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authorMarius Vlad <marius.vlad@collabora.com>2022-05-04 11:21:42 +0300
committerMarius Vlad <marius.vlad@collabora.com>2022-05-04 11:22:20 +0300
commita89fbd6702dd82c4b53c0002095b8e721d1a7072 (patch)
tree2ad2b43c2f4951e9bd30c2abbe3df9af3ef008ed
parent5274f6ea9da2f119fb67cf6b531e2db20139b5c8 (diff)
desktop: Document the repaint schedule
Add some further comment why we could still potential need it. Signed-off-by: Marius Vlad <marius.vlad@collabora.com> Change-Id: I510cd60d5feeccf7d8b9b34fb73e0e272fac5c6a
-rw-r--r--src/desktop.c11
1 files changed, 11 insertions, 0 deletions
diff --git a/src/desktop.c b/src/desktop.c
index 01e4539..0e1a989 100644
--- a/src/desktop.c
+++ b/src/desktop.c
@@ -344,6 +344,17 @@ desktop_committed(struct weston_desktop_surface *dsurface,
!wl_list_empty(&surface->ivi->desktop_clients))
wl_signal_emit(&surface->signal_advertise_app, surface);
+ /* this repaint schedule is needed to allow resizing to work with the
+ * help of the hidden layer:
+ *
+ * 1. add the view in the hidden layer and send out correct dimensions
+ * 2. clients changes its dimensions
+ * 3. client commits with the new dimensions
+ *
+ * For desktop and fullscreen, desktop_surface_added() sends the
+ * dimensions from the beginning so applications no need to resize, but
+ * if that weren't the case we still need this in.
+ */
weston_compositor_schedule_repaint(surface->ivi->compositor);
switch (surface->role) {