- const char *check_surface_exist(const char *role);
-
private:
- std::unordered_map<std::string, struct compositor::rect> area2size;
+ std::map<std::string, afb_event_t> map_afb_event;
+ std::unordered_map<std::string, struct rect> area2size;
+ std::shared_ptr<LayerControl> lc;
std::unordered_map<std::string, std::string> roleold2new;
std::unordered_map<std::string, std::string> rolenew2old;
PMWrapper pmw;
+ rect_map area_info;
+ struct id_allocator id_alloc;
+ // ID allocation and proxy methods for lookup
+ std::unordered_map<unsigned, struct TmpClient> tmp_surface2app;
+ int loadOldRoleDb();
static const char* kDefaultOldRoleDb;
};