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authorFulup Ar Foll <fulup@iot.bzh>2017-09-29 12:23:26 +0200
committerFulup Ar Foll <fulup@iot.bzh>2017-09-29 12:23:26 +0200
commitacde5b8a880ff6f5e19ee91bd1f213339947b62f (patch)
tree333ebb3e87531da12fe447309e77a6fa57ba4165 /README.md
parentacfdebd511ebcde861c7975af0a92c0d6bc87678 (diff)
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-# Controler AAAA(AGL Advance Audio Controller) and more.
+# Controller Utilities
-* Object: Generic Controller to handle Policy,Small Business Logic, Glue in between components, ...
+* Object: Generic Controller Utilities to handle Policy,Small Business Logic, Glue in between components, ...
* Status: Release Candidate
* Author: Fulup Ar Foll fulup@iot.bzh
-* Date : August-2017
+* Date : October-2017
-## Cloning afb-controller from Git
+## Usage
-```bash
-# Initial clone with submodules
-git clone --recurse-submodules https://github.com/iotbzh/afb-controller
-cd audio-binding
-
-# Do not forget submodules with pulling
-git pull --recurse-submodules https://github.com/iotbzh/afb-controller
-git submodule update
+1) Add ctl-utilities as a submodule to include in your project
```
-
-## Features
-
-* Create an application dedicate controller from a JSON config file
-* Each controls (eg: navigation, multimedia, ...) is a suite of actions. When all actions succeed control is granted, if one fail control acces is denied.
-* Actions can either be:
- * Invocation to an other binding API, either internal or external (eg: a policy service, Alsa UCM, ...)
- * C routines from a user provider plugin (eg: policy routine, proprietary code, ...)
- * Lua script function. Lua provides access to every AGL appfw functionalities and can be extended from C user provided plugins.
-
-## Installation
-
-* Controller is a native part of AGL Advance Audio Framework but may be used independently with any other service or application binder.
-* Dependencies: the only dependencies are audio-common for JSON-WRAP and Filescan-utils capabilities.
-* Controller relies on Lua-5.3, when not needed Lua might be removed at compilation time.
-
-## Monitoring
-
-* Default test HTML page expect monitoring HTML page to be accessible from /monitoring for this to work you should
-* place monitoring HTML pages in a well known location eg: $HOME/opt/monitoring
-* start your binder with the alias option e.g. afb-daemon --port=1234 --alias=/monitoring:/home/fulup/opt/afb-monitoring --ldpaths=. --workdir=. --roothttp=../htdocs
-
-## Controller binding configuration
-
-By default controller searches for a config filename with the same 'middlename' as daemon process. As an example if your process name is afb-daemon then middle name is 'daemon'.
-
-```bash
-# Middlename is taken from process middlename.
-onload-middlename-xxxxx.json
+git submodule add git@github.com:iotbzh/afb-utilities
```
-You may overload config search path with environment variables
-
-* **AFB_BINDER_NAME**: change patern config search path. 'export AFB_BINDER_NAME=sample' will make controller to search for a configfile name 'onload-sample-xxx.json'.
-* **CONTROL_CONFIG_PATH**: change default reserch path for configuration. You may provide multiple directories separated by ':'.
-* **CONTROL_LUA_PATH**: same as CONTROL_CONFIG_PATH but for Lua script files.
-
-Example to load a config name 'onload-myconfig-test.json' do
-
-```bash
-AFB_BINDER_NAME='myconfig' afb-daemon --verbose ...'
+2) Add ctl-utilities as a static library to your binding
+```
+ # Library dependencies (include updates automatically)
+ TARGET_LINK_LIBRARIES(${TARGET_NAME}
+ ctl-utilities
+ ... other dependencies ....
+ )
```
-> **Note**: you may change search pattern for Lua script by adding 'ctlname=afb-middlename-xxx' in the metadata section of your config 'onload-*.json'
-
-The configuration is loaded dynamically during startup time. The controller scans **CONTROL_CONFIG_PATH** for a file corresponding to pattern
-"onload-bindername-xxxxx.json". When controller runs within AAAA binder it searches for "onload-audio-xxxx.json". First file found in the path the loaded
-any other files corresponding to the same path are ignored and only generate a warning.
-
-Each bloc in the configuration file are defined with
-
-* **label**: must be provided is used either for debugging or as input for the action (eg: signal name, control name, ...)
-* **info**: optional used for documentation purpose only
-
-> **Note**: by default controller config search path is defined at compilation time, but path might be overloaded with **CONTROL_CONFIG_PATH**
-> environment variable. Setenv 'CONTROL_ONLOAD_PROFILE'=xxxx to overload 'onload-default-profile' initialisation sequence.
-
-### Config is organised in 4 sections:
-
-* **metadata**: describe the configuration
-* **onload**: defines the set of action to be executed at startup time
-* **control**: defines the set of controls with corresponding actions
-* **event**: define the set of actions to be executed when receiving a given signal
-
-### Metadata
-
-As today matadata is only used for documentation purpose.
-
-* **label**: mandatory
-* **version**: mandatory
-* **info**: optional
-
-### OnLoad section
-
-Defines startup time configuration. Onload may provide multiple initialisation profiles, each with a different label.
-
-* **label**: is mandatory. Label is used to select onload profile at initialisation through DispatchOneOnLoad("onload-label") API;
-* **info**: is optional
-* **plugin**: provides optional unique plugin name. Plugin should follow "onload-bindername-xxxxx.ctlso" pattern
- and are searched into CONTROL_PLUGIN_PATH. When defined controller will execute user provided function context=**CTLP_ONLOAD(label,version,info)**.
- The context returned by this routine is provided back to any C routines call later by the controller. Note that Lua2C function
- are prefix in Lua script with plugin label (eg: MyPlug: in following config sample)
- * **label**: mandatory
- * **sharedlib**: file name of the built shared library of the provided plugin
- * **lua2c**: list of Lua commands shipped with provided plugin.
-* **require**: list of binding that should be initialised before the controller starts. Note that some listed requirer binding might be absent,
- nevertheless any present binding from this list will be started before controller binding, missing ones generate a warning.
-* **action**: the list of action to execute during loadtime. Any failure in action will prevent controller binding from starting.
-
-### Control section
-
-Defines a list of controls that are accessible through (api="control", verb="request", control="control-label").
-
-* **label**: mandatory
-* **info**: optional
-* **permissions**: Cynara needed privileges to request this control (same as AppFw-V2)
-* **action**: the list of actions
-
-### Event section
-
-Defines a list of actions to be executed on event reception. Even can do anything a controller can (change state,
-send back signal, ...) eg: if a controller subscribes to vehicle speed, then speed-event may adjust master-volume to speed.
-
-* **label**: mandatory
-* **info**: optional
-* **action**: the list of actions
-
-### Actions Categories
-
-Controller support tree categories of actions. Each action return a status status where 0=success and 1=failure.
-
-* AppFw API, Provides a generic model to request other bindings. Requested binding can be local (eg: ALSA/UCM) or
- external (eg: vehicle signalling).
- * api provides requested binding API name
- * verb provides verb to requested binding
- * args optionally provides a jsonc object for targeted binding API. Note that 'args' are statically defined
- in JSON configuration file. Controller client may also provided its own arguments from the query list. Targeted
- binding receives both arguments defined in the config file and the argument provided by controller client.
-* C-API, when defined in the onload section, the plugin may provide C native API with **CTLP-CAPI(apiname, label, args, query, context)**.
- Plugin may also create Lua command with **CTLP-Lua2C(LuaFuncName, label, args, query, context)**. Where *args*+*query* are JSON-C object
- and context the value return from **CTLP_ONLOAD** function. Any missing value is set to NULL.
-* Lua-API, when compiled with Lua option, the controller support action defined directly in Lua script. During "*onload*" phase the
- controller search in *CONTROL_LUA_PATH* file with pattern "onload-bindername-xxxx.lua". Any file corresponding to this pattern
- is automatically loaded. Any function defined in those Lua script can be called through a controller action. Lua functions receive
- three parameters (label, args, query).
-
-> **Note**: Lua added functions systematically prefix. AGL standard AppFw functions are prefixed with AGL: (eg: AGL:notice(), AGL_success(), ...).
-> User Lua functions added though the plugin and CTLP_Lua2C are prefix with plugin label (eg: MyPlug:HelloWorld1).
-
-Actions is a list with the following fields:
-
-* **label**: mandatory
-* **info**: optional
-* **callback**: to specify a plugin callback
-* **api**: name an api from another binding
-* **verb**: name called from the other api specified with api field
-* **args**: could be is a JSON object with arguments when calling a callback or an api/verb
-* **lua**: map a LUA function
-
-### Available Application Framework Commands
-
-Each Lua AppFw commands should be prefixed by AFB:
-
-* AFB:notice ("format", arg1,... argn) LUA table are print directly as json string with '%s'.
- AFB:error, AFB:warning, AFB:info, AFB:debug work on the same model. Printed message are limited to 512 characters.
-
-* AFB:service ('API', 'VERB', {query}, "Lua_Callback_Name", {context}) asynchronous call to an other binding. When empty query/context should be set to '{}'
- and not to 'nil'. When 'nil' Lua does not send 'NULL' value but remove arguments to calling stack. WARNING:"Callback"
- is the name of the callback as a string and not a pointer to the callback. (If someone as a solution to fix this, please
- let me known). Callback is call as LUA "function Alsa_Get_Hal_CB (error, result, context)" where:
- * error is a Boolean
- * result is the full answer from AppFw (do not forget to extract response)
- * context is a copy of the Lua table pas as argument (warning it's a copy not a pointer to original table)
-
-* error,result=AFB:servsync('API', 'VERB', {query}) Save as previous but for synchronous call. Note that Lua accept multiple
- return. AFB:servsync return both the error message and the response as a Lua table. Like for AFB:service user should not
- forget to extract response from result.
-
-* AFB:success(request, response) request is the opaque handle pass when Lua is called from (api="control", verb="docall").
- Response is a Lua table that will be return to client.
-
-* AFB:fail(request, response) same as for success. Note that LUA generate automatically the error code from Lua function name.
- The response is transformed to a json string before being return to client.
-
-* EventHandle=AFB:evtmake("MyEventName") Create an event and return the handle as an opaque handle. Note that due to a limitation
- of json_object this opaque handle cannot be passed as argument in a callback context.
-
-* AFB:subscribe(request, MyEventHandle) Subscribe a given client to previously created event.
-
-* AFB:evtpush (MyEventHandle, MyEventData) Push an event to every subscribed client. MyEventData is a Lua table that will be
- send as a json object to corresponding clients.
-
-* timerHandle=AFB:timerset (MyTimer, "Timer_Test_CB", context) Initialise a timer from MyTimer Lua table. This table should contend 3 elements:
- MyTimer={[l"abel"]="MyTimerName", ["delay"]=timeoutInMs, ["count"]=nBOfCycles}. Note that is count==0 then timer is cycle
- infinitely. Context is a standard Lua table. This function return an opaque handle to be use to further control the timer.
-
-* AFB:timerclear(timerHandle) Kill an existing timer. Return an error when timer does not exit.
-
-* MyTimer=AFB:timerget(timerHandle) Return Label, Delay and Count of an active timer. Return an error when timerHandle does not
- point on an active timer.
-
-> **Note**: Except for function call during binding initialisation period. Lua call are protected and should return clean message
-> even when improperly used. If you find bug please report.
-
-### Adding Lua command from User Plugin
-
-User Plugin is optional and may provide either native C-action accessible directly from controller actions as defined in
-JSON config file, or alternatively may provide at set of Lua commands usable inside any script (onload, control,event). A simple
-plugin that provides both notice C API and Lua commands is provided as example (see ctl-plugin-sample.c). Technically a
-plugin is a simple sharelibrary and any code fitting in sharelib might be used as a plugin. Developer should nevertheless
-not forget that except when no-concurrency flag was at binding construction time, any binding should to be thread safe.
-
-A plugin must be declare with **CTLP_REGISTER**("MyCtlSamplePlugin"). This entry point defines a special structure that is check
-at plugin load time by the controller. Then you have an optional init routine declare with **CTLP_ONLOAD**(label, version, info).
-This init routine receives controller onload profile as selected by DispatchOnLoad("profile"). The init routine may create
-a plugin context that is later one presented to every plugin API this for both LUA and native C ones. Then each:
-
-* C API declare with **CTLP_CAPI**(MyCFunction, label, argsJ, queryJ, context) {your code}. Where:
- * MyFunction is your function
- * Label is a string containing the name of your function
- * ArgsJ a json_object containing the argument attach the this control in JSON config file.
- * context is your C context as return from **CTLP_ONLOAD**
-
-* Lua API declarewith **TLP_LUA2C**(MyLuaCFunction, label, argsJ, context) {your code}. Where
- * MyLuaCFunction is both the name of your C function and Lua command
- * Label your function name as a string
- * Args the arguments passed this time from Lua script and not from Json config file.
- * Query is not provided as LuaC function are called from a script and not directly from controller action list.
-
-> **Warning**: Lua samples use with controller enforce strict mode. As a result every variables should be declare either as
-> local or as global. Unfortunately "luac" is not smart enough to handle strict mode at build time and errors only appear
-> at run time. Because of this strict mode every global variables (which include functions) should be prefix by '_'.
-> Note that LUA require an initialisation value for every variables and declaring something like "local myvar" wont
-> allocate "myvar"
-
-### Debugging Facilities
-
-Controller Lua script are check for syntax from CMAKE template with Luac. When needed to go further an developer API allow to
-execute directly Lua command within controller context from Rest/Ws (api=control, verb=lua_doscript). DoScript API takes two
-other optional arguments func=xxxx where xxxx is the function to execute within Lua script and args a JSON object to provide
-input parameter. When funcname is not given by default the controller try to execute middle filename doscript-xxxx-????.lua.
-
-When executed from controller Lua script may use any AppFw Apis as well as any L2C user defined commands in plugin.
-
-### Running as Standalone Controller
-
-Controller is a standard binding and can then be started independently of AAAA. When started with from build repository with
+3) Declare your controller config section in your binding
+```
+// CtlSectionT syntax:
+// key: "section name in config file"
+// loadCB: callback to process section
+// handle: a void* pass to callback when processing section
+static CtlSectionT ctlSections[]= {
+ {.key="plugins" , .loadCB= PluginConfig, .handle= &halCallbacks},
+ {.key="onload" , .loadCB= OnloadConfig},
+ {.key="halmap" , .loadCB= MapConfigLoad},
+ {.key=NULL}
+};
-```bash
-afb-daemon --port=1234 --workdir=. --roothttp=../htdocs --tracereq=common --token= --verbose --binding=./Controller-afb/afb-control-afb.so
```
-Afb-Daemon only load controller bindings without search for the other binding. In this case the name of the process is not change
-to afb-audio and controller binding will search for a configuration file name 'onload-daemon-xxx.json'. This model can be used
-to implement for testing purpose or simply to act as the glue in between a UI and other binder/services.
+3) Do controller config parsing at binding pre-init
+```
+ // check if config file exist
+ const char *dirList= getenv("CTL_CONFIG_PATH");
+ if (!dirList) dirList=CONTROL_CONFIG_PATH;
-## Config Sample
+ ctlConfig = CtlConfigLoad(dirList, ctlSections);
+ if (!ctlConfig) goto OnErrorExit;
+```
-Here after a simple configuration sample.
+4) Exec controller config during binding init
+```
+ int err = CtlConfigExec (ctlConfig);
+```
-```json
-{
- "$schema": "ToBeDone",
- "metadata": {
- "label": "sample-audio-control",
- "info": "Provide Default Audio Policy for Multimedia, Navigation and Emergency",
- "version": "1.0"
- },
- "onload": [{
- "label": "onload-default",
- "info": "onload initialisation config",
- "plugin": {
- "label" : "MyPlug",
- "sharelib": "ctl-audio-plugin-sample.ctlso",
- "lua2c": ["Lua2cHelloWorld1", "Lua2cHelloWorld2"]
- },
- "require": ["intel-hda", "jabra-usb", "scarlett-usb"],
- "actions": [
- {
- "label": "onload-sample-cb",
- "info": "Call control sharelib install entrypoint",
- "callback": "SamplePolicyInit",
- "args": {
- "arg1": "first_arg",
- "nextarg": "second arg value"
- }
- }, {
- "label": "onload-sample-api",
- "info": "Assert AlsaCore Presence",
- "api": "alsacore",
- "verb": "ping",
- "args": "test"
- }, {
- "label": "onload-hal-lua",
- "info": "Load avaliable HALs",
- "lua": "Audio_Init_Hal"
- }
- ]
- }],
- "controls":
- [
- {
- "label": "multimedia",
- "permissions": "urn:AGL:permission:audio:public:mutimedia",
- "actions": {
- "label": "multimedia-control-lua",
- "info": "Call Lua Script function Test_Lua_Engin",
- "lua": "Audio_Set_Multimedia"
- }
- }, {
- "label": "navigation",
- "permissions": "urn:AGL:permission:audio:public:navigation",
- "actions": {
- "label": "navigation-control-lua",
- "info": "Call Lua Script to set Navigation",
- "lua": "Audio_Set_Navigation"
- }
- }, {
- "label": "emergency",
- "permissions": "urn:AGL:permission:audio:public:emergency",
- "actions": {
- "label": "emergency-control-ucm",
- "lua": "Audio_Set_Emergency"
- }
- }, {
- "label": "multi-step-sample",
- "info" : "all actions must succeed for control to be accepted",
- "actions": [{
- "label": "multimedia-control-cb",
- "info": "Call Sharelib Sample Callback",
- "callback": "sampleControlNavigation",
- "args": {
- "arg1": "snoopy",
- "arg2": "toto"
- }
- }, {
- "label": "navigation-control-ucm",
- "api": "alsacore",
- "verb": "ping",
- "args": {
- "test": "navigation"
- }
- }, {
- "label": "navigation-control-lua",
- "info": "Call Lua Script to set Navigation",
- "lua": "Audio_Set_Navigation"
- }]
- }
- ],
- "events":
- [
- {
- "label": "Vehicle-Speed",
- "info": "Action when Vehicle speed change",
- "actions": [
- {
- "label": "speed-action-1",
- "callback": "Blink-when-over-130",
- "args": {
- "speed": 130
- "blink-speed": 1000
- }
- }, {
- "label": "Adjust-Volume",
- "lua": "Adjust_Volume_To_Speed",
- }
- ]
- },
- {
- "label": "Reverse-Engage",
- "info": "When Reverse Gear is Engage",
- "actions": [
- {
- "label": "Display-Rear-Camera",
- "callback": "Display-Rear-Camera",
- }, {
- "label": "Prevent-Phone-Call",
- "api" : "phone",
- "verb" : "status",
- "args": {
- "call-accepted": false
- }
- }
- ]
- },
- {
- "label": "Neutral-Engage",
- "info": "When Reverse Neutral is Engage",
- "actions": [
- {
- "label": "Authorize-Video",
- "api" : "video",
- "verb" : "status",
- "args": {
- "tv-accepted": true
- }
- }
- ]
- }
- ]
-}
+For sample usage look at https://github.com/iotbzh/afb-controller
-```