diff options
author | Felipe Erias <felipeerias@igalia.com> | 2021-10-29 14:38:21 +0900 |
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committer | Felipe Erias <felipeerias@igalia.com> | 2021-10-29 14:38:21 +0900 |
commit | a3d903e6b27a12bc2472972e585c351710418e42 (patch) | |
tree | 338baa9748ba371e14a17cfae4eedfbc0599a6dd /linux/CMakeLists.txt |
Initial commit
Diffstat (limited to 'linux/CMakeLists.txt')
-rw-r--r-- | linux/CMakeLists.txt | 116 |
1 files changed, 116 insertions, 0 deletions
diff --git a/linux/CMakeLists.txt b/linux/CMakeLists.txt new file mode 100644 index 0000000..4ad5830 --- /dev/null +++ b/linux/CMakeLists.txt @@ -0,0 +1,116 @@ +cmake_minimum_required(VERSION 3.10) +project(runner LANGUAGES CXX) + +set(BINARY_NAME "flutter_homescreen") +set(APPLICATION_ID "com.example.flutter_homescreen") + +cmake_policy(SET CMP0063 NEW) + +set(CMAKE_INSTALL_RPATH "$ORIGIN/lib") + +# Root filesystem for cross-building. +if(FLUTTER_TARGET_PLATFORM_SYSROOT) + set(CMAKE_SYSROOT ${FLUTTER_TARGET_PLATFORM_SYSROOT}) + set(CMAKE_FIND_ROOT_PATH ${CMAKE_SYSROOT}) + set(CMAKE_FIND_ROOT_PATH_MODE_PROGRAM NEVER) + set(CMAKE_FIND_ROOT_PATH_MODE_PACKAGE ONLY) + set(CMAKE_FIND_ROOT_PATH_MODE_LIBRARY ONLY) + set(CMAKE_FIND_ROOT_PATH_MODE_INCLUDE ONLY) +endif() + +# Configure build options. +if(NOT CMAKE_BUILD_TYPE AND NOT CMAKE_CONFIGURATION_TYPES) + set(CMAKE_BUILD_TYPE "Debug" CACHE + STRING "Flutter build mode" FORCE) + set_property(CACHE CMAKE_BUILD_TYPE PROPERTY STRINGS + "Debug" "Profile" "Release") +endif() + +# Compilation settings that should be applied to most targets. +function(APPLY_STANDARD_SETTINGS TARGET) + target_compile_features(${TARGET} PUBLIC cxx_std_14) + target_compile_options(${TARGET} PRIVATE -Wall -Werror) + target_compile_options(${TARGET} PRIVATE "$<$<NOT:$<CONFIG:Debug>>:-O3>") + target_compile_definitions(${TARGET} PRIVATE "$<$<NOT:$<CONFIG:Debug>>:NDEBUG>") +endfunction() + +set(FLUTTER_MANAGED_DIR "${CMAKE_CURRENT_SOURCE_DIR}/flutter") + +# Flutter library and tool build rules. +add_subdirectory(${FLUTTER_MANAGED_DIR}) + +# System-level dependencies. +find_package(PkgConfig REQUIRED) +pkg_check_modules(GTK REQUIRED IMPORTED_TARGET gtk+-3.0) + +add_definitions(-DAPPLICATION_ID="${APPLICATION_ID}") + +# Application build +add_executable(${BINARY_NAME} + "main.cc" + "my_application.cc" + "${FLUTTER_MANAGED_DIR}/generated_plugin_registrant.cc" +) +apply_standard_settings(${BINARY_NAME}) +target_link_libraries(${BINARY_NAME} PRIVATE flutter) +target_link_libraries(${BINARY_NAME} PRIVATE PkgConfig::GTK) +add_dependencies(${BINARY_NAME} flutter_assemble) +# Only the install-generated bundle's copy of the executable will launch +# correctly, since the resources must in the right relative locations. To avoid +# people trying to run the unbundled copy, put it in a subdirectory instead of +# the default top-level location. +set_target_properties(${BINARY_NAME} + PROPERTIES + RUNTIME_OUTPUT_DIRECTORY "${CMAKE_BINARY_DIR}/intermediates_do_not_run" +) + +# Generated plugin build rules, which manage building the plugins and adding +# them to the application. +include(flutter/generated_plugins.cmake) + + +# === Installation === +# By default, "installing" just makes a relocatable bundle in the build +# directory. +set(BUILD_BUNDLE_DIR "${PROJECT_BINARY_DIR}/bundle") +if(CMAKE_INSTALL_PREFIX_INITIALIZED_TO_DEFAULT) + set(CMAKE_INSTALL_PREFIX "${BUILD_BUNDLE_DIR}" CACHE PATH "..." FORCE) +endif() + +# Start with a clean build bundle directory every time. +install(CODE " + file(REMOVE_RECURSE \"${BUILD_BUNDLE_DIR}/\") + " COMPONENT Runtime) + +set(INSTALL_BUNDLE_DATA_DIR "${CMAKE_INSTALL_PREFIX}/data") +set(INSTALL_BUNDLE_LIB_DIR "${CMAKE_INSTALL_PREFIX}/lib") + +install(TARGETS ${BINARY_NAME} RUNTIME DESTINATION "${CMAKE_INSTALL_PREFIX}" + COMPONENT Runtime) + +install(FILES "${FLUTTER_ICU_DATA_FILE}" DESTINATION "${INSTALL_BUNDLE_DATA_DIR}" + COMPONENT Runtime) + +install(FILES "${FLUTTER_LIBRARY}" DESTINATION "${INSTALL_BUNDLE_LIB_DIR}" + COMPONENT Runtime) + +if(PLUGIN_BUNDLED_LIBRARIES) + install(FILES "${PLUGIN_BUNDLED_LIBRARIES}" + DESTINATION "${INSTALL_BUNDLE_LIB_DIR}" + COMPONENT Runtime) +endif() + +# Fully re-copy the assets directory on each build to avoid having stale files +# from a previous install. +set(FLUTTER_ASSET_DIR_NAME "flutter_assets") +install(CODE " + file(REMOVE_RECURSE \"${INSTALL_BUNDLE_DATA_DIR}/${FLUTTER_ASSET_DIR_NAME}\") + " COMPONENT Runtime) +install(DIRECTORY "${PROJECT_BUILD_DIR}/${FLUTTER_ASSET_DIR_NAME}" + DESTINATION "${INSTALL_BUNDLE_DATA_DIR}" COMPONENT Runtime) + +# Install the AOT library on non-Debug builds only. +if(NOT CMAKE_BUILD_TYPE MATCHES "Debug") + install(FILES "${AOT_LIBRARY}" DESTINATION "${INSTALL_BUNDLE_LIB_DIR}" + COMPONENT Runtime) +endif() |