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+# AGL SDK Quick Setup
+
+This tutorial explains how to quickly setup an environment suitable to building and packaging AGL Applications using the SDK and a Docker container.
+
+The current tutorial has been tested on Linux, but may work with a few adjustments for Windows or MacOS.
+
+## Step 1: install Docker
+
+First install docker on your host, if not already done.
+General instructions for Linux are available on the [Docker Site](https://docs.docker.com/engine/installation/linux/).
+
+Add yourself to the docker group.
+
+## Step 2: setup persistent workspace
+
+Docker images are pre-configured to use a particular uid:gid to enable the use
+of OpenEmbedded build system. They provide a dedicated user account *devel*
+which belong to uid=1664(devel) gid=1664(devel). (Note: password is *devel*)
+
+The script 'create_container' presented below instantiates a new container
+and shares some volumes with the host:
+
+* /xdt (the build directory inside the container) is stored in ~/ssd/xdt_$ID (specific to instance ID)
+* /home/devel/mirror is stored in ~/ssd/localmirror_$ID (specific to instance ID)
+* /home/devel/share => points to ~/devel/docker/share (shared by all containers)
+
+Those shared volumes with the host needs the proper permissions to be accessible
+from the contained environment.
+
+```bash
+mkdir ~/ssd ~/devel
+chmod a+w ~/ssd ~/devel
+```
+
+**Note**:
+
+* To gain access from your host on files created within the container, your
+ host account requires to be added to group id 1664.
+
+## Step 3: install the "Generic AGL Worker" Docker Image
+
+### Get docker image
+
+#### Pre-built image
+
+A pre-built image is available on automotivelinux download public site and can be used directly.
+
+First, download and load the image in your local Docker instance:
+
+```bash
+wget -O - https://download.automotivelinux.org/AGL/snapshots/sdk/docker/docker_agl_worker-latest.tar.xz | docker load;
+docker images;
+ REPOSITORY TAG IMAGE ID CREATED SIZE
+ docker.automotivelinux.org/agl/worker-generic 5.99-95 6fcc19b4e0d7 2 weeks ago 1.56GB
+ jenkins latest 55720d63e328 5 weeks ago 711.9 MB
+ hello-world latest c54a2cc56cbb 5 months ago 1.848 kB
+```
+
+Identify the IMAGE_ID you just loaded. In the example above, this is 6fcc19b4e0d7
+
+```bash
+export IMAGE_ID=6fcc19b4e0d7
+```
+
+#### Rebuilt image
+
+The Docker image for AGL Worker can be rebuilt using the scripts published here [docker-worker-generator](https://git.automotivelinux.org/AGL/docker-worker-generator/).
+
+### Start image
+
+Then, use the 'create_container' script to start a new, fresh container based on the AGL Worker image:
+
+**Note**:
+
+* The password for the id 'devel' inside the docker image is 'devel'.
+
+```bash
+git clone https://git.automotivelinux.org/AGL/docker-worker-generator;
+cd docker-worker-generator;
+./contrib/create_container 0 $IMAGE_ID;
+docker ps;
+ CONTAINER ID IMAGE COMMAND CREATED STATUS PORTS NAMES
+ 4fb7c550ad75 6fcc19b4e0d7 "/usr/bin/wait_for_ne" 33 hours ago Up 33 hours 0.0.0.0:2222->22/tcp, 0.0.0.0:69->69/udp, 0.0.0.0:8000->8000/tcp, 0.0.0.0:10809->10809/tcp agl-worker-odin-0-sdx
+```
+
+## Step 4: install the AGL SDK for your target
+
+Here, we assume that we just built an image 'agl-demo-platform-crosssdk' using the Yocto build procedure documented in the [Getting Started](../) section of the documentation.
+
+So we can copy such file to the shared volume.
+
+For example, we could have built the SDK from another worker container listening with SSH on port 2223:
+
+```bash
+create_container 1;
+ssh -p 2223 devel@mybuilder.local;
+... [ prepare build environment ] ...
+bitbake agl-demo-platform-crosssdk;
+... [ build happens in /xdt/build ] ...
+cp /xdt/build/tmp/deploy/sdk/poky-agl-glibc-x86_64-agl-demo-platform-crosssdk-cortexa15hf-neon-toolchain-3.0.0+snapshot.sh ~/share;
+```
+
+then login to the first "SDK Container" and install the SDK:
+
+```bash
+ssh -p 2222 devel@mysdk.local;
+install_sdk ~/share/poky-agl-glibc-x86_64-agl-demo-platform-crosssdk-cortexa15hf-neon-toolchain-3.0.0+snapshot.sh;
+```
+
+## Step 5: build your application
+
+First, you must source the SDK environment you wish to use (you MUST repeat this step each time you open a new shell):
+
+```bash
+source /xdt/sdk/environment-setup-<your_target>
+```
+
+You're then ready to go: get the sources, run the builds ...
+
+```bash
+git clone <your repo for your app>;
+cd <your app>;
+cmake; make; make package;
+```