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Diffstat (limited to 'src/wayland.hpp')
-rw-r--r-- | src/wayland.hpp | 322 |
1 files changed, 0 insertions, 322 deletions
diff --git a/src/wayland.hpp b/src/wayland.hpp deleted file mode 100644 index 59d7ade..0000000 --- a/src/wayland.hpp +++ /dev/null @@ -1,322 +0,0 @@ -/* - * Copyright (c) 2017 TOYOTA MOTOR CORPORATION - * - * Licensed under the Apache License, Version 2.0 (the "License"); - * you may not use this file except in compliance with the License. - * You may obtain a copy of the License at - * - * http://www.apache.org/licenses/LICENSE-2.0 - * - * Unless required by applicable law or agreed to in writing, software - * distributed under the License is distributed on an "AS IS" BASIS, - * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. - * See the License for the specific language governing permissions and - * limitations under the License. - */ - -#ifndef WM_WAYLAND_HPP -#define WM_WAYLAND_HPP - -#include "controller_hooks.hpp" -#include "ivi-controller-client-protocol.h" -#include "util.hpp" - -#include <functional> -#include <memory> -#include <unordered_map> -#include <vector> - -/** - * @struct wayland_proxy - */ -template <typename ProxyT> -struct wayland_proxy { - std::unique_ptr<ProxyT, std::function<void(ProxyT *)>> proxy; - wayland_proxy(wayland_proxy const &) = delete; - wayland_proxy &operator=(wayland_proxy const &) = delete; - wayland_proxy(void *p) - : wayland_proxy(p, - reinterpret_cast<void (*)(ProxyT *)>(wl_proxy_destroy)) {} - wayland_proxy(void *p, std::function<void(ProxyT *)> &&p_del) - : proxy(std::unique_ptr<ProxyT, std::function<void(ProxyT *)>>( - static_cast<ProxyT *>(p), p_del)) {} -}; - -/** - * namespace wl - */ -namespace wl { - -/** - * @struct registry - */ -struct registry : public wayland_proxy<struct wl_registry> { - typedef std::function<void(struct wl_registry *, uint32_t, uint32_t)> binder; - std::unordered_map<std::string, binder> bindings; - - registry(registry const &) = delete; - registry &operator=(registry const &) = delete; - registry(struct wl_display *d); - - void add_global_handler(char const *iface, binder bind); - - // Events - void global(uint32_t name, char const *iface, uint32_t v); - void global_remove(uint32_t name); -}; - -/** - * @struct display - */ -struct display { - std::unique_ptr<struct wl_display, void (*)(struct wl_display *)> d; - struct registry r; - - display(display const &) = delete; - display &operator=(display const &) = delete; - display(); - bool ok() const; - void roundtrip(); - int dispatch(); - int dispatch_pending(); - int read_events(); - void flush(); - int get_fd() const; - int get_error(); - - // Lets just proxy this for the registry - inline void add_global_handler(char const *iface, registry::binder bind) { - this->r.add_global_handler(iface, bind); - } -}; - -/** - * @struct output - */ -struct output : wayland_proxy<struct wl_output> { - int width{}; - int height{}; - int refresh{}; - int transform{}; - - output(output const &) = delete; - output &operator=(output const &) = delete; - output(struct wl_registry *r, uint32_t name, uint32_t v); - - // Events - void geometry(int32_t x, int32_t y, int32_t pw, int32_t ph, int32_t subpel, - char const *make, char const *model, int32_t tx); - void mode(uint32_t flags, int32_t w, int32_t h, int32_t r); - void done(); - void scale(int32_t factor); -}; -} // namespace wl - -/** - * namespace compositor - */ -namespace compositor { - -struct size { - uint32_t w, h; -}; - -struct rect { - int32_t w, h; - int32_t x, y; -}; - -static const constexpr rect full_rect = rect{-1, -1, 0, 0}; - -inline bool operator==(struct rect a, struct rect b) { - return a.w == b.w && a.h == b.h && a.x == b.x && a.y == b.y; -} - -struct controller; - -struct controller_child { - struct controller *parent; - uint32_t id; - - controller_child(controller_child const &) = delete; - controller_child &operator=(controller_child const &) = delete; - controller_child(struct controller *c, uint32_t i) : parent(c), id(i) {} - virtual ~controller_child() {} -}; - -struct surface_properties { - uint32_t id; // let's just save an ID here too - struct rect dst_rect; - struct rect src_rect; - struct size size; - int32_t orientation; - int32_t visibility; - float opacity; -}; - -/** - * @struct surface - */ -struct surface : public wayland_proxy<struct ivi_controller_surface>, - controller_child { - surface(surface const &) = delete; - surface &operator=(surface const &) = delete; - surface(uint32_t i, struct controller *c); - - // Requests - void set_visibility(uint32_t visibility); - void set_opacity(wl_fixed_t opacity); - void set_source_rectangle(int32_t x, int32_t y, int32_t width, - int32_t height); - void set_destination_rectangle(int32_t x, int32_t y, int32_t width, - int32_t height); - void set_configuration(int32_t width, int32_t height); - void set_orientation(int32_t orientation); - void screenshot(const char *filename); - void send_stats(); - void destroy(int32_t destroy_scene_object); -}; - -/** - * @struct layer - */ -struct layer : public wayland_proxy<struct ivi_controller_layer>, - controller_child { - layer(layer const &) = delete; - layer &operator=(layer const &) = delete; - layer(uint32_t i, struct controller *c); - layer(uint32_t i, int32_t w, int32_t h, struct controller *c); - - // Requests - void set_visibility(uint32_t visibility); - void set_opacity(wl_fixed_t opacity); - void set_source_rectangle(int32_t x, int32_t y, int32_t width, - int32_t height); - void set_destination_rectangle(int32_t x, int32_t y, int32_t width, - int32_t height); - void set_configuration(int32_t width, int32_t height); - void set_orientation(int32_t orientation); - void screenshot(const char *filename); - void clear_surfaces(); - void add_surface(struct surface *surface); - void remove_surface(struct surface *surface); - void set_render_order(std::vector<uint32_t> const &ro); -}; - -/** - * @struct screen - */ -struct screen : public wayland_proxy<struct ivi_controller_screen>, - controller_child { - screen(screen const &) = delete; - screen &operator=(screen const &) = delete; - screen(uint32_t i, struct controller *c, struct ivi_controller_screen *p); - void clear(); - void add_layer(layer *l); - void set_render_order(std::vector<uint32_t> const &ro); -}; - -/** - * @struct controller - */ -struct controller : public wayland_proxy<struct ivi_controller> { - // This controller is still missing ivi-input - - typedef std::unordered_map<uintptr_t, uint32_t> proxy_to_id_map_type; - typedef std::unordered_map<uint32_t, std::unique_ptr<struct surface>> - surface_map_type; - typedef std::unordered_map<uint32_t, std::unique_ptr<struct layer>> - layer_map_type; - typedef std::unordered_map<uint32_t, std::unique_ptr<struct screen>> - screen_map_type; - - typedef std::unordered_map<uint32_t, struct surface_properties> props_map; - - // HACK: - // The order of these member is mandatory, as when objects are destroyed - // they will call their parent (that's us right here!) and remove their - // proxy-to-id mapping. I.e. the *_proxy_to_id members need to be valid - // when the surfaces/layers/screens maps are destroyed. This sucks, but - // I cannot see a better solution w/o globals or some other horrible - // call-our-parent construct. - proxy_to_id_map_type surface_proxy_to_id; - proxy_to_id_map_type layer_proxy_to_id; - proxy_to_id_map_type screen_proxy_to_id; - - props_map sprops; - props_map lprops; - - surface_map_type surfaces; - layer_map_type layers; - screen_map_type screens; - - size output_size; - - wm::controller_hooks *chooks; - - bool is_configured; - - void add_proxy_to_id_mapping(struct ivi_controller_surface *p, uint32_t id); - void remove_proxy_to_id_mapping(struct ivi_controller_surface *p); - void add_proxy_to_id_mapping(struct ivi_controller_layer *p, uint32_t id); - void remove_proxy_to_id_mapping(struct ivi_controller_layer *p); - void add_proxy_to_id_mapping(struct wl_output *p, uint32_t id); - void remove_proxy_to_id_mapping(struct wl_output *p); - - bool surface_exists(uint32_t id) const { - return this->surfaces.find(id) != this->surfaces.end(); - } - - bool layer_exists(uint32_t id) const { - return this->layers.find(id) != this->layers.end(); - } - - controller(struct wl_registry *r, uint32_t name, uint32_t version); - - // Requests - void commit_changes() const { - ivi_controller_commit_changes(this->proxy.get()); - } - void layer_create(uint32_t id, int32_t w, int32_t h); - void surface_create(uint32_t id); - - // Events - // controller - void controller_screen(uint32_t id, struct ivi_controller_screen *screen); - void controller_layer(uint32_t id); - void controller_surface(uint32_t id); - void controller_error(int32_t object_id, int32_t object_type, - int32_t error_code, char const *error_text); - - // surface - void surface_visibility(struct surface *s, int32_t visibility); - void surface_opacity(struct surface *s, float opacity); - void surface_source_rectangle(struct surface *s, int32_t x, int32_t y, - int32_t width, int32_t height); - void surface_destination_rectangle(struct surface *s, int32_t x, int32_t y, - int32_t width, int32_t height); - void surface_configuration(struct surface *s, int32_t width, int32_t height); - void surface_orientation(struct surface *s, int32_t orientation); - void surface_pixelformat(struct surface *s, int32_t pixelformat); - void surface_layer(struct surface *s, struct ivi_controller_layer *layer); - void surface_stats(struct surface *s, uint32_t redraw_count, - uint32_t frame_count, uint32_t update_count, uint32_t pid, - const char *process_name); - void surface_destroyed(struct surface *s); - void surface_content(struct surface *s, int32_t content_state); - - // layer - void layer_visibility(struct layer *l, int32_t visibility); - void layer_opacity(struct layer *l, float opacity); - void layer_source_rectangle(struct layer *l, int32_t x, int32_t y, - int32_t width, int32_t height); - void layer_destination_rectangle(struct layer *l, int32_t x, int32_t y, - int32_t width, int32_t height); - void layer_configuration(struct layer *l, int32_t width, int32_t height); - void layer_orientation(struct layer *l, int32_t orientation); - void layer_screen(struct layer *l, struct wl_output *screen); - void layer_destroyed(struct layer *l); -}; -} // namespace compositor - -#endif // !WM_WAYLAND_HPP |