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/*
* Copyright (c) 2020 Collabora Ltd.
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
#include <QGuiApplication>
#include <QDebug>
#include "shell-desktop.h"
#include <qpa/qplatformnativeinterface.h>
#include <stdio.h>
static struct wl_output *
getWlOutput(QScreen *screen)
{
QPlatformNativeInterface *native = qApp->platformNativeInterface();
void *output = native->nativeResourceForScreen("output", screen);
return static_cast<struct ::wl_output*>(output);
}
void Shell::activate_app(QWindow *win, const QString &app_id)
{
QScreen *screen = nullptr;
struct wl_output *output;
if (!win || !win->screen()) {
qDebug() << "window or screen, not available, using the first one available";
screen = qApp->screens().first();
} else {
screen = win->screen();
}
if (!screen) {
qDebug() << "screen not available?";
return;
}
output = getWlOutput(screen);
qDebug() << "will activate app: " << app_id;
agl_shell_desktop_activate_app(this->shell.get(),
app_id.toStdString().c_str(), output);
}
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