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}
# 'meta-agl' layer

See README-AGL.md for general information about Automotive Grade Linux.

## meta-agl, the core layer for Automotive Grade Linux Distribution

AGL is creating an automotive specific Linux distribution that unifies
the software that has been written in a number of places already,
such as GENIVI and Tizen IVI.

The layer 'meta-agl' provides a minimal set of software
to boot system of AGL Distribution. 'meta-agl' is the minimal
core which is used build AGL profiles on top of it.

Especially there is no reference UI included which is part of 'meta-agl-demo'.

Additional components like the security framework are part of 'meta-agl-extra'.

The AGL community appreciates feedback, ideas, suggestion, bugs and
documentation just as much as code. Please join the irc conversation
at the #automotive channel on irc.freenode.net and our mailing list.

For infomation for subscribing to the mailing list
    [automotive-discussions](http://lists.linuxfoundation.org/mailman/listinfo/automotive-discussions)
For information about AGL Distribution, see the
    [AGL Distribution](https://wiki.automotivelinux.org/agl-distro)
For information abount Getting started with AGL
    [here](https://wiki.automotivelinux.org/start/getting-started)
For information about contributing to the AGL Distro
    [here](https://wiki.automotivelinux.org/agl-distro/contributing)

## Quick start guide

See README-AGL.md

## 'meta-agl' Layer Dependencies

* poky
  > URI: git://git.yoctoproject.org/poky
  > branch         : jethro
  > tested revision: 40376446904ae3529be41737fed9a0b650ed167d

* meta-openembedded
  > URI: git://git.openembedded.org/meta-openembedded
  > layer          : meta-openembedded
  > branch         : jethro
  > tested revision: 8ab04afbffb4bc5184cfe0655049de6f44269990

Specifically out of meta-openembedded these sub-layers are used:

* meta-openembedded/meta-oe
* meta-openembedded/meta-multimedia
* meta-openembedded/meta-networking
* meta-openembedded/meta-python

## Layers

There are 5 layers in top-level `meta-agl`.

* `meta-agl/meta-ivi-common`\
  `meta-ivi-common` is a layer which contains common packages to AGL
  Distribution and other platforms for In-Vehicle Infotainment system.
* `meta-agl/meta-agl`\
  `meta-agl` is a layer which contains AGL common and middleware packages.
* `meta-agl/meta-agl-bsp`\
  `meta-agl-bsp` is a layer which contains required packages to boot AGL
  distribution on an emulated machine(QEMU).
* `meta-agl/meta-netboot`\
  `meta-netboot` contains the netboot initrd support recipes. This is needed
  in case of booting over the network as NFS does not support the securitylabels.

## Packagegroups

AGL package group design:

* packagegroup-agl-image-minimal

        packagegroup-agl-core-automotive.bb
        packagegroup-agl-core-connectivity.bb
        packagegroup-agl-core-graphics.bb
        packagegroup-agl-core-kernel.bb
        packagegroup-agl-core-multimedia.bb
        packagegroup-agl-core-navi-lbs.bb
        packagegroup-agl-core-os-commonlibs.bb
        packagegroup-agl-core-security.bb
        packagegroup-agl-core-speech-services.bb

These are for making image ``agl-image-minimal`` which is small image just
capable of allowing a device to boot.

Subsystem should maintain packagegroup-agl-core-[subsystem].bb which should
hold sufficient packages to build ``agl-image-minimal``.

* packagegroup-agl-image-ivi

        packagegroup-agl-ivi-automotive.bb
        packagegroup-agl-ivi-connectivity.bb
        packagegroup-agl-ivi-graphics.bb
        packagegroup-agl-ivi-kernel.bb
        packagegroup-agl-ivi-multimedia.bb
        packagegroup-agl-ivi-navi-lbs.bb
        packagegroup-agl-ivi-os-commonlibs.bb
        packagegroup-agl-ivi-security.bb
        packagegroup-agl-ivi-speech-services.bb

These are for making image ``agl-image-ivi`` which is baseline for the profiles
of AGL distro. 'Baseline' means Service Layer and Operating System Layer defined
in AGL Spec v1.0.

* packagegroup-agl-test.bb

Additional tools used in QA tests (for agl-image*-qa).

* packagegroup-ivi-common*

        packagegroup-ivi-common-core-automotive.bb
        packagegroup-ivi-common-core.bb
        packagegroup-ivi-common-core-connectivity.bb
        packagegroup-ivi-common-core-graphics.bb
        packagegroup-ivi-common-core-kernel.bb
        packagegroup-ivi-common-core-multimedia.bb
        packagegroup-ivi-common-core-navi-lbs.bb
        packagegroup-ivi-common-core-os-commonlibs.bb
        packagegroup-ivi-common-core-security.bb
        packagegroup-ivi-common-core-speech-services.bb
        packagegroup-ivi-common-test.bb

These are for picking up some packages from upstreams like GENIVI/Tizen/Others.
The layer of ``meta-ivi-common`` has no image to build, all packagegroups are
aggregated to ``packagegroup-ivi-common-core' and it is included by images,
``agl-image-ivi.bb`` and ``agl-demo-platform.bb``.

## Supported Machines

See [docs.automotivelinux.org](http://docs.automotivelinux.org)
ref='#n553'>553 554 555 556 557 558 559 560 561 562 563 564 565 566 567 568 569 570 571 572 573 574 575 576 577 578 579 580 581 582 583 584 585 586 587 588 589 590 591 592 593 594 595 596 597 598 599 600 601 602 603 604 605 606 607 608 609 610 611 612 613 614 615 616 617 618 619 620 621 622 623 624 625 626 627 628 629 630 631 632 633 634 635 636 637 638 639 640 641 642 643 644 645 646 647 648 649 650 651 652 653 654 655 656 657 658 659 660 661 662 663 664 665 666 667 668 669 670 671 672 673 674 675 676 677 678 679 680 681 682 683 684 685 686 687 688 689 690 691 692 693 694 695 696 697 698 699 700 701 702 703 704 705 706 707 708 709 710 711 712 713 714 715 716 717 718 719 720 721 722 723 724 725 726 727 728 729 730 731 732 733 734 735 736 737 738 739 740 741 742 743 744 745 746 747 748 749 750 751 752 753 754 755 756 757 758 759 760 761 762 763 764 765 766 767 768 769 770 771 772 773 774 775 776 777 778 779 780 781 782 783 784 785 786 787 788 789 790 791 792 793 794 795 796 797 798 799 800 801 802 803 804 805 806 807 808 809 810 811 812 813 814 815 816 817 818 819 820 821 822 823 824 825 826 827 828 829 830 831 832 833 834 835 836 837 838 839 840 841 842 843 844 845 846 847 848 849 850 851 852 853 854 855 856 857 858 859 860 861 862 863 864 865 866 867 868 869 870 871 872 873 874 875 876 877 878 879 880 881 882 883 884 885 886 887 888 889 890 891 892 893 894 895 896 897 898 899 900 901 902 903 904 905 906 907 908 909 910 911 912 913 914 915 916 917 918 919 920 921 922 923 924 925 926 927 928 929 930 931 932 933 934 935 936 937 938 939 940 941 942 943 944 945 946 947 948 949 950 951 952 953 954 955 956 957 958 959 960 961 962 963 964 965 966 967 968 969 970 971 972 973 974 975 976 977 978 979 980 981 982 983 984 985 986 987 988 989 990 991 992 993
/*
 * Copyright (c) 2017 TOYOTA MOTOR CORPORATION
 *
 * Licensed under the Apache License, Version 2.0 (the "License");
 * you may not use this file except in compliance with the License.
 * You may obtain a copy of the License at
 *
 *      http://www.apache.org/licenses/LICENSE-2.0
 *
 * Unless required by applicable law or agreed to in writing, software
 * distributed under the License is distributed on an "AS IS" BASIS,
 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
 * See the License for the specific language governing permissions and
 * limitations under the License.
 */

#include "app.hpp"
#include "json_helper.hpp"
#include "layers.hpp"
#include "layout.hpp"
#include "util.hpp"
#include "wayland.hpp"

#include <cstdio>
#include <memory>

#include <cassert>

#include <json-c/json.h>

#include <algorithm>
#include <csignal>
#include <fstream>
#include <json.hpp>
#include <regex>
#include <thread>


namespace wm {

/* DrawingArea name used by "{layout}.{area}" */
const char kNameLayoutNormal[] = "normal";
const char kNameLayoutSplit[]  = "split";
const char kNameAreaFull[]     = "full";
const char kNameAreaMain[]     = "main";
const char kNameAreaSub[]      = "sub";

/* Key for json obejct */
const char kKeyDrawingName[] = "drawing_name";
const char kKeyDrawingArea[] = "drawing_area";
const char kKeyDrawingRect[] = "drawing_rect";
const char kKeyX[]           = "x";
const char kKeyY[]           = "y";
const char kKeyWidth[]       = "width";
const char kKeyHeight[]      = "height";
const char kKeyWidthPixel[]  = "width_pixel";
const char kKeyHeightPixel[] = "height_pixel";
const char kKeyWidthMm[]     = "width_mm";
const char kKeyHeightMm[]    = "height_mm";


namespace {

using nlohmann::json;

result<json> file_to_json(char const *filename) {
   json j;
   std::ifstream i(filename);
   if (i.fail()) {
      HMI_DEBUG("wm", "Could not open config file, so use default layer information");
      j = default_layers_json;
   }
   else {
      i >> j;
   }

   return Ok(j);
}

struct result<layer_map> load_layer_map(char const *filename) {
   HMI_DEBUG("wm", "loading IDs from %s", filename);

   auto j = file_to_json(filename);
   if (j.is_err()) {
      return Err<layer_map>(j.unwrap_err());
   }
   json jids = j.unwrap();

   return to_layer_map(jids);
}

}  // namespace


/**
 * App Impl
 */
App::App(wl::display *d)
   : chooks{this},
     display{d},
     controller{},
     outputs(),
     config(),
     layers(),
     id_alloc{},
     pending_events(false),
     policy{} {
   try {
      {
         auto l = load_layer_map(
            this->config.get_string("layers.json").value().c_str());
         if (l.is_ok()) {
            this->layers = l.unwrap();
         } else {
            HMI_ERROR("wm", "%s", l.err().value());
         }
      }
   } catch (std::exception &e) {
      HMI_ERROR("wm", "Loading of configuration failed: %s", e.what());
   }
}

int App::init() {
   if (!this->display->ok()) {
      return -1;
   }

   if (this->layers.mapping.empty()) {
      HMI_ERROR("wm", "No surface -> layer mapping loaded");
      return -1;
   }

   // Make afb event
   for (int i=Event_Val_Min; i<=Event_Val_Max; i++) {
      map_afb_event[kListEventName[i]] = afb_daemon_make_event(kListEventName[i]);
   }

   this->display->add_global_handler(
      "wl_output", [this](wl_registry *r, uint32_t name, uint32_t v) {
         this->outputs.emplace_back(std::make_unique<wl::output>(r, name, v));
      });

   this->display->add_global_handler(
      "ivi_controller", [this](wl_registry *r, uint32_t name, uint32_t v) {
         this->controller =
            std::make_unique<struct compositor::controller>(r, name, v);

         // Init controller hooks
         this->controller->chooks = &this->chooks;

         // This protocol needs the output, so lets just add our mapping here...
         this->controller->add_proxy_to_id_mapping(
            this->outputs.back()->proxy.get(),
            wl_proxy_get_id(reinterpret_cast<struct wl_proxy *>(
               this->outputs.back()->proxy.get())));
      });

   // First level objects
   this->display->roundtrip();
   // Second level objects
   this->display->roundtrip();
   // Third level objects
   this->display->roundtrip();

   return init_layers();
}

int App::dispatch_events() {
   if (this->dispatch_events() == 0) {
      return 0;
   }

   int ret = this->display->dispatch();
   if (ret == -1) {
      HMI_ERROR("wm", "wl_display_dipatch() returned error %d",
               this->display->get_error());
      return -1;
   }
   this->display->flush();

   return 0;
}

int App::dispatch_pending_events() {
   if (this->pop_pending_events()) {
      this->display->dispatch_pending();
      return 0;
   }
   return -1;
}

bool App::pop_pending_events() {
   bool x{true};
   return this->pending_events.compare_exchange_strong(
      x, false, std::memory_order_consume);
}

void App::set_pending_events() {
   this->pending_events.store(true, std::memory_order_release);
}

optional<int> App::lookup_id(char const *name) {
   return this->id_alloc.lookup(std::string(name));
}
optional<std::string> App::lookup_name(int id) {
   return this->id_alloc.lookup(id);
}

/**
 * init_layers()
 */
int App::init_layers() {
   if (!this->controller) {
      HMI_ERROR("wm", "ivi_controller global not available");
      return -1;
   }

   if (this->outputs.empty()) {
      HMI_ERROR("wm", "no output was set up!");
      return -1;
   }

   auto &c = this->controller;

   auto &o = this->outputs.front();
   auto &s = c->screens.begin()->second;
   auto &layers = c->layers;

   // Write output dimensions to ivi controller...
   c->output_size = compositor::size{uint32_t(o->width), uint32_t(o->height)};
   c->physical_size = compositor::size{uint32_t(o->physical_width),
                                       uint32_t(o->physical_height)};

   // Clear scene
   layers.clear();

   // Clear screen
   s->clear();

   // Quick and dirty setup of layers
   for (auto const &i : this->layers.mapping) {
      c->layer_create(i.second.layer_id, o->width, o->height);
      auto &l = layers[i.second.layer_id];
      l->set_destination_rectangle(0, 0, o->width, o->height);
      l->set_visibility(1);
      HMI_DEBUG("wm", "Setting up layer %s (%d) for surface role match \"%s\"",
               i.second.name.c_str(), i.second.layer_id, i.second.role.c_str());
   }

   // Add layers to screen
   s->set_render_order(this->layers.layers);

   this->layout_commit();

   return 0;
}

void App::surface_set_layout(int surface_id, optional<int> sub_surface_id) {
   if (!this->controller->surface_exists(surface_id)) {
      HMI_ERROR("wm", "Surface %d does not exist", surface_id);
      return;
   }

   auto o_layer_id = this->layers.get_layer_id(surface_id);

   if (!o_layer_id) {
      HMI_ERROR("wm", "Surface %d is not associated with any layer!", surface_id);
      return;
   }

   uint32_t layer_id = *o_layer_id;

   auto const &layer = this->layers.get_layer(layer_id);
   auto rect = layer.value().rect;
   auto &s = this->controller->surfaces[surface_id];

   int x = rect.x;
   int y = rect.y;
   int w = rect.w;
   int h = rect.h;

   // less-than-0 values refer to MAX + 1 - $VALUE
   // e.g. MAX is either screen width or height
   if (w < 0) {
      w = this->controller->output_size.w + 1 + w;
   }
   if (h < 0) {
      h = this->controller->output_size.h + 1 + h;
   }

   if (sub_surface_id) {
      if (o_layer_id != this->layers.get_layer_id(*sub_surface_id)) {
         HMI_ERROR("wm",
            "surface_set_layout: layers of surfaces (%d and %d) don't match!",
            surface_id, *sub_surface_id);
         return;
      }

      int x_off = 0;
      int y_off = 0;

      // split along major axis
      if (w > h) {
         w /= 2;
         x_off = w;
      } else {
         h /= 2;
         y_off = h;
      }

      auto &ss = this->controller->surfaces[*sub_surface_id];

      HMI_DEBUG("wm", "surface_set_layout for sub surface %u on layer %u",
               *sub_surface_id, layer_id);

      // set destination to the display rectangle
      ss->set_destination_rectangle(x + x_off, y + y_off, w, h);

      this->area_info[*sub_surface_id].x = x;
      this->area_info[*sub_surface_id].y = y;
      this->area_info[*sub_surface_id].w = w;
      this->area_info[*sub_surface_id].h = h;
   }

   HMI_DEBUG("wm", "surface_set_layout for surface %u on layer %u", surface_id,
            layer_id);

   // set destination to the display rectangle
   s->set_destination_rectangle(x, y, w, h);

   // update area information
   this->area_info[surface_id].x = x;
   this->area_info[surface_id].y = y;
   this->area_info[surface_id].w = w;
   this->area_info[surface_id].h = h;

   HMI_DEBUG("wm", "Surface %u now on layer %u with rect { %d, %d, %d, %d }",
            surface_id, layer_id, x, y, w, h);
}

void App::layout_commit() {
   this->controller->commit_changes();
   this->display->flush();
}

char const *App::api_activate_surface(char const *drawing_name, char const *drawing_area) {
   ST();

   auto const &surface_id = this->lookup_id(drawing_name);

   if (!surface_id) {
      return "Surface does not exist";
   }

   if (!this->controller->surface_exists(*surface_id)) {
      return "Surface does not exist in controller!";
   }

   auto layer_id = this->layers.get_layer_id(*surface_id);

   if (!layer_id) {
      return "Surface is not on any layer!";
   }

   auto o_state = *this->layers.get_layout_state(*surface_id);

   if (o_state == nullptr) {
      return "Could not find layer for surface";
   }

   struct LayoutState &state = *o_state;

   // disable layers that are above our current layer
   for (auto const &l : this->layers.mapping) {
      if (l.second.layer_id <= *layer_id) {
         continue;
      }

      bool flush = false;
      if (l.second.state.main != -1) {
         this->deactivate(l.second.state.main);
         l.second.state.main = -1;
         flush = true;
      }

      if (l.second.state.sub != -1) {
         this->deactivate(l.second.state.sub);
         l.second.state.sub = -1;
         flush = true;
      }

      if (flush) {
         this->layout_commit();
      }
   }

   auto layer = this->layers.get_layer(*layer_id);

   if (state.main == -1) {
      this->try_layout(
         state, LayoutState{*surface_id}, [&] (LayoutState const &nl) {
            HMI_DEBUG("wm", "Layout: %s", kNameLayoutNormal);
            this->surface_set_layout(*surface_id);
            state = nl;

            // Commit for configuraton
            this->layout_commit();

            std::string str_area = std::string(kNameLayoutNormal) + "." + std::string(kNameAreaFull);
            compositor::rect area_rect = this->area_info[*surface_id];
            this->emit_syncdraw(drawing_name, str_area.c_str(),
                                area_rect.x, area_rect.y, area_rect.w, area_rect.h);
            this->enqueue_flushdraw(state.main);
         });
   } else {
      if (0 == strcmp(drawing_name, "HomeScreen")) {
         this->try_layout(
            state, LayoutState{*surface_id}, [&] (LayoutState const &nl) {
               HMI_DEBUG("wm", "Layout: %s", kNameLayoutNormal);
               std::string str_area = std::string(kNameLayoutNormal) + "." + std::string(kNameAreaFull);
               compositor::rect area_rect = this->area_info[*surface_id];
               this->emit_syncdraw(drawing_name, str_area.c_str(),
                                   area_rect.x, area_rect.y, area_rect.w, area_rect.h);
               this->enqueue_flushdraw(state.main);
            });
      } else {
         bool can_split = this->can_split(state, *surface_id);

         if (can_split) {
            this->try_layout(
               state,
               LayoutState{state.main, *surface_id},
               [&] (LayoutState const &nl) {
                  HMI_DEBUG("wm", "Layout: %s", kNameLayoutSplit);
                  std::string main =
                     std::move(*this->lookup_name(state.main));

                  this->surface_set_layout(state.main, surface_id);
                  if (state.sub != *surface_id) {
                      if (state.sub != -1) {
                         this->deactivate(state.sub);
                      }
                  }
                  state = nl;

                  // Commit for configuration and visibility(0)
                  this->layout_commit();

                  std::string str_area_main = std::string(kNameLayoutSplit) + "." + std::string(kNameAreaMain);
                  std::string str_area_sub = std::string(kNameLayoutSplit) + "." + std::string(kNameAreaSub);
                  compositor::rect area_rect_main = this->area_info[state.main];
                  compositor::rect area_rect_sub = this->area_info[*surface_id];
                  this->emit_syncdraw(main.c_str(), str_area_main.c_str(),
                                      area_rect_main.x, area_rect_main.y,
                                      area_rect_main.w, area_rect_main.h);
                  this->emit_syncdraw(drawing_name, str_area_sub.c_str(),
                                      area_rect_sub.x, area_rect_sub.y,
                                      area_rect_sub.w, area_rect_sub.h);
                  this->enqueue_flushdraw(state.main);
                  this->enqueue_flushdraw(state.sub);
               });
         } else {
            this->try_layout(
               state, LayoutState{*surface_id}, [&] (LayoutState const &nl) {
                  HMI_DEBUG("wm", "Layout: %s", kNameLayoutNormal);

                  this->surface_set_layout(*surface_id);
                  if (state.main != *surface_id) {
                      this->deactivate(state.main);
                  }
                  if (state.sub != -1) {
                      if (state.sub != *surface_id) {
                         this->deactivate(state.sub);
                      }
                  }
                  state = nl;

                  // Commit for configuraton and visibility(0)
                  this->layout_commit();

                  std::string str_area = std::string(kNameLayoutNormal) + "." + std::string(kNameAreaFull);
                  compositor::rect area_rect = this->area_info[*surface_id];
                  this->emit_syncdraw(drawing_name, str_area.c_str(),
                                      area_rect.x, area_rect.y, area_rect.w, area_rect.h);
                  this->enqueue_flushdraw(state.main);
               });
         }
      }
   }

   // no error
   return nullptr;
}

char const *App::api_deactivate_surface(char const *drawing_name) {
   ST();
   auto const &surface_id = this->lookup_id(drawing_name);

   if (!surface_id) {
         return "Surface does not exist";
      }

   if (*surface_id == this->layers.main_surface) {
      return "Cannot deactivate main_surface";
   }

   auto o_state = *this->layers.get_layout_state(*surface_id);

   if (o_state == nullptr) {
      return "Could not find layer for surface";
   }

   struct LayoutState &state = *o_state;

   if (state.main == -1) {
      return "No surface active";
   }

   // Check against main_surface, main_surface_name is the configuration item.
   if (*surface_id == this->layers.main_surface) {
      HMI_DEBUG("wm", "Refusing to deactivate main_surface %d", *surface_id);
      return nullptr;
   }

   if (state.main == *surface_id) {
      if (state.sub != -1) {
         this->try_layout(
            state, LayoutState{state.sub, -1}, [&] (LayoutState const &nl) {
               std::string sub = std::move(*this->lookup_name(state.sub));

               this->deactivate(*surface_id);
               this->surface_set_layout(state.sub);
               state = nl;

               this->layout_commit();
               std::string str_area = std::string(kNameLayoutNormal) + "." + std::string(kNameAreaFull);
               compositor::rect area_rect = this->area_info[state.sub];
               this->emit_syncdraw(sub.c_str(), str_area.c_str(),
                                   area_rect.x, area_rect.y, area_rect.w, area_rect.h);
               this->enqueue_flushdraw(state.sub);
            });
      } else {
         this->try_layout(state, LayoutState{-1, -1}, [&] (LayoutState const &nl) {
            this->deactivate(*surface_id);
            state = nl;
            this->layout_commit();
         });
      }
   } else if (state.sub == *surface_id) {
      this->try_layout(
         state, LayoutState{state.main, -1}, [&] (LayoutState const &nl) {
            std::string main = std::move(*this->lookup_name(state.main));

            this->deactivate(*surface_id);
            this->surface_set_layout(state.main);
            state = nl;

            this->layout_commit();
            std::string str_area = std::string(kNameLayoutNormal) + "." + std::string(kNameAreaFull);
            compositor::rect area_rect = this->area_info[state.main];
            this->emit_syncdraw(main.c_str(), str_area.c_str(),
                                area_rect.x, area_rect.y, area_rect.w, area_rect.h);
            this->enqueue_flushdraw(state.main);
         });
   } else {
      return "Surface is not active";
   }

   return nullptr;
}

void App::enqueue_flushdraw(int surface_id) {
   this->check_flushdraw(surface_id);
   HMI_DEBUG("wm", "Enqueuing EndDraw for surface_id %d", surface_id);
   this->pending_end_draw.push_back(surface_id);
}

void App::check_flushdraw(int surface_id) {
   auto i = std::find(std::begin(this->pending_end_draw),
                      std::end(this->pending_end_draw), surface_id);
   if (i != std::end(this->pending_end_draw)) {
      auto n = this->lookup_name(surface_id);
      HMI_ERROR("wm", "Application %s (%d) has pending EndDraw call(s)!",
               n ? n->c_str() : "unknown-name", surface_id);
      std::swap(this->pending_end_draw[std::distance(
                   std::begin(this->pending_end_draw), i)],
                this->pending_end_draw.back());
      this->pending_end_draw.resize(this->pending_end_draw.size() - 1);
   }
}

char const *App::api_enddraw(char const *drawing_name) {
   for (unsigned i = 0, iend = this->pending_end_draw.size(); i < iend; i++) {
      auto n = this->lookup_name(this->pending_end_draw[i]);
      if (n && *n == drawing_name) {
         std::swap(this->pending_end_draw[i], this->pending_end_draw[iend - 1]);
         this->pending_end_draw.resize(iend - 1);
         this->activate(this->pending_end_draw[i]);
         this->layout_commit();
         this->emit_flushdraw(drawing_name);
         return nullptr;
      }
   }
   return "No EndDraw pending for surface";
}

void App::api_ping() { this->dispatch_pending_events(); }

void App::send_event(char const *evname, char const *label){
   HMI_DEBUG("wm", "%s: %s(%s)", __func__, evname, label);

   json_object *j = json_object_new_object();
   json_object_object_add(j, kKeyDrawingName, json_object_new_string(label));

   int ret = afb_event_push(this->map_afb_event[evname], j);
   if (ret != 0) {
      HMI_DEBUG("wm", "afb_event_push failed: %m");
   }
}

void App::send_event(char const *evname, char const *label, char const *area,
                             int x, int y, int w, int h) {
   HMI_DEBUG("wm", "%s: %s(%s, %s) x:%d y:%d w:%d h:%d",
             __func__, evname, label, area, x, y, w, h);

   json_object *j_rect = json_object_new_object();
   json_object_object_add(j_rect, kKeyX,      json_object_new_int(x));
   json_object_object_add(j_rect, kKeyY,      json_object_new_int(y));
   json_object_object_add(j_rect, kKeyWidth,  json_object_new_int(w));
   json_object_object_add(j_rect, kKeyHeight, json_object_new_int(h));

   json_object *j = json_object_new_object();
   json_object_object_add(j, kKeyDrawingName, json_object_new_string(label));
   json_object_object_add(j, kKeyDrawingArea, json_object_new_string(area));
   json_object_object_add(j, kKeyDrawingRect, j_rect);

   int ret = afb_event_push(this->map_afb_event[evname], j);
   if (ret != 0) {
      HMI_DEBUG("wm", "afb_event_push failed: %m");
   }
}

/**
 * proxied events
 */
void App::surface_created(uint32_t surface_id) {
   auto layer_id = this->layers.get_layer_id(surface_id);
   if (!layer_id) {
      HMI_DEBUG("wm", "Newly created surfce %d is not associated with any layer!",
               surface_id);
      return;
   }

   HMI_DEBUG("wm", "surface_id is %u, layer_id is %u", surface_id, *layer_id);

   this->controller->layers[*layer_id]->add_surface(
      this->controller->surfaces[surface_id].get());
   this->layout_commit();
   // activate the main_surface right away
   /*if (surface_id == static_cast<unsigned>(this->layers.main_surface)) {
      HMI_DEBUG("wm", "Activating main_surface (%d)", surface_id);

      this->api_activate_surface(
         this->lookup_name(surface_id).value_or("unknown-name").c_str());
   }*/
}

void App::surface_removed(uint32_t surface_id) {
   HMI_DEBUG("wm", "surface_id is %u", surface_id);

   // We cannot normally deactivate the main_surface, so be explicit
   // about it:
   if (int(surface_id) == this->layers.main_surface) {
      this->deactivate_main_surface();
   } else {
      auto drawing_name = this->lookup_name(surface_id);
      if (drawing_name) {
         this->api_deactivate_surface(drawing_name->c_str());
      }
   }

   this->id_alloc.remove_id(surface_id);
   this->layers.remove_surface(surface_id);
}

void App::emit_activated(char const *label) {
   this->send_event(kListEventName[Event_Active], label);
}

void App::emit_deactivated(char const *label) {
   this->send_event(kListEventName[Event_Inactive], label);
}

void App::emit_syncdraw(char const *label, char const *area, int x, int y, int w, int h) {
   this->send_event(kListEventName[Event_SyncDraw], label, area, x, y, w, h);
}

void App::emit_flushdraw(char const *label) {
   this->send_event(kListEventName[Event_FlushDraw], label);
}

void App::emit_visible(char const *label, bool is_visible) {
   this->send_event(is_visible ? kListEventName[Event_Visible] : kListEventName[Event_Invisible], label);
}

void App::emit_invisible(char const *label) {
   return emit_visible(label, false);
}

void App::emit_visible(char const *label) { return emit_visible(label, true); }

result<int> App::api_request_surface(char const *drawing_name) {
   auto lid = this->layers.get_layer_id(std::string(drawing_name));
   if (!lid) {
      /**
       * register drawing_name as fallback and make it displayed.
       */
      lid = this->layers.get_layer_id(std::string("Fallback"));
      HMI_DEBUG("wm", "%s is not registered in layers.json, then fallback as normal app", drawing_name);
      if(!lid){
          return Err<int>("Drawing name does not match any role, Fallback is disabled");
      }
   }

   auto rname = this->lookup_id(drawing_name);
   if (!rname) {
      // name does not exist yet, allocate surface id...
      auto id = int(this->id_alloc.generate_id(drawing_name));
      this->layers.add_surface(id, *lid);

      // set the main_surface[_name] here and now
      if (!this->layers.main_surface_name.empty() &&
          this->layers.main_surface_name == drawing_name) {
         this->layers.main_surface = id;
         HMI_DEBUG("wm", "Set main_surface id to %u", id);
      }

      return Ok<int>(id);
   }

   // Check currently registered drawing names if it is already there.
   return Err<int>("Surface already present");
}

char const *App::api_request_surface(char const *drawing_name,
                                     char const *ivi_id) {
   ST();

   auto lid = this->layers.get_layer_id(std::string(drawing_name));
   unsigned sid = std::stol(ivi_id);

   if (!lid) {
      /**
       * register drawing_name as fallback and make it displayed.
       */
      lid = this->layers.get_layer_id(std::string("Fallback"));
      HMI_DEBUG("wm", "%s is not registered in layers.json, then fallback as normal app", drawing_name);
      if(!lid){
          return "Drawing name does not match any role, Fallback is disabled";
      }
   }

   auto rname = this->lookup_id(drawing_name);

   if (rname) {
       return "Surface already present";
   }

   // register pair drawing_name and ivi_id
   this->id_alloc.register_name_id(drawing_name, sid);
   this->layers.add_surface(sid, *lid);

   // this surface is already created
   HMI_DEBUG("wm", "surface_id is %u, layer_id is %u", sid, *lid);

   this->controller->layers[*lid]->add_surface(
       this->controller->surfaces[sid].get());
   this->layout_commit();

   return nullptr;
}

result<json_object *> App::api_get_display_info() {
   // Check controller
   if (!this->controller) {
      return Err<json_object *>("ivi_controller global not available");
   }

   // Set display info
   compositor::size o_size = this->controller->output_size;
   compositor::size p_size = this->controller->physical_size;

   json_object *object = json_object_new_object();
   json_object_object_add(object, kKeyWidthPixel,  json_object_new_int(o_size.w));
   json_object_object_add(object, kKeyHeightPixel, json_object_new_int(o_size.h));
   json_object_object_add(object, kKeyWidthMm,     json_object_new_int(p_size.w));
   json_object_object_add(object, kKeyHeightMm,    json_object_new_int(p_size.h));

   return Ok<json_object *>(object);
}

result<json_object *> App::api_get_area_info(char const *drawing_name) {
   HMI_DEBUG("wm", "called");

   // Check drawing name, surface/layer id
   auto const &surface_id = this->lookup_id(drawing_name);
   if (!surface_id) {
      return Err<json_object *>("Surface does not exist");
   }

   if (!this->controller->surface_exists(*surface_id)) {
      return Err<json_object *>("Surface does not exist in controller!");
   }

   auto layer_id = this->layers.get_layer_id(*surface_id);
   if (!layer_id) {
      return Err<json_object *>("Surface is not on any layer!");
   }

   auto o_state = *this->layers.get_layout_state(*surface_id);
   if (o_state == nullptr) {
      return Err<json_object *>("Could not find layer for surface");
   }

   struct LayoutState &state = *o_state;
   if ((state.main != *surface_id) && (state.sub != *surface_id)) {
      return Err<json_object *>("Surface is inactive");
   }

   // Set area rectangle
   compositor::rect area_info = this->area_info[*surface_id];
   json_object *object = json_object_new_object();
   json_object_object_add(object, kKeyX,      json_object_new_int(area_info.x));
   json_object_object_add(object, kKeyY,      json_object_new_int(area_info.y));
   json_object_object_add(object, kKeyWidth,  json_object_new_int(area_info.w));
   json_object_object_add(object, kKeyHeight, json_object_new_int(area_info.h));

   return Ok<json_object *>(object);
}

void App::activate(int id) {
   auto ip = this->controller->sprops.find(id);
   if (ip != this->controller->sprops.end()) {
      this->controller->surfaces[id]->set_visibility(1);
      char const *label =
         this->lookup_name(id).value_or("unknown-name").c_str();

      // FOR CES DEMO >>>
      if ((0 == strcmp(label, "Radio"))
          || (0 == strcmp(label, "MediaPlayer"))
          || (0 == strcmp(label, "Music"))
          || (0 == strcmp(label, "Navigation"))) {
        for (auto i = surface_bg.begin(); i != surface_bg.end(); ++i) {
            if (id == *i) {
               // Remove id
               this->surface_bg.erase(i);

               // Remove from BG layer (999)
               HMI_DEBUG("wm", "Remove %s(%d) from BG layer", label, id);
               this->controller->layers[999]->remove_surface(
                  this->controller->surfaces[id].get());

               // Add to FG layer (1001)
               HMI_DEBUG("wm", "Add %s(%d) to FG layer", label, id);
               this->controller->layers[1001]->add_surface(
                  this->controller->surfaces[id].get());

               for (int j : this->surface_bg) {
                 HMI_DEBUG("wm", "Stored id:%d", j);
               }
               break;
            }
         }
      }
      // <<< FOR CES DEMO

      this->emit_visible(label);
      this->emit_activated(label);
   }
}

void App::deactivate(int id) {
   auto ip = this->controller->sprops.find(id);
   if (ip != this->controller->sprops.end() && ip->second.visibility != 0) {
      char const *label =
         this->lookup_name(id).value_or("unknown-name").c_str();

      // FOR CES DEMO >>>
      if ((0 == strcmp(label, "Radio"))
          || (0 == strcmp(label, "MediaPlayer"))
          || (0 == strcmp(label, "Music"))
          || (0 == strcmp(label, "Navigation"))) {

         // Store id
         this->surface_bg.push_back(id);

         // Remove from FG layer (1001)
         HMI_DEBUG("wm", "Remove %s(%d) from FG layer", label, id);
         this->controller->layers[1001]->remove_surface(
            this->controller->surfaces[id].get());

         // Add to BG layer (999)
         HMI_DEBUG("wm", "Add %s(%d) to BG layer", label, id);
         this->controller->layers[999]->add_surface(
            this->controller->surfaces[id].get());

         for (int j : surface_bg) {
            HMI_DEBUG("wm", "Stored id:%d", j);
         }
      }
      else {
         this->controller->surfaces[id]->set_visibility(0);
      }
      // <<< FOR CES DEMO

      this->emit_deactivated(label);
      this->emit_invisible(label);
   }
}

void App::deactivate_main_surface() {
   this->layers.main_surface = -1;
   this->api_deactivate_surface(this->layers.main_surface_name.c_str());
}

bool App::can_split(struct LayoutState const &state, int new_id) {
   if (state.main != -1 && state.main != new_id) {
      auto new_id_layer = this->layers.get_layer_id(new_id).value();
      auto current_id_layer = this->layers.get_layer_id(state.main).value();

      // surfaces are on separate layers, don't bother.
      if (new_id_layer != current_id_layer) {
         return false;
      }

      std::string const &new_id_str = this->lookup_name(new_id).value();
      std::string const &cur_id_str = this->lookup_name(state.main).value();

      auto const &layer = this->layers.get_layer(new_id_layer);

      HMI_DEBUG("wm", "layer info name: %s", layer->name.c_str());

      if (layer->layouts.empty()) {
         return false;
      }

      for (auto i = layer->layouts.cbegin(); i != layer->layouts.cend(); i++) {
         HMI_DEBUG("wm", "%d main_match '%s'", new_id_layer, i->main_match.c_str());
         auto rem = std::regex(i->main_match);
         if (std::regex_match(cur_id_str, rem)) {
            // build the second one only if the first already matched
            HMI_DEBUG("wm", "%d sub_match '%s'", new_id_layer, i->sub_match.c_str());
            auto res = std::regex(i->sub_match);
            if (std::regex_match(new_id_str, res)) {
               HMI_DEBUG("wm", "layout matched!");
               return true;
            }
         }
      }
   }

   return false;
}

void App::try_layout(struct LayoutState & /*state*/,
                     struct LayoutState const &new_layout,
                     std::function<void(LayoutState const &nl)> apply) {
   if (this->policy.layout_is_valid(new_layout)) {
      apply(new_layout);
   }
}

/**
 * controller_hooks
 */
void controller_hooks::surface_created(uint32_t surface_id) {
   this->app->surface_created(surface_id);
}

void controller_hooks::surface_removed(uint32_t surface_id) {
   this->app->surface_removed(surface_id);
}

void controller_hooks::surface_visibility(uint32_t /*surface_id*/,
                                          uint32_t /*v*/) {}

void controller_hooks::surface_destination_rectangle(uint32_t /*surface_id*/,
                                                     uint32_t /*x*/,
                                                     uint32_t /*y*/,
                                                     uint32_t /*w*/,
                                                     uint32_t /*h*/) {}

}  // namespace wm