diff options
Diffstat (limited to 'src/window_manager.cpp')
-rw-r--r-- | src/window_manager.cpp | 30 |
1 files changed, 23 insertions, 7 deletions
diff --git a/src/window_manager.cpp b/src/window_manager.cpp index 862341a..c44210f 100644 --- a/src/window_manager.cpp +++ b/src/window_manager.cpp @@ -50,6 +50,7 @@ const char kKeyWidthPixel[] = "width_pixel"; const char kKeyHeightPixel[] = "height_pixel"; const char kKeyWidthMm[] = "width_mm"; const char kKeyHeightMm[] = "height_mm"; +const char kKeyScale[] = "scale"; const char kKeyIds[] = "ids"; static sd_event_source *g_timer_ev_src = nullptr; @@ -460,10 +461,9 @@ void WindowManager::api_enddraw(char const *appid, char const *drawing_name) result<json_object *> WindowManager::api_get_display_info() { - // Check controller - if (!this->controller) + if (!this->display->ok()) { - return Err<json_object *>("ivi_controller global not available"); + return Err<json_object *>("Wayland compositor is not available"); } // Set display info @@ -475,6 +475,7 @@ result<json_object *> WindowManager::api_get_display_info() json_object_object_add(object, kKeyHeightPixel, json_object_new_int(o_size.h)); json_object_object_add(object, kKeyWidthMm, json_object_new_int(p_size.w)); json_object_object_add(object, kKeyHeightMm, json_object_new_int(p_size.h)); + json_object_object_add(object, kKeyScale, json_object_new_double(this->controller->scale)); return Ok<json_object *>(object); } @@ -665,6 +666,21 @@ int WindowManager::init_layers() c->physical_size = compositor::size{uint32_t(o->physical_width), uint32_t(o->physical_height)}; + + HMI_DEBUG("wm", "SCALING: screen (%dx%d), physical (%dx%d)", + o->width, o->height, o->physical_width, o->physical_height); + + this->layers.loadAreaDb(); + + const compositor::rect css_bg = this->layers.getAreaSize("fullscreen"); + rectangle dp_bg(o->width, o->height); + + dp_bg.set_aspect(static_cast<double>(css_bg.w) / css_bg.h); + dp_bg.fit(o->width, o->height); + dp_bg.center(o->width, o->height); + HMI_DEBUG("wm", "SCALING: CSS BG(%dx%d) -> DDP %dx%d,(%dx%d)", + css_bg.w, css_bg.h, dp_bg.left(), dp_bg.top(), dp_bg.width(), dp_bg.height()); + // Clear scene layers.clear(); @@ -674,9 +690,9 @@ int WindowManager::init_layers() // Quick and dirty setup of layers for (auto const &i : this->layers.mapping) { - c->layer_create(i.second.layer_id, o->width, o->height); + c->layer_create(i.second.layer_id, dp_bg.width(), dp_bg.height()); auto &l = layers[i.second.layer_id]; - l->set_destination_rectangle(0, 0, o->width, o->height); + l->set_destination_rectangle(dp_bg.left(), dp_bg.top(), dp_bg.width(), dp_bg.height()); l->set_visibility(1); HMI_DEBUG("wm", "Setting up layer %s (%d) for surface role match \"%s\"", i.second.name.c_str(), i.second.layer_id, i.second.role.c_str()); @@ -687,8 +703,8 @@ int WindowManager::init_layers() this->layout_commit(); - this->layers.loadAreaDb(); - this->layers.setupArea(o->width, o->height); + c->scale = static_cast<double>(dp_bg.height()) / css_bg.h; + this->layers.setupArea(c->scale); return 0; } |