diff options
Diffstat (limited to 'src/window_manager.cpp')
-rw-r--r-- | src/window_manager.cpp | 24 |
1 files changed, 6 insertions, 18 deletions
diff --git a/src/window_manager.cpp b/src/window_manager.cpp index 98ebcf1..862341a 100644 --- a/src/window_manager.cpp +++ b/src/window_manager.cpp @@ -19,7 +19,6 @@ #include "window_manager.hpp" #include "json_helper.hpp" -#include "wm_config.hpp" #include "applist.hpp" extern "C" @@ -147,7 +146,6 @@ WindowManager::WindowManager(wl::display *d) int WindowManager::init() { - int ret; if (!this->display->ok()) { return -1; @@ -203,8 +201,7 @@ int WindowManager::init() // Third level objects this->display->roundtrip(); - ret = init_layers(); - return ret; + return init_layers(); } int WindowManager::dispatch_pending_events() @@ -657,22 +654,12 @@ int WindowManager::init_layers() return -1; } - WMConfig wm_config; - wm_config.loadConfigs(); - auto &c = this->controller; auto &o = this->outputs.front(); auto &s = c->screens.begin()->second; auto &layers = c->layers; - this->layers.loadAreaDb(); - const compositor::rect base = this->layers.getAreaSize("fullscreen"); - - const std::string aspect_setting = wm_config.getConfigAspect(); - const compositor::rect scale_rect = - this->layers.getScaleDestRect(o->width, o->height, aspect_setting); - // Write output dimensions to ivi controller... c->output_size = compositor::size{uint32_t(o->width), uint32_t(o->height)}; c->physical_size = compositor::size{uint32_t(o->physical_width), @@ -687,11 +674,9 @@ int WindowManager::init_layers() // Quick and dirty setup of layers for (auto const &i : this->layers.mapping) { - c->layer_create(i.second.layer_id, scale_rect.w, scale_rect.h); + c->layer_create(i.second.layer_id, o->width, o->height); auto &l = layers[i.second.layer_id]; - l->set_source_rectangle(0, 0, base.w, base.h); - l->set_destination_rectangle( - scale_rect.x, scale_rect.y, scale_rect.w, scale_rect.h); + l->set_destination_rectangle(0, 0, o->width, o->height); l->set_visibility(1); HMI_DEBUG("wm", "Setting up layer %s (%d) for surface role match \"%s\"", i.second.name.c_str(), i.second.layer_id, i.second.role.c_str()); @@ -702,6 +687,9 @@ int WindowManager::init_layers() this->layout_commit(); + this->layers.loadAreaDb(); + this->layers.setupArea(o->width, o->height); + return 0; } |