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author | Romain Forlot <romain.forlot@iot.bzh> | 2017-06-09 15:56:18 +0200 |
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committer | Romain Forlot <romain.forlot@iot.bzh> | 2017-06-09 15:56:18 +0200 |
commit | 7936b1c9c5c7e0d9a53c138a67fc93da6f6990e6 (patch) | |
tree | 0d6a10da0b9c785d7ec784ba75e70864792866bb /README.md | |
parent | 4fda05691cd0b98ee1098d1423ff9ddf9a96fba4 (diff) |
Update README.
Change-Id: Ie98d9ae9269cbd73e0353636cfe87346697ee0b7
Signed-off-by: Romain Forlot <romain.forlot@iot.bzh>
Diffstat (limited to 'README.md')
-rw-r--r-- | README.md | 83 |
1 files changed, 54 insertions, 29 deletions
@@ -12,11 +12,11 @@ isn't recommended now to handle project build especially in a multiuser project because CMake will not be aware of new or removed source files. You'll find simple usage example for different kind of target under the `examples` folder. -More advanced usage can be saw with the [CAN_signaling binding](https://github.com/iotbzh/CAN_signaling) -which mix external libraries, binding, and html5 hybrid demo application. +More advanced usage can be saw with the [low-level-can-service](https://gerrit.automotivelinux.org/gerrit/apps/low-level-can-service) +which mix external libraries, binding. Typical project architecture ------------------------------ +--------------------------------- A typical project architecture would be : @@ -35,11 +35,15 @@ A typical project architecture would be : │ │ │ └── config.spec.in │ │ └── wgt/ │ │ ├── config.xml.in -│ │ └── icon.png +│ │ ├── config.xml.in.sample +│ │ ├── icon-default.png +│ │ ├── icon-html5.png +│ │ ├── icon-native.png +│ │ ├── icon-qml.png +│ │ └── icon-service.png │ ├── packaging/ │ │ ├── config.xml │ │ ├── config.spec -│ │ ├── icon.png │ │ └── config.deb │ ├── autobuild/ │ │ ├── agl @@ -69,32 +73,25 @@ A typical project architecture would be : Usage ------ -Install the reference files to the root path of your project, then once -installed, customize your project with file `\<root-path\>/etc/config.cmake`. - -Typically, to copy files use a command like: +To use these templates files on your project just install the reference files using **git submodule** then use `config.cmake` file to configure your project specificities : ```bash -cp -r reference/etc reference/packaging <root-path-to-your-project> -cp reference/AGLbuild <root-path-to-your-project> +git submodule add https://gerrit.automotivelinux.org/gerrit/apps/app-templates conf.d/default ``` Specify manually your targets, you should look at samples provided in this -repository to make yours. Then when you are ready to build, using `AGLbuild` +repository to make yours. Then when you are ready to build, using `autobuild` that will wrap CMake build command: ```bash -./build.sh package +./conf.d/default/autobuild/agl/autobuild.mk package ``` -AGLbuild is not mandatory to build your project by will be used by `bitbake` -tool when building application from a Yocto workflow that use this entry point -to get its widget file. - Or with the classic way : ```bash -mkdir -p build && cd build +mkdir -p build +cd build cmake .. && make ``` @@ -121,13 +118,30 @@ INSTALL(TARGETS ${TARGET_NAME}.... populate_widget() --> add target to widget tree depending upon target properties ``` -### Build a widget using provided macros +### Build a widget + +#### config.xml.in file + +To build a widget you need to configure file _config.xml_. This repo +provide a simple default file _config.xml.in_ that will be configured using the +variable set in _config.cmake_ file. + +> ***CAUTION*** : The default file is only meant to be use for a +> simple widget app, more complicated ones which needed to export +> their api, or ship several app in one widget need to use the provided +> _config.xml.in.sample_ which had all new Application Framework +> features explained and examples. + +#### Using cmake template macros To leverage all macros features, you have to specify ***properties*** on your targets. Some macros will not works without specifying which is the target type. -As the type is not always specified for some custom target, like an ***HTML5*** + +As the type is not always specified for some custom targets, like an ***HTML5*** application, macros make the difference using ***LABELS*** property. +Example: + ```cmake SET_TARGET_PROPERTIES(${TARGET_NAME} PROPERTIES LABELS "HTDOCS" @@ -144,19 +158,22 @@ definition. Then at the end of your project definition you should use the macro `wgtpkg-pack` Application Framework tools. Macro reference ----------------- +-------------------- ### PROJECT_TARGET_ADD Typical usage would be to add the target to your project using macro -`PROJECT_TARGET_ADD` with the name of your target as parameter. Example: +`PROJECT_TARGET_ADD` with the name of your target as parameter. + +Example: ```cmake PROJECT_TARGET_ADD(low-can-demo) ``` -This will make available the variable `${TARGET_NAME}` set with the specificied -name. +> ***NOTE***: This will make available the variable `${TARGET_NAME}` +> set with the specificied name. This variable will change at the next call +> to this macros. ### project_subdirs_add @@ -170,13 +187,21 @@ Usage : project_subdirs_add() ``` +You also can specify a globbing pattern as argument to filter which folders will be looked for. + +To filter all directories that begin with a number followed by a dash the anything: + +```cmake +project_subdirs_add("[0-9]-*") +``` + ### project_targets_populate Macro use to populate widget tree. To make this works you have to specify some properties to your target : -- LABELS : specify *BINDING*, *HTDOCS*, *EXECUTABLE*, *DATA* -- PREFIX : must be empty **""** when target is a *BINDING* else default prefix *lib* will be applied -- OUTPUT_NAME : Name of the output file generated, useful when generated file name is different from `${TARGET_NAME}` +* LABELS : specify *BINDING*, *HTDOCS*, *EXECUTABLE*, *DATA* +* PREFIX : must be empty **""** when target is a *BINDING* else default prefix *lib* will be applied +* OUTPUT_NAME : Name of the output file generated, useful when generated file name is different from `${TARGET_NAME}` Always specify `populate_widget()` macro as the last statement, especially if you use ${TARGET_NAME} variable. Else variable will be set at wrong value with @@ -185,7 +210,7 @@ the **populate_** target name. Usage : ```cmake -populate_widget() +project_targets_populate() ``` ### project_package_build @@ -197,7 +222,7 @@ directory : Usage : ```cmake -build_widget() +project_package_build() ``` ### project_closing_message |