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|
/*
* Copyright (c) 2017 TOYOTA MOTOR CORPORATION
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
#include "app.hpp"
#include "json_helper.hpp"
#include "layers.hpp"
#include "layout.hpp"
#include "util.hpp"
#include "wayland_ivi_wm.hpp"
#include <cstdio>
#include <memory>
#include <cassert>
#include <json-c/json.h>
#include <algorithm>
#include <csignal>
#include <fstream>
#include <json.hpp>
#include <regex>
#include <thread>
#include "windowmanager-client.hpp"
#include "allocate_queue.hpp"
extern "C" {
#include <systemd/sd-event.h>
}
#define TIME_OUT 1000000UL /* 1s */
namespace wm {
/* DrawingArea name used by "{layout}.{area}" */
const char kNameLayoutNormal[] = "normal";
const char kNameLayoutSplit[] = "split";
const char kNameAreaFull[] = "full";
const char kNameAreaMain[] = "main";
const char kNameAreaSub[] = "sub";
/* Key for json obejct */
const char kKeyDrawingName[] = "drawing_name";
const char kKeyDrawingArea[] = "drawing_area";
const char kKeyDrawingRect[] = "drawing_rect";
const char kKeyX[] = "x";
const char kKeyY[] = "y";
const char kKeyWidth[] = "width";
const char kKeyHeight[] = "height";
const char kKeyWidthPixel[] = "width_pixel";
const char kKeyHeightPixel[] = "height_pixel";
const char kKeyWidthMm[] = "width_mm";
const char kKeyHeightMm[] = "height_mm";
static const std::string task_allocate = "allocate";
static const std::string task_release = "release";
static sd_event_source *timer_ev_src = nullptr;
static AllocateRequestList allocate_list;
namespace {
using nlohmann::json;
result<json> file_to_json(char const *filename) {
json j;
std::ifstream i(filename);
if (i.fail()) {
HMI_DEBUG("wm", "Could not open config file, so use default layer information");
j = default_layers_json;
}
else {
i >> j;
}
return Ok(j);
}
struct result<layer_map> load_layer_map(char const *filename) {
HMI_DEBUG("wm", "loading IDs from %s", filename);
auto j = file_to_json(filename);
if (j.is_err()) {
return Err<layer_map>(j.unwrap_err());
}
json jids = j.unwrap();
return to_layer_map(jids);
}
static int processTimerHandler(sd_event_source *s, uint64_t usec, void *userdata){
HMI_NOTICE("wm", "Time out occurs because the client replys endDraw slow, so revert the request");
reinterpret_cast<wm::App *>(userdata)->timerHandler();
return 0;
}
} // namespace
void App::timerHandler(){
// TODO: write reset process
unsigned seq = allocate_list.currentSequenceNumber();
allocate_list.removeRequest(seq);
}
/**
* App Impl
*/
App::App(wl::display *d)
: chooks{this},
display{d},
controller{},
outputs(),
config(),
layers(),
id_alloc{},
pending_events(false),
policy{} {
try {
{
auto l = load_layer_map(
this->config.get_string("layers.json").value().c_str());
if (l.is_ok()) {
this->layers = l.unwrap();
} else {
HMI_ERROR("wm", "%s", l.err().value());
}
}
} catch (std::exception &e) {
HMI_ERROR("wm", "Loading of configuration failed: %s", e.what());
}
}
int App::init() {
if (!this->display->ok()) {
return -1;
}
if (this->layers.mapping.empty()) {
HMI_ERROR("wm", "No surface -> layer mapping loaded");
return -1;
}
// Make afb event
for (int i=Event_Val_Min; i<=Event_Val_Max; i++) {
map_afb_event[kListEventName[i]] = afb_daemon_make_event(kListEventName[i]);
}
this->display->add_global_handler(
"wl_output", [this](wl_registry *r, uint32_t name, uint32_t v) {
this->outputs.emplace_back(std::make_unique<wl::output>(r, name, v));
});
this->display->add_global_handler(
"ivi_wm", [this](wl_registry *r, uint32_t name, uint32_t v) {
this->controller =
std::make_unique<struct compositor::controller>(r, name, v);
// Init controller hooks
this->controller->chooks = &this->chooks;
// This protocol needs the output, so lets just add our mapping here...
this->controller->add_proxy_to_id_mapping(
this->outputs.back()->proxy.get(),
wl_proxy_get_id(reinterpret_cast<struct wl_proxy *>(
this->outputs.back()->proxy.get())));
// Create screen
this->controller->create_screen(this->outputs.back()->proxy.get());
// Set display to controller
this->controller->display = this->display;
});
// First level objects
this->display->roundtrip();
// Second level objects
this->display->roundtrip();
// Third level objects
this->display->roundtrip();
return init_layers();
}
int App::dispatch_pending_events() {
if (this->pop_pending_events()) {
this->display->dispatch_pending();
return 0;
}
return -1;
}
bool App::pop_pending_events() {
bool x{true};
return this->pending_events.compare_exchange_strong(
x, false, std::memory_order_consume);
}
void App::set_pending_events() {
this->pending_events.store(true, std::memory_order_release);
}
optional<int> App::lookup_id(char const *name) {
return this->id_alloc.lookup(std::string(name));
}
optional<std::string> App::lookup_name(int id) {
return this->id_alloc.lookup(id);
}
/**
* init_layers()
*/
int App::init_layers() {
if (!this->controller) {
HMI_ERROR("wm", "ivi_controller global not available");
return -1;
}
if (this->outputs.empty()) {
HMI_ERROR("wm", "no output was set up!");
return -1;
}
auto &c = this->controller;
auto &o = this->outputs.front();
auto &s = c->screens.begin()->second;
auto &layers = c->layers;
// Write output dimensions to ivi controller...
c->output_size = compositor::size{uint32_t(o->width), uint32_t(o->height)};
c->physical_size = compositor::size{uint32_t(o->physical_width),
uint32_t(o->physical_height)};
// Clear scene
layers.clear();
// Clear screen
s->clear();
// Quick and dirty setup of layers
for (auto const &i : this->layers.mapping) {
c->layer_create(i.second.layer_id, o->width, o->height);
auto &l = layers[i.second.layer_id];
l->set_destination_rectangle(0, 0, o->width, o->height);
l->set_visibility(1);
HMI_DEBUG("wm", "Setting up layer %s (%d) for surface role match \"%s\"",
i.second.name.c_str(), i.second.layer_id, i.second.role.c_str());
}
// Add layers to screen
s->set_render_order(this->layers.layers);
this->layout_commit();
return 0;
}
void App::surface_set_layout(int surface_id, optional<int> sub_surface_id) {
if (!this->controller->surface_exists(surface_id)) {
HMI_ERROR("wm", "Surface %d does not exist", surface_id);
return;
}
auto o_layer_id = this->layers.get_layer_id(surface_id);
if (!o_layer_id) {
HMI_ERROR("wm", "Surface %d is not associated with any layer!", surface_id);
return;
}
uint32_t layer_id = *o_layer_id;
auto const &layer = this->layers.get_layer(layer_id);
auto rect = layer.value().rect;
auto &s = this->controller->surfaces[surface_id];
int x = rect.x;
int y = rect.y;
int w = rect.w;
int h = rect.h;
// less-than-0 values refer to MAX + 1 - $VALUE
// e.g. MAX is either screen width or height
if (w < 0) {
w = this->controller->output_size.w + 1 + w;
}
if (h < 0) {
h = this->controller->output_size.h + 1 + h;
}
if (sub_surface_id) {
if (o_layer_id != this->layers.get_layer_id(*sub_surface_id)) {
HMI_ERROR("wm",
"surface_set_layout: layers of surfaces (%d and %d) don't match!",
surface_id, *sub_surface_id);
return;
}
int x_off = 0;
int y_off = 0;
// split along major axis
if (w > h) {
w /= 2;
x_off = w;
} else {
h /= 2;
y_off = h;
}
auto &ss = this->controller->surfaces[*sub_surface_id];
HMI_DEBUG("wm", "surface_set_layout for sub surface %u on layer %u",
*sub_surface_id, layer_id);
// set destination to the display rectangle
ss->set_destination_rectangle(x + x_off, y + y_off, w, h);
this->area_info[*sub_surface_id].x = x;
this->area_info[*sub_surface_id].y = y;
this->area_info[*sub_surface_id].w = w;
this->area_info[*sub_surface_id].h = h;
}
HMI_DEBUG("wm", "surface_set_layout for surface %u on layer %u", surface_id,
layer_id);
// set destination to the display rectangle
s->set_destination_rectangle(x, y, w, h);
// update area information
this->area_info[surface_id].x = x;
this->area_info[surface_id].y = y;
this->area_info[surface_id].w = w;
this->area_info[surface_id].h = h;
HMI_DEBUG("wm", "Surface %u now on layer %u with rect { %d, %d, %d, %d }",
surface_id, layer_id, x, y, w, h);
}
void App::layout_commit() {
this->controller->commit_changes();
this->display->flush();
}
void App::do_allocate_window_resource(unsigned sequence_number){
do {
// TODO: Tasks will be changed according to policy manager result
// do task(onTransition (activate))
}while (!allocate_list.requestFinished());
// lm_.updateLayout(jobj);
// TODO: emit syncDraw with application
do{
//client->emit_syncdraw(role);
}while (!allocate_list.requestFinished());
// is the below necessary?
//allocate_list.setAllocated(sequence_number);
if(timer_ev_src != nullptr){
// firsttime set into sd_event
int ret = sd_event_add_time(afb_daemon_get_event_loop(), &timer_ev_src,
CLOCK_BOOTTIME, time(NULL) + TIME_OUT, 0, processTimerHandler, this);
if(ret < 0){
HMI_ERROR("wm", "Can't set timer");
}
}
else{
// update timer limitation after second time
sd_event_source_set_time(timer_ev_src, time(NULL) + TIME_OUT);
sd_event_source_set_enabled(timer_ev_src, SD_EVENT_ONESHOT);
}
}
void App::api_activate_surface(char const *appid, char const *drawing_name, char const *drawing_area, const reply_func &reply) {
ST();
/*
* Check Phase
*/
auto const &surface_id = this->lookup_id(drawing_name);
std::string id = appid;
std::string role = drawing_name;
std::string area = drawing_area;
WMClient* client = allocate_list.lookUpClient(id);
if(!client){
reply("app doesn't request 'requestSurface' yet");
return;
}
// json_object* newState = checkPolicy(role);
/* The following error check is not necessary because main.cpp will reject the message form not registered object
if(client != nullptr){
reply("client is not registered");
return;
} */
// get surfaceID from role
/* auto const &surface_id_tmp = client->surfaceID(role);
auto const &layer_id_tmp = client->layerID();
if(!surface_id_tmp && !layer_id_tmp){
reply("invalid window manager client");
HMI_DEBUG("appid:%s, requested_role:%s, surfaceID:%d in layer %d",
appid, role, surface_id_tmp, layer_id_tmp);
} */
/*
* Queueing Phase
*/
unsigned current = allocate_list.currentSequenceNumber();
unsigned requested_num = allocate_list.getSequenceNumber(id, role, area);
if(requested_num != 0){
HMI_SEQ_INFO(requested_num, "%s %s %s request is already queued", id.c_str(), role.c_str(), area.c_str());
reply("already requested");
return;
}
WMRequest req = WMRequest(id, role, area, Task::TASK_ALLOCATE);
unsigned new_req = allocate_list.addAllocateRequest(req);
HMI_SEQ_DEBUG(new_req, "%s start sequence with %s, %s", id.c_str(), role.c_str(), area.c_str());
if(new_req != current){
// Add request, then invoked after the previous task is finished
HMI_SEQ_DEBUG(new_req, "request is accepted");
reply(nullptr);
return;
}
/*
* Do allocate tasks
*/
this->do_allocate_window_resource(new_req);
if (!surface_id)
{
reply("Surface does not exist");
return;
}
if (!this->controller->surface_exists(*surface_id)) {
reply("Surface does not exist in controller!");
return;
}
auto layer_id = this->layers.get_layer_id(*surface_id);
if (!layer_id) {
reply("Surface is not on any layer!");
return;
}
auto o_state = *this->layers.get_layout_state(*surface_id);
if (o_state == nullptr) {
reply("Could not find layer for surface");
return;
}
HMI_DEBUG("wm", "surface %d is detected", *surface_id);
reply(nullptr);
struct LayoutState &state = *o_state;
// disable layers that are above our current layer
for (auto const &l : this->layers.mapping) {
if (l.second.layer_id <= *layer_id) {
continue;
}
bool flush = false;
if (l.second.state.main != -1) {
this->deactivate(l.second.state.main);
l.second.state.main = -1;
flush = true;
}
if (l.second.state.sub != -1) {
this->deactivate(l.second.state.sub);
l.second.state.sub = -1;
flush = true;
}
if (flush) {
this->layout_commit();
}
}
auto layer = this->layers.get_layer(*layer_id);
if (state.main == -1) {
this->try_layout(
state, LayoutState{*surface_id}, [&] (LayoutState const &nl) {
HMI_DEBUG("wm", "Layout: %s", kNameLayoutNormal);
this->surface_set_layout(*surface_id);
state = nl;
// Commit for configuraton
this->layout_commit();
std::string str_area = std::string(kNameLayoutNormal) + "." + std::string(kNameAreaFull);
compositor::rect area_rect = this->area_info[*surface_id];
this->emit_syncdraw(drawing_name, str_area.c_str(),
area_rect.x, area_rect.y, area_rect.w, area_rect.h);
this->enqueue_flushdraw(state.main);
});
} else {
if (0 == strcmp(drawing_name, "HomeScreen")) {
this->try_layout(
state, LayoutState{*surface_id}, [&] (LayoutState const &nl) {
HMI_DEBUG("wm", "Layout: %s", kNameLayoutNormal);
std::string str_area = std::string(kNameLayoutNormal) + "." + std::string(kNameAreaFull);
compositor::rect area_rect = this->area_info[*surface_id];
this->emit_syncdraw(drawing_name, str_area.c_str(),
area_rect.x, area_rect.y, area_rect.w, area_rect.h);
this->enqueue_flushdraw(state.main);
});
} else {
bool can_split = this->can_split(state, *surface_id);
if (can_split) {
this->try_layout(
state,
LayoutState{state.main, *surface_id},
[&] (LayoutState const &nl) {
HMI_DEBUG("wm", "Layout: %s", kNameLayoutSplit);
std::string main =
std::move(*this->lookup_name(state.main));
this->surface_set_layout(state.main, surface_id);
if (state.sub != *surface_id) {
if (state.sub != -1) {
this->deactivate(state.sub);
}
}
state = nl;
// Commit for configuration and visibility(0)
this->layout_commit();
std::string str_area_main = std::string(kNameLayoutSplit) + "." + std::string(kNameAreaMain);
std::string str_area_sub = std::string(kNameLayoutSplit) + "." + std::string(kNameAreaSub);
compositor::rect area_rect_main = this->area_info[state.main];
compositor::rect area_rect_sub = this->area_info[*surface_id];
this->emit_syncdraw(main.c_str(), str_area_main.c_str(),
area_rect_main.x, area_rect_main.y,
area_rect_main.w, area_rect_main.h);
this->emit_syncdraw(drawing_name, str_area_sub.c_str(),
area_rect_sub.x, area_rect_sub.y,
area_rect_sub.w, area_rect_sub.h);
this->enqueue_flushdraw(state.main);
this->enqueue_flushdraw(state.sub);
});
} else {
this->try_layout(
state, LayoutState{*surface_id}, [&] (LayoutState const &nl) {
HMI_DEBUG("wm", "Layout: %s", kNameLayoutNormal);
this->surface_set_layout(*surface_id);
if (state.main != *surface_id) {
this->deactivate(state.main);
}
if (state.sub != -1) {
if (state.sub != *surface_id) {
this->deactivate(state.sub);
}
}
state = nl;
// Commit for configuraton and visibility(0)
this->layout_commit();
std::string str_area = std::string(kNameLayoutNormal) + "." + std::string(kNameAreaFull);
compositor::rect area_rect = this->area_info[*surface_id];
this->emit_syncdraw(drawing_name, str_area.c_str(),
area_rect.x, area_rect.y, area_rect.w, area_rect.h);
this->enqueue_flushdraw(state.main);
});
}
}
}
}
void App::api_deactivate_surface(char const *appid, char const *drawing_name, const reply_func &reply) {
ST();
auto const &surface_id = this->lookup_id(drawing_name);
std::string id = appid;
WMClient* client = allocate_list.lookUpClient(id);
if(!client){
HMI_ERROR("wm", "client %s is not registered", appid);
}
if (!surface_id) {
reply ("Surface does not exist");
return;
}
if (*surface_id == this->layers.main_surface) {
reply("Cannot deactivate main_surface");
return;
}
auto o_state = *this->layers.get_layout_state(*surface_id);
if (o_state == nullptr) {
reply("Could not find layer for surface");
return;
}
struct LayoutState &state = *o_state;
if (state.main == -1) {
reply("No surface active");
return;
}
// Check against main_surface, main_surface_name is the configuration item.
if (*surface_id == this->layers.main_surface) {
HMI_DEBUG("wm", "Refusing to deactivate main_surface %d", *surface_id);
reply(nullptr);
return;
}
if((state.main == *surface_id) && (state.sub == *surface_id)){
reply("Surface is not active");
return;
}
reply(nullptr);
if (state.main == *surface_id) {
if (state.sub != -1) {
this->try_layout(
state, LayoutState{state.sub, -1}, [&] (LayoutState const &nl) {
std::string sub = std::move(*this->lookup_name(state.sub));
this->deactivate(*surface_id);
this->surface_set_layout(state.sub);
state = nl;
this->layout_commit();
std::string str_area = std::string(kNameLayoutNormal) + "." + std::string(kNameAreaFull);
compositor::rect area_rect = this->area_info[state.sub];
this->emit_syncdraw(sub.c_str(), str_area.c_str(),
area_rect.x, area_rect.y, area_rect.w, area_rect.h);
this->enqueue_flushdraw(state.sub);
});
} else {
this->try_layout(state, LayoutState{-1, -1}, [&] (LayoutState const &nl) {
this->deactivate(*surface_id);
state = nl;
this->layout_commit();
});
}
} else if (state.sub == *surface_id) {
this->try_layout(
state, LayoutState{state.main, -1}, [&] (LayoutState const &nl) {
std::string main = std::move(*this->lookup_name(state.main));
this->deactivate(*surface_id);
this->surface_set_layout(state.main);
state = nl;
this->layout_commit();
std::string str_area = std::string(kNameLayoutNormal) + "." + std::string(kNameAreaFull);
compositor::rect area_rect = this->area_info[state.main];
this->emit_syncdraw(main.c_str(), str_area.c_str(),
area_rect.x, area_rect.y, area_rect.w, area_rect.h);
this->enqueue_flushdraw(state.main);
});
}
}
void App::enqueue_flushdraw(int surface_id) {
this->check_flushdraw(surface_id);
HMI_DEBUG("wm", "Enqueuing EndDraw for surface_id %d", surface_id);
this->pending_end_draw.push_back(surface_id);
}
void App::check_flushdraw(int surface_id) {
auto i = std::find(std::begin(this->pending_end_draw),
std::end(this->pending_end_draw), surface_id);
if (i != std::end(this->pending_end_draw)) {
auto n = this->lookup_name(surface_id);
HMI_ERROR("wm", "Application %s (%d) has pending EndDraw call(s)!",
n ? n->c_str() : "unknown-name", surface_id);
std::swap(this->pending_end_draw[std::distance(
std::begin(this->pending_end_draw), i)],
this->pending_end_draw.back());
this->pending_end_draw.resize(this->pending_end_draw.size() - 1);
}
}
void App::do_enddraw(unsigned sequence_number){
HMI_SEQ_INFO(sequence_number, "do endDraw");
do{
// make visible application
}while(!allocate_list.requestFinished());
HMI_SEQ_INFO(sequence_number, "emit flushDraw");
do{
// emit flush Draw
//emitFlushDrawToAll(&allocate_list, request_seq);
// emit status change event
}while(!allocate_list.requestFinished());
}
void App::process_request(){
}
void App::api_enddraw(char const *appid, char const *drawing_name) {
unsigned request_seq = allocate_list.lookUpAllocatingApp(appid);
unsigned current_seq = allocate_list.currentSequenceNumber();
if(current_seq != request_seq){
if(request_seq == 0){
HMI_ERROR("wm", "You don't have Window Resource");
}
else{
HMI_ERROR("wm", "unknown error. Application may not obey the sequence manner. please call endDraw after syncDraw");
}
return;
}
std::string role = drawing_name;
//std::string area = drawing_area;
allocate_list.setEndDrawFinished(request_seq, role);
if(allocate_list.endDrawFullfilled(request_seq)){
// do task for endDraw
this->do_enddraw(request_seq);
allocate_list.removeRequest(request_seq);
HMI_SEQ_INFO(request_seq, "Finish sequence");
allocate_list.setCurrentSequence(request_seq + 1);
if(allocate_list.haveRequest()){
this->process_request();
}
}
else{
HMI_SEQ_INFO(request_seq, "Wait other App call endDraw");
return;
}
for (unsigned i = 0, iend = this->pending_end_draw.size(); i < iend; i++) {
auto n = this->lookup_name(this->pending_end_draw[i]);
if (n && *n == drawing_name) {
std::swap(this->pending_end_draw[i], this->pending_end_draw[iend - 1]);
this->pending_end_draw.resize(iend - 1);
this->activate(this->pending_end_draw[i]);
this->emit_flushdraw(drawing_name);
}
}
}
void App::api_ping() { this->dispatch_pending_events(); }
void App::send_event(char const *evname, char const *label){
HMI_DEBUG("wm", "%s: %s(%s)", __func__, evname, label);
json_object *j = json_object_new_object();
json_object_object_add(j, kKeyDrawingName, json_object_new_string(label));
int ret = afb_event_push(this->map_afb_event[evname], j);
if (ret != 0) {
HMI_DEBUG("wm", "afb_event_push failed: %m");
}
}
void App::send_event(char const *evname, char const *label, char const *area,
int x, int y, int w, int h) {
HMI_DEBUG("wm", "%s: %s(%s, %s) x:%d y:%d w:%d h:%d",
__func__, evname, label, area, x, y, w, h);
json_object *j_rect = json_object_new_object();
json_object_object_add(j_rect, kKeyX, json_object_new_int(x));
json_object_object_add(j_rect, kKeyY, json_object_new_int(y));
json_object_object_add(j_rect, kKeyWidth, json_object_new_int(w));
json_object_object_add(j_rect, kKeyHeight, json_object_new_int(h));
json_object *j = json_object_new_object();
json_object_object_add(j, kKeyDrawingName, json_object_new_string(label));
json_object_object_add(j, kKeyDrawingArea, json_object_new_string(area));
json_object_object_add(j, kKeyDrawingRect, j_rect);
int ret = afb_event_push(this->map_afb_event[evname], j);
if (ret != 0) {
HMI_DEBUG("wm", "afb_event_push failed: %m");
}
}
/**
* proxied events
*/
void App::surface_created(uint32_t surface_id) {
auto layer_id = this->layers.get_layer_id(surface_id);
if (!layer_id) {
HMI_DEBUG("wm", "Newly created surfce %d is not associated with any layer!",
surface_id);
return;
}
HMI_DEBUG("wm", "surface_id is %u, layer_id is %u", surface_id, *layer_id);
this->controller->layers[*layer_id]->add_surface(surface_id);
this->layout_commit();
// activate the main_surface right away
/*if (surface_id == static_cast<unsigned>(this->layers.main_surface)) {
HMI_DEBUG("wm", "Activating main_surface (%d)", surface_id);
this->api_activate_surface(
this->lookup_name(surface_id).value_or("unknown-name").c_str());
}*/
}
void App::surface_removed(uint32_t surface_id) {
HMI_DEBUG("wm", "surface_id is %u", surface_id);
// We cannot normally deactivate the main_surface, so be explicit
// about it:
if (int(surface_id) == this->layers.main_surface) {
this->deactivate_main_surface();
} else {
auto drawing_name = this->lookup_name(surface_id);
if (drawing_name) {
std::string appid = "";
/* const WMClient *client = lookUpClient(surface_id);
appid = client->appID();
*/
this->api_deactivate_surface(appid.c_str(), drawing_name->c_str(), [](const char*){});
}
}
this->id_alloc.remove_id(surface_id);
this->layers.remove_surface(surface_id);
}
void App::emit_activated(char const *label) {
this->send_event(kListEventName[Event_Active], label);
}
void App::emit_deactivated(char const *label) {
this->send_event(kListEventName[Event_Inactive], label);
}
void App::emit_syncdraw(char const *label, char const *area, int x, int y, int w, int h) {
this->send_event(kListEventName[Event_SyncDraw], label, area, x, y, w, h);
}
void App::emit_flushdraw(char const *label) {
this->send_event(kListEventName[Event_FlushDraw], label);
}
void App::emit_visible(char const *label, bool is_visible) {
this->send_event(is_visible ? kListEventName[Event_Visible] : kListEventName[Event_Invisible], label);
}
void App::emit_invisible(char const *label) {
return emit_visible(label, false);
}
void App::emit_visible(char const *label) { return emit_visible(label, true); }
result<int> App::api_request_surface(char const * appid, char const *drawing_name) {
auto lid = this->layers.get_layer_id(std::string(drawing_name));
if (!lid) {
/**
* register drawing_name as fallback and make it displayed.
*/
lid = this->layers.get_layer_id(std::string("Fallback"));
HMI_DEBUG("wm", "%s is not registered in layers.json, then fallback as normal app", drawing_name);
if(!lid){
return Err<int>("Drawing name does not match any role, Fallback is disabled");
}
}
auto rname = this->lookup_id(drawing_name);
if (!rname) {
// name does not exist yet, allocate surface id...
auto id = int(this->id_alloc.generate_id(drawing_name));
this->layers.add_surface(id, *lid);
// set the main_surface[_name] here and now
if (!this->layers.main_surface_name.empty() &&
this->layers.main_surface_name == drawing_name) {
this->layers.main_surface = id;
HMI_DEBUG("wm", "Set main_surface id to %u", id);
}
// add client into the db
WMClient* client = new WMClient(appid, *lid, id, drawing_name); // role is drawing_name for now
allocate_list.addClient(client);
return Ok<int>(id);
}
// Check currently registered drawing names if it is already there.
return Err<int>("Surface already present");
}
char const *App::api_request_surface(char const *appid, char const *drawing_name,
char const *ivi_id) {
ST();
auto lid = this->layers.get_layer_id(std::string(drawing_name));
unsigned sid = std::stol(ivi_id);
if (!lid) {
/**
* register drawing_name as fallback and make it displayed.
*/
lid = this->layers.get_layer_id(std::string("Fallback"));
HMI_DEBUG("wm", "%s is not registered in layers.json, then fallback as normal app", drawing_name);
if(!lid){
return "Drawing name does not match any role, Fallback is disabled";
}
}
auto rname = this->lookup_id(drawing_name);
if (rname) {
return "Surface already present";
}
// register pair drawing_name and ivi_id
this->id_alloc.register_name_id(drawing_name, sid);
this->layers.add_surface(sid, *lid);
// this surface is already created
HMI_DEBUG("wm", "surface_id is %u, layer_id is %u", sid, *lid);
this->controller->layers[*lid]->add_surface(sid);
this->layout_commit();
return nullptr;
}
result<json_object *> App::api_get_display_info() {
// Check controller
if (!this->controller) {
return Err<json_object *>("ivi_controller global not available");
}
// Set display info
compositor::size o_size = this->controller->output_size;
compositor::size p_size = this->controller->physical_size;
json_object *object = json_object_new_object();
json_object_object_add(object, kKeyWidthPixel, json_object_new_int(o_size.w));
json_object_object_add(object, kKeyHeightPixel, json_object_new_int(o_size.h));
json_object_object_add(object, kKeyWidthMm, json_object_new_int(p_size.w));
json_object_object_add(object, kKeyHeightMm, json_object_new_int(p_size.h));
return Ok<json_object *>(object);
}
result<json_object *> App::api_get_area_info(char const *drawing_name) {
HMI_DEBUG("wm", "called");
// Check drawing name, surface/layer id
auto const &surface_id = this->lookup_id(drawing_name);
if (!surface_id) {
return Err<json_object *>("Surface does not exist");
}
if (!this->controller->surface_exists(*surface_id)) {
return Err<json_object *>("Surface does not exist in controller!");
}
auto layer_id = this->layers.get_layer_id(*surface_id);
if (!layer_id) {
return Err<json_object *>("Surface is not on any layer!");
}
auto o_state = *this->layers.get_layout_state(*surface_id);
if (o_state == nullptr) {
return Err<json_object *>("Could not find layer for surface");
}
struct LayoutState &state = *o_state;
if ((state.main != *surface_id) && (state.sub != *surface_id)) {
return Err<json_object *>("Surface is inactive");
}
// Set area rectangle
compositor::rect area_info = this->area_info[*surface_id];
json_object *object = json_object_new_object();
json_object_object_add(object, kKeyX, json_object_new_int(area_info.x));
json_object_object_add(object, kKeyY, json_object_new_int(area_info.y));
json_object_object_add(object, kKeyWidth, json_object_new_int(area_info.w));
json_object_object_add(object, kKeyHeight, json_object_new_int(area_info.h));
return Ok<json_object *>(object);
}
void App::activate(int id) {
auto ip = this->controller->sprops.find(id);
if (ip != this->controller->sprops.end()) {
this->controller->surfaces[id]->set_visibility(1);
char const *label =
this->lookup_name(id).value_or("unknown-name").c_str();
// FOR CES DEMO >>>
if ((0 == strcmp(label, "Radio"))
|| (0 == strcmp(label, "MediaPlayer"))
|| (0 == strcmp(label, "Music"))
|| (0 == strcmp(label, "Navigation"))) {
for (auto i = surface_bg.begin(); i != surface_bg.end(); ++i) {
if (id == *i) {
// Remove id
this->surface_bg.erase(i);
// Remove from BG layer (999)
HMI_DEBUG("wm", "Remove %s(%d) from BG layer", label, id);
this->controller->layers[999]->remove_surface(id);
// Add to FG layer (1001)
HMI_DEBUG("wm", "Add %s(%d) to FG layer", label, id);
this->controller->layers[1001]->add_surface(id);
for (int j : this->surface_bg) {
HMI_DEBUG("wm", "Stored id:%d", j);
}
break;
}
}
}
// <<< FOR CES DEMO
this->layout_commit();
this->emit_visible(label);
this->emit_activated(label);
}
}
void App::deactivate(int id) {
auto ip = this->controller->sprops.find(id);
if (ip != this->controller->sprops.end()) {
char const *label =
this->lookup_name(id).value_or("unknown-name").c_str();
// FOR CES DEMO >>>
if ((0 == strcmp(label, "Radio"))
|| (0 == strcmp(label, "MediaPlayer"))
|| (0 == strcmp(label, "Music"))
|| (0 == strcmp(label, "Navigation"))) {
// Store id
this->surface_bg.push_back(id);
// Remove from FG layer (1001)
HMI_DEBUG("wm", "Remove %s(%d) from FG layer", label, id);
this->controller->layers[1001]->remove_surface(id);
// Add to BG layer (999)
HMI_DEBUG("wm", "Add %s(%d) to BG layer", label, id);
this->controller->layers[999]->add_surface(id);
for (int j : surface_bg) {
HMI_DEBUG("wm", "Stored id:%d", j);
}
}
else {
this->controller->surfaces[id]->set_visibility(0);
}
// <<< FOR CES DEMO
this->emit_deactivated(label);
this->emit_invisible(label);
}
}
void App::deactivate_main_surface() {
this->layers.main_surface = -1;
std::string appid = "HomeScreen";
this->api_deactivate_surface(appid.c_str(), this->layers.main_surface_name.c_str(), [](const char*){});
}
bool App::can_split(struct LayoutState const &state, int new_id) {
if (state.main != -1 && state.main != new_id) {
auto new_id_layer = this->layers.get_layer_id(new_id).value();
auto current_id_layer = this->layers.get_layer_id(state.main).value();
// surfaces are on separate layers, don't bother.
if (new_id_layer != current_id_layer) {
return false;
}
std::string const &new_id_str = this->lookup_name(new_id).value();
std::string const &cur_id_str = this->lookup_name(state.main).value();
auto const &layer = this->layers.get_layer(new_id_layer);
HMI_DEBUG("wm", "layer info name: %s", layer->name.c_str());
if (layer->layouts.empty()) {
return false;
}
for (auto i = layer->layouts.cbegin(); i != layer->layouts.cend(); i++) {
HMI_DEBUG("wm", "%d main_match '%s'", new_id_layer, i->main_match.c_str());
auto rem = std::regex(i->main_match);
if (std::regex_match(cur_id_str, rem)) {
// build the second one only if the first already matched
HMI_DEBUG("wm", "%d sub_match '%s'", new_id_layer, i->sub_match.c_str());
auto res = std::regex(i->sub_match);
if (std::regex_match(new_id_str, res)) {
HMI_DEBUG("wm", "layout matched!");
return true;
}
}
}
}
return false;
}
void App::try_layout(struct LayoutState & /*state*/,
struct LayoutState const &new_layout,
std::function<void(LayoutState const &nl)> apply) {
if (this->policy.layout_is_valid(new_layout)) {
apply(new_layout);
}
}
/**
* controller_hooks
*/
void controller_hooks::surface_created(uint32_t surface_id) {
this->app->surface_created(surface_id);
}
void controller_hooks::surface_removed(uint32_t surface_id) {
this->app->surface_removed(surface_id);
}
void controller_hooks::surface_visibility(uint32_t /*surface_id*/,
uint32_t /*v*/) {}
void controller_hooks::surface_destination_rectangle(uint32_t /*surface_id*/,
uint32_t /*x*/,
uint32_t /*y*/,
uint32_t /*w*/,
uint32_t /*h*/) {}
} // namespace wm
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