aboutsummaryrefslogtreecommitdiffstats
path: root/pubspec.yaml
diff options
context:
space:
mode:
authorLisandro Pérez Meyer <lpmeyer@ics.com>2023-11-14 17:20:58 -0300
committerLisandro Pérez Meyer <lpmeyer@ics.com>2023-11-14 17:31:12 -0300
commit70ec8a79a121471a004e7e4c23157d10157e136f (patch)
treea4f9c0a4fac4e4274ec4324a289b6ef62e1c5653 /pubspec.yaml
Initial cleanup push.
Based on agldemo2024 on commit 2a5dc04d801134338150c3f6afc67eaa65599763 Disable device preview. Disable Lottie animation. The original commit was b3c493c340fcb4bb0a937692838fc830bec3e9ea but I am just keeping this change, because the json did not really needed to change. I think. Signed-off-by: Lisandro Pérez Meyer <lpmeyer@ics.com>
Diffstat (limited to 'pubspec.yaml')
-rw-r--r--pubspec.yaml108
1 files changed, 108 insertions, 0 deletions
diff --git a/pubspec.yaml b/pubspec.yaml
new file mode 100644
index 0000000..5dc5224
--- /dev/null
+++ b/pubspec.yaml
@@ -0,0 +1,108 @@
+name: flutter_ics_homescreen
+description: A new Flutter project.
+# The following line prevents the package from being accidentally published to
+# pub.dev using `flutter pub publish`. This is preferred for private packages.
+publish_to: 'none' # Remove this line if you wish to publish to pub.dev
+
+# The following defines the version and build number for your application.
+# A version number is three numbers separated by dots, like 1.2.43
+# followed by an optional build number separated by a +.
+# Both the version and the builder number may be overridden in flutter
+# build by specifying --build-name and --build-number, respectively.
+# In Android, build-name is used as versionName while build-number used as versionCode.
+# Read more about Android versioning at https://developer.android.com/studio/publish/versioning
+# In iOS, build-name is used as CFBundleShortVersionString while build-number is used as CFBundleVersion.
+# Read more about iOS versioning at
+# https://developer.apple.com/library/archive/documentation/General/Reference/InfoPlistKeyReference/Articles/CoreFoundationKeys.html
+# In Windows, build-name is used as the major, minor, and patch parts
+# of the product and file versions while build-number is used as the build suffix.
+version: 1.0.0+1
+
+environment:
+ sdk: '>=3.1.0 <3.13.2'
+
+# Dependencies specify other packages that your package needs in order to work.
+# To automatically upgrade your package dependencies to the latest versions
+# consider running `flutter pub upgrade --major-versions`. Alternatively,
+# dependencies can be manually updated by changing the version numbers below to
+# the latest version available on pub.dev. To see which dependencies have newer
+# versions available, run `flutter pub outdated`.
+dependencies:
+ flutter:
+ sdk: flutter
+
+
+ # The following adds the Cupertino Icons font to your application.
+ # Use with the CupertinoIcons class for iOS style icons.
+ cupertino_icons: ^1.0.2
+ protos:
+ path: ./protos
+ flow_builder: ^0.0.9
+ riverpod: ^2.4.3
+ flutter_riverpod: ^2.4.3
+ intl: ^0.18.1
+ flutter_svg: ^2.0.7
+ google_fonts: ^6.1.0
+ flutter_analog_clock: ^1.0.3
+ uuid: ^4.1.0
+ network_info_plus: ^4.1.0
+ yaml: ^3.1.2
+ calendar_date_picker2: ^0.5.3
+ gradient_borders: ^1.0.0
+ lottie: ^2.7.0
+ device_preview: ^1.1.0
+ rive: ^0.12.3
+ new_virtual_keyboard: ^0.1.4
+
+
+dev_dependencies:
+ flutter_test:
+ sdk: flutter
+
+ # The "flutter_lints" package below contains a set of recommended lints to
+ # encourage good coding practices. The lint set provided by the package is
+ # activated in the `analysis_options.yaml` file located at the root of your
+ # package. See that file for information about deactivating specific lint
+ # rules and activating additional ones.
+ flutter_lints: ^2.0.0
+
+# For information on the generic Dart part of this file, see the
+# following page: https://dart.dev/tools/pub/pubspec
+
+# The following section is specific to Flutter packages.
+flutter:
+
+ # The following line ensures that the Material Icons font is
+ # included with your application, so that you can use the icons in
+ # the material Icons class.
+ uses-material-design: true
+
+ # To add assets to your application, add an assets section, like this:
+ assets:
+ - assets/
+ - animations/
+ - animations/hybrid_model/
+ - config/
+
+ # An image asset can refer to one or more resolution-specific "variants", see
+ # https://flutter.dev/assets-and-images/#resolution-aware
+
+ # For details regarding adding assets from package dependencies, see
+ # https://flutter.dev/assets-and-images/#from-packages
+
+ # To add custom fonts to your application, add a fonts section here,
+ # in this "flutter" section. Each entry in this list should have a
+ # "family" key with the font family name, and a "fonts" key with a
+ # list giving the asset and other descriptors for the font. For
+ # example:
+ fonts:
+ - family: CustomIcons
+ fonts:
+ - asset: fonts/CustomIcons.ttf
+ - family: BrunoAce
+ fonts:
+ - asset: assets/BrunoAce-Regular.ttf
+
+
+ # For details regarding fonts from package dependencies,
+ # see https://flutter.dev/custom-fonts/#from-packages