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/*
 * Copyright (C) 2017 Konsulko Group
 *
 * Licensed under the Apache License, Version 2.0 (the "License");
 * you may not use this file except in compliance with the License.
 * You may obtain a copy of the License at
 *
 *      http://www.apache.org/licenses/LICENSE-2.0
 *
 * Unless required by applicable law or agreed to in writing, software
 * distributed under the License is distributed on an "AS IS" BASIS,
 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
 * See the License for the specific language governing permissions and
 * limitations under the License.
 */

#include <QDebug>
#include <QObject>
#include <QSoundEffect>
#include <telephony.h>
#include "phone.h"

Phone::Phone(Telephony *telephony, QObject *parent) :
	QObject(parent)
{
	m_ringtone.setSource(QUrl("qrc:./Phone.wav"));
	m_ringtone.setVolume(0.5f);
	m_ringtone.setLoopCount(QSoundEffect::Infinite);

	QObject::connect(telephony, &Telephony::callStateChanged, this, &Phone::onCallStateChanged);
}

void Phone::onCallStateChanged(QString callState)
{
	if ((callState == "disconnected") || (callState == "active"))
		m_ringtone.stop();
	else if (callState == "incoming")
		m_ringtone.play();
}