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authorSebastien Douheret <sebastien.douheret@iot.bzh>2019-06-27 17:55:48 +0200
committerSebastien Douheret <sebastien.douheret@iot.bzh>2019-06-27 18:03:36 +0200
commitc521a936e10649aded1ca40854819bdba7905410 (patch)
treed777a08a8bf6750046a38503026b37ef2efaf72d /docs/dev_guide
parent348a4377372ab95e008c0c6718e28672a78c120f (diff)
Update docs with deprecated messageguppy_7.0.4guppy/7.0.47.0.4guppy
Bug-AGL: SPEC-2027 Change-Id: Iff90fc75333e631617369a3a065cea8cf0756f04 Signed-off-by: Sebastien Douheret <sebastien.douheret@iot.bzh>
Diffstat (limited to 'docs/dev_guide')
-rw-r--r--docs/dev_guide/0_Abstract.md21
-rw-r--r--docs/dev_guide/1_Quickstart.md97
-rw-r--r--docs/dev_guide/2_project_architecture.md108
-rw-r--r--docs/dev_guide/3_advanced_usage.md278
-rw-r--r--docs/dev_guide/4_advanced_customization.md66
-rw-r--r--docs/dev_guide/5_autobuild.md41
-rw-r--r--docs/dev_guide/pictures/iotbzh_logo_small.pngbin6989 -> 0 bytes
7 files changed, 0 insertions, 611 deletions
diff --git a/docs/dev_guide/0_Abstract.md b/docs/dev_guide/0_Abstract.md
deleted file mode 100644
index a04cc87..0000000
--- a/docs/dev_guide/0_Abstract.md
+++ /dev/null
@@ -1,21 +0,0 @@
-# Developper Guide: use AGL CMake Templates
-
-## Abstract
-
-Files used to build an application, or binding, project with the
-AGL Application Framework.
-
-To build your AGL project using these templates, you have to install
-them within your project and adjust compilation option in `config.cmake`.
-For technical reasons, you also have to specify **cmake** target in
-sub CMakeLists.txt installed. Make a globbing search to find source files
-isn't recommended now to handle project build especially in a multiuser
-project because CMake will not be aware of new or removed source files.
-
-You'll find usage samples here:
-
-- [helloworld-service](https://github.com/iotbzh/helloworld-service)
-- [low-level-can-service](https://gerrit.automotivelinux.org/gerrit/apps/low-level-can-service)
-- [high-level-viwi-service](https://github.com/iotbzh/high-level-viwi-service)
-- [audio-binding](https://github.com/iotbzh/audio-binding)
-- [unicens2-binding](https://github.com/iotbzh/unicens2-binding)
diff --git a/docs/dev_guide/1_Quickstart.md b/docs/dev_guide/1_Quickstart.md
deleted file mode 100644
index e910178..0000000
--- a/docs/dev_guide/1_Quickstart.md
+++ /dev/null
@@ -1,97 +0,0 @@
-# Quickstart
-
-## Initialization
-
-To use these templates files on your project just install the reference files using
-**git submodule** then use `config.cmake` file to configure your project specificities :
-
-```bash
-git submodule add https://gerrit.automotivelinux.org/gerrit/p/apps/app-templates.git conf.d/app-templates
-mkdir conf.d/cmake
-cp conf.d/app-templates/samples.d/config.cmake.sample conf.d/cmake/config.cmake
-```
-
-Edit the copied config.cmake file to fit your needs.
-
-Now, create your top CMakeLists.txt file which include `config.cmake` file.
-
-An example is available in **app-templates** submodule that you can copy and
-use:
-
-```bash
-cp conf.d/app-templates/samples.d/CMakeLists.txt.sample CMakeLists.txt
-```
-
-## Create your CMake targets
-
-For each target part of your project, you need to use ***PROJECT_TARGET_ADD***
-to include this target to your project.
-
-Using it, make available the cmake variable ***TARGET_NAME*** until the next
-***PROJECT_TARGET_ADD*** is invoked with a new target name.
-
-So, typical usage defining a target is:
-
-```cmake
-PROJECT_TARGET_ADD(SuperExampleName) --> Adding target to your project
-
-add_executable/add_library(${TARGET_NAME}.... --> defining your target sources
-
-SET_TARGET_PROPERTIES(${TARGET_NAME} PROPERTIES.... --> fit target properties
-for macros usage
-
-INSTALL(TARGETS ${TARGET_NAME}....
-```
-
-## Targets PROPERTIES
-
-You should set properties on your targets that will be used to package your
-apps in a widget file that could be installed on an AGL system.
-
-Specify what is the type of your targets that you want to be included in the
-widget package with the property **LABELS**:
-
-Choose between:
-
-- **BINDING**: Shared library that be loaded by the AGL Application Framework
-- **BINDINGV2**: Shared library that be loaded by the AGL Application Framework
- This has to be accompagnied with a JSON file named like the
- *${OUTPUT_NAME}-apidef* of the target that describe the API with OpenAPI
- syntax (e.g: *mybinding-apidef*).
- Or Alternatively, you can choose the name, without the extension, using macro
- **set_openapi_filename**. If you use C++, you have to set **PROJECT_LANGUAGES**
- with *CXX*.
-- **BINDINGV3**: Shared library that be loaded by the AGL Application Framework
- This has to be accompagnied with a JSON file named like the
- *${OUTPUT_NAME}-apidef* of the target that describe the API with OpenAPI
- syntax (e.g: *mybinding-apidef*).
- Or Alternatively, you can choose the name, without the extension, using macro
- **set_openapi_filename**. If you use C++, you have to set **PROJECT_LANGUAGES**
- with *CXX*.
-- **PLUGIN**: Shared library meant to be used as a binding plugin. Binding
- would load it as a plugin to extend its functionnalities. It should be named
- with a special extension that you choose with SUFFIX cmake target property or
- it'd be **.ctlso** by default.
-- **HTDOCS**: Root directory of a web app. This target has to build its
- directory and puts its files in the ${CMAKE_CURRENT_BINARY_DIR}/${TARGET_NAME}
-- **DATA**: Resources used by your application. This target has to build its
- directory and puts its files in the ${CMAKE_CURRENT_BINARY_DIR}/${TARGET_NAME}
-- **EXECUTABLE**: Entry point of your application executed by the AGL
- Application Framework
-- **LIBRARY**: An external 3rd party library bundled with the binding for its
- own purpose because platform doesn't provide it.
-- **BINDING-CONFIG**: Any files used as configuration by your binding.
-
-> **TIP** you should use the prefix _afb-_ with your **BINDING* targets which
-> stand for **Application Framework Binding**.
-
-```cmake
-SET_TARGET_PROPERTIES(${TARGET_NAME}
- PREFIX "afb-"
- LABELS "BINDINGV3"
- OUTPUT_NAME "file_output_name")
-```
-
-> **NOTE**: You doesn't need to specify an **INSTALL** command for these
-> targets. This is already handle by template and will be installed in the
-> following path : **${CMAKE_INSTALL_PREFIX}/${PROJECT_NAME}**
diff --git a/docs/dev_guide/2_project_architecture.md b/docs/dev_guide/2_project_architecture.md
deleted file mode 100644
index 6365539..0000000
--- a/docs/dev_guide/2_project_architecture.md
+++ /dev/null
@@ -1,108 +0,0 @@
-# Project architecture
-
-A typical project architecture would be :
-
-```tree
-<project-root-path>
-│
-├── conf.d/
-│ ├── autobuild/
-│ │ ├── agl
-│ │ │ └── autobuild
-│ │ ├── linux
-│ │ │ └── autobuild
-│ │ └── windows
-│ │ └── autobuild
-│ ├── app-templates/
-│ │ ├── README.md
-│ │ ├── cmake/
-│ │ │ ├── export.map
-│ │ │ └── macros.cmake
-│ │ ├── samples.d/
-│ │ │ ├── CMakeLists.txt.sample
-│ │ │ ├── config.cmake.sample
-│ │ │ ├── config.xml.in.sample
-│ │ │ └── xds-config.env.sample
-│ │ ├── template.d/
-│ │ │ ├── autobuild/
-│ │ │ │ ├── agl
-│ │ │ │ │ └── autobuild.in
-│ │ │ │ ├── linux
-│ │ │ │ │ └── autobuild.in
-│ │ │ │ └── windows
-│ │ │ │ └── autobuild.in
-│ │ │ ├── config.xml.in
-│ │ │ ├── deb-config.dsc.in
-│ │ │ ├── deb-config.install.in
-│ │ │ ├── debian.changelog.in
-│ │ │ ├── debian.compat.in
-│ │ │ ├── debian.rules.in
-│ │ │ ├── gdb-on-target.ini.in
-│ │ │ ├── install-wgt-on-target.sh.in
-│ │ │ ├── start-on-target.sh.in
-│ │ │ ├── rpm-config.spec.in
-│ │ │ └── xds-project-target.conf.in
-│ │ └── wgt/
-│ │ ├── icon-default.png
-│ │ ├── icon-html5.png
-│ │ ├── icon-native.png
-│ │ ├── icon-qml.png
-│ │ └── icon-service.png
-│ ├── packaging/
-│ │ ├── config.spec
-│ │ └── config.deb
-│ ├── cmake
-│ │ └── config.cmake
-│ └── wgt
-│ └── config.xml.in
-├── <libs>
-├── <target>
-│ └── <files>
-├── <target>
-│ └── <file>
-└── <target>
- └── <files>
-```
-
-| # | Parent | Description |
-| - | -------| ----------- |
-| \<root-path\> | - | Path to your project. Hold master CMakeLists.txt and general files of your projects. |
-| conf.d | \<root-path\> | Holds needed files to build, install, debug, package an AGL app project |
-| app-templates | conf.d | Git submodule to app-templates AGL repository which provides CMake helpers macros library, and build scripts. config.cmake is a copy of config.cmake.sample configured for the projects. SHOULD NOT BE MODIFIED MANUALLY !|
-| autobuild | conf.d | Scripts generated from app-templates to build packages the same way for differents platforms.|
-| cmake | conf.d | Contains at least config.cmake file modified from the sample provided in app-templates submodule. |
-| wgt | conf.d | Contains at least config.xml.in template file modified from the sample provided in app-templates submodule for the needs of project (See config.xml.in.sample file for more details). |
-| packaging | conf.d | Contains output files used to build packages. |
-| \<libs\> | \<root-path\> | External dependencies libraries. This isn't to be used to include header file but build and link statically specifics libraries. | Library sources files. Can be a decompressed library archive file or project fork. |
-| \<target\> | \<root-path\> | A target to build, typically library, executable, etc. |
-
-## Manage app-templates submodule
-
-### Update
-
-You may have some news bug fixes or features available from app-templates
-repository that you want. To update your submodule proceed like the following:
-
-```bash
-git submodule update --remote
-git commit -s conf.d/app-templates
-```
-
-This will update the submodule to the HEAD of master branch repository. Save
-the modification by commiting it in your master git project.
-
-### Checkout submodule to a git tag
-
-You could just want to update at a specified repository tag or branch or commit
-, here are the method to do so:
-
-```bash
-cd conf.d/app-templates
-# Choose one of the following depending what you want
-git checkout <tag_name>
-git checkout --detach <branch_name>
-git checkout --detach <commit_id>
-# Then commit
-cd ../..
-git commit -s conf.d/app-templates
-```
diff --git a/docs/dev_guide/3_advanced_usage.md b/docs/dev_guide/3_advanced_usage.md
deleted file mode 100644
index 3e0ace1..0000000
--- a/docs/dev_guide/3_advanced_usage.md
+++ /dev/null
@@ -1,278 +0,0 @@
-# Build a widget
-
-## config.xml.in file
-
-To build a widget you need a _config.xml_ file describing what is your apps and
-how Application Framework would launch it. This repo provide a simple default
-file _config.xml.in_ that should work for simple application without
-interactions with others bindings.
-
-It is recommended that you use the sample one which is more complete. You can
-find it at the same location under the name _config.xml.in.sample_ (stunning
-isn't it). Just copy the sample file to your _conf.d/wgt_ directory and name it
-_config.xml.in_, then edit it to fit your needs.
-
-> ***CAUTION*** : The default file is only meant to be use for a
-> simple widget app, more complicated ones which needed to export
-> their api, or ship several app in one widget need to use the provided
-> _config.xml.in.sample_ which had all new Application Framework
-> features explained and examples.
-
-## Using cmake template macros
-
-To leverage all cmake templates features, you have to specify ***properties***
-on your targets. Some macros will not works without specifying which is the
-target type.
-
-As the type is not always specified for some custom targets, like an ***HTML5***
-application, macros make the difference using ***LABELS*** property.
-
-Choose between:
-
-- **BINDING**: Shared library that be loaded by the AGL Application Framework
-- **BINDINGV2**: Shared library that be loaded by the AGL Application Framework
- This has to be accompagnied with a JSON file named like the
- *${OUTPUT_NAME}-apidef* of the target that describes the API with OpenAPI
- syntax (e.g: *mybinding-apidef*).
- Or Alternatively, you can choose the name, without the extension, using macro
- **set_openapi_filename**. If you use C++, you have to set **PROJECT_LANGUAGES**
- to *CXX*.
-- **BINDINGV3**: Shared library that be loaded by the AGL Application Framework
- This has to be accompagnied with a JSON file named like the
- *${OUTPUT_NAME}-apidef* of the target that describes the API with OpenAPI
- syntax (e.g: *mybinding-apidef*).
- Or Alternatively, you can choose the name, without the extension, using macro
- **set_openapi_filename**. If you use C++, you have to set **PROJECT_LANGUAGES**
- to *CXX*.
-- **PLUGIN**: Shared library are meant to be used as a binding plugin. A binding
- would load it as a plugin to extend its functionnalities. It should be named
- with a special extension that you choose with SUFFIX cmake target property or
- it'd be **.ctlso** by default.
-- **HTDOCS**: Root directory of a web app. This target has to build its
- directory and puts its files in the ${CMAKE_CURRENT_BINARY_DIR}/${TARGET_NAME}
-- **DATA**: Resources used by your application. This target has to build its
- directory and puts its files in the ${CMAKE_CURRENT_BINARY_DIR}/${TARGET_NAME}
-- **EXECUTABLE**: Entry point of your application executed by the AGL
- Application Framework
-- **LIBRARY**: An external 3rd party library bundled with the binding for its
- own purpose because platform doesn't provide it.
-- **BINDING-CONFIG**: Any files used as configuration by your binding.
-
-Optional **LABELS** are available to define which resources type your test
-materials are:
-
-- **TEST-CONFIG**: JSON configuration files that will be used by the afb-test
- binding to know how to execute tests.
-- **TEST-DATA**: Resources used to test your binding. It is at least your test
- plan and also could be fixtures and any needed files by your tests. These files
- will appear in a separate test widget.
-- **TEST-PLUGIN**: Shared library are meant to be used as a binding
- plugin. A binding would load it as a plugin to extend its functionalities. It
- should be named with a special extension that you choose with SUFFIX cmake
- target property or it'd be **.ctlso** by default.
-- **TEST-HTDOCS**: Root directory of a web app. This target has to build its
- directory and put its files in the ${CMAKE_CURRENT_BINARY_DIR}/${TARGET_NAME}
-- **TEST-EXECUTABLE**: Entry point of your application executed by the AGL
- Application Framework
-- **TEST-LIBRARY**: An external 3rd party library bundled with the binding for its
- own use in case of platform doesn't provide it.
-
-Here is a mapping between LABELS and directories where files will be placed in
-the widget:
-
-- **EXECUTABLE** : \<wgtrootdir\>/bin
-- **BINDING-CONFIG** : \<wgtrootdir\>/etc
-- **BINDING** | **BINDINGV2** | **BINDINGV3** | **LIBRARY** : \<wgtrootdir\>/lib
-- **PLUGIN** : \<wgtrootdir\>/lib/plugins
-- **HTDOCS** : \<wgtrootdir\>/htdocs
-- **BINDING-DATA** : \<wgtrootdir\>/var
-- **DATA** : \<wgtrootdir\>/var
-
-And about test dedicated **LABELS**:
-
-- **TEST-EXECUTABLE** : \<wgtrootdir\>/bin
-- **TEST-CONFIG** : \<TESTwgtrootdir\>/etc
-- **TEST-PLUGIN** : \<wgtrootdir\>/lib/plugins
-- **TEST-HTDOCS** : \<wgtrootdir\>/htdocs
-- **TEST-DATA** : \<TESTwgtrootdir\>/var
-
-> **TIP** you should use the prefix _afb-_ with your **BINDING* targets which
-> stand for **Application Framework Binding**.
-
-Example:
-
-```cmake
-SET_TARGET_PROPERTIES(${TARGET_NAME} PROPERTIES
- LABELS "HTDOCS"
- OUTPUT_NAME dist.prod
- )
-```
-
-> **NOTE**: You doesn't need to specify an **INSTALL** command for these
-> targets. This is already handle by template and will be installed in the
-> following path : **${CMAKE_INSTALL_PREFIX}/${PROJECT_NAME}**
-
-> **NOTE**: if you want to set and use `rpath` with your target you should use
-> and set the target property `INSTALL_RPATH`.
-
-## Add external 3rd party library
-
-### Build, link and ship external library with the project
-
-You could need to include an external library that isn't shipped in the
-platform. Then you have to bundle the required library in the `lib` widget
-directory.
-
-Templates includes some facilities to help you to do so. Classic way to do so
-is to declare as many CMake ExternalProject as library you need.
-
-An ExternalProject is a special CMake module that let you define how to:
-download, update, patch, configure, build and install an external project. It
-doesn't have to be a CMake project and custom step could be added for special
-needs using ExternalProject step. More informations on CMake [ExternalProject
-documentation site](https://cmake.org/cmake/help/v3.5/module/ExternalProject.html?highlight=externalproject).
-
-Example to include `mxml` library for [unicens2-binding](https://github.com/iotbzh/unicens2-binding)
-project:
-
-```cmake
-set(MXML external-mxml)
-set(MXML_SOURCE_DIR ${CMAKE_CURRENT_SOURCE_DIR}/mxml)
-ExternalProject_Add(${MXML}
- GIT_REPOSITORY https://github.com/michaelrsweet/mxml.git
- GIT_TAG release-2.10
- SOURCE_DIR ${MXML_SOURCE_DIR}
- CONFIGURE_COMMAND ./configure --build x86_64 --host aarch64
- BUILD_COMMAND make libmxml.so.1.5
- BUILD_IN_SOURCE 1
- INSTALL_COMMAND ""
-)
-
-PROJECT_TARGET_ADD(mxml)
-
-add_library(${TARGET_NAME} SHARED IMPORTED GLOBAL)
-
-SET_TARGET_PROPERTIES(${TARGET_NAME} PROPERTIES
- LABELS LIBRARY
- IMPORTED_LOCATION ${MXML_SOURCE_DIR}/libmxml.so.1
- INTERFACE_INCLUDE_DIRECTORIES ${MXML_SOURCE_DIR}
-)
-
-add_dependencies(${TARGET_NAME} ${MXML})
-```
-
-Here we define an external project that drive the build of the library then we
-define new CMake target of type **IMPORTED**. Meaning that this target hasn't
-been built using CMake but is available at the location defined in the target
-property *IMPORTED_LOCATION*.
-
-You could want to build the library as *SHARED* or *STATIC* depending on your needs
-and goals. Then you only have to modify the external project configure step and change
-filename used by **IMPORTED** library target defined after external project.
-
-Then target *LABELS* property is set to **LIBRARY** to ship it in the widget.
-
-Unicens project also need some header from this library, so we use the target
-property *INTERFACE_INCLUDE_DIRECTORIES*. Setting that when another target link
-to that imported target, it can access to the include directories.
-
-We bound the target to the external project using a CMake dependency at last.
-
-Then this target could be use like any other CMake target and be linked etc.
-
-### Only link and ship external library with the project
-
-If you already have a binary version of the library that you want to use and you
-can't or don't want to build the library then you only have to add an **IMPORTED**
-library target.
-
-So, taking the above example, `mxml` library inclusion would be:
-
-```cmake
-PROJECT_TARGET_ADD(mxml)
-
-add_library(${TARGET_NAME} SHARED IMPORTED GLOBAL)
-
-SET_TARGET_PROPERTIES(${TARGET_NAME} PROPERTIES
- LABELS LIBRARY
- IMPORTED_LOCATION /path/to/library/libmxml.so.1
- INTERFACE_INCLUDE_DIRECTORIES /path/to/mxml/include/dir
-)
-```
-
-Finally, you can link any other lib or executable target with this imported
-library like any other target.
-
-## Macro reference
-
-### PROJECT_TARGET_ADD
-
-Typical usage would be to add the target to your project using macro
-`PROJECT_TARGET_ADD` with the name of your target as parameter.
-
-Example:
-
-```cmake
-PROJECT_TARGET_ADD(low-can-demo)
-```
-
-> ***NOTE***: This will make available the variable `${TARGET_NAME}`
-> set with the specificied name. This variable will change at the next call
-> to this macros.
-
-### project_subdirs_add
-
-This macro will search in all subfolder any `CMakeLists.txt` file. If found then
-it will be added to your project. This could be use in an hybrid application by
-example where the binding lay in a sub directory.
-
-Usage :
-
-```cmake
-project_subdirs_add()
-```
-
-You also can specify a globbing pattern as argument to filter which folders
-will be looked for.
-
-To filter all directories that begin with a number followed by a dash the
-anything:
-
-```cmake
-project_subdirs_add("[0-9]-*")
-```
-
-### set_openapi_filename
-
-Used with a target labelized **BINDINGV2** to define the file name, and
-possibly a relative path with the current *CMakeLists.txt*.
-
-If you don't use that macro to specify the name of your definition file
-then the default one will be used, *${OUTPUT_NAME}-apidef* with
-**OUTPUT_NAME** as the [target property].
-
-> **CAUTION** you must only specify the name **WITHOUT** the extension.
-
-```cmake
-set_openapi_filename('binding/mybinding_definition')
-```
-
-[target property]: https://cmake.org/cmake/help/v3.6/prop_tgt/OUTPUT_NAME.html "OUTPUT_NAME property documentation"
-
-### add_input_files
-
-Create custom target dedicated for HTML5 and data resource files. This macro
-provides syntax and schema verification for differents languages which are
-about now: LUA, JSON and XML.
-
-You could change the tools used to check files with the following variables:
-
-- XML_CHECKER: set to use **xmllint** provided with major linux distribution.
-- LUA_CHECKER: set to use **luac** provided with major linux distribution.
-- JSON_CHECKER: no tools found at the moment.
-
-```cmake
-add_input_file("${MY_FILES_LIST}")
-```
-
-> **NOTE**: an issue at the check step on a file will stop at the build step.
diff --git a/docs/dev_guide/4_advanced_customization.md b/docs/dev_guide/4_advanced_customization.md
deleted file mode 100644
index 30c704e..0000000
--- a/docs/dev_guide/4_advanced_customization.md
+++ /dev/null
@@ -1,66 +0,0 @@
-# Advanced build customization
-
-## Including additionnals cmake files
-
-### Machine and system custom cmake files
-
-Advanced tuning is possible using addionnals cmake files that are included
-automatically from some specifics locations. They are included in that order:
-
-- Project CMake files normaly located in _<project-root-path>/conf.d/app-templates/cmake/cmake.d_
-- Home CMake files located in _$HOME/.config/app-templates/cmake.d_
-- System CMake files located in _/etc/app-templates/cmake.d_
-
-CMake files has to be named using the following convention: `XX-common*.cmake`
-or `XX-${PROJECT_NAME}*.cmake`, where `XX` are numbers, `*` file name
-(ie. `99-common-my_customs.cmake`).
-
-> **NOTE** You need to specify after numbers that indicate include order, to
-which project that file applies, if it applies to all project then use keyword
-`common`.
-
-So, saying that you should be aware that every normal cmake variables used at
-project level could be overwrited by home or system located cmake files if
-variables got the same name. Exceptions are cached variables set using
-**CACHE** keyword:
-
-Example:
-
-```cmake
-set(VARIABLE_NAME 'value string random' CACHE STRING 'docstring')
-```
-
-### OS custom cmake files
-
-This is meant to personalize the project depending on the OS your are using.
-At the end of config.cmake, common.cmake will include lot of cmake file to
-customize project build depending on your plateform. It will detect your OS
-deducing it from file _/etc/os-release_ now as default in almost all Linux
-distribution.
-
-So you can use the value of field **ID_LIKE** or **ID** if the
-first one doesn't exists and add a cmake file for that distribution in your
-_conf.d/cmake/_ directory or relatively to your _app-templates_ submodule path
-_app-templates/../cmake/_
-
-Those files has to be named use the following scheme _XX-${OSRELEASE}*.cmake_
-where _XX_ are numbers, ${OSRELEASE} the **ID_LIKE** or **ID** field from
-_/etc/os-release_ file. You can also define default OS configuration file
-to use as fallback is none specific OS configuration is available using the
-scheme _XX-default*.cmake_. Then is you need by example a module that isn't
-named the same in one distro only, you only has to define a specific file to
-handle that case then for all the other case put the configuration in the
-default file.
-
-## Include customs templated scripts
-
-As well as for additionnals cmake files you can include your own templated
-scripts that will be passed to cmake command `configure_file`.
-
-Just create your own script to the following directories:
-
-- Home location in _$HOME/.config/app-templates/scripts_
-- System location in _/etc/app-templates/scripts_
-
-Scripts only needs to use the extension `.in` to be parsed and configured by
-CMake command.
diff --git a/docs/dev_guide/5_autobuild.md b/docs/dev_guide/5_autobuild.md
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-# Autobuild script usage
-
-## Generation
-
-To be integrated in the Yocto build workflow you have to generate `autobuild`
-scripts using _autobuild_ target.
-
-To generate those scripts proceeds:
-
-```bash
-mkdir -p build
-cd build
-cmake .. && make autobuild
-```
-
-You should see _conf.d/autobuild/agl/autobuild_ file now.
-
-## Available targets
-
-Here are the available targets available from _autobuild_ scripts:
-
-- **clean** : clean build directory from object file and targets results.
-- **distclean** : delete build directory
-- **configure** : generate project Makefile from CMakeLists.txt files.
-- **build** : compile all project targets.
-- **package** : build and output a wgt package.
-
-You can specify variables that modify the behavior of compilation using
-the following variables:
-
-- **CONFIGURE_ARGS** : Variable used at **configure** time.
-- **BUILD_ARGS** : Variable used at **build** time.
-- **DEST** : Directory where to output ***wgt*** file.
-
-Variable as to be in CMake format. (ie: BUILD_ARGS="-DC_FLAGS='-g -O2'")
-
-Usage example:
-
-```bash
-./conf.d/autobuild/wgt/autobuild package DEST=/tmp
-```
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