diff options
-rw-r--r-- | app/main.cpp | 16 |
1 files changed, 8 insertions, 8 deletions
diff --git a/app/main.cpp b/app/main.cpp index 844913f..bdc0c5f 100644 --- a/app/main.cpp +++ b/app/main.cpp @@ -40,7 +40,7 @@ int main(int argc, char *argv[]) { - QString myname = QString("Mixer"); + QString graphic_role = QString("mixer"); QGuiApplication app(argc, argv); @@ -84,22 +84,22 @@ int main(int argc, char *argv[]) AGLScreenInfo screenInfo(qwm->get_scale_factor()); engine.rootContext()->setContextProperty(QStringLiteral("screenInfo"), &screenInfo); // Request a surface as described in layers.json windowmanager’s file - if (qwm->requestSurface(myname) != 0) { + if (qwm->requestSurface(graphic_role) != 0) { exit(EXIT_FAILURE); } // Create an event callbnewack against an event type. Here a lambda is called when SyncDraw event occurs - qwm->set_event_handler(QLibWindowmanager::Event_SyncDraw, [qwm, myname](json_object*) { + qwm->set_event_handler(QLibWindowmanager::Event_SyncDraw, [qwm, &graphic_role](json_object*) { fprintf(stderr, "Surface got syncDraw!\n"); - qwm->endDraw(myname); + qwm->endDraw(graphic_role); }); // HomeScreen std::string token = secret.toStdString(); hs->init(port, token.c_str()); // Set the event handler for Event_TapShortcut which will activate the surface for windowmanager - hs->set_event_handler(LibHomeScreen::Event_TapShortcut, [qwm, myname](json_object *object){ - qDebug("Surface %s got tapShortcut\n", myname.toStdString().c_str()); - qwm->activateSurface(myname); + hs->set_event_handler(LibHomeScreen::Event_TapShortcut, [qwm, &graphic_role](json_object *object){ + qDebug("Surface %s got tapShortcut\n", graphic_role.toStdString().c_str()); + qwm->activateWindow(graphic_role); }); #endif engine.load(QUrl(QStringLiteral("qrc:/Mixer.qml"))); @@ -117,7 +117,7 @@ int main(int argc, char *argv[]) window->setFlags(window->flags() & ~Qt::FramelessWindowHint); // Remove the borderless flag window->setHeight(QGuiApplication::primaryScreen()->geometry().height()); #else - QObject::connect(window, SIGNAL(frameSwapped()), qwm, SLOT(slotActivateSurface())); + QObject::connect(window, SIGNAL(frameSwapped()), qwm, SLOT(slotActivateWindow())); #endif } else |