diff options
author | Manuel Bachmann <manuel.bachmann@iot.bzh> | 2016-01-11 02:43:19 +0100 |
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committer | Manuel Bachmann <manuel.bachmann@iot.bzh> | 2016-01-11 02:43:19 +0100 |
commit | f16675ed24fd331903b8d6ef5d8ac07f6acbd6b0 (patch) | |
tree | 2852205153bdd62560f05eae05b899905942b376 /plugins/audio/audio-api.h | |
parent | 14c6ab749e9ccfdde8d191c10e2d0426da53df1f (diff) |
Audio Plugin: add PulseAudio support
If PulseAudio development libraries are present, Audio
plugin will now support it. It may still fall back to
ALSA if a PulseAudio server is not found at runtime.
PulseAudio backend supports multiple clients using
one audio adapter.
(+ various fixes and style improvements)
Signed-off-by: Manuel Bachmann <manuel.bachmann@iot.bzh>
Diffstat (limited to 'plugins/audio/audio-api.h')
-rw-r--r-- | plugins/audio/audio-api.h | 21 |
1 files changed, 9 insertions, 12 deletions
diff --git a/plugins/audio/audio-api.h b/plugins/audio/audio-api.h index b6669ec9..77d6e152 100644 --- a/plugins/audio/audio-api.h +++ b/plugins/audio/audio-api.h @@ -20,26 +20,23 @@ #define AUDIO_API_H #include "audio-alsa.h" +#ifdef HAVE_PULSE +#include "audio-pulse.h" +#endif /* global plugin handle, should store everything we may need */ typedef struct { int devCount; } pluginHandleT; - -/* structure holding one audio card with current usage status */ -typedef struct { - char *name; - void *handle; /* handle to implementation (ALSA, PulseAudio...) */ - } audioDevT; /* private client context [will be destroyed when client leaves] */ typedef struct { - audioDevT *radio; /* pointer to client audio card */ - int idx; /* audio card index within global array */ - int volume[8]; /* audio volume (8 channels) : 0-100 */ - unsigned int channels; /* audio channels : 1(mono)/2(stereo)... */ - unsigned char mute; /* audio muted : 0(false)/1(true) */ - unsigned char is_playing; /* audio is playing: 0(false)/1(true) */ + void *audio_dev; /* handle to implementation (ALSA, PulseAudio...) */ + int idx; /* audio card index within global array */ + int volume[8]; /* audio volume (8 channels) : 0-100 */ + unsigned int channels; /* audio channels : 1(mono)/2(stereo)... */ + unsigned char mute; /* audio muted : 0(false)/1(true) */ + unsigned char is_playing; /* audio is playing: 0(false)/1(true) */ } audioCtxHandleT; |