diff options
author | Marius Vlad <marius.vlad@collabora.com> | 2023-08-28 11:57:32 +0300 |
---|---|---|
committer | Marius Vlad <marius.vlad@collabora.com> | 2023-08-28 13:16:23 +0300 |
commit | 8f9f567e0cd39f93ee5298afe95e17f76cb0413f (patch) | |
tree | 3a0c121ec8b23e92a20b0a2d9c001bd16928dcf3 /app/main.cpp | |
parent | e48e0b3102b63a65944463c807b4c2d851bda3f4 (diff) |
main: Redo buffer handling in camera-gstreamer
Using this time a buffer list, similar to what simple-shm is doing to avoid
getting back that a buffer is busy, due to *not* prunning older buffers.
As such, double buffering seems to be sufficient so we don't need to
resort to having 3 buffers.
This should fix switching back and forth between other applications and
the camera application. Tested with vivid module.
Bug-AGL: SPEC-4884
Signed-off-by: Marius Vlad <marius.vlad@collabora.com>
Change-Id: Ia3987782b3e107a0055f9680fecfed0f9a96eec6
Diffstat (limited to 'app/main.cpp')
-rw-r--r-- | app/main.cpp | 167 |
1 files changed, 111 insertions, 56 deletions
diff --git a/app/main.cpp b/app/main.cpp index bfcef46..4451261 100644 --- a/app/main.cpp +++ b/app/main.cpp @@ -31,6 +31,8 @@ #define WINDOW_WIDTH_POS_X 640 #define WINDOW_WIDTH_POS_Y 180 +#define MAX_BUFFER_ALLOC 2 + // C++ requires a cast and we in wayland we do the cast implictly #define WL_ARRAY_FOR_EACH(pos, array, type) \ for (pos = (type)(array)->data; \ @@ -59,6 +61,9 @@ struct buffer { struct wl_buffer *buffer; void *shm_data; int busy; + int width, height; + size_t size; /* width * 4 * height */ + struct wl_list buffer_link; /** window::buffer_list */ }; struct window { @@ -66,6 +71,8 @@ struct window { int x, y; int width, height; + int init_width; + int init_height; struct wl_surface *surface; @@ -75,8 +82,9 @@ struct window { int fullscreen, maximized; - struct buffer buffers[2]; + struct wl_list buffer_list; struct wl_callback *callback; + bool needs_update_buffer; }; @@ -93,6 +101,58 @@ static int running = 1; static void redraw(void *data, struct wl_callback *callback, uint32_t time); +static struct buffer * +alloc_buffer(struct window *window, int width, int height) +{ + struct buffer *buffer = static_cast<struct buffer *>(calloc(1, sizeof(*buffer))); + + buffer->width = width; + buffer->height = height; + wl_list_insert(&window->buffer_list, &buffer->buffer_link); + + return buffer; +} + +static void +destroy_buffer(struct buffer *buffer) +{ + if (buffer->buffer) + wl_buffer_destroy(buffer->buffer); + + munmap(buffer->shm_data, buffer->size); + wl_list_remove(&buffer->buffer_link); + free(buffer); +} + +static struct buffer * +pick_free_buffer(struct window *window) +{ + struct buffer *b; + struct buffer *buffer = NULL; + + wl_list_for_each(b, &window->buffer_list, buffer_link) { + if (!b->busy) { + buffer = b; + break; + } + } + + return buffer; +} + +static void +prune_old_released_buffers(struct window *window) +{ + struct buffer *b, *b_next; + + wl_list_for_each_safe(b, b_next, + &window->buffer_list, buffer_link) { + if (!b->busy && (b->width != window->width || + b->height != window->height)) + destroy_buffer(b); + } +} + static void paint_pixels(void *image, int padding, int width, int height, uint32_t time) { @@ -144,6 +204,10 @@ create_shm_buffer(struct display *display, struct buffer *buffer, close(fd); buffer->shm_data = data; + buffer->size = size; + buffer->width = width; + buffer->height = height; + fprintf(stdout, "Created shm buffer with width %d, height %d\n", width, height); return 0; } @@ -154,26 +218,19 @@ get_next_buffer(struct window *window) struct buffer *buffer = NULL; int ret = 0; - /* we need to create new buffers for the resized value so discard - * the 'old' one and force creation of the buffer with the newer - * dimensions */ - if (window->wait_for_configure && window->maximized) { - /* The 'old' buffer might not exist if maximized is received - * from the start. */ - if (window->buffers[0].buffer && !window->buffers[0].busy) { - wl_buffer_destroy(window->buffers[0].buffer); - window->buffers[0].buffer = NULL; - window->wait_for_configure = false; - } + if (window->needs_update_buffer) { + int i; + + for (i = 0; i < MAX_BUFFER_ALLOC; i++) + alloc_buffer(window, window->width, window->height); + + window->needs_update_buffer = false; } - if (!window->buffers[0].busy) { - buffer = &window->buffers[0]; - } else if (!window->buffers[1].busy) { - buffer = &window->buffers[1]; - } else { + buffer = pick_free_buffer(window); + if (!buffer) return NULL; - } + if (!buffer->buffer) { ret = create_shm_buffer(window->display, buffer, window->width, @@ -197,31 +254,33 @@ static const struct wl_callback_listener frame_listener = { static void redraw(void *data, struct wl_callback *callback, uint32_t time) { - struct window *window = static_cast<struct window *>(data); - struct buffer *buffer; + struct window *window = static_cast<struct window *>(data); + struct buffer *buffer; + + prune_old_released_buffers(window); - buffer = get_next_buffer(window); - if (!buffer) { - fprintf(stderr, - !callback ? "Failed to create the first buffer.\n" : - "Both buffers busy at redraw(). Server bug?\n"); - abort(); - } + buffer = get_next_buffer(window); + if (!buffer) { + fprintf(stderr, + !callback ? "Failed to create the first buffer.\n" : + "Both buffers busy at redraw(). Server bug?\n"); + abort(); + } // do the actual painting paint_pixels(buffer->shm_data, 0x0, window->width, window->height, time); - wl_surface_attach(window->surface, buffer->buffer, 0, 0); - wl_surface_damage(window->surface, 0, 0, window->width, window->height); + wl_surface_attach(window->surface, buffer->buffer, 0, 0); + wl_surface_damage(window->surface, 0, 0, window->width, window->height); - if (callback) - wl_callback_destroy(callback); + if (callback) + wl_callback_destroy(callback); - window->callback = wl_surface_frame(window->surface); - wl_callback_add_listener(window->callback, &frame_listener, window); - wl_surface_commit(window->surface); + window->callback = wl_surface_frame(window->surface); + wl_callback_add_listener(window->callback, &frame_listener, window); + wl_surface_commit(window->surface); - buffer->busy = 1; + buffer->busy = 1; } static void @@ -449,6 +508,7 @@ handle_xdg_surface_configure(void *data, struct xdg_surface *surface, uint32_t s if (window->wait_for_configure) { redraw(window, NULL, 0); + window->wait_for_configure = false; } } @@ -482,29 +542,18 @@ handle_xdg_toplevel_configure(void *data, struct xdg_toplevel *xdg_toplevel, if (width > 0 && height > 0) { if (!window->fullscreen && !window->maximized) { - window->width = width; - window->height = height; + window->init_width = width; + window->init_height = height; } window->width = width; window->height = height; } else if (!window->fullscreen && !window->maximized) { - if (width == 0) - window->width = WINDOW_WIDTH_SIZE; - else - window->width = width; - - if (height == 0) - window->height = WINDOW_HEIGHT_SIZE; - else - window->height = height; + window->width = window->init_width; + window->height = window->init_height; } - /* if we've been resized set wait_for_configure to adjust the fb size - * in the frame callback handler, which will also clear this up */ - if ((window->width > 0 && window->width != WINDOW_WIDTH_SIZE) && - (window->height > 0 && window->height != WINDOW_HEIGHT_SIZE)) { - window->wait_for_configure = true; - } + window->needs_update_buffer = true; + } static void @@ -522,6 +571,7 @@ static struct window * create_window(struct display *display, int width, int height, const char *app_id) { struct window *window; + int i; assert(display->wm_base != NULL); @@ -529,6 +579,7 @@ create_window(struct display *display, int width, int height, const char *app_id if (!window) return NULL; + wl_list_init(&window->buffer_list); window->callback = NULL; window->display = display; window->width = width; @@ -554,6 +605,9 @@ create_window(struct display *display, int width, int height, const char *app_id window->wait_for_configure = true; } + for (i = 0; i < MAX_BUFFER_ALLOC; i++) + alloc_buffer(window, window->width, window->height); + return window; } @@ -561,13 +615,14 @@ create_window(struct display *display, int width, int height, const char *app_id static void destroy_window(struct window *window) { + struct buffer *buffer, *buffer_next; + if (window->callback) wl_callback_destroy(window->callback); - if (window->buffers[0].buffer) - wl_buffer_destroy(window->buffers[0].buffer); - if (window->buffers[1].buffer) - wl_buffer_destroy(window->buffers[1].buffer); + wl_list_for_each_safe(buffer, buffer_next, + &window->buffer_list, buffer_link) + destroy_buffer(buffer); if (window->xdg_toplevel) xdg_toplevel_destroy(window->xdg_toplevel); |