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+Guide for developing with events
+================================
+
+Signaling agents are services that send events to any clients that
+subscribed for receiving it. The sent events carry any data.
+
+To have a good understanding of how to write a signaling agent, the
+actions of subscribing, unsubscribing, producing, sending and receiving
+events must be described and explained.
+
+Overview of events
+------------------
+
+The basis of a signaling agent is shown in the following figure:
+
+![scenario of using events](pictures/signaling-basis.svg)
+
+This figure shows the main role of the signaling framework for the events
+propagation.
+
+For people not familiar with the framework, a signaling agent and
+a “binding” are similar.
+
+### Subscribing and unsubscribing
+
+Subscribing is the action that makes a client able to receive data from a
+signaling agent. Subscription must create resources for generating the data, and
+for delivering the data to the client. These two aspects are not handled by the
+same piece of software. Generating the data is the responsibility of the
+developer of the signaling agent while delivering the data is handled by the
+framework.
+
+When a client subscribes for data, the agent must:
+
+1. check that the subscription request is correct;
+2. establish the computation chain of the required data, if not already
+ done;
+3. create a named event for the computed data, if not already done;
+4. ask the framework to establish the subscription to the event for the
+ request;
+5. optionally give indications about the event in the reply to
+ the client.
+
+The first two steps are not involving the framework. They are linked to
+the business logic of the binding. The request can be any description of
+the requested data and the computing stream can be of any nature, this
+is specific to the binding.
+
+As said before, the framework uses and integrates **libsystemd** and its event
+loop. Within the framework, **libsystemd** is the standard API/library for
+bindings expecting to setup and handle I/O, timer or signal events.
+
+Steps 3 and 4 are bound to the framework.
+
+The agent must create an object for handling the propagation of produced
+data to its clients. That object is called “event” in the framework. An
+event has a name that allows clients to distinguish it from other
+events.
+
+Events are created using the ***afb\_daemon\_make\_event*** function
+that takes the name of the event. Example:
+
+```C
+ event = afb_daemon_make_event(afb_daemon, name);
+```
+
+Once created, the event can be used either to push data to its
+subscribers or to broadcast data to any listener.
+
+The event must be used to establish the subscription for the requesting
+client. This is done using the ***afb\_req\_subscribe*** function
+that takes the current request object and event and associates them
+together. Example:
+
+```C
+ rc = afb_req_subscribe(afb_req, event);
+```
+
+When successful, this function make the connection between the event and
+the client that emitted the request. The client becomes a subscriber of
+the event until it unsubscribes or disconnects. The
+***afb\_req\_subscribe*** function will fail if the client
+connection is weak: if the request comes from a HTTP link. To receive
+signals, the client must be connected. The AGL framework allows connections
+using WebSocket.
+
+The name of the event is either a well known name or an ad hoc name
+forged for the use case.
+
+Let's see a basic example: client A expects to receive the speed in km/h
+every second while client B expects the speed in mph twice a second. In
+that case, there are two different events because it is not the same
+unit and it is not the same frequency. Having two different events
+allows to associate clients to the correct event. But this doesn't tell
+any word about the name of these events. The designer of the signaling
+agent has two options for naming:
+
+1. names can be the same (“speed” for example) with sent data
+ self describing itself or having a specific tag (requiring from
+ clients awareness about requesting both kinds of speed isn't safe).
+2. names of the event include the variations (by example:
+ “speed-km/h-1Hz” and “speed-mph-2Hz”) and, in that case, sent data
+ can self describe itself or not.
+
+In both cases, the signaling agent might have to send the name of the
+event and/or an associated tag to its client in the reply of the
+subscription. This is part of the step 5 above.
+
+The framework only uses the event (not its name) for subscription,
+unsubscription and pushing.
+
+When the requested data is already generated and the event used for
+pushing it already exists, the signaling agent must not instantiate a
+new processing chain and must not create a new event object for pushing
+data. The signaling agent must reuse the existing chain and event.
+
+Unsubscribing is made by the signaling agent on a request of its client.
+The ***afb\_req\_unsubscribe*** function tells the framework to
+remove the requesting client from the event's list of subscribers.
+Example:
+
+```C
+ afb_req_unsubscribe(afb_req, event);
+```
+
+Subscription count does not matter to the framework: subscribing the
+same client several times has the same effect that subscribing only one
+time. Thus, when unsubscribing is invoked, it becomes immediately
+effective.
+
+#### More on naming events
+
+Within the AGL framework, a signaling agent is a binding that has an API
+prefix. This prefix is meant to be unique and to identify the binding
+API. The names of the events that this signaling agent creates are
+automatically prefixed by the framework, using the API prefix of the
+binding.
+
+Thus, if a signaling agent of API prefix ***api*** creates an event
+of name ***event*** and pushes data to that event, the subscribers
+will receive an event of name ***api/event***.
+
+### Generating and pushing signals and data
+
+This of the responsibility of the designer of the signaling agent to
+establish the processing chain for generating events. In many cases,
+this can be achieved using I/O or timer or signal events inserted in the
+main loop. For this case, the AGL framework uses **libsystemd** and
+provide a way to integrates to the main loop of this library using
+afb\_daemon\_get\_event\_loop. Example:
+
+```C
+ sdev = afb_daemon_get_event_loop(af_daemon);
+ rc = sd_event_add_io(sdev, &source, fd, EPOLLIN, myfunction, NULL);
+```
+
+In some other cases, the events are coming from D-Bus. In that case, the
+framework also uses **libsystemd** internally to access D-Bus. It provides
+two methods to get the available D-Bus objects, already existing and
+bound to the main**libsystemd**event loop. Use either
+***afb\_daemon\_get\_system\_bus*** or
+***afb\_daemon\_get\_user\_bus*** to get the required instance. Then
+use functions of **libsystemd** to handle D-Bus.
+
+In some rare cases, the generation of the data requires to start a new
+thread.
+
+When a data is generated and ready to be pushed, the signaling agent
+should call the function ***afb\_event\_push***. Example:
+
+```C
+ rc = afb_event_push(event, JSON);
+ if (rc == 0) {
+ stop_generating(event);
+ afb_event_drop(event);
+ }
+```
+
+The function ***afb\_event\_push*** pushes json data to all the
+subscribers. It then returns the count of subscribers. When the count is
+zero, there is no subscriber listening for the event. The example above
+shows that in that case, the signaling agent stops to generate data for
+the event and delete the event using afb\_event\_drop. This is one
+possible option. Other valuable options are: do nothing and continue to
+generate and push the event or just stop to generate and push the data
+but keep the event existing.
+
+### Receiving the signals
+
+Understanding what a client expects when it receives signals, events or
+data shall be the most important topic of the designer of a signaling
+agent. The good point here is that because JSON[^1] is the exchange
+format, structured data can be sent in a flexible way.
+
+The good design is to allow as much as possible the client to describe
+what is needed with the goal to optimize the processing to the
+requirements only.
+
+### The exceptional case of wide broadcast
+
+Some data or events have so much importance that they can be widely
+broadcasted to alert any listening client. Examples of such an alert
+are:
+
+- system is entering/leaving “power safe” mode
+- system is shutting down
+- the car starts/stops moving
+- ...
+
+An event can be broadcasted using one of the two following methods:
+***afb\_daemon\_broadcast\_event*** or
+***afb\_event\_broadcast***.
+
+Example 1:
+
+```C
+ afb_daemon_broadcast_event(afb_daemon, name, json);
+```
+
+Example 2:
+
+```C
+ event = afb_daemon_make_event(afb_daemon, name);
+ . . . .
+ afb_event_broadcast(event, json);
+```
+
+As for other events, the name of events broadcasted using
+***afb\_daemon\_broadcast\_event*** are automatically prefixed by
+the framework with API prefix of the binding (signaling agent).
+
+Reference of functions
+----------------------
+
+### Function afb\_event afb\_daemon\_make\_event
+
+The function ***afb\_daemon\_make\_event*** that is defined as below:
+
+```C
+/*
+ * Creates an event of 'name' and returns it.
+ * 'daemon' MUST be the daemon given in interface when activating the binding.
+ */
+struct afb_event afb_daemon_make_event(struct afb_daemon daemon, const char *name);
+```
+
+The daemon is the handler to the application framework binder daemon
+received during initialisation steps of the binding.
+
+Calling the function ***afb\_daemon\_make\_event*** within the initialisation
+function ***afbBindingV1Register*** will _fail_ because the binding
+name is not known at this time.
+
+The correct way to create the event at initialisation is to call the function
+***afb\_daemon\_make\_event*** within the initialisation
+function ***afbBindingV1ServiceInit***.
+
+### Function afb\_event\_push
+
+The function ***afb\_event\_push*** is defined as below:
+
+```C
+/*
+ * Pushes the 'event' with the data 'object' to its observers.
+ * 'object' can be NULL.
+ *
+ * For convenience, the function calls 'json_object_put' for object'.
+ * Thus, in the case where 'object' should remain available after
+ * the function returns, the function 'json_object_get' shall be used.
+ *
+ * Returns the count of clients that received the event.
+ */
+int afb_event_push(struct afb_event event, struct json_object *object);
+```
+
+As the function ***afb\_event\_push*** returns 0 when there is no
+more subscriber, a binding can remove such unexpected event using the
+function ***afb\_event\_drop***.
+
+### Function afb\_event\_drop
+
+The function ***afb\_event\_drop*** is defined as below:
+
+```C
+/*
+ * Drops the data associated to the event
+ * After calling this function, the event
+ * MUST NOT BE USED ANYMORE.
+ */
+void afb_event_drop(struct afb_event event);
+```
+
+### Function afb\_req\_subscribe
+
+The function ***afb\_req\_subscribe*** is defined as below:
+
+```C
+/*
+ * Establishes for the client link identified by 'req' a subscription
+ * to the 'event'.
+ * Returns 0 in case of successful subscription or -1 in case of error.
+ */
+int afb_req_subscribe(struct afb_req req, struct afb_event event);
+```
+
+The subscription adds the client of the request to the list of subscribers
+to the event.
+
+### Function afb\_req\_unsubscribe
+
+The function ***afb\_req\_unsubscribe*** is defined as
+below:
+
+```C
+/*
+ * Revokes the subscription established to the 'event' for the client
+ * link identified by 'req'.
+ * Returns 0 in case of successful unsubscription or -1 in case of error.
+ */
+int afb_req_unsubscribe(struct afb_req req, struct afb_event event);
+```
+
+The unsubscription removes the client of the request of the list of subscribers
+to the event.
+When the list of subscribers to the event becomes empty,
+the function ***afb\_event\_push*** will return zero.
+
+### Function afb\_event\_broadcast
+
+The function ***afb\_event\_broadcast*** is defined as below:
+
+```C
+/*
+ * Broadcasts widely the 'event' with the data 'object'.
+ * 'object' can be NULL.
+ *
+ * For convenience, the function calls 'json_object_put' for 'object'.
+ * Thus, in the case where 'object' should remain available after
+ * the function returns, the function 'json_object_get' shall be used.
+ *
+ * Returns the count of clients that received the event.
+ */
+int afb_event_broadcast(struct afb_event event, struct json_object *object);
+```
+
+This uses an existing event (created with ***afb\_daemon\_make\_event***)
+for broadcasting an event having its name.
+
+
+### Function afb\_daemon\_broadcast\_event
+
+The function ***afb\_daemon\_broadcast\_event*** is defined as below:
+
+```C
+/*
+ * Broadcasts widely the event of 'name' with the data 'object'.
+ * 'object' can be NULL.
+ * 'daemon' MUST be the daemon given in interface when activating the binding.
+ *
+ * For convenience, the function calls 'json_object_put' for 'object'.
+ * Thus, in the case where 'object' should remain available after
+ * the function returns, the function 'json_object_get' shall be used.
+ *
+ * Returns the count of clients that received the event.
+ */
+int afb_daemon_broadcast_event(struct afb_daemon daemon, const char *name, struct json_object *object);
+```
+
+The name is given here explicitly. The name is automatically prefixed
+with the name of the binding. For example, a binding of prefix "xxx"
+would broadcat the event "xxx/name".
+
+### Function afbBindingV1ServiceEvent
+
+Binding can implement function **afbBindingV1ServiceEvent** which will
+be called when an event is broadcasted or if service subscribed to an event.
+That allow a service to react to an event and do what it is to do if this is
+relevant for it (ie: car back camera detects imminent collision and broadcast
+it, then appropriate service enable parking brake.). Here is the
+**afbBindingV1ServiceEvent** definition:
+
+```C
+/*
+ * When a binding have an implementation of the function 'afbBindingV1ServiceEvent',
+ * defined below, the framework calls that function for any broadcasted event or for
+ * events that the service subscribed to in its name.
+ *
+ * It receive the 'event' name and its related data in 'object' (be aware that 'object'
+ * might be NULL).
+ */
+extern void afbBindingV1ServiceEvent(const char *event, struct json_object *object);
+
+The binding *tic-tac-toe* broadcasts events when the board changes.
+This is done in the function **changed**:
+```
+
+Architectural digressions
+-------------------------
+
+Based on their dependencies to hardware, signaling agents can be split
+into 2 categories: low-level signaling agents and high-level signaling
+agents.
+
+Low-level signaling agents are bound to the hardware and focused on
+interfacing and driving.
+
+High-level signaling agent are independent of the hardware and focused on
+providing service.
+
+This separation (that may in the corner look artificial) aim to help in
+the systems design. The main idea here is that high-level signaling
+agents are providing “business logic”, also known as “application
+logic”, that is proper to the car industry and that can be reused and
+that can evolve as a foundation for the future of the industry.
+
+The implementation of this decomposition may follow 2 paths: strict
+separation or soft composition.
+
+### Strict separation
+
+The strict separation implements the modularity composition of signaling
+agent through the framework. The high-level signaling agent subscribes
+to the low level signaling agent using the standard client API.
+
+Advantages:
+
+- Modularity
+- Separation of responsibilities
+- Possible aggregation of multiple sources
+- Soft binding of agent good for maintenance
+
+Drawbacks:
+
+- Cost of propagation of data (might serialize)
+- Difficulties to abstract low-level signaling agent or to find a
+ trade-off between abstracting and specializing
+
+The key is modularity versus cost of propagation. It can be partly
+solved when logical group of signaling agent are launched together in
+the same binder process. In that particular case, the cost of
+propagation of data between agents is reduced[^2] because there is no
+serialization.
+
+This reduction of the propagation cost (and of the resources used)
+precludes implementation of strong security between the agents because
+they share the same memory.
+
+### Soft composition
+
+The soft composition implements the business logic of high-level
+signaling agents as libraries that can then be used directly by the low
+level signaling agents.
+
+Advantages:
+
+- No propagation: same memory, sharing of native structures
+
+Drawbacks:
+
+- Cannot be used for aggregation of several sources
+- Difficulties to abstract low-level signaling agent or to find a
+ trade-off between abstracting and specializing
+- Source code binding not good for maintenance
+
+[^1]: There are two aspect in using JSON: the first is the flexible data
+ structure that mixes common types (booleans, numbers, strings,
+ arrays, dictionaries, nulls), the second, is the streaming
+ specification. Streaming is often seen as the bottleneck of using
+ JSON (see http://bjson.org). When the agent share the same process,
+ there is no streaming at all.
+
+[^2]: Within the same process, there is not serialization, the
+ propagation has the cost of wrapping a json data and calling
+ callbacks with the benefit of having a powerful callback manager:
+ the event mechanism of the framework.