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author | srimaldia <hariasti.srimaldia-1@jp.alps.com> | 2016-12-09 19:58:35 +0900 |
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committer | srimaldia <hariasti.srimaldia-1@jp.alps.com> | 2016-12-09 19:58:35 +0900 |
commit | 3c299579ce714726b268f8f345bd5981426942d5 (patch) | |
tree | 5a137a6b3a1b41a3b809e27dfbe40da091e0ea26 /doc/VolumeControl.qml | |
parent | fb7d55151950ddd391e33afefb5297ad562f1b0d (diff) |
add standalone BT app
Signed-off-by: srimaldia <hariasti.srimaldia-1@jp.alps.com>
Diffstat (limited to 'doc/VolumeControl.qml')
-rw-r--r-- | doc/VolumeControl.qml | 97 |
1 files changed, 97 insertions, 0 deletions
diff --git a/doc/VolumeControl.qml b/doc/VolumeControl.qml new file mode 100644 index 0000000..56540a8 --- /dev/null +++ b/doc/VolumeControl.qml @@ -0,0 +1,97 @@ +/* Copyright (C) 2015, Jaguar Land Rover. All Rights Reserved. + * + * This Source Code Form is subject to the terms of the Mozilla Public + * License, v. 2.0. If a copy of the MPL was not distributed with this + * file, You can obtain one at http://mozilla.org/MPL/2.0/. */ + +import QtQuick 2.0 + +Item { + height: 100 + width: childrenRect.width + + property alias value: shader.value + + FontLoader { + source: "fontawesome-webfont.ttf" + } + + Row { + spacing: 28 + + Text { + anchors.verticalCenter: parent.verticalCenter + font.family: "FontAwesome" + font.pixelSize: 30 + color: "white" + text: "\uf068" + + MouseArea { + anchors.fill: parent + onClicked: shader.value = Math.max(shader.value - 0.1, 0.0) + } + } + + ShaderEffect { + id: shader + width: 85 + height: 100 + + property color bgColor: "#333" + property color fgColor: "#b2f0ff" + property real value: 0.5 + + fragmentShader: " +uniform lowp float qt_Opacity; +uniform lowp float value; +uniform lowp vec4 bgColor; +uniform lowp vec4 fgColor; +varying highp vec2 qt_TexCoord0; + +void main(void) { + lowp float x = min(qt_TexCoord0.x, 1.0 - qt_TexCoord0.x); + lowp float y = min(qt_TexCoord0.y, 1.0 - qt_TexCoord0.y); + lowp float c = y - 0.5 * (0.5 - x); + lowp float outside = smoothstep(0.0, 0.01, c); + lowp float rim = smoothstep(0.1, 0.11, c - step(x, 0.101)); + lowp float inside = smoothstep(0.125, 0.135, c - step(x, 0.125)); + + lowp vec4 color = mix(bgColor, fgColor, step(qt_TexCoord0.x, value)); + color = mix(color, bgColor, inside * 0.8); + color = mix(color, vec4(1.0), (rim - inside) * 0.6); + + gl_FragColor = mix(vec4(0.0), color, outside) * qt_Opacity; +} + " + + MouseArea { + anchors.fill: parent + onPositionChanged: { + shader.value = Math.min(Math.max(mouse.x / width, 0.0), 1.0) + } + } + + Text { + anchors.centerIn: parent + font.family: "Source Sans Pro" + font.weight: Font.Bold + font.pixelSize: 30 + color: "white" + text: Math.round(shader.value * 100) + } + } + + Text { + anchors.verticalCenter: parent.verticalCenter + font.family: "FontAwesome" + font.pixelSize: 30 + color: "white" + text: "\uf067" + + MouseArea { + anchors.fill: parent + onClicked: shader.value = Math.min(shader.value + 0.1, 1.0) + } + } + } +} |