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authorMatt Porter <mporter@konsulko.com>2017-11-09 15:55:44 -0500
committerMatt Porter <mporter@konsulko.com>2017-11-09 16:00:56 -0500
commit202a1402f1e59c73e631ef9495c22fee30bafac2 (patch)
treeba505a8ebf7c0a18f6371df5d09f17b99084cb68 /app/phone.cpp
parentf9cbfb636f6dce351f26e6b86dcb0080a32cd18d (diff)
Move ringtone logic from QML to Phone class
Adds a Phone class that implements ringtone logic. This allows for the ringtone to be started/stopped even if the phone app is not visible (QML render thread not executing) and the QML implementation can be removed. Bug-AGL: SPEC-1081 Change-Id: I7d0dd5f167ce1f53477d6c9d8053111996033e4c Signed-off-by: Matt Porter <mporter@konsulko.com>
Diffstat (limited to 'app/phone.cpp')
-rw-r--r--app/phone.cpp39
1 files changed, 39 insertions, 0 deletions
diff --git a/app/phone.cpp b/app/phone.cpp
new file mode 100644
index 0000000..4eca02a
--- /dev/null
+++ b/app/phone.cpp
@@ -0,0 +1,39 @@
+/*
+ * Copyright (C) 2017 Konsulko Group
+ *
+ * Licensed under the Apache License, Version 2.0 (the "License");
+ * you may not use this file except in compliance with the License.
+ * You may obtain a copy of the License at
+ *
+ * http://www.apache.org/licenses/LICENSE-2.0
+ *
+ * Unless required by applicable law or agreed to in writing, software
+ * distributed under the License is distributed on an "AS IS" BASIS,
+ * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
+ * See the License for the specific language governing permissions and
+ * limitations under the License.
+ */
+
+#include <QDebug>
+#include <QObject>
+#include <QSoundEffect>
+#include <telephony.h>
+#include "phone.h"
+
+Phone::Phone(Telephony *telephony, QObject *parent) :
+ QObject(parent)
+{
+ m_ringtone.setSource(QUrl("qrc:./Phone.wav"));
+ m_ringtone.setVolume(0.5f);
+ m_ringtone.setLoopCount(QSoundEffect::Infinite);
+
+ QObject::connect(telephony, &Telephony::callStateChanged, this, &Phone::onCallStateChanged);
+}
+
+void Phone::onCallStateChanged(QString callState)
+{
+ if ((callState == "disconnected") || (callState == "active"))
+ m_ringtone.stop();
+ else if (callState == "incoming")
+ m_ringtone.play();
+}