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import QtQuick 2.0
import QtQuick.Controls 1.5
import QtLocation 5.9
import QtPositioning 5.6
Item {
id: btn_guidance
// 0: idle
// 1: routing
// 2: on guide
property int sts_guide: 0
onSts_guideChanged: {
console.log("onSts_guideChanged")
switch(btn_guidance.sts_guide){
case 0:
positionTimer.stop();
break
case 1:
break
case 2:
positionTimer.start();
break
default:
break
}
}
function startGuidance() {
btn_present_position.state = "Flowing"
btn_guidance.sts_guide = 2
btn_guidance.state = "onGuide"
}
function discardWaypoints() {
map.initDestination()
if(btn_guidance.sts_guide != 0){
map.qmlSignalStopDemo()
}
if(map.center !== map.currentpostion){
btn_present_position.state = "Optional"
}
btn_guidance.sts_guide = 0
btn_guidance.state = "Idle"
}
Timer {
id: positionTimer
interval: fileOperation.getUpdateInterval();
running: false;
repeat: true
onTriggered: map.updatePositon()
}
Button {
id: discard
width: 100
height: 100
visible: false
onClicked: discardWaypoints()
Image {
id: discard_image
width: 92
height: 92
anchors.verticalCenter: parent.verticalCenter
anchors.horizontalCenter: parent.horizontalCenter
source: "images/200px-Black_close_x.svg.png"
}
}
Button {
id: guidance
width: 100
height: 100
visible: false
onClicked: { startGuidance() }
Image {
id: guidance_image
width: 92
height: 92
anchors.verticalCenter: parent.verticalCenter
anchors.horizontalCenter: parent.horizontalCenter
source: "images/124px-Pictograms-nps-land-driving_tour-2.svg.png"
}
}
states: [
State {
name: "Idle"
PropertyChanges { target: discard; visible: false }
PropertyChanges { target: guidance; visible: false }
PropertyChanges { target: guidance; x: 0 }
PropertyChanges { target: progress_next_cross; state: "invisible" }
PropertyChanges { target: img_destination_direction; state: "invisible" }
},
State {
name: "Routing"
PropertyChanges { target: discard; visible: true }
PropertyChanges { target: guidance; visible: true }
PropertyChanges { target: guidance; x: -150 }
PropertyChanges { target: progress_next_cross; state: "invisible" }
PropertyChanges { target: img_destination_direction; state: "invisible" }
},
State {
name: "onGuide"
PropertyChanges { target: discard; visible: true }
PropertyChanges { target: guidance; visible: false }
PropertyChanges { target: guidance; x: 0 }
PropertyChanges { target: progress_next_cross; state: "visible" }
PropertyChanges { target: img_destination_direction; state: "0" }
}
]
transitions: Transition {
NumberAnimation { properties: "x"; easing.type: Easing.InOutQuad }
NumberAnimation { properties: "visible"; easing.type: Easing.InOutQuad }
}
}
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