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@@ -1,5 +1,5 @@
AGL CMake template
-================
+==================
Files used to build an application, or binding, project with the
AGL Application Framework.
@@ -8,15 +8,15 @@ To build your AGL project using these templates, you have to install
them within your project and adjust compilation option in `config.cmake`.
For technical reasons, you also have to specify **cmake** target in
sub CMakeLists.txt installed. Make a globbing search to find source files
-isn't recommended now to handle project build especially in a multiuser
+isn't recommended now to handle project build especially in a multiuser
project because CMake will not be aware of new or removed source files.
You'll find simple usage example for different kind of target under the `examples` folder.
-More advanced usage can be saw with the [CAN_signaling binding](https://github.com/iotbzh/CAN_signaling) which mix external libraries,
-binding, and html5 hybrid demo application.
+More advanced usage can be saw with the [CAN_signaling binding](https://github.com/iotbzh/CAN_signaling)
+which mix external libraries, binding, and html5 hybrid demo application.
Typical project architecture
-----------------------------------
+-----------------------------
A typical project architecture would be :
@@ -36,52 +36,94 @@ A typical project architecture would be :
| wgt | packaging | Files used to build project widget that can be installed on an AGL target. | config.xml.in, icon.png.in files. |
| etc | wgt | Configuration files for your project. This will be installed in the application root directory under etc/ folder once installed by Application Framework. | specific project configuration files |
-Installation
---------------
+Usage
+------
+
+Once installed, use them by customize depending on your project with file
+`\<root-path\>/etc/config.cmake`.
-Use the `install.sh` script to help you install templates to your project. Here is the help for it :
+Specify manually your targets, you should look at samples provided in this
+repository to make yours. Then when you are ready to build, using `AGLbuild`
+that will wrap CMake build command:
```bash
-$ ./install.sh -h
-The general script's help msg
-Usage: ./install.sh [-b|--binding-path <arg>] [-ha|--html5-app-path <arg>] [-d|--(no-)debug] [-h|--help] <root-path>
- <root-path>: Project root path
- -d,--debug,--no-debug: Optional debug flag. (off by default)
- -h,--help: Prints help
+`./AGLBuild` package
```
-Usage
---------
-
-Once installed, use them by customize depending on your project with file
-`\<root-path\>/etc/config.cmake`.
-
-Specify manually your targets, you should look at samples provided in this repository to make yours.
-Then when you are ready to build, using 'AGLBuild' that will wrap CMake build command:
-./AGLBuild package
+Or with the classic way :
-Or with the classic way :
+```bash
mkdir -p build && cd build
cmake .. && make
+```
+
+### Create a CMake target
+
+For each target part of your project, you need to use ***PROJECT_TARGET_ADD***
+to include this target to your project, using it make available the cmake
+variable ***TARGET_NAME*** until the next ***PROJECT_TARGET_ADD*** is invoked
+with a new target name. Be aware that ***populate_widget*** macro will also use
+***PROJECT_TARGET_ADD*** so ***TARGET_NAME*** will change after using
+***populate_widget*** macro.
+
+So, typical usage defining a target is:
+
+```cmake
+PROJECT_TARGET_ADD(SuperExampleName) --> Adding target to your project
+
+add_executable/add_library(${TARGET_NAME}.... --> defining your target sources
+
+SET_TARGET_PROPERTIES(${TARGET_NAME} PROPERTIES.... --> fit target properties for macros usage
+
+INSTALL(TARGETS ${TARGET_NAME}....
+
+populate_widget() --> add target to widget tree depending upon target properties
+```
+
+### Build a widget using provided macros
+
+To leverage all macros features, you have to specify ***properties*** on your
+targets. Some macros will not works without specifying which is the target type.
+As the type is not always specified for some custom target, like an ***HTML5***
+application, macros make the difference using ***LABELS*** property.
+
+```cmake
+SET_TARGET_PROPERTIES(${TARGET_NAME} PROPERTIES
+ LABELS "HTDOCS"
+ OUTPUT_NAME dist.prod
+ )
+```
+
+If your target output is not named as the ***TARGET_NAME***, you need to specify
+***OUTPUT_NAME*** property that will be used by the ***populate_widget*** macro.
+
+Use the ***populate_widget*** macro as latest statement of your target
+definition. Then at the end of your project definition you should use the macro
+***build_widget*** that make an archive from the populated widget tree using the
+`wgtpkg-pack` Application Framework tools.
Macro reference
---------------------
+----------------
### PROJECT_TARGET_ADD
-Typical usage would be to add the target to your project using macro `PROJECT_TARGET_ADD` with the name of your target as parameter. Example:
+Typical usage would be to add the target to your project using macro
+`PROJECT_TARGET_ADD` with the name of your target as parameter. Example:
```cmake
PROJECT_TARGET_ADD(low-can-demo)
```
-This will make available the variable `${TARGET_NAME}` set with the specificied name.
+This will make available the variable `${TARGET_NAME}` set with the specificied
+name.
### search_targets
-This macro will search in all subfolder any `CMakeLists.txt` file. If found then it will be added to your project. This could be use in an hybrid application by example where the binding lay in a sub directory.
+This macro will search in all subfolder any `CMakeLists.txt` file. If found then
+it will be added to your project. This could be use in an hybrid application by
+example where the binding lay in a sub directory.
-Usage :
+Usage :
```cmake
search_targets()
@@ -89,13 +131,15 @@ search_targets()
### populate_widget
-Macro use to populate widget tree. To make this works you have to specify some propertiers to your target :
+Macro use to populate widget tree. To make this works you have to specify some properties to your target :
- LABELS : specify *BINDING*, *HTDOCS*, *EXECUTABLE*, *DATA*
- PREFIX : must be empty **""** when target is a *BINDING* else default prefix *lib* will be applied
- OUTPUT_NAME : Name of the output file generated, useful when generated file name is different from `${TARGET_NAME}`
-Always specify `populate_widget()` macro as the last statement, especially if you use ${TARGET_NAME} variable. Else variable will be set at wrong value with the **populate_** target name.
+Always specify `populate_widget()` macro as the last statement, especially if
+you use ${TARGET_NAME} variable. Else variable will be set at wrong value with
+the **populate_** target name.
Usage :
@@ -105,10 +149,12 @@ populate_widget()
### build_widget
-Use at project level, to gather all populated targets in the widget tree plus widget specifics files into a **WGT** archive. Generated under your `build` directory :
+Use at project level, to gather all populated targets in the widget tree plus
+widget specifics files into a **WGT** archive. Generated under your `build`
+directory :
Usage :
```cmake
build_widget()
-````
+```