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author | srimaldia <hariasti.srimaldia-1@jp.alps.com> | 2016-12-09 20:05:35 +0900 |
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committer | srimaldia <hariasti.srimaldia-1@jp.alps.com> | 2016-12-13 15:15:33 +0900 |
commit | 311d8f14ceec5b57066228f7ada4483cc4598c80 (patch) | |
tree | fde557a29d03e8e1b221f465de14b787f42daf0e /imports/components/InsetShadow.qml | |
parent | 8751c24a726afeb0d65e9aeb031fe7c9240cb5b4 (diff) |
add standalone wifi app
Signed-off-by: srimaldia <hariasti.srimaldia-1@jp.alps.com>
Diffstat (limited to 'imports/components/InsetShadow.qml')
-rwxr-xr-x | imports/components/InsetShadow.qml | 40 |
1 files changed, 40 insertions, 0 deletions
diff --git a/imports/components/InsetShadow.qml b/imports/components/InsetShadow.qml new file mode 100755 index 0000000..6ad17cd --- /dev/null +++ b/imports/components/InsetShadow.qml @@ -0,0 +1,40 @@ +/* Copyright (C) 2015, Jaguar Land Rover. All Rights Reserved. + * + * This Source Code Form is subject to the terms of the Mozilla Public + * License, v. 2.0. If a copy of the MPL was not distributed with this + * file, You can obtain one at http://mozilla.org/MPL/2.0/. */ + +import QtQuick 2.0 + +ShaderEffect { + anchors.fill: parent + property color color + property real radius: 100 + property real border: 20 + + fragmentShader: " +uniform lowp float radius; +uniform lowp float border; +uniform lowp float height; +uniform lowp float width; +uniform lowp float qt_Opacity; +uniform lowp vec4 color; +varying highp vec2 qt_TexCoord0; + +void main(void) { + lowp vec2 dist = min(qt_TexCoord0, vec2(1.0) - qt_TexCoord0); + // Border shadow + lowp float xval = smoothstep(0.0, border, dist.x * width); + lowp float yval = smoothstep(0.0, border, dist.y * height); + lowp float borderVal = sqrt(yval * xval) * 0.5 + 0.5; + // Inner shadow + xval = smoothstep(0.0, radius, dist.x * width); + yval = smoothstep(0.0, radius, dist.y * width); + lowp float innerVal = sqrt(yval * xval) * 0.5 + 0.5; + + lowp vec4 innerColor = mix(vec4(0.0, 0.0, 0.0, 0.5), color, innerVal); + lowp vec4 borderColor = mix(vec4(0.0, 0.0, 0.0, 1.0), innerColor, borderVal); + gl_FragColor = borderColor * qt_Opacity; +} + " +} |