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/*
* Copyright (c) 2017 TOYOTA MOTOR CORPORATION
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
#include <iostream>
#include <algorithm>
#include "applist.hpp"
#include "util.hpp"
using std::shared_ptr;
using std::string;
using std::vector;
namespace wm
{
const static int kReserveClientSize = 100;
const static int kReserveReqSize = 10;
/**
* AppList Constructor.
*
* Reserve the container size to avoid re-allocating memory.
*
* @note Size should be changed according to the system.
* If the number of applications becomes over the size, re-allocating memory will happen.
*/
AppList::AppList()
: req_list(),
app2client(),
current_req(1)
{
this->app2client.reserve(kReserveClientSize);
this->req_list.reserve(kReserveReqSize);
}
AppList::~AppList() {}
// =================== Client Date container API ===================
/**
* Add Client to the list
*
* Add Client to the list.
* The Client means application which has role, layer, surface
* This function should be called once for the app.
* Caller should take care not to be called more than once.
*
* @param string[in] Application id. This will be the key to withdraw the information.
* @param unsigned[in] Layer ID in which the application is
* @param unsigned[in] surface ID which the application has
* @param string[in] Role which means what behavior the application will do.
* @return None
* @attention This function should be called once for the app
* Caller should take care not to be called more than once.
*/
void AppList::addClient(const std::string &appid, unsigned layer, unsigned surface, const std::string &role)
{
std::lock_guard<std::mutex> lock(this->mtx);
shared_ptr<WMClient> client = std::make_shared<WMClient>(appid, layer, surface, role);
this->app2client[appid] = client;
this->clientDump();
}
/**
* Remove WMClient from the list
*
* @param string[in] Application id. This will be the key to withdraw the information.
*/
void AppList::removeClient(const string &appid)
{
std::lock_guard<std::mutex> lock(this->mtx);
this->app2client.erase(appid);
HMI_INFO("Remove client %s", appid.c_str());
}
/**
* Check this class stores the appid.
*
* @param string[in] Application id. This will be the key to withdraw the information.
* @return true if the class has the requested key(appid)
*/
bool AppList::contains(const string &appid) const
{
auto result = this->app2client.find(appid);
return (this->app2client.end() != result) ? true : false;
}
/**
* Remove surface from client
*
* @param unsigned[in] surface id.
* @return None
*/
void AppList::removeSurface(unsigned surface){
// This function may be very slow
std::lock_guard<std::mutex> lock(this->mtx);
bool ret = false;
for (auto &x : this->app2client)
{
ret = x.second->removeSurfaceIfExist(surface);
if(ret){
HMI_DEBUG("remove surface %d from Client %s finish",
surface, x.second->appID().c_str());
break;
}
}
}
/**
* Get WMClient object.
*
* After get the WMClient object, caller can call the client method.
* Before call this function, caller must call "contains"
* to check the key is contained, otherwise, you have to take care of std::out_of_range.
*
* @param string[in] application id(key)
* @return WMClient object
* @attention Must call cantains to check appid is stored before this function.
*/
shared_ptr<WMClient> AppList::lookUpClient(const string &appid)
{
return this->app2client.at(appid);
}
/**
* Count Client.
*
* Returns the number of client stored in the list.
*
* @param None
* @return The number of client
*/
int AppList::countClient() const
{
return this->app2client.size();
}
/**
* Get AppID with surface and role.
*
* Returns AppID if found.
*
* @param unsigned[in] surfaceID
* @param string[in] role
* @param bool[in,out] AppID is found or not
* @return AppID
* @attention If AppID is not found, param found will be false.
*/
string AppList::getAppID(unsigned surface, const string& role, bool* found) const
{
*found = false;
for (const auto &x : this->app2client)
{
if(x.second->surfaceID(role) == surface){
*found = true;
return x.second->appID();
}
}
return string("");
}
// =================== Request Date container API ===================
/**
* Get current request number
*
* Request number is the numeric ID to designate the request.
* But returned request number from this function doesn't mean the request exists.
* This number is used as key to withdraw the WMRequest object.
*
* @param None
* @return current request number.
* @note request number is more than 0.
*/
unsigned AppList::currentRequestNumber() const
{
return this->current_req;
}
/**
* Get request number
*
* Request number is the numeric ID to designate the request.
* But returned request number from this function doesn't mean the request exists.
* This number is used as key to withdraw the WMRequest object.
*
* @param None
* @return request number.
* @attention If returned value is 0, no request exists.
*/
unsigned AppList::getRequestNumber(const string &appid) const
{
for (const auto &x : this->req_list)
{
// Since app will not request twice and more, comparing appid is enough?
if ((x.trigger.appid == appid))
{
return x.req_num;
}
}
return 0;
}
/**
* Add Request
*
* Request number is the numeric ID to designate the request.
* But returned request number from this function doesn't mean the request exists.
* This number is used as key to withdraw the WMRequest object.
*
* @param WMRequest[in] WMRequest object caller creates
* @return Request number
* @attention If the request number is different with curent request number,
* it means the previous request is not finished.
*/
unsigned AppList::addRequest(WMRequest req)
{
std::lock_guard<std::mutex> lock(this->mtx);
if (this->req_list.size() == 0)
{
req.req_num = current_req;
}
else
{
HMI_SEQ_INFO(this->current_req, "add: %d", this->req_list.back().req_num + 1);
req.req_num = this->req_list.back().req_num + 1;
}
this->req_list.push_back(req);
return req.req_num;
}
/**
* Get trigger which the application requests
*
* WMTrigger contains which application requests what role and where to put(area) and task.
* This is used for input event to Window Policy Manager(state machine).
*
* @param unsigned[in] request number
* @param bool[in,out] Check request number of the parameter is valid.
* @return WMTrigger which associates with the request number
* @attention If the request number is not valid, parameter "found" is false
* and return value will be meaningless value.
* Caller can check the request parameter is valid.
*/
struct WMTrigger AppList::getRequest(unsigned req_num, bool *found)
{
*found = false;
for (const auto &x : this->req_list)
{
if (req_num == x.req_num)
{
*found = true;
return x.trigger;
}
}
HMI_SEQ_ERROR(req_num, "Couldn't get request : %d", req_num);
return WMTrigger{"", "", "", Task::TASK_INVALID};
}
/**
* Get actions which the application requests
*
* WMAciton contains the information of state transition.
* In other words, it contains actions of Window Manager,
* which role should be put to the area.
*
* @param unsigned[in] request number
* @param bool[in,out] Check request number of the parameter is valid.
* @return WMTrigger which associates with the request number
* @attention If the request number is not valid, parameter "found" is false
* and return value will be no reference pointer.
* Caller must check the request parameter is valid.
*/
const vector<struct WMAction> &AppList::getActions(unsigned req_num, bool* found)
{
*found = false;
for (auto &x : this->req_list)
{
if (req_num == x.req_num)
{
*found = true;
return x.sync_draw_req;
}
}
HMI_SEQ_ERROR(req_num, "Couldn't get action with the request : %d", req_num);
}
/**
* Set actions to the request.
*
* Add actions to the request.
* This function can be called many times, and actions increase.
* This function is used for decision of actions of Window Manager
* according to the result of Window Policy Manager.
*
* @param unsigned[in] request number
* @param WMAction[in] Action of Window Manager.
* @return WMError If request number is not valid, FAIL will be returned.
*/
WMError AppList::setAction(unsigned req_num, const struct WMAction &action)
{
std::lock_guard<std::mutex> lock(this->mtx);
WMError result = WMError::FAIL;
for (auto &x : this->req_list)
{
if (req_num != x.req_num)
{
continue;
}
x.sync_draw_req.push_back(action);
result = WMError::SUCCESS;
break;
}
return result;
}
/**
* Note:
* @note This function set action with parameters.
* If visible is true, it means app should be visible, so enddraw_finished parameter should be false.
* otherwise (visible is false) app should be invisible. Then enddraw_finished param is set to true.
* This function doesn't support actions for focus yet.
*/
/**
* Set actions to the request.
*
* This function is overload function.
* The feature is same as other one.
*
* @param unsigned[in] request number
* @param string[in] application id
* @param string[in] role
* @param string[in] area
* @param Task[in] the role should be visible or not.
* @return WMError If request number is not valid, FAIL will be returned.
* @attention This function set action with parameters, then caller doesn't need to create WMAction object.
* If visible is true, it means app should be visible, so enddraw_finished parameter will be false.
* otherwise (visible is false) app should be invisible. Then enddraw_finished param is set to true.
* This function doesn't support actions for focus yet.
*/
WMError AppList::setAction(unsigned req_num, const string &appid, const string &role, const string &area, TaskVisible visible)
{
std::lock_guard<std::mutex> lock(this->mtx);
WMError result = WMError::FAIL;
for (auto &x : req_list)
{
if (req_num != x.req_num)
{
continue;
}
// If visible task is not invisible, redraw is required -> true
bool edraw_f = (visible != TaskVisible::INVISIBLE) ? false : true;
WMAction action{appid, role, area, visible, edraw_f};
x.sync_draw_req.push_back(action);
result = WMError::SUCCESS;
break;
}
return result;
}
/**
* Set end_draw_finished param is true
*
* This function checks
* - req_num is equal to current request number
* - appid and role are equeal to the appid and role stored in action list
* If it is valid, set the action is finished.
*
* @param unsigned[in] request number
* @param string[in] application id
* @param string[in] role
* @return If the parameters are not valid in action list, returns false
*/
bool AppList::setEndDrawFinished(unsigned req_num, const string &appid, const string &role)
{
std::lock_guard<std::mutex> lock(this->mtx);
bool result = false;
for (auto &x : req_list)
{
if (req_num < x.req_num)
{
break;
}
if (req_num == x.req_num)
{
for (auto &y : x.sync_draw_req)
{
if (y.appid == appid && y.role == role)
{
HMI_SEQ_INFO(req_num, "Role %s finish redraw", y.role.c_str());
y.end_draw_finished = true;
result = true;
}
}
}
}
this->reqDump();
return result;
}
/**
* Check all actions of the requested sequence is finished
*
* @param unsigned[in] request_number
* @return true if all action is set.
*/
bool AppList::endDrawFullfilled(unsigned req_num)
{
bool result = false;
for (const auto &x : req_list)
{
if (req_num < x.req_num)
{
break;
}
if (req_num == x.req_num)
{
result = true;
for (const auto &y : x.sync_draw_req)
{
result &= y.end_draw_finished;
if (!result)
{
break;
}
}
}
}
return result;
}
/**
* Finish the request, then remove it.
*
* @param unsigned[in] request_number
* @return None
* @note Please call next after this function to receive or process next request.
*/
void AppList::removeRequest(unsigned req_num)
{
std::lock_guard<std::mutex> lock(this->mtx);
this->req_list.erase(remove_if(this->req_list.begin(), this->req_list.end(),
[req_num](WMRequest x) {
return x.req_num == req_num;
}));
}
/**
* Move the current request to next
*
* @param None
* @return None
*/
void AppList::next()
{
std::lock_guard<std::mutex> lock(this->mtx);
++this->current_req;
if (0 == this->current_req)
{
this->current_req = 1;
}
}
/**
* Check the request exists is in request list
*
* @param None
* @return true if WMRequest exists in the request list
*/
bool AppList::haveRequest() const
{
return !this->req_list.empty();
}
void AppList::clientDump()
{
DUMP("======= client dump =====");
for (const auto &x : this->app2client)
{
const auto &y = x.second;
y->dumpInfo();
}
DUMP("======= client dump end=====");
}
void AppList::reqDump()
{
DUMP("======= req dump =====");
DUMP("current request : %d", current_req);
for (const auto &x : req_list)
{
DUMP("requested : %d", x.req_num);
DUMP("Trigger : (APPID :%s, ROLE :%s, AREA :%s, TASK: %d)",
x.trigger.appid.c_str(),
x.trigger.role.c_str(),
x.trigger.area.c_str(),
x.trigger.task);
for (const auto &y : x.sync_draw_req)
{
DUMP(
"Action : (APPID :%s, ROLE :%s, AREA :%s, VISIBLE : %s, END_DRAW_FINISHED: %d)",
y.appid.c_str(),
y.role.c_str(),
y.area.c_str(),
(y.visible == TaskVisible::INVISIBLE) ? "invisible" : "visible",
y.end_draw_finished);
}
}
DUMP("======= req dump end =====");
}
} // namespace wm
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