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author | José Bollo <jose.bollo@iot.bzh> | 2016-05-30 13:22:34 +0200 |
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committer | José Bollo <jose.bollo@iot.bzh> | 2016-05-30 13:36:47 +0200 |
commit | 0156b1645a201e44d5285c96d32cbfa5a9eb6814 (patch) | |
tree | b249c14ce158161b2100603c7301a55ba8bd3a3d /doc/afb-plugins-overview.html | |
parent | b41ed8f8cbbdf7cff415f69f6f9b4a92cfe1f37d (diff) |
Improves the documentation
Change-Id: Iac5ee5c2ca014ced5fe836601e9afc362a9d4fda
Signed-off-by: José Bollo <jose.bollo@iot.bzh>
Diffstat (limited to 'doc/afb-plugins-overview.html')
-rw-r--r-- | doc/afb-plugins-overview.html | 106 |
1 files changed, 90 insertions, 16 deletions
diff --git a/doc/afb-plugins-overview.html b/doc/afb-plugins-overview.html index f67826b9..b3236886 100644 --- a/doc/afb-plugins-overview.html +++ b/doc/afb-plugins-overview.html @@ -4,16 +4,18 @@ <meta charset="UTF-8"> </head> <body> +<a name="Overview.of.plugins.shipped.with.AFB-Daemon"></a> <h1>Overview of plugins shipped with AFB-Daemon</h1> <pre><code>Version: 1 -Date: 30 May 2016 +Date: 30 mai 2016 Author: Manuel Bachmann </code></pre> +<a name="List.of.plugins"></a> <h2>List of plugins</h2> -<p>Here are the plugins shipped in the source tree: +<p> Here are the plugins shipped in the source tree: * Hello World * Authentication * Tic Tac Toe @@ -23,60 +25,132 @@ Author: Manuel Bachmann <p>All plugins may not be built, depending on the development libraries present on the system at build time.</p> +<a name="Detail.of.plugins"></a> <h2>Detail of plugins</h2> -<p>### Hello World</p> +<a name="Hello.World"></a> +<h3>Hello World</h3> <p>A sample Hello World plugin for demonstration and learning purposes.</p> -<p>This plugin provides a few unauthenticated requests, all beginning with "ping" ("<em>pingSample</em>", "<em>pingJson</em>", "<em>pingFail</em>"...) to demonstrate basic binder capabilities.</p> +<p>This plugin provides a few unauthenticated requests, all beginning with “ping”, to demonstrate basic binder capabilities.</p> -<p>### Authentication</p> +<p><strong>Verbs</strong>: +* <em>ping:</em> returns a success response +* <em>pingfail:</em> returns a failure response +* <em>pingnull:</em> returns a success response, with an empty JSON response field +* <em>pingbug:</em> does a memory violation (intercepted by the binder) +* <em>pingJson:</em> returns a success response, with a complex JSON response field +* <em>pingevent:</em> broadcasts a global event</p> + +<p><br /></p> + +<a name="Authentication"></a> +<h3>Authentication</h3> <p>An sample Authentication plugin for demonstration purposes.</p> -<p>This plugin provides a few requests to demonstrate the binder's token-based security mechanism.</p> +<p>This plugin provides a few requests to demonstrate the binder’s token-based security mechanism.</p> + +<p>Calling “<em>connect</em>” with a security token will initiate a session, calling “<em>refresh</em>” will issue a new token and invalidate the previous one, calling “<em>logout</em>” will invalidate all tokens and close the session.</p> + +<p><strong>Verbs</strong>: +* <em>ping:</em> returns a success response +* <em>connect:</em> creates a session and returns a new token +* <em>refresh:</em> returns a new token +* <em>check:</em> verifies the passed token is valid +* <em>logout:</em> closes the session</p> -<p>Calling "<em>connect</em>" with a security token will initiate a session, calling "<em>refresh</em>" will issue a new token and invalidate the previous one, calling "<em>logout</em>" will invalidate all tokens and close the session.</p> +<p><br /></p> -<p>### Tic Tac Toe</p> +<a name="Tic.Tac.Toe"></a> +<h3>Tic Tac Toe</h3> <p>A sample Tic Tac Toe game plugin.</p> -<p>This plugin provides an interactive Tic Tac Toe game where the binder returns the grid as a JSON response. </p> +<p>This plugin provides an interactive Tic Tac Toe game where the binder returns the grid as a JSON response.</p> + +<p><strong>Verbs</strong>: +* <em>new:</em> starts a new game +* <em>play:</em> asks the server to play +* <em>move:</em> gives a client move +* <em>board:</em> gets the current board state, as a JSON structure +* <em>level</em>: sets the server level +* <em>join</em>: joins an existing board +* <em>undo</em>: undo the last move +* <em>wait</em>: wait for a move</p> -<p>### Audio</p> +<p><br /></p> + +<a name="Audio"></a> +<h3>Audio</h3> <p>A sample Audio plugin with 2 backends: * ALSA (mandatory) * PulseAudio (optional)</p> -<p>This plugin is able to initialize a specific soundcard, define volume levels, channels (mono/stereo...), mute sound, and play a 22,050 Hz PCM stream.</p> +<p>This plugin is able to initialize a specific soundcard, define volume levels, channels (mono/stereo…), mute sound, and play a 22,050 Hz PCM stream.</p> + +<p><strong>Verbs</strong>: +* <em>ping:</em> returns a success response +* <em>init:</em> initializes backend, on the “default” sound card +* <em>volume:</em> gets or sets volume, in % (0-100) +* <em>channels:</em> gets or sets channels count (1-8) +* <em>mute:</em> gets or sets the mute status (on-off) +* <em>play</em>: gets or sets the playing status (on-off)</p> <p><em>(if PulseAudio development libraries are not found at build time, only ALSA will be available)</em></p> <p><em>(if a PulseAudio server is not found at runtime, the plugin will dynamically fall back to ALSA)</em></p> -<p><em>(a specifc backend can be forced by using this syntax before running afb-daemon : <strong>$ export AFB</em>AUDIO<em>OUTPUT=Alsa</strong>)</em></p> +<p><em>(a specifc backend can be forced by using this syntax before running afb-daemon : <strong>$ export AFB_AUDIO_OUTPUT=Alsa</strong>)</em></p> -<p>### Radio</p> +<p><br /></p> + +<a name="Radio"></a> +<h3>Radio</h3> <p>A sample AM/FM Radio plugin with 1 backend: * RTLSDR - Realtek RTL2832U dongles (mandatory)</p> <p>This plugin is able to initialize specific RTL2832U dongles, switch between AM/FM modes, define frequency, mute sound, and play sound (if combining with the <strong>audio</strong> plugin).</p> +<p><strong>Verbs</strong>: +* <em>ping:</em> returns a success response +* <em>init:</em> initializes backend, looking for plugged-in devices +* <em>power:</em> sets device power status (on-off) +* <em>mode:</em> sets device reception mode (AM-FM) +* <em>freq:</em> sets device frequency (in Hz) +* <em>mute</em>: sets device mute status (on-off) +* <em>play</em>: sets device playing status (on-off)</p> + <p><em>(if rtlsdr development libraries are not found at build time, this plugin will not be built)</em></p> -<p>### Media</p> +<p><br /></p> + +<a name="Media"></a> +<h3>Media</h3> <p>A sample Media Server plugin with 1 backend: * Rygel</p> -<p><em>(if GUPnP/GSSDP development libraries are not found at build time, this plugin will not be built)</em></p> - <p>This plugin is able to detect a local Rygel UPnP media server, list audio files, select an audio file for playback, play/pause/seek in this file, upload an audio file to the server.</p> +<p><strong>Verbs</strong>: +* <em>ping:</em> returns a success response +* <em>init:</em> initializes backend, looking for an active local UPnP server +* <em>list:</em> returns list of audio files, as a JSON structure +* <em>select:</em> select an audio files, by index number (001-…) +* <em>play:</em> plays the currently selected audio file +* <em>stop:</em> stops the currently selected audio file +* <em>pause:</em> pauses the currently selected audio file +* <em>seek:</em> seeks in the currently selected audio file, in seconds +* <em>upload:</em> uploads an audio file, with a POST request</p> + +<p><em>(if GUPnP/GSSDP development libraries are not fund at build time, this plugin will not be built)</em></p> + +<p><br /></p> + <hr /> <p><br /></p> |