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diff --git a/docs/getting-started/app-workflow-debug-app.md b/docs/getting-started/app-workflow-debug-app.md new file mode 100644 index 0000000..c0899de --- /dev/null +++ b/docs/getting-started/app-workflow-debug-app.md @@ -0,0 +1,47 @@ +# Debug the Application # + +You can debug your application many ways. +The method depends on factors such as the component you are debugging, +whether or not you are doing a post-mortem analysis, and your debugging +skills and productivity. +For example, do you know how to use the +[GNU Project Debugger](https://www.gnu.org/software/gdb/) (`gdb`) from a +console? +Or, is it better for you to use a remote user interface that is part of +an Integrated Development Environment (IDE) such as Eclipse? + +For general information on debugging an application, see the +"[Debug your first AGL application](../../../../../docs/devguides/en/dev/reference/xds/part-1/5_debug-first-app.html)" +section. + +Here are three methods: + + * Use `gdb` on the target. + + **NOTE:** How to use `gdb` and other debugging tools such as `valgrind`, `strace`, + and so forth is beyond the scope of the AGL Documentation. + See the appropriate documentation for third-party debugging tools. + + * Use Core Dumps if you have set the `agl-devel` feature. + Core Dumps are obviously more suited for post-mortem analysis. + For features, see the + "[Initializing Your Build Environment](./image-workflow-initialize-build-environment.html#initializing-your-build-environment)" + section. + + **NOTE:** Core Dumps are available only with the "Flunky Flounder" release (i.e. 6.x). + + * Use XDS remotely, which is based on `gdb` and + [`gdbserver`](https://en.wikipedia.org/wiki/Gdbserver). + See the + "[XDS remote debugging mode](../../../../../docs/devguides/en/dev/reference/xds/part-1/5-2_debug-first-app-cmd.html#xds-remote-debugging-mode)" + section for more information. + + For information on how to remotely debug the application using XDS from within an IDE, see the + "[Debug using `xds-gdb` within an IDE](../../../../../docs/devguides/en/dev/reference/xds/part-1/5-3_debug-first-app-ide.html)" + section. + + In order to use third-party debugging tools, you need to include the tools in the target image. + You gain access to the tools by enabling the `agl-devel` feature when you run the + `aglsetup.sh` script as described in the + "[Initializing Your Build Environment](./image-workflow-initialize-build-environment.html#initializing-your-build-environment)" + section. |