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author | Marius Vlad <marius.vlad@collabora.com> | 2020-06-29 23:54:18 +0300 |
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committer | Marius Vlad <marius.vlad@collabora.com> | 2020-06-30 00:03:27 +0300 |
commit | ac31fb66f46233ba55a414296107637a002b2abd (patch) | |
tree | 0cba13b6b54da87977c78e6f6d9f2ffb5c2350b1 /launcher.pro | |
parent | 27f1a0931b5374f27a16bdc7f175fd9a1a33665c (diff) |
shell-desktop.h: Avoid mass activation of applications frommarlin_12.90.0marlin/12.90.0lamprey_11.92.0lamprey_11.91.0lamprey/11.92.0lamprey/11.91.0koi_10.93.0koi_10.92.0koi_10.91.0koi/10.93.0koi/10.92.0koi/10.91.0jellyfish_9.99.4jellyfish_9.99.3jellyfish_9.99.2jellyfish/9.99.4jellyfish/9.99.3jellyfish/9.99.29.99.49.99.39.99.212.90.011.92.011.91.010.93.010.92.010.91.0
application_id event
I failed to realize that the application_id event is sent at binding,
which is not an issue when launcher is the only application running,
but obviously a big one if multiple surfaces are already present, and
launcher is re-started (so not really something we test).
Added also a note to say a few words about that.
We already activate by default surfaces, and we embedded the activation
call-out into the agl_shell_desktop protocol in that tapShortcut QML, so
we don't actually need further handling. This was just a toy example.
Fix indentation while at it.
Bug-AGL: SPEC-3464
Signed-off-by: Marius Vlad <marius.vlad@collabora.com>
Change-Id: I46889c5fabdb3936089301b92207b896e4c47ae3
Diffstat (limited to 'launcher.pro')
0 files changed, 0 insertions, 0 deletions