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authorAakash Solanki <tech2aks@gmail.com>2022-08-31 15:23:53 +0200
committerAakash Solanki <tech2aks@gmail.com>2022-09-14 11:50:03 +0200
commite39f2a69fde316b4e260c151757fb739494fbd56 (patch)
tree3ea8a65eee101457264d0000b5bcf122d428b0b8 /lib/screen/paints/arc_painter.dart
parent5957cfa0609ff57adfafa4538fb151d00f3c72e3 (diff)
Upload Flutter Instrument Cluster app
Instrument Cluster demo app which shows speedometer tachometer guages, temperature and fuel bars and some indicators like turn indicators, engine malfunction, lights, cruise control, lane assist. KUKSA.VAL is the data source for the widgets. This app depends on several plugins and all the plugins have an OSI-approved license. Bug-AGL: SPEC-4543 Change-Id: I2698c66f9d8d824690ae7e567ca7c93ceeb17e08 Signed-off-by: Aakash Solanki <tech2aks@gmail.com>
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diff --git a/lib/screen/paints/arc_painter.dart b/lib/screen/paints/arc_painter.dart
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+// SPDX-License-Identifier: Apache-2.0
+
+import 'dart:math';
+import 'package:flutter/material.dart';
+
+class LeftPainter extends CustomPainter {
+ LeftPainter(
+ {required this.radi,
+ required this.currentValue,
+ required this.bottomPadding,
+ required this.color});
+
+ late final double radi;
+ late final double currentValue;
+ late final double bottomPadding;
+ late final Color color;
+
+ Offset getLeftPoints(Size size, double radius, double value) {
+ final double diam = 2 * radius;
+ final double arcHalfAngle = asin(size.height / diam); //thetha
+ final double currentAngle = (arcHalfAngle * value) / 50; //alpha
+ return Offset(
+ (radi * cos(arcHalfAngle)) +
+ (size.width) -
+ (radi * cos(arcHalfAngle - currentAngle)),
+ (radi * sin(arcHalfAngle)) + (radi * sin(arcHalfAngle - currentAngle)));
+ }
+
+ @override
+ void paint(Canvas canvas, Size size) {
+ Offset startPoint = getLeftPoints(size, radi, bottomPadding);
+
+ final paint = Paint()
+ ..color = const Color.fromARGB(255, 49, 48, 48)
+ ..style = PaintingStyle.stroke
+ ..strokeCap = StrokeCap.round
+ ..strokeWidth = radi / 15;
+ final paint2 = Paint()
+ ..color = color
+ ..strokeCap = StrokeCap.round
+ ..style = PaintingStyle.stroke
+ ..strokeWidth = radi / 15;
+
+ final path = Path()
+ ..moveTo(startPoint.dx, startPoint.dy)
+ ..arcToPoint(Offset(size.width, 0), radius: Radius.circular(radi));
+ canvas.drawPath(path, paint);
+ final path2 = Path()
+ ..moveTo(startPoint.dx, startPoint.dy)
+ ..arcToPoint(
+ getLeftPoints(size, radi,
+ bottomPadding + ((1 - (bottomPadding / 100)) * currentValue)),
+ radius: Radius.circular(radi));
+ canvas.drawPath(path, paint);
+ canvas.drawPath(path2, paint2);
+ }
+
+ @override
+ bool shouldRepaint(covariant CustomPainter oldDelegate) => true;
+}
+
+class RightPainter extends CustomPainter {
+ RightPainter(
+ {required this.radi,
+ required this.currentValue,
+ required this.bottomPadding,
+ required this.color});
+ final double radi;
+ final double currentValue;
+ late final double bottomPadding;
+ late final Color color;
+
+ Offset getRightPoints(Size size, double radius, double value) {
+ final double diam = 2 * radius;
+ final double arcHalfAngle = asin(size.height / diam); //thetha
+ final double currentAngle = (arcHalfAngle * value) / 50; //alpha
+ return Offset(
+ (radi * cos(arcHalfAngle - currentAngle)) - (radi * cos(arcHalfAngle)),
+ (radi * sin(arcHalfAngle)) + (radi * sin(arcHalfAngle - currentAngle)));
+ }
+
+ @override
+ void paint(Canvas canvas, Size size) {
+ Offset startPoint = getRightPoints(size, radi, bottomPadding);
+ final paint = Paint()
+ ..color = const Color.fromARGB(255, 49, 48, 48)
+ ..style = PaintingStyle.stroke
+ ..strokeCap = StrokeCap.round
+ ..strokeWidth = radi / 15;
+
+ final paint2 = Paint()
+ ..color = color
+ ..style = PaintingStyle.stroke
+ ..strokeCap = StrokeCap.round
+ ..strokeWidth = radi / 15;
+ final path = Path()
+ ..moveTo(startPoint.dx, startPoint.dy)
+ ..arcToPoint(
+ const Offset(0, 0),
+ radius: Radius.circular(radi),
+ clockwise: false,
+ );
+ final path2 = Path()
+ ..moveTo(startPoint.dx, startPoint.dy)
+ ..arcToPoint(
+ getRightPoints(size, radi,
+ bottomPadding + ((1 - (bottomPadding / 100)) * currentValue)),
+ radius: Radius.circular(radi),
+ clockwise: false);
+ canvas.drawPath(path, paint);
+ canvas.drawPath(path2, paint2);
+ }
+
+ @override
+ bool shouldRepaint(covariant CustomPainter oldDelegate) => true;
+}