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<h1>Overview of plugins shipped with AFB-Daemon</h1>

<pre><code>Version: 1
Date:    30 May 2016
Author:  Manuel Bachmann
</code></pre>

<h2>List of plugins</h2>

<p>Here are the plugins shipped in the source tree:</p>

<ul>
<li>Hello World</li>
<li>Authentication</li>
<li>Tic Tac Toe</li>
<li>Audio <em>(2 backends: ALSA/PulseAudio)</em></li>
<li>Media <em>(1 backend: Rygel UPnP)</em></li>
</ul>

<p>All plugins may not be built, depending on the development libraries present on the system at build time.</p>

<h2>Detail of plugins</h2>

<h3>Hello World</h3>

<p>A sample Hello World plugin for demonstration and learning purposes.</p>

<p>This plugin provides a few unauthenticated requests, all beginning with "ping", to demonstrate basic binder capabilities.</p>

<p><strong>Verbs</strong>:</p>

<ul>
<li><em>ping:</em> returns a success response</li>
<li><em>pingfail:</em> returns a failure response</li>
<li><em>pingnull:</em> returns a success response, with an empty JSON response field</li>
<li><em>pingbug:</em> does a memory violation (intercepted by the binder)</li>
<li><em>pingJson:</em> returns a success response, with a complex JSON response field</li>
<li><em>pingevent:</em> broadcasts a global event</li>
</ul>

<p><br /></p>

<h3>Authentication</h3>

<p>An sample Authentication plugin for demonstration purposes.</p>

<p>This plugin provides a few requests to demonstrate the binder's token-based security mechanism.</p>

<p>Calling "<em>connect</em>" with a security token will initiate a session, calling "<em>refresh</em>" will issue a new token and invalidate the previous one, calling "<em>logout</em>" will invalidate all tokens and close the session.</p>

<p><strong>Verbs</strong>:</p>

<ul>
<li><em>ping:</em> returns a success response</li>
<li><em>connect:</em> creates a session and returns a new token</li>
<li><em>refresh:</em> returns a new token</li>
<li><em>check:</em> verifies the passed token is valid</li>
<li><em>logout:</em> closes the session</li>
</ul>

<p><br /></p>

<h3>Tic Tac Toe</h3>

<p>A sample Tic Tac Toe game plugin.</p>

<p>This plugin provides an interactive Tic Tac Toe game where the binder returns the grid as a JSON response. </p>

<p><strong>Verbs</strong>:</p>

<ul>
<li><em>new:</em> starts a new game</li>
<li><em>play:</em> asks the server to play</li>
<li><em>move:</em> gives a client move</li>
<li><em>board:</em> gets the current board state, as a JSON structure</li>
<li><em>level</em>: sets the server level</li>
<li><em>join</em>: joins an existing board</li>
<li><em>undo</em>: undo the last move</li>
<li><em>wait</em>: wait for a move</li>
</ul>

<p><br /></p>

<h3>Audio</h3>

<p>A sample Audio plugin with 2 backends:</p>

<ul>
<li>ALSA (mandatory)</li>
<li>PulseAudio (optional)</li>
</ul>

<p>This plugin is able to initialize a specific soundcard, define volume levels, channels (mono/stereo...), mute sound, and play a 22,050 Hz PCM stream.</p>

<p><strong>Verbs</strong>:</p>

<ul>
<li><em>ping:</em> returns a success response</li>
<li><em>init:</em> initializes backend, on the "default" sound card</li>
<li><em>volume:</em> gets or sets volume, in % (0-100)</li>
<li><em>channels:</em> gets or sets channels count (1-8)</li>
<li><em>mute:</em> gets or sets the mute status (on-off)</li>
<li><em>play</em>: gets or sets the playing status (on-off)</li>
</ul>

<p><em>(if PulseAudio development libraries are not found at build time, only ALSA will be available)</em></p>

<p><em>(if a PulseAudio server is not found at runtime, the plugin will dynamically fall back to ALSA)</em></p>

<p><em>(a specifc backend can be forced by using this syntax before running afb-daemon : <strong>$ export AFB</em>AUDIO<em>OUTPUT=Alsa</strong>)</em></p>

<p><br /></p>

<h3>Media</h3>

<p>A sample Media Server plugin with 1 backend:</p>

<ul>
<li>Rygel</li>
</ul>

<p>This plugin is able to detect a local Rygel UPnP media server, list audio files, select an audio file for playback, play/pause/seek in this file, upload an audio file to the server.</p>

<p><strong>Verbs</strong>:</p>

<ul>
<li><em>ping:</em> returns a success response</li>
<li><em>init:</em> initializes backend, looking for an active local UPnP server</li>
<li><em>list:</em> returns list of audio files, as a JSON structure</li>
<li><em>select:</em> select an audio files, by index number (001-...)</li>
<li><em>play:</em> plays the currently selected audio file</li>
<li><em>stop:</em> stops the currently selected audio file</li>
<li><em>pause:</em> pauses the currently selected audio file</li>
<li><em>seek:</em> seeks in the currently selected audio file, in seconds</li>
<li><em>upload:</em> uploads an audio file, with a POST request</li>
</ul>

<p><em>(if GUPnP/GSSDP development libraries are not fund at build time, this plugin will not be built)</em></p>

<p><br /></p>

<hr />

<p><br /></p>

<p>Sample command-line applications: <em>afb-client-demo</em> (built by default)</p>

<p>Sample HTML5 applications: <strong>test/*.html</strong>, <strong><a href="https://github.com/iotbzh/afb-client">afb-client</a></strong>, <strong><a href="https://github.com/iotbzh/afb-radio">afb-radio</a></strong></p>

<p>Sample Qt/QML applications: <em>test/token-websock.qml</em></p>
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