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authorKazumasa Mitsunari <knimitz@witz-inc.co.jp>2019-01-29 13:18:17 +0900
committerKazumasa Mitsunari <knimitz@witz-inc.co.jp>2019-02-04 19:54:01 +0900
commita0fa6394c0d8b7997343d6f2a44d9c2868f4be5f (patch)
tree33dee52eb43bfbf77fafbcecbe5e96a062179853 /src/wm_layer_control.hpp
parentb72e372690e677c38fa9b5ae90fb7fbe5a575c76 (diff)
Fix top surface becomes invisible when background surface is crashed.
Fix top surface becomes invisible when surface on same layer, such like application layer, is crashed. To fix this issue, I refactored attaching app to layer. Originally, window manager attached app to surface. This patch is the backport of master branch. Bug-AGL : SPEC-1635 Change-Id: Ie6713e669a25662e8547aa7782551ddae60c7e01 Signed-off-by: Kazumasa Mitsunari <knimitz@witz-inc.co.jp>
Diffstat (limited to 'src/wm_layer_control.hpp')
-rw-r--r--src/wm_layer_control.hpp105
1 files changed, 105 insertions, 0 deletions
diff --git a/src/wm_layer_control.hpp b/src/wm_layer_control.hpp
new file mode 100644
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--- /dev/null
+++ b/src/wm_layer_control.hpp
@@ -0,0 +1,105 @@
+/*
+ * Copyright (c) 2017 TOYOTA MOTOR CORPORATION
+ *
+ * Licensed under the Apache License, Version 2.0 (the "License");
+ * you may not use this file except in compliance with the License.
+ * You may obtain a copy of the License at
+ *
+ * http://www.apache.org/licenses/LICENSE-2.0
+ *
+ * Unless required by applicable law or agreed to in writing, software
+ * distributed under the License is distributed on an "AS IS" BASIS,
+ * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
+ * See the License for the specific language governing permissions and
+ * limitations under the License.
+ */
+
+#include <string>
+#include <memory>
+#include <vector>
+#include <unordered_map>
+#include <functional>
+#include <ilm/ilm_control.h>
+#include "wm_error.hpp"
+#include "util.hpp"
+
+namespace wm {
+
+class Screen {
+ public:
+ Screen(unsigned w, unsigned h) : _width(w), _height(h){}
+ unsigned width() { return _width; }
+ unsigned height() { return _height; }
+ private:
+ unsigned _width;
+ unsigned _height;
+ unsigned _pysical_width = 0;
+ unsigned _pysical_height = 0;
+};
+
+class LayerControlCallbacks {
+ public:
+ LayerControlCallbacks() {};
+ ~LayerControlCallbacks() = default;
+ LayerControlCallbacks(const LayerControlCallbacks &obj) = default;
+
+ // callback functions
+ std::function<void(unsigned, unsigned)> surfaceCreated;
+ std::function<void(unsigned)> surfaceDestroyed;
+ /*
+ std::function<void(unsigned)> layerCreated;
+ std::function<void(unsigned)> layerDestroyed;
+ */
+};
+
+class WMLayer;
+class LayerState;
+class WMAction;
+class WMClient;
+
+class LayerControl
+{
+ public:
+ explicit LayerControl(const std::string& root);
+ ~LayerControl() = default;
+ WMError init(const LayerControlCallbacks& cb);
+ void createNewLayer(unsigned id);
+ unsigned getNewLayerID(const std::string& role);
+ std::shared_ptr<WMLayer> getWMLayer(unsigned layer);
+ std::shared_ptr<WMLayer> getWMLayer(std::string layer_name);
+ struct rect getAreaSize(const std::string& area);
+ void setupArea(const rectangle& base_rct, double scaling);
+ Screen getScreenInfo();
+ double scale();
+ WMError renderLayers();
+ WMError setXDGSurfaceOriginSize(unsigned surface);
+ void undoUpdate();
+ WMError layoutChange(const WMAction& action);
+ WMError visibilityChange(const WMAction &action);
+ void appTerminated(const std::shared_ptr<WMClient> client);
+
+ // Don't use this function.
+ void dispatchCreateEvent(ilmObjectType object, unsigned id, bool created);
+ void dispatchSurfacePropChangeEvent(unsigned id, struct ilmSurfaceProperties*, t_ilm_notification_mask);
+ void dispatchLayerPropChangeEvent(unsigned id, struct ilmLayerProperties*, t_ilm_notification_mask);
+
+ private:
+ WMError makeVisible(const std::shared_ptr<WMClient> client);
+ WMError makeInvisible(const std::shared_ptr<WMClient> client);
+ bool moveForeGround(const std::shared_ptr<WMClient> client);
+ bool moveBackGround(const std::shared_ptr<WMClient> client);
+ WMError loadLayerSetting(const std::string& path);
+ WMError loadAreaDb(const std::string& path);
+
+ std::vector<std::shared_ptr<WMLayer>> wm_layers;
+ std::unordered_map<unsigned, unsigned> lid2wmlid;
+ std::unordered_map<std::string, struct rect> area2size;
+ unsigned screenID;
+ struct ilmScreenProperties screen_prop;
+ double scaling;
+ int offset_x;
+ int offset_y;
+ LayerControlCallbacks cb;
+};
+
+} // namespace wm \ No newline at end of file