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function next() {
repeater.currentItem += 1;
if (repeater.currentItem > repeater.count - 1)
{
repeater.currentItem = 0;
}
var count = 0;
for (var i = 0; i < repeater.count; i++)
{
var item = repeater.itemAt(i);
item.currentState -= 1;
if ( item.currentState < 1 )
{
item.currentState = repeater.count;
}
if ( item.currentState >= 1 && item.currentState <= 10 )
{
item.state = "pos" + item.currentState
} else if ( item.currentState === 15 ){
item.state = "pos11";
} else if ( item.currentState === 16 ){
item.state = "pos12";
} else if ( item.currentState === 17 ){
item.state = "pos13";
} else if ( item.currentState >= 18 ){
item.state = "pos0";
} else {
item.state = "pos10";
}
}
}
function prev() {
repeater.currentItem -= 1;
if (repeater.currentItem < 0)
{
repeater.currentItem = repeater.count - 1;
}
var count = repeater.count;
for (var i = 0; i < repeater.count; i++)
{
var item = repeater.itemAt(i);
item.currentState += 1;
if ( item.currentState > repeater.count )
{
item.currentState = 1;
}
if ( item.currentState >= 1 && item.currentState <= 10 )
{
item.state = "pos" + item.currentState
} else if ( item.currentState === 15 ){
item.state = "pos11";
} else if ( item.currentState === 16 ){
item.state = "pos12";
} else if ( item.currentState === 17 ){
item.state = "pos13";
} else if ( item.currentState >= 18 ){
item.state = "pos0";
} else {
item.state = "pos10";
}
}
}
function move(pos, item) {
var distance = firstPox - pos;
if(distance > 200) {
next()
firstPox = pos
iconMoved = true
item.iconReleased()
} else if (distance < -200) {
prev()
firstPox = pos
iconMoved = true
item.iconReleased()
}
}
function getCenterItem() {
var item;
for (var i = 0; i < repeater.count; i++)
{
item = repeater.itemAt(i)
if (item.state === "pos5" || item.state === "pos14")
return item
}
}
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