diff options
author | 2023-11-22 14:06:46 -0500 | |
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committer | 2023-11-22 14:09:27 -0500 | |
commit | 0702b9bedb593ccbc7e06495189ca68263276fbf (patch) | |
tree | b2ea36b95865f9029e72ce78c1c3b3eab3f3dc01 /lib/vehicle-signals/vss_path.dart | |
parent | 80a4f8d75a66c22a23e825d4c0fb4065e2e58cb8 (diff) |
VSS 4.0 updates
Update a couple of signal names for changes in VSS 4.0. Also remove
stray extra VSS signal paths file that had been accidentally checked
in to prevent confusion.
Bug-AGL: SPEC-4970
Change-Id: Ieb007b7dc75102f47cfa32cb9b1699c032fe62ba
Signed-off-by: Scott Murray <scott.murray@konsulko.com>
Diffstat (limited to 'lib/vehicle-signals/vss_path.dart')
-rw-r--r-- | lib/vehicle-signals/vss_path.dart | 4 |
1 files changed, 2 insertions, 2 deletions
diff --git a/lib/vehicle-signals/vss_path.dart b/lib/vehicle-signals/vss_path.dart index 78538b9..dae8a53 100644 --- a/lib/vehicle-signals/vss_path.dart +++ b/lib/vehicle-signals/vss_path.dart @@ -6,7 +6,7 @@ class VSSPath { static const String vehicleEngineRPM =
"Vehicle.Powertrain.CombustionEngine.Speed";
- static const String vehicleFuelLevel = "Vehicle.Powertrain.FuelSystem.Level";
+ static const String vehicleFuelLevel = "Vehicle.Powertrain.FuelSystem.RelativeLevel";
static const String vehicleCoolantTemp =
"Vehicle.Powertrain.CombustionEngine.ECT";
@@ -32,7 +32,7 @@ class VSSPath { static const String vehicleHazardLightOn = "Vehicle.Body.Lights.Hazard.IsSignaling";
- static const String vehicleTravelledDistance = "Vehicle.TravelledDistance";
+ static const String vehicleTravelledDistance = "Vehicle.TraveledDistance";
static const String vehicleTrunkLocked = "Vehicle.Body.Trunk.Rear.IsLocked";
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