diff options
Diffstat (limited to 'docs/getting-started/app-workflow-sdk.md')
-rw-r--r-- | docs/getting-started/app-workflow-sdk.md | 64 |
1 files changed, 64 insertions, 0 deletions
diff --git a/docs/getting-started/app-workflow-sdk.md b/docs/getting-started/app-workflow-sdk.md new file mode 100644 index 0000000..fba4c7a --- /dev/null +++ b/docs/getting-started/app-workflow-sdk.md @@ -0,0 +1,64 @@ +# 2. Download or Build Your SDK Installer # + +The Software Development Kit (SDK) allows you to use your build host +to develop an application specific to your target hardware. +SDKs are installed onto your build host by running an SDK installer +file (``*.sh``). + +You must either download a pre-built installer file for your SDK or +build an installer file. +If you are developing an application for a board supported by the AGL software, you might +want to just download a pre-built SDK installer file. +If your hardware is not supported by AGL, you need to build the SDK installer file. + +## Downloading a pre-built SDK Installer ## + +For a look at the SDK installers for supported boards, go to the +[AGL Download Website](https://download.automotivelinux.org/AGL/release/). +From there, you can explore to find the SDK installer you want to download. +As an example, consider using a pre-built SDK to develop applications suited for a 64-bit +ARM-based board that you want to emulate using QEMU. +Furthermore, you are using the 6.0.0 "Flounder" release of the AGL software. +Follow these links: + +``` +flounder -> 6.0.0 -> qemuarm64 -> deploy -> sdk +``` + +From the list, you download the ``*.sh`` file, which is an installation script for the SDK. +Running the SDK installer script installs the SDK onto your build host. + +SDK installation scripts have long names that reflect the platform specifics. +For example, the following file installs the SDK given the specifics earlier: + +``poky-agl-glibc-x86_64-agl-demo-platform-crosssdk-armv7vehf-neon-vfpv4-toolchain-6.0.0.sh`` + +**NOTE:** If you want to know more about SDK installer file naming, which is a result of +BitBake and the Yocto Project, see the +"[Locating Pre-Built SDK Installers](https://yoctoproject.org/docs/2.4.4/sdk-manual/sdk-manual.html#sdk-locating-pre-built-sdk-installers)" +section in the Yocto Project documentation. + +## Building an SDK Installer ## + +If you cannot find a pre-built SDK installer for your hardware, you need to build one. +In this case, use BitBake in a similar manner used to build the image. +See the +"[Building an image](./app-workflow-image.html#building-an-image)" +section for information on building an image with BitBake. + +The only difference between building the image and the SDK installer +is the target you give BitBake on the command line and the final location of +the ``*.sh`` file. +Following is the command that you use to build the SDK installer for ``agl-demo-platform``: + +``` +$ bitbake agl-demo-platform-crosssdk +``` + +The SDK installer file (``*.sh``) is placed in the build directory. +Assuming your top-level workspace is ``~/workspace_agl``, here is an example location +and SDK installer file: + +``` +~/workspace_agl/build/tmp/deploy/sdk/poky-agl-glibc-x86_64-core-image-minimal-cortexa15hf-neon-toolchain-3.0.0+snapshot.sh +``` |