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-rw-r--r--README.md83
1 files changed, 54 insertions, 29 deletions
diff --git a/README.md b/README.md
index d4dc1ef..aa76f37 100644
--- a/README.md
+++ b/README.md
@@ -12,11 +12,11 @@ isn't recommended now to handle project build especially in a multiuser
project because CMake will not be aware of new or removed source files.
You'll find simple usage example for different kind of target under the `examples` folder.
-More advanced usage can be saw with the [CAN_signaling binding](https://github.com/iotbzh/CAN_signaling)
-which mix external libraries, binding, and html5 hybrid demo application.
+More advanced usage can be saw with the [low-level-can-service](https://gerrit.automotivelinux.org/gerrit/apps/low-level-can-service)
+which mix external libraries, binding.
Typical project architecture
------------------------------
+---------------------------------
A typical project architecture would be :
@@ -35,11 +35,15 @@ A typical project architecture would be :
│ │ │ └── config.spec.in
│ │ └── wgt/
│ │ ├── config.xml.in
-│ │ └── icon.png
+│ │ ├── config.xml.in.sample
+│ │ ├── icon-default.png
+│ │ ├── icon-html5.png
+│ │ ├── icon-native.png
+│ │ ├── icon-qml.png
+│ │ └── icon-service.png
│ ├── packaging/
│ │ ├── config.xml
│ │ ├── config.spec
-│ │ ├── icon.png
│ │ └── config.deb
│ ├── autobuild/
│ │ ├── agl
@@ -69,32 +73,25 @@ A typical project architecture would be :
Usage
------
-Install the reference files to the root path of your project, then once
-installed, customize your project with file `\<root-path\>/etc/config.cmake`.
-
-Typically, to copy files use a command like:
+To use these templates files on your project just install the reference files using **git submodule** then use `config.cmake` file to configure your project specificities :
```bash
-cp -r reference/etc reference/packaging <root-path-to-your-project>
-cp reference/AGLbuild <root-path-to-your-project>
+git submodule add https://gerrit.automotivelinux.org/gerrit/apps/app-templates conf.d/default
```
Specify manually your targets, you should look at samples provided in this
-repository to make yours. Then when you are ready to build, using `AGLbuild`
+repository to make yours. Then when you are ready to build, using `autobuild`
that will wrap CMake build command:
```bash
-./build.sh package
+./conf.d/default/autobuild/agl/autobuild.mk package
```
-AGLbuild is not mandatory to build your project by will be used by `bitbake`
-tool when building application from a Yocto workflow that use this entry point
-to get its widget file.
-
Or with the classic way :
```bash
-mkdir -p build && cd build
+mkdir -p build
+cd build
cmake .. && make
```
@@ -121,13 +118,30 @@ INSTALL(TARGETS ${TARGET_NAME}....
populate_widget() --> add target to widget tree depending upon target properties
```
-### Build a widget using provided macros
+### Build a widget
+
+#### config.xml.in file
+
+To build a widget you need to configure file _config.xml_. This repo
+provide a simple default file _config.xml.in_ that will be configured using the
+variable set in _config.cmake_ file.
+
+> ***CAUTION*** : The default file is only meant to be use for a
+> simple widget app, more complicated ones which needed to export
+> their api, or ship several app in one widget need to use the provided
+> _config.xml.in.sample_ which had all new Application Framework
+> features explained and examples.
+
+#### Using cmake template macros
To leverage all macros features, you have to specify ***properties*** on your
targets. Some macros will not works without specifying which is the target type.
-As the type is not always specified for some custom target, like an ***HTML5***
+
+As the type is not always specified for some custom targets, like an ***HTML5***
application, macros make the difference using ***LABELS*** property.
+Example:
+
```cmake
SET_TARGET_PROPERTIES(${TARGET_NAME} PROPERTIES
LABELS "HTDOCS"
@@ -144,19 +158,22 @@ definition. Then at the end of your project definition you should use the macro
`wgtpkg-pack` Application Framework tools.
Macro reference
-----------------
+--------------------
### PROJECT_TARGET_ADD
Typical usage would be to add the target to your project using macro
-`PROJECT_TARGET_ADD` with the name of your target as parameter. Example:
+`PROJECT_TARGET_ADD` with the name of your target as parameter.
+
+Example:
```cmake
PROJECT_TARGET_ADD(low-can-demo)
```
-This will make available the variable `${TARGET_NAME}` set with the specificied
-name.
+> ***NOTE***: This will make available the variable `${TARGET_NAME}`
+> set with the specificied name. This variable will change at the next call
+> to this macros.
### project_subdirs_add
@@ -170,13 +187,21 @@ Usage :
project_subdirs_add()
```
+You also can specify a globbing pattern as argument to filter which folders will be looked for.
+
+To filter all directories that begin with a number followed by a dash the anything:
+
+```cmake
+project_subdirs_add("[0-9]-*")
+```
+
### project_targets_populate
Macro use to populate widget tree. To make this works you have to specify some properties to your target :
-- LABELS : specify *BINDING*, *HTDOCS*, *EXECUTABLE*, *DATA*
-- PREFIX : must be empty **""** when target is a *BINDING* else default prefix *lib* will be applied
-- OUTPUT_NAME : Name of the output file generated, useful when generated file name is different from `${TARGET_NAME}`
+* LABELS : specify *BINDING*, *HTDOCS*, *EXECUTABLE*, *DATA*
+* PREFIX : must be empty **""** when target is a *BINDING* else default prefix *lib* will be applied
+* OUTPUT_NAME : Name of the output file generated, useful when generated file name is different from `${TARGET_NAME}`
Always specify `populate_widget()` macro as the last statement, especially if
you use ${TARGET_NAME} variable. Else variable will be set at wrong value with
@@ -185,7 +210,7 @@ the **populate_** target name.
Usage :
```cmake
-populate_widget()
+project_targets_populate()
```
### project_package_build
@@ -197,7 +222,7 @@ directory :
Usage :
```cmake
-build_widget()
+project_package_build()
```
### project_closing_message