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/*
* Copyright (C) 2017 Mentor Graphics Development (Deutschland) GmbH
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
#ifndef WM_WAYLAND_HPP
#define WM_WAYLAND_HPP
#include "controller_hooks.hpp"
#include "ivi-controller-client-protocol.h"
#include "util.hpp"
#include <functional>
#include <memory>
#include <unordered_map>
#include <vector>
// _ _
// __ ____ _ _ _| | __ _ _ __ __| | _ __ _ __ _____ ___ _
// \ \ /\ / / _` | | | | |/ _` | '_ \ / _` | | '_ \| '__/ _ \ \/ / | | |
// \ V V / (_| | |_| | | (_| | | | | (_| | | |_) | | | (_) > <| |_| |
// \_/\_/ \__,_|\__, |_|\__,_|_| |_|\__,_|____| .__/|_| \___/_/\_\\__, |
// |___/ |_____|_| |___/
template <typename ProxyT>
struct wayland_proxy {
std::unique_ptr<ProxyT, std::function<void(ProxyT *)>> proxy;
wayland_proxy(wayland_proxy const &) = delete;
wayland_proxy &operator=(wayland_proxy const &) = delete;
wayland_proxy(void *p)
: wayland_proxy(p,
reinterpret_cast<void (*)(ProxyT *)>(wl_proxy_destroy)) {}
wayland_proxy(void *p, std::function<void(ProxyT *)> &&p_del)
: proxy(std::unique_ptr<ProxyT, std::function<void(ProxyT *)>>(
static_cast<ProxyT *>(p), p_del)) {}
};
// _
// _ __ __ _ _ __ ___ ___ ___ _ __ __ _ ___ ___ __ _| |
// | '_ \ / _` | '_ ` _ \ / _ \/ __| '_ \ / _` |/ __/ _ \ \ \ /\ / / |
// | | | | (_| | | | | | | __/\__ \ |_) | (_| | (_| __/ \ V V /| |
// |_| |_|\__,_|_| |_| |_|\___||___/ .__/ \__,_|\___\___| \_/\_/ |_|
// |_|
namespace wl {
// _ _
// _ __ ___ __ _(_)___| |_ _ __ _ _
// | '__/ _ \/ _` | / __| __| '__| | | |
// | | | __/ (_| | \__ \ |_| | | |_| |
// |_| \___|\__, |_|___/\__|_| \__, |
// |___/ |___/
struct registry : public wayland_proxy<struct wl_registry> {
typedef std::function<void(struct wl_registry *, uint32_t, uint32_t)> binder;
std::unordered_map<std::string, binder> bindings;
registry(registry const &) = delete;
registry &operator=(registry const &) = delete;
registry(struct wl_display *d);
void add_global_handler(char const *iface, binder bind);
// Events
void global(uint32_t name, char const *iface, uint32_t v);
void global_remove(uint32_t name);
};
// _ _ _
// __| (_)___ _ __ | | __ _ _ _
// / _` | / __| '_ \| |/ _` | | | |
// | (_| | \__ \ |_) | | (_| | |_| |
// \__,_|_|___/ .__/|_|\__,_|\__, |
// |_| |___/
struct display {
std::unique_ptr<struct wl_display, void (*)(struct wl_display *)> d;
struct registry r;
display(display const &) = delete;
display &operator=(display const &) = delete;
display();
bool ok() const;
void roundtrip();
int dispatch();
int dispatch_pending();
int read_events();
void flush();
int get_fd() const;
int get_error();
// Lets just proxy this for the registry
inline void add_global_handler(char const *iface, registry::binder bind) {
this->r.add_global_handler(iface, bind);
}
};
// _ _
// ___ _ _| |_ _ __ _ _| |_
// / _ \| | | | __| '_ \| | | | __|
// | (_) | |_| | |_| |_) | |_| | |_
// \___/ \__,_|\__| .__/ \__,_|\__|
// |_|
struct output : wayland_proxy<struct wl_output> {
int width{};
int height{};
int refresh{};
int transform{};
output(output const &) = delete;
output &operator=(output const &) = delete;
output(struct wl_registry *r, uint32_t name, uint32_t v);
// Events
void geometry(int32_t x, int32_t y, int32_t pw, int32_t ph, int32_t subpel,
char const *make, char const *model, int32_t tx);
void mode(uint32_t flags, int32_t w, int32_t h, int32_t r);
void done();
void scale(int32_t factor);
};
} // namespace wl
// _ __ __ _ _ __ ___ ___ ___ _ __ __ _ ___ ___
// | '_ \ / _` | '_ ` _ \ / _ \/ __| '_ \ / _` |/ __/ _ \
// | | | | (_| | | | | | | __/\__ \ |_) | (_| | (_| __/
// |_| |_|\__,_|_| |_| |_|\___||___/ .__/ \__,_|\___\___|
// |_|
// _ _
// __ _ ___ _ __ (_)_ _(_)
// / _` |/ _ \ '_ \| \ \ / / |
// | (_| | __/ | | | |\ V /| |
// \__, |\___|_| |_|_| \_/ |_|
// |___/
namespace genivi {
struct size {
uint32_t w, h;
};
struct rect {
int32_t w, h;
int32_t x, y;
};
static const constexpr rect full_rect = rect{-1, -1, 0, 0};
inline bool operator==(struct rect a, struct rect b) {
return a.w == b.w && a.h == b.h && a.x == b.x && a.y == b.y;
}
struct controller;
struct controller_child {
struct controller *parent;
uint32_t id;
controller_child(controller_child const &) = delete;
controller_child &operator=(controller_child const &) = delete;
controller_child(struct controller *c, uint32_t i) : parent(c), id(i) {}
virtual ~controller_child() {}
};
struct surface_properties {
uint32_t id; // let's just save an ID here too
struct rect dst_rect;
struct rect src_rect;
struct size size;
int32_t orientation;
int32_t visibility;
float opacity;
};
// __
// ___ _ _ _ __ / _| __ _ ___ ___
// / __| | | | '__| |_ / _` |/ __/ _ \
// \__ \ |_| | | | _| (_| | (_| __/
// |___/\__,_|_| |_| \__,_|\___\___|
//
struct surface : public wayland_proxy<struct ivi_controller_surface>,
controller_child {
surface(surface const &) = delete;
surface &operator=(surface const &) = delete;
surface(uint32_t i, struct controller *c);
// Requests
void set_visibility(uint32_t visibility);
void set_opacity(wl_fixed_t opacity);
void set_source_rectangle(int32_t x, int32_t y, int32_t width,
int32_t height);
void set_destination_rectangle(int32_t x, int32_t y, int32_t width,
int32_t height);
void set_configuration(int32_t width, int32_t height);
void set_orientation(int32_t orientation);
void screenshot(const char *filename);
void send_stats();
void destroy(int32_t destroy_scene_object);
};
// _
// | | __ _ _ _ ___ _ __
// | |/ _` | | | |/ _ \ '__|
// | | (_| | |_| | __/ |
// |_|\__,_|\__, |\___|_|
// |___/
struct layer : public wayland_proxy<struct ivi_controller_layer>,
controller_child {
layer(layer const &) = delete;
layer &operator=(layer const &) = delete;
layer(uint32_t i, struct controller *c);
layer(uint32_t i, int32_t w, int32_t h, struct controller *c);
// Requests
void set_visibility(uint32_t visibility);
void set_opacity(wl_fixed_t opacity);
void set_source_rectangle(int32_t x, int32_t y, int32_t width,
int32_t height);
void set_destination_rectangle(int32_t x, int32_t y, int32_t width,
int32_t height);
void set_configuration(int32_t width, int32_t height);
void set_orientation(int32_t orientation);
void screenshot(const char *filename);
void clear_surfaces();
void add_surface(struct surface *surface);
void remove_surface(struct surface *surface);
void set_render_order(std::vector<uint32_t> const &ro);
};
//
// ___ ___ _ __ ___ ___ _ __
// / __|/ __| '__/ _ \/ _ \ '_ \
// \__ \ (__| | | __/ __/ | | |
// |___/\___|_| \___|\___|_| |_|
//
struct screen : public wayland_proxy<struct ivi_controller_screen>,
controller_child {
screen(screen const &) = delete;
screen &operator=(screen const &) = delete;
screen(uint32_t i, struct controller *c, struct ivi_controller_screen *p);
void clear();
void add_layer(layer *l);
void set_render_order(std::vector<uint32_t> const &ro);
};
// _ _ _
// ___ ___ _ __ | |_ _ __ ___ | | | ___ _ __
// / __/ _ \| '_ \| __| '__/ _ \| | |/ _ \ '__|
// | (_| (_) | | | | |_| | | (_) | | | __/ |
// \___\___/|_| |_|\__|_| \___/|_|_|\___|_|
//
struct controller : public wayland_proxy<struct ivi_controller> {
// This controller is still missing ivi-input
typedef std::unordered_map<uintptr_t, uint32_t> proxy_to_id_map_type;
typedef std::unordered_map<uint32_t, std::unique_ptr<struct surface>>
surface_map_type;
typedef std::unordered_map<uint32_t, std::unique_ptr<struct layer>>
layer_map_type;
typedef std::unordered_map<uint32_t, std::unique_ptr<struct screen>>
screen_map_type;
typedef std::unordered_map<uint32_t, struct surface_properties> props_map;
// HACK:
// The order of these member is mandatory, as when objects are destroyed
// they will call their parent (that's us right here!) and remove their
// proxy-to-id mapping. I.e. the *_proxy_to_id members need to be valid
// when the surfaces/layers/screens maps are destroyed. This sucks, but
// I cannot see a better solution w/o globals or some other horrible
// call-our-parent construct.
proxy_to_id_map_type surface_proxy_to_id;
proxy_to_id_map_type layer_proxy_to_id;
proxy_to_id_map_type screen_proxy_to_id;
props_map sprops;
props_map lprops;
surface_map_type surfaces;
layer_map_type layers;
screen_map_type screens;
size output_size;
wm::controller_hooks *chooks;
bool is_configured;
void add_proxy_to_id_mapping(struct ivi_controller_surface *p, uint32_t id);
void remove_proxy_to_id_mapping(struct ivi_controller_surface *p);
void add_proxy_to_id_mapping(struct ivi_controller_layer *p, uint32_t id);
void remove_proxy_to_id_mapping(struct ivi_controller_layer *p);
void add_proxy_to_id_mapping(struct wl_output *p, uint32_t id);
void remove_proxy_to_id_mapping(struct wl_output *p);
bool surface_exists(uint32_t id) const {
return this->surfaces.find(id) != this->surfaces.end();
}
bool layer_exists(uint32_t id) const {
return this->layers.find(id) != this->layers.end();
}
controller(struct wl_registry *r, uint32_t name, uint32_t version);
// Requests
void commit_changes() const {
ivi_controller_commit_changes(this->proxy.get());
}
void layer_create(uint32_t id, int32_t w, int32_t h);
void surface_create(uint32_t id);
// Events
// controller
void controller_screen(uint32_t id, struct ivi_controller_screen *screen);
void controller_layer(uint32_t id);
void controller_surface(uint32_t id);
void controller_error(int32_t object_id, int32_t object_type,
int32_t error_code, char const *error_text);
// surface
void surface_visibility(struct surface *s, int32_t visibility);
void surface_opacity(struct surface *s, float opacity);
void surface_source_rectangle(struct surface *s, int32_t x, int32_t y,
int32_t width, int32_t height);
void surface_destination_rectangle(struct surface *s, int32_t x, int32_t y,
int32_t width, int32_t height);
void surface_configuration(struct surface *s, int32_t width, int32_t height);
void surface_orientation(struct surface *s, int32_t orientation);
void surface_pixelformat(struct surface *s, int32_t pixelformat);
void surface_layer(struct surface *s, struct ivi_controller_layer *layer);
void surface_stats(struct surface *s, uint32_t redraw_count,
uint32_t frame_count, uint32_t update_count, uint32_t pid,
const char *process_name);
void surface_destroyed(struct surface *s);
void surface_content(struct surface *s, int32_t content_state);
// layer
void layer_visibility(struct layer *l, int32_t visibility);
void layer_opacity(struct layer *l, float opacity);
void layer_source_rectangle(struct layer *l, int32_t x, int32_t y,
int32_t width, int32_t height);
void layer_destination_rectangle(struct layer *l, int32_t x, int32_t y,
int32_t width, int32_t height);
void layer_configuration(struct layer *l, int32_t width, int32_t height);
void layer_orientation(struct layer *l, int32_t orientation);
void layer_screen(struct layer *l, struct wl_output *screen);
void layer_destroyed(struct layer *l);
};
} // namespace genivi
#endif // !WM_WAYLAND_HPP
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