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+Controler AAAA(AGL Advance Audio Controler) and more.
+------------------------------------------------------------
+
+ * Object: Generic Controler to handle Policy,Small Business Logic, Glue in between components, ...
+ * Status: Release Candidate
+ * Author: Fulup Ar Foll fulup@iot.bzh
+ * Date : August-2017
+
+## Functionalities:
+ - Create an application dedicate controller from a JSON config file
+ - Each controls (eg: navigation, multimedia, ...) is a suite of actions. When all actions succeed control is granted, if one fail control acces is denied.
+ - Actions can either be:
+ + Invocation to an other binding API, either internal or external (eg: a policy service, Alsa UCM, ...)
+ + C routines from a user provider plugin (eg: policy routine, proprietary code, ...)
+ + Lua script function. Lua provides access to every AGL appfw functionalities and can be extended from C user provided plugins.
+
+## Installation
+ - Controler is a native part of AGL Advance Audio Framework but may be used independently with any other service or application binder.
+ - Dependencies: the only dependencies are audio-common for JSON-WRAP and Filescan-utils capabilities.
+ - Controler relies on Lua-5.3, when not needed Lua might be removed at compilation time.
+
+## Config
+
+Configuration is loaded dynamically during startup time. The controller scans CONTROL_CONFIG_PATH for a file corresponding to pattern
+"onload-bindername-xxxxx.json". When controller runs within AAAA binder it searches for "onload-audio-xxxx.json". First file found in the path the loaded
+any other files corresponding to the same pather are ignored and only generate a warning.
+
+Each bloc in the configuration file are defined with
+ * label: must be provided is used either for debugging or as input for the action (eg: signal name, control name, ...)
+ * info: optional used for documentation purpose only
+
+Note by default controller config search path is defined at compilation time, but path might be overloaded with CONTROL_CONFIG_PATH
+environment variable. Setenv 'CONTROL_ONLOAD_PROFILE'=xxxx to overload 'onload-default-profile' initialisation sequence.
+
+### Config is organised in 4 sections:
+
+ * metadata
+ * onload defines the set of action to be executed at startup time
+ * control defines the set of controls with corresponding actions
+ * event define the set of actions to be executed when receiving a given signal
+
+### Metadata
+
+As today matadata is only used for documentation purpose.
+ * label + version mandatory
+ * info optional
+
+### OnLoad section
+
+Defines startup time configuration. Onload may provide multiple initialisation profiles, each with a different label.
+ * label is mandatory. Label is used to select onload profile at initialisation through DispatchOneOnLoad("onload-label") API;
+ * info is optional
+ * plugin provides optional unique plugin name. Plugin should follow "onload-bindername-xxxxx.ctlso" patern
+ and are search into CONTROL_PLUGIN_PATH. When defined controller will execute user provided function context=CTLP_ONLOAD(label,version,info).
+ The context returned by this routine is provided back to any C routines call later by the controller. Note that Lua2C function
+ are prefix in Lua script with plugin label (eg: MyPlug: in following config sample)
+ * lua2c list of Lua commands shipped with provided plugin.
+ * require list of binding that should be initialised before the controller starts. Note that some listed requirer binding might be absent,
+ nevertheless any present binding from this list will be started before controller binding, missing ones generate a warning.
+ * action the list of action to execute during loadtime. Any failure in action will prevent controller binding from starting.
+
+### Control section
+
+Defines a list of controls that are accessible through (api="control", verb="request", control="control-label").
+
+ * label mandatory
+ * info optional
+ * permissions Cynara needed privileges to request this control (same as AppFw-V2)
+ * action the list of actions
+
+### Event section
+
+Defines a list of actions to be executed on event reception. Even can do anything a controller can (change state,
+send back signal, ...) eg: if a controller subscribes to vehicule speed, then speed-event may ajust master-volume to speed.
+
+ * label mandatory
+ * info optional
+ * action the list of actions
+
+### Actions Categories
+
+Controler support tree categories of actions. Each action return a status status where 0=success and 1=failure.
+ * AppFw API, Provides a generic model to request other bindings. Requested binding can be local (eg: ALSA/UCM) or
+ external (eg: vehicle signalling).
+ * api provides requested binding API name
+ * verb provides verb to requested binding
+ * args optionally provides a jsonc object for targeted binding API. Note that 'args' are statically defined
+ in JSON configuration file. Controler client may also provided its own arguments from the query list. Targeted
+ binding receives both arguments defined in the config file and the argument provided by controller client.
+ * C-API, when defined in the onload section, the plugin may provided C native API with CTLP-CAPI(apiname, label, args, query, context).
+ Plugin may also create Lua command with CTLP-Lua2C(LuaFuncName, label, args, query, context). Where args+query are JSONC object
+ and context the value return from CTLP_ONLOAD function. Any missing value is set to NULL.
+ * Lua-API, when compiled with Lua option, the controller support action defined directly in Lua script. During "onload" phase the
+ controller search in CONTROL_Lua_PATH file with pattern "onload-bindername-xxxx.lua". Any file corresponding to this pattern
+ is automatically loaded. Any function defined in those Lua script can be called through a controller action. Lua functions receive
+ three parameters (label, args, query).
+
+Note: Lua added functions systematically prefix. AGL standard AppFw functions are prefixed with AGL: (eg: AGL:notice(), AGL_success(), ...).
+User Lua functions added though the plugin and CTLP_Lua2C are prefix with plugin label (eg: MyPlug:HelloWorld1).
+
+### Avaliable Application Framework Commands
+
+Each Lua AppFw commands should be prefixed by AFB:
+
+ * AFB:notice ("format", arg1,... argn) LUA table are print directly as json string with '%s'.
+ AFB:error, AFB:warning, AFB:info, AFB:debug work on the same model. Printed message are limited to 512 characters.
+
+ * AFB:service ('API', 'VERB', {query}, "Lua_Callback_Name", {context}) asynchronous call to an other binding. When empty query/context should be set to '{}'
+ and not to 'nil'. When 'nil' Lua does not send 'NULL' value but remove arguments to calling stack. WARNING:"Callback"
+ is the name of the callback as a string and not a pointer to the callback. (If someone as a solution to fix this, please
+ let me known). Callback is call as LUA "function Alsa_Get_Hal_CB (error, result, context)" where:
+ * error is a Boolean
+ * result is the full answer from AppFw (do not forget to extract response)
+ * context is a copy of the Lua table pas as argument (warning it's a copy not a pointer to original table)
+
+ * error,result=AFB:servsync('API', 'VERB', {query}) Save as previous but for synchronous call. Note that Lua accept multiple
+ return. AFB:servsync return both the error message and the response as a Lua table. Like for AFB:service user should not
+ forget to extract response from result.
+
+ * AFB:success(request, response) request is the opaque handle pass when Lua is called from (api="control", verb="docall").
+ Response is a Lua table that will be return to client.
+
+ * AFB:fail(request, response) same as for success. Note that LUA generate automatically the error code from Lua function name.
+ The response is tranformed to a json string before being return to client.
+
+ * EventHandle=AFB:evtmake("MyEventName") Create an event and return the handle as an opaque handle. Note that due to a limitation
+ of json_object this opaque handle cannot be passed as argument in a callback context.
+
+ * AFB:subscribe(request, MyEventHandle) Subscribe a given client to previously created event.
+
+ * AFB:evtpush (MyEventHandle, MyEventData) Push an event to every subscribed client. MyEventData is a Lua table that will be
+ send as a json object to corresponding clients.
+
+ * timerHandle=AFB:timerset (MyTimer, "Timer_Test_CB", context) Initialise a timer from MyTimer Lua table. This table should contend 3 elements:
+ MyTimer={[l"abel"]="MyTimerName", ["delay"]=timeoutInMs, ["count"]=nBOfCycles}. Note that is count==0 then timer is cycle
+ infinitively. Context is a standard Lua table. This function return an opaque handle to be use to further control the timer.
+
+ * AFB:timerclear(timerHandle) Kill an existing timer. Return an error when timer does not exit.
+
+ * MyTimer=AFB:timerget(timerHandle) Return Label, Delay and Count of an active timer. Return an error when timerHandle does not
+ point on an active timer.
+
+Note: Except for function call during binding initialisation period. Lua call are protected and should return clean message
+ even when improperly used. If you find bug please report.
+
+### Adding Lua command from User Plugin
+
+User Plugin is optional and may provide either native C-action accessible directly from controller actions as defined in
+JSON config file, or alternatively may provide at set of Lua commands usable inside any script (onload, control,event). A simple
+plugin that provide both natice C API and Lua commands is provided as example (see ctl-plugin-sample.c). Technically a
+plugin is a simple sharelibrary and any code fitting in sharelib might be used as a plugin. Developer should nevertheless
+not forget that except when no-concurrency flag was at binding construction time, any binding should to be thread safe.
+
+A plugin must be declare with CTLP_REGISTER("MyCtlSamplePlugin"). This entry point defines a special structure that is check
+at plugin load time by the controller. Then you have an optional init routine declare with CTLP_ONLOAD(label, version, info).
+This init routine receives controller onload profile as selected by DispatchOnLoad("profile"). The init routine may create
+a plugin context that is later one presented to every plugin API this for both LUA and native C ones. Then each:
+
+ * C API declare with CTLP_CAPI (MyCFunction, label, argsJ, queryJ, context) {your code}. Where:
+ * MyFunction is your function
+ * Label is a string containing the name of your function
+ * ArgsJ a json_object containing the argument attach the this control in JSON config file.
+ * context your C context as return from CTLP_ONLOAD
+
+ * Lua API declarewith TLP_LUA2C (MyLuaCFunction, label, argsJ, context) {your code}. Where
+ * MyLuaCFunction is both the name of your C function and Lua command
+ * Label your function name as a string
+ * Args the arguments passed this time from Lua script and not from Json config file.
+ * Query is not provided as LuaC function are called from a script and not directly from controller action list.
+
+Warning: Lua samples use with controller enforce strict mode. As a result every variables should be declare either as
+local or as global. Unfortunately "luac" is not smart enough to handle strict mode at build time and errors only appear
+at run time. Because of this strict mode every global variables (which include functions) should be prefix by '_'.
+Note that LUA require an initialisation value for every variables and declaring something like "local myvar" wont
+allocate "myvar"
+
+### Debugging Facilities
+
+Controler Lua script are check for syntax from CMAKE template with Luac. When needed to go further an developer API allow to
+execute directly Lua command within controller context from Rest/Ws (api=control, verb=lua_doscript). DoScript API takes two
+other optional arguments func=xxxx where xxxx is the function to execute within Lua script and args a JSON object to provide
+input parameter. When funcname is not given by default the controller try to execute middle filename doscript-xxxx-????.lua.
+
+When executed from controller Lua script may use any AppFw Apis as well as any L2C user defined commands in plugin.
+
+### Running as Standalone Controller
+
+Controller is a standard binding and can then be started independently of AAAA. When started with from build repository with
+```
+afb-daemon --port=1234 --workdir=. --roothttp=../htdocs --tracereq=common --token= --verbose --binding=./Controller-afb/afb-control-afb.so
+```
+
+Afb-Daemon only load controller bindings without search for the other binding. In this case the name of the process is not change
+to afb-audio and controller binding will search for a configuration file name 'onload-daemon-xxx.json'. This model can be used
+to implement for testing purpose or simply to act as the glue in between a UI and other binder/services.
+
+## Config Sample
+
+Here after a simple configuration sample.
+
+```
+{
+ "$schema": "ToBeDone",
+ "metadata": {
+ "label": "sample-audio-control",
+ "info": "Provide Default Audio Policy for Multimedia, Navigation and Emergency",
+ "version": "1.0"
+ },
+ "onload": [{
+ "label": "onload-default",
+ "info": "onload initialisation config",
+ "plugin": {
+ "label" : "MyPlug",
+ "sharelib": "ctl-audio-plugin-sample.ctlso",
+ "lua2c": ["Lua2cHelloWorld1", "Lua2cHelloWorld2"]
+ },
+ "require": ["intel-hda", "jabra-usb", "scarlett-usb"],
+ "actions": [
+ {
+ "label": "onload-sample-cb",
+ "info": "Call control sharelib install entrypoint",
+ "callback": "SamplePolicyInit",
+ "args": {
+ "arg1": "first_arg",
+ "nextarg": "second arg value"
+ }
+ }, {
+ "label": "onload-sample-api",
+ "info": "Assert AlsaCore Presence",
+ "api": "alsacore",
+ "verb": "ping",
+ "args": "test"
+ }, {
+ "label": "onload-hal-lua",
+ "info": "Load avaliable HALs",
+ "lua": "Audio_Init_Hal"
+ }
+ ]
+ }],
+ "controls":
+ [
+ {
+ "label": "multimedia",
+ "permissions": "urn:AGL:permission:audio:public:mutimedia",
+ "actions": {
+ "label": "multimedia-control-lua",
+ "info": "Call Lua Script function Test_Lua_Engin",
+ "lua": "Audio_Set_Multimedia"
+ }
+ }, {
+ "label": "navigation",
+ "permissions": "urn:AGL:permission:audio:public:navigation",
+ "actions": {
+ "label": "navigation-control-lua",
+ "info": "Call Lua Script to set Navigation",
+ "lua": "Audio_Set_Navigation"
+ }
+ }, {
+ "label": "emergency",
+ "permissions": "urn:AGL:permission:audio:public:emergency",
+ "actions": {
+ "label": "emergency-control-ucm",
+ "lua": "Audio_Set_Emergency"
+ }
+ }, {
+ "label": "multi-step-sample",
+ "info" : "all actions must succeed for control to be accepted",
+ "actions": [{
+ "label": "multimedia-control-cb",
+ "info": "Call Sharelib Sample Callback",
+ "callback": "sampleControlNavigation",
+ "args": {
+ "arg1": "snoopy",
+ "arg2": "toto"
+ }
+ }, {
+ "label": "navigation-control-ucm",
+ "api": "alsacore",
+ "verb": "ping",
+ "args": {
+ "test": "navigation"
+ }
+ }, {
+ "label": "navigation-control-lua",
+ "info": "Call Lua Script to set Navigation",
+ "lua": "Audio_Set_Navigation"
+ }]
+ }
+ ],
+ "events":
+ [
+ {
+ "label": "Vehicle-Speed",
+ "info": "Action when Vehicule speed change",
+ "actions": [
+ {
+ "label": "speed-action-1",
+ "callback": "Blink-when-over-130",
+ "args": {
+ "speed": 130
+ "blink-speed": 1000
+ }
+ }, {
+ "label": "Adjust-Volume",
+ "lua": "Adjust_Volume_To_Speed",
+ }
+ ]
+ },
+ {
+ "label": "Reverse-Engage",
+ "info": "When Reverse Gear is Engage",
+ "actions": [
+ {
+ "label": "Display-Rear-Camera",
+ "callback": "Display-Rear-Camera",
+ }, {
+ "label": "Prevent-Phone-Call",
+ "api" : "phone",
+ "verb" : "status",
+ "args": {
+ "call-accepted": false
+ }
+ }
+ ]
+ },
+ {
+ "label": "Neutral-Engage",
+ "info": "When Reverse Neutral is Engage",
+ "actions": [
+ {
+ "label": "Authorize-Video",
+ "api" : "video",
+ "verb" : "status",
+ "args": {
+ "tv-accepted": true
+ }
+ }
+ ]
+ }
+ ]
+}
+
+```
+