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syntax = "proto3";
import "google/protobuf/empty.proto";
package agl_shell_ipc;
service AglShellManagerService {
rpc ActivateApp(ActivateRequest) returns (google.protobuf.Empty) {}
rpc DeactivateApp(DeactivateRequest) returns (google.protobuf.Empty) {}
rpc SetAppSplit(SplitRequest) returns (google.protobuf.Empty) {}
rpc SetAppFloat(FloatRequest) returns (google.protobuf.Empty) {}
rpc AppStatusState(google.protobuf.Empty) returns (stream AppState) {}
}
message ActivateRequest {
string app_id = 1;
string output_name = 2;
}
message DeactivateRequest {
string app_id = 1;
}
message SplitRequest {
string app_id = 1;
int32 tile_orientation = 2;
}
message FloatRequest {
string app_id = 1;
}
message AppState {
int32 state = 1;
string app_id = 2;
}
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