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author | Lisandro Pérez Meyer <lpmeyer@ics.com> | 2023-11-14 17:20:58 -0300 |
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committer | Lisandro Pérez Meyer <lpmeyer@ics.com> | 2023-11-14 17:31:12 -0300 |
commit | 70ec8a79a121471a004e7e4c23157d10157e136f (patch) | |
tree | a4f9c0a4fac4e4274ec4324a289b6ef62e1c5653 /pubspec.yaml |
Initial cleanup push.
Based on agldemo2024 on commit 2a5dc04d801134338150c3f6afc67eaa65599763
Disable device preview.
Disable Lottie animation.
The original commit was b3c493c340fcb4bb0a937692838fc830bec3e9ea
but I am just keeping this change, because the json did not really
needed to change. I think.
Signed-off-by: Lisandro Pérez Meyer <lpmeyer@ics.com>
Diffstat (limited to 'pubspec.yaml')
-rw-r--r-- | pubspec.yaml | 108 |
1 files changed, 108 insertions, 0 deletions
diff --git a/pubspec.yaml b/pubspec.yaml new file mode 100644 index 0000000..5dc5224 --- /dev/null +++ b/pubspec.yaml @@ -0,0 +1,108 @@ +name: flutter_ics_homescreen +description: A new Flutter project. +# The following line prevents the package from being accidentally published to +# pub.dev using `flutter pub publish`. This is preferred for private packages. +publish_to: 'none' # Remove this line if you wish to publish to pub.dev + +# The following defines the version and build number for your application. +# A version number is three numbers separated by dots, like 1.2.43 +# followed by an optional build number separated by a +. +# Both the version and the builder number may be overridden in flutter +# build by specifying --build-name and --build-number, respectively. +# In Android, build-name is used as versionName while build-number used as versionCode. +# Read more about Android versioning at https://developer.android.com/studio/publish/versioning +# In iOS, build-name is used as CFBundleShortVersionString while build-number is used as CFBundleVersion. +# Read more about iOS versioning at +# https://developer.apple.com/library/archive/documentation/General/Reference/InfoPlistKeyReference/Articles/CoreFoundationKeys.html +# In Windows, build-name is used as the major, minor, and patch parts +# of the product and file versions while build-number is used as the build suffix. +version: 1.0.0+1 + +environment: + sdk: '>=3.1.0 <3.13.2' + +# Dependencies specify other packages that your package needs in order to work. +# To automatically upgrade your package dependencies to the latest versions +# consider running `flutter pub upgrade --major-versions`. Alternatively, +# dependencies can be manually updated by changing the version numbers below to +# the latest version available on pub.dev. To see which dependencies have newer +# versions available, run `flutter pub outdated`. +dependencies: + flutter: + sdk: flutter + + + # The following adds the Cupertino Icons font to your application. + # Use with the CupertinoIcons class for iOS style icons. + cupertino_icons: ^1.0.2 + protos: + path: ./protos + flow_builder: ^0.0.9 + riverpod: ^2.4.3 + flutter_riverpod: ^2.4.3 + intl: ^0.18.1 + flutter_svg: ^2.0.7 + google_fonts: ^6.1.0 + flutter_analog_clock: ^1.0.3 + uuid: ^4.1.0 + network_info_plus: ^4.1.0 + yaml: ^3.1.2 + calendar_date_picker2: ^0.5.3 + gradient_borders: ^1.0.0 + lottie: ^2.7.0 + device_preview: ^1.1.0 + rive: ^0.12.3 + new_virtual_keyboard: ^0.1.4 + + +dev_dependencies: + flutter_test: + sdk: flutter + + # The "flutter_lints" package below contains a set of recommended lints to + # encourage good coding practices. The lint set provided by the package is + # activated in the `analysis_options.yaml` file located at the root of your + # package. See that file for information about deactivating specific lint + # rules and activating additional ones. + flutter_lints: ^2.0.0 + +# For information on the generic Dart part of this file, see the +# following page: https://dart.dev/tools/pub/pubspec + +# The following section is specific to Flutter packages. +flutter: + + # The following line ensures that the Material Icons font is + # included with your application, so that you can use the icons in + # the material Icons class. + uses-material-design: true + + # To add assets to your application, add an assets section, like this: + assets: + - assets/ + - animations/ + - animations/hybrid_model/ + - config/ + + # An image asset can refer to one or more resolution-specific "variants", see + # https://flutter.dev/assets-and-images/#resolution-aware + + # For details regarding adding assets from package dependencies, see + # https://flutter.dev/assets-and-images/#from-packages + + # To add custom fonts to your application, add a fonts section here, + # in this "flutter" section. Each entry in this list should have a + # "family" key with the font family name, and a "fonts" key with a + # list giving the asset and other descriptors for the font. For + # example: + fonts: + - family: CustomIcons + fonts: + - asset: fonts/CustomIcons.ttf + - family: BrunoAce + fonts: + - asset: assets/BrunoAce-Regular.ttf + + + # For details regarding fonts from package dependencies, + # see https://flutter.dev/custom-fonts/#from-packages |