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+/*
+ * Copyright (C) 2015, 2016 "IoT.bzh"
+ * Author "Manuel Bachmann"
+ *
+ * Licensed under the Apache License, Version 2.0 (the "License");
+ * you may not use this file except in compliance with the License.
+ * You may obtain a copy of the License at
+ *
+ * http://www.apache.org/licenses/LICENSE-2.0
+ *
+ * Unless required by applicable law or agreed to in writing, software
+ * distributed under the License is distributed on an "AS IS" BASIS,
+ * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
+ * See the License for the specific language governing permissions and
+ * limitations under the License.
+ */
+
+#ifndef AUDIO_API_H
+#define AUDIO_API_H
+
+/* global plugin handle, should store everything we may need */
+typedef struct {
+ int devCount;
+} pluginHandleT;
+
+/* private client context [will be destroyed when client leaves] */
+typedef struct {
+ void *audio_dev; /* handle to implementation (ALSA, PulseAudio...) */
+ char *name; /* name of the audio card */
+ int idx; /* audio card index within global array */
+ unsigned int volume[8]; /* audio volume (8 channels) : 0-100 */
+ unsigned int channels; /* audio channels : 1(mono)/2(stereo)... */
+ unsigned char mute; /* audio muted : 0(false)/1(true) */
+ unsigned char is_playing; /* audio is playing: 0(false)/1(true) */
+} audioCtxHandleT;
+
+
+#endif /* AUDIO_API_H */