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authorJosé Bollo <jose.bollo@iot.bzh>2016-06-23 20:34:57 +0200
committerJosé Bollo <jose.bollo@iot.bzh>2016-06-23 20:42:57 +0200
commit7059e59cddc1c81321639875636e88895bc14309 (patch)
tree2e857745ae2dd18814bdfe2d6e3806151a51a43e /plugins/samples/tic-tac-toe.c
parentef908d903929988ad01f9df94415fc9c3ddebcac (diff)
vocabulary: moving from 'plugin' to 'binding'
Change-Id: Ic9e118df2bede1fefbb591f8ae7887266b7324ca Signed-off-by: José Bollo <jose.bollo@iot.bzh>
Diffstat (limited to 'plugins/samples/tic-tac-toe.c')
-rw-r--r--plugins/samples/tic-tac-toe.c605
1 files changed, 0 insertions, 605 deletions
diff --git a/plugins/samples/tic-tac-toe.c b/plugins/samples/tic-tac-toe.c
deleted file mode 100644
index 31682d94..00000000
--- a/plugins/samples/tic-tac-toe.c
+++ /dev/null
@@ -1,605 +0,0 @@
-/*
- * Copyright (C) 2016 "IoT.bzh"
- * Author José Bollo <jose.bollo@iot.bzh>
- *
- * Licensed under the Apache License, Version 2.0 (the "License");
- * you may not use this file except in compliance with the License.
- * You may obtain a copy of the License at
- *
- * http://www.apache.org/licenses/LICENSE-2.0
- *
- * Unless required by applicable law or agreed to in writing, software
- * distributed under the License is distributed on an "AS IS" BASIS,
- * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
- * See the License for the specific language governing permissions and
- * limitations under the License.
- */
-
-#define _GNU_SOURCE
-#include <stdio.h>
-#include <string.h>
-#include <json-c/json.h>
-
-#include <afb/afb-plugin.h>
-
-/*
- * the interface to afb-daemon
- */
-const struct AFB_interface *afbitf;
-
-/*
- * definition of waiters
- */
-struct waiter
-{
- struct waiter *next;
- struct afb_req req;
-};
-
-/*
- * definition of a board
- */
-struct board
-{
- struct board *next;
- int use_count;
- int moves;
- int history[9];
- int id;
- int level;
- char board[9];
- struct waiter *waiters;
-};
-
-/*
- * list of boards
- */
-static struct board *all_boards;
-
-/*
- * Searchs a board having the 'id'.
- * Returns it if found or NULL otherwise.
- */
-static struct board *search_board(int id)
-{
- struct board *board = all_boards;
- while (board != NULL && board->id != id)
- board = board->next;
- return board;
-}
-
-/*
- * Creates a new board and returns it.
- */
-static struct board *get_new_board()
-{
- /* allocation */
- struct board *board = calloc(1, sizeof *board);
-
- /* initialisation */
- memset(board->board, ' ', sizeof board->board);
- board->use_count = 1;
- board->level = 1;
- board->moves = 0;
- do {
- board->id = (rand() >> 2) % 1000;
- } while(board->id == 0 || search_board(board->id) != NULL);
-
- /* link */
- board->next = all_boards;
- all_boards = board;
- return board;
-}
-
-/*
- * Release a board
- */
-static void release_board(struct board *board)
-{
- /* decrease the reference count ... */
- if (--board->use_count == 0) {
- /* ... no more use */
- /* unlink from the list of boards */
- struct board **prv = &all_boards;
- while (*prv != NULL && *prv != board)
- prv = &(*prv)->next;
- if (*prv != NULL)
- *prv = board->next;
- /* release the used memory */
- free(board);
- }
-}
-
-/*
- * Checks who wins
- * Returns zero if there is no winner
- * Returns the char of the winner if a player won
- */
-static char winner(const char b[9])
-{
- int i;
- char c;
-
- /* check diagonals */
- c = b[4];
- if (c != ' ') {
- if (b[0] == c && b[8] == c)
- return c;
- if (b[2] == c && b[6] == c)
- return c;
- }
-
- /* check lines */
- for (i = 0 ; i <= 6 ; i += 3) {
- c = b[i];
- if (c != ' ' && b[i+1] == c && b[i+2] == c)
- return c;
- }
-
- /* check columns */
- for (i = 0 ; i <= 2 ; i++) {
- c = b[i];
- if (c != ' ' && b[i+3] == c && b[i+6] == c)
- return c;
- }
-
- return 0;
-}
-
-/* get the color (X or 0) of the move of index 'move' */
-static char color(int move)
-{
- return (move & 1) == 0 ? 'X' : '0';
-}
-
-/* adds the move to the board */
-static void add_move(struct board *board, int index)
-{
- int imove = board->moves++;
- board->history[imove] = index;
- board->board[index] = color(imove);
-}
-
-/* get a random possible move index from the board described by 'b' */
-static int get_random_move(char b[9])
-{
- int index = rand() % 9;
- while (b[index] != ' ')
- index = (index + 1) % 9;
- return index;
-}
-
-/*
- * Scores the position described by 'b'
- * for the player of color 'c' using an analysis of 'depth'.
- * Returns 1 if player 'c' will win.
- * Returns -1 if opponent of player 'c' will win.
- * returns 0 otherwise.
- */
-static int score_position(char b[9], char c, int depth)
-{
- int i, t, r;
-
- /* check if winner */
- if (winner(b) == c)
- return 1;
-
- /* when depth of analysis is reached return unknown case */
- if (--depth == 0)
- return 0;
-
- /* switch to the opponent */
- c = (char)('O' + 'X' - c);
-
- /* inspect opponent moves */
- r = 1;
- for (i = 0 ; i < 9 ; i++) {
- if (b[i] == ' ') {
- b[i] = c;
- t = score_position(b, c, depth);
- b[i] = ' ';
- if (t > 0)
- return -1; /* opponent will win */
-
- if (t == 0)
- r = 0; /* something not clear */
- }
- }
- return r;
-}
-
-/* get one move: return the computed index of the move */
-static int get_move(struct board *board)
-{
- int index, depth, t, f;
- char c;
- char b[9];
-
- /* compute the depth */
- depth = board->level - 1;
- if (board->moves + depth > 9)
- depth = 9 - board->moves;
-
- /* case of null depth */
- if (depth == 0)
- return get_random_move(board->board);
-
- /* depth and more */
- memcpy(b, board->board, 9);
- c = color(board->moves);
- f = 0;
- for (index = 0 ; index < 9 ; index++) {
- if (board->board[index] == ' ') {
- board->board[index] = c;
- t = score_position(board->board, c, depth);
- board->board[index] = ' ';
- if (t > 0)
- return index;
- if (t < 0)
- b[index] = '+';
- else
- f = 1;
- }
- }
- return get_random_move(f ? b : board->board);
-}
-
-/*
- * get the board description
- */
-static struct json_object *describe(struct board *board)
-{
- int i;
- char w;
- struct json_object *resu, *arr;
-
- resu = json_object_new_object();
-
- json_object_object_add(resu, "boardid", json_object_new_int(board->id));
- json_object_object_add(resu, "level", json_object_new_int(board->level));
-
- arr = json_object_new_array();
- json_object_object_add(resu, "board", arr);
- for (i = 0 ; i < 9 ; i++)
- json_object_array_add(arr,
- json_object_new_string_len(&board->board[i], 1));
-
- arr = json_object_new_array();
- json_object_object_add(resu, "history", arr);
- for (i = 0 ; i < board->moves ; i++)
- json_object_array_add(arr, json_object_new_int(board->history[i]));
-
- w = winner(board->board);
- if (w)
- json_object_object_add(resu, "winner", json_object_new_string_len(&w, 1));
- else if (board->moves == 9)
- json_object_object_add(resu, "winner", json_object_new_string("none"));
-
- return resu;
-}
-
-/*
- * signals a change of the board
- */
-static void changed(struct board *board, const char *reason)
-{
- struct waiter *waiter, *next;
- struct json_object *description;
-
- /* get the description */
- description = describe(board);
-
- waiter = board->waiters;
- board->waiters = NULL;
- while (waiter != NULL) {
- next = waiter->next;
- afb_req_success(waiter->req, json_object_get(description), reason);
- afb_req_unref(waiter->req);
- free(waiter);
- waiter = next;
- }
-
- afb_daemon_broadcast_event(afbitf->daemon, reason, description);
-}
-
-/*
- * retrieves the board of the request
- */
-static inline struct board *board_of_req(struct afb_req req)
-{
- return afb_req_context(req, (void*)get_new_board, (void*)release_board);
-}
-
-/*
- * start a new game
- */
-static void new(struct afb_req req)
-{
- struct board *board;
-
- /* retrieves the context for the session */
- board = board_of_req(req);
- INFO(afbitf, "method 'new' called for boardid %d", board->id);
-
- /* reset the game */
- memset(board->board, ' ', sizeof board->board);
- board->moves = 0;
-
- /* replies */
- afb_req_success(req, NULL, NULL);
-
- /* signal change */
- changed(board, "new");
-}
-
-/*
- * get the board
- */
-static void board(struct afb_req req)
-{
- struct board *board;
- struct json_object *description;
-
- /* retrieves the context for the session */
- board = board_of_req(req);
- INFO(afbitf, "method 'board' called for boardid %d", board->id);
-
- /* describe the board */
- description = describe(board);
-
- /* send the board's description */
- afb_req_success(req, description, NULL);
-}
-
-/*
- * move a piece
- */
-static void move(struct afb_req req)
-{
- struct board *board;
- int i;
- const char *index;
-
- /* retrieves the context for the session */
- board = board_of_req(req);
- INFO(afbitf, "method 'move' called for boardid %d", board->id);
-
- /* retrieves the arguments of the move */
- index = afb_req_value(req, "index");
- i = index == NULL ? -1 : atoi(index);
-
- /* checks validity of arguments */
- if (i < 0 || i > 8) {
- WARNING(afbitf, "can't move to %s: %s", index?:"?", index?"wrong value":"not set");
- afb_req_fail(req, "error", "bad request");
- return;
- }
-
- /* checks validity of the state */
- if (winner(board->board) != 0) {
- WARNING(afbitf, "can't move to %s: game is terminated", index);
- afb_req_fail(req, "error", "game terminated");
- return;
- }
-
- /* checks validity of the move */
- if (board->board[i] != ' ') {
- WARNING(afbitf, "can't move to %s: room occupied", index);
- afb_req_fail(req, "error", "occupied");
- return;
- }
-
- /* applies the move */
- INFO(afbitf, "method 'move' for boardid %d, index=%s", board->id, index);
- add_move(board, i);
-
- /* replies */
- afb_req_success(req, NULL, NULL);
-
- /* signals change */
- changed(board, "move");
-}
-
-/*
- * set the level
- */
-static void level(struct afb_req req)
-{
- struct board *board;
- int l;
- const char *level;
-
- /* retrieves the context for the session */
- board = board_of_req(req);
- INFO(afbitf, "method 'level' called for boardid %d", board->id);
-
- /* retrieves the arguments */
- level = afb_req_value(req, "level");
- l = level == NULL ? -1 : atoi(level);
-
- /* check validity of arguments */
- if (l < 1 || l > 10) {
- WARNING(afbitf, "can't set level to %s: %s", level?:"?", level?"wrong value":"not set");
- afb_req_fail(req, "error", "bad request");
- return;
- }
-
- /* set the level */
- INFO(afbitf, "method 'level' for boardid %d, level=%d", board->id, l);
- board->level = l;
-
- /* replies */
- afb_req_success(req, NULL, NULL);
-
- /* signals change */
- changed(board, "level");
-}
-
-/*
- * Join a board
- */
-static void join(struct afb_req req)
-{
- struct board *board, *new_board;
- const char *id;
-
- /* retrieves the context for the session */
- board = board_of_req(req);
- INFO(afbitf, "method 'join' called for boardid %d", board->id);
-
- /* retrieves the arguments */
- id = afb_req_value(req, "boardid");
- if (id == NULL)
- goto bad_request;
-
- /* none is a special id for joining a new session */
- if (strcmp(id, "none") == 0) {
- new_board = get_new_board();
- goto success;
- }
-
- /* searchs the board to join */
- new_board = search_board(atoi(id));
- if (new_board == NULL)
- goto bad_request;
-
- /*
- * joining its board is stupid but possible
- * however when called with the same stored pointer
- * afb_req_context_set will not call the release
- * function 'release_board'. So the use_count MUST not
- * be incremented.
- */
- if (new_board != board)
- new_board->use_count++;
-
-success:
- /* set the new board (and leaves the previous one) */
- afb_req_context_set(req, new_board, (void*)release_board);
-
- /* replies */
- afb_req_success(req, NULL, NULL);
- return;
-
-bad_request:
- WARNING(afbitf, "can't join boardid %s: %s", id ? : "?", !id ? "no boardid" : atoi(id) ? "not found" : "bad boardid");
- afb_req_fail(req, "error", "bad request");
- return;
-}
-
-/*
- * Undo the last move
- */
-static void undo(struct afb_req req)
-{
- struct board *board;
- int i;
-
- /* retrieves the context for the session */
- board = board_of_req(req);
- INFO(afbitf, "method 'undo' called for boardid %d", board->id);
-
- /* checks the state */
- if (board->moves == 0) {
- WARNING(afbitf, "can't undo");
- afb_req_fail(req, "error", "bad request");
- return;
- }
-
- /* undo the last move */
- i = board->history[--board->moves];
- board->board[i] = ' ';
-
- /* replies */
- afb_req_success(req, NULL, NULL);
-
- /* signals change */
- changed(board, "undo");
-}
-
-/*
- * computer plays
- */
-static void play(struct afb_req req)
-{
- struct board *board;
- int index;
-
- /* retrieves the context for the session */
- board = board_of_req(req);
- INFO(afbitf, "method 'play' called for boardid %d", board->id);
-
- /* checks validity of the state */
- if (winner(board->board) != 0 || board->moves == 9) {
- WARNING(afbitf, "can't play: game terminated (%s)", winner(board->board) ? "has winner" : "no room left");
- afb_req_fail(req, "error", "game terminated");
- return;
- }
-
- /* gets the move and plays it */
- index = get_move(board);
- add_move(board, index);
-
- /* replies */
- afb_req_success(req, describe(board), NULL);
-
- /* signals change */
- changed(board, "play");
-}
-
-static void wait(struct afb_req req)
-{
- struct board *board;
- struct waiter *waiter;
-
- /* retrieves the context for the session */
- board = board_of_req(req);
- INFO(afbitf, "method 'wait' called for boardid %d", board->id);
-
- /* creates the waiter and enqueues it */
- waiter = calloc(1, sizeof *waiter);
- waiter->req = req;
- waiter->next = board->waiters;
- afb_req_addref(req);
- board->waiters = waiter;
-}
-
-/*
- * array of the verbs exported to afb-daemon
- */
-static const struct AFB_verb_desc_v1 plugin_verbs[] = {
- /* VERB'S NAME SESSION MANAGEMENT FUNCTION TO CALL SHORT DESCRIPTION */
- { .name= "new", .session= AFB_SESSION_NONE, .callback= new, .info= "Starts a new game" },
- { .name= "play", .session= AFB_SESSION_NONE, .callback= play, .info= "Asks the server to play" },
- { .name= "move", .session= AFB_SESSION_NONE, .callback= move, .info= "Tells the client move" },
- { .name= "board", .session= AFB_SESSION_NONE, .callback= board, .info= "Get the current board" },
- { .name= "level", .session= AFB_SESSION_NONE, .callback= level, .info= "Set the server level" },
- { .name= "join", .session= AFB_SESSION_CHECK,.callback= join, .info= "Join a board" },
- { .name= "undo", .session= AFB_SESSION_NONE, .callback= undo, .info= "Undo the last move" },
- { .name= "wait", .session= AFB_SESSION_NONE, .callback= wait, .info= "Wait for a change" },
- { .name= NULL } /* marker for end of the array */
-};
-
-/*
- * description of the plugin for afb-daemon
- */
-static const struct AFB_plugin plugin_description =
-{
- /* description conforms to VERSION 1 */
- .type= AFB_PLUGIN_VERSION_1,
- .v1= { /* fills the v1 field of the union when AFB_PLUGIN_VERSION_1 */
- .prefix= "tictactoe", /* the API name (or plugin name or prefix) */
- .info= "Sample tac-tac-toe game", /* short description of of the plugin */
- .verbs = plugin_verbs /* the array describing the verbs of the API */
- }
-};
-
-/*
- * activation function for registering the plugin called by afb-daemon
- */
-const struct AFB_plugin *pluginAfbV1Register(const struct AFB_interface *itf)
-{
- afbitf = itf; // records the interface for accessing afb-daemon
- return &plugin_description; // returns the description of the plugin
-}
-