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authorFulup Ar Foll <fulup@iot.bzh>2016-01-28 16:30:12 +0100
committerFulup Ar Foll <fulup@iot.bzh>2016-01-28 16:30:12 +0100
commitbe83a8f382cf2fea98161bfd6d51719aacbf9aa9 (patch)
tree3fb02337f8d7d308ef7ca7818ecc3d3a6ee05d88 /afm-client/bower_components/angular-animate/angular-animate.js
parent1a4ed39bf86b2115eb0f1387d1e988462b492776 (diff)
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+/**
+ * @license AngularJS v1.3.20
+ * (c) 2010-2014 Google, Inc. http://angularjs.org
+ * License: MIT
+ */
+(function(window, angular, undefined) {'use strict';
+
+/* jshint maxlen: false */
+
+/**
+ * @ngdoc module
+ * @name ngAnimate
+ * @description
+ *
+ * The `ngAnimate` module provides support for JavaScript, CSS3 transition and CSS3 keyframe animation hooks within existing core and custom directives.
+ *
+ * <div doc-module-components="ngAnimate"></div>
+ *
+ * # Usage
+ *
+ * To see animations in action, all that is required is to define the appropriate CSS classes
+ * or to register a JavaScript animation via the `myModule.animation()` function. The directives that support animation automatically are:
+ * `ngRepeat`, `ngInclude`, `ngIf`, `ngSwitch`, `ngShow`, `ngHide`, `ngView` and `ngClass`. Custom directives can take advantage of animation
+ * by using the `$animate` service.
+ *
+ * Below is a more detailed breakdown of the supported animation events provided by pre-existing ng directives:
+ *
+ * | Directive | Supported Animations |
+ * |----------------------------------------------------------------------------------------------------------|--------------------------------------------------------------------------|
+ * | {@link ng.directive:ngRepeat#animations ngRepeat} | enter, leave and move |
+ * | {@link ngRoute.directive:ngView#animations ngView} | enter and leave |
+ * | {@link ng.directive:ngInclude#animations ngInclude} | enter and leave |
+ * | {@link ng.directive:ngSwitch#animations ngSwitch} | enter and leave |
+ * | {@link ng.directive:ngIf#animations ngIf} | enter and leave |
+ * | {@link ng.directive:ngClass#animations ngClass} | add and remove (the CSS class(es) present) |
+ * | {@link ng.directive:ngShow#animations ngShow} & {@link ng.directive:ngHide#animations ngHide} | add and remove (the ng-hide class value) |
+ * | {@link ng.directive:form#animation-hooks form} & {@link ng.directive:ngModel#animation-hooks ngModel} | add and remove (dirty, pristine, valid, invalid & all other validations) |
+ * | {@link module:ngMessages#animations ngMessages} | add and remove (ng-active & ng-inactive) |
+ * | {@link module:ngMessages#animations ngMessage} | enter and leave |
+ *
+ * You can find out more information about animations upon visiting each directive page.
+ *
+ * Below is an example of how to apply animations to a directive that supports animation hooks:
+ *
+ * ```html
+ * <style type="text/css">
+ * .slide.ng-enter, .slide.ng-leave {
+ * -webkit-transition:0.5s linear all;
+ * transition:0.5s linear all;
+ * }
+ *
+ * .slide.ng-enter { } /&#42; starting animations for enter &#42;/
+ * .slide.ng-enter.ng-enter-active { } /&#42; terminal animations for enter &#42;/
+ * .slide.ng-leave { } /&#42; starting animations for leave &#42;/
+ * .slide.ng-leave.ng-leave-active { } /&#42; terminal animations for leave &#42;/
+ * </style>
+ *
+ * <!--
+ * the animate service will automatically add .ng-enter and .ng-leave to the element
+ * to trigger the CSS transition/animations
+ * -->
+ * <ANY class="slide" ng-include="..."></ANY>
+ * ```
+ *
+ * Keep in mind that, by default, if an animation is running, any child elements cannot be animated
+ * until the parent element's animation has completed. This blocking feature can be overridden by
+ * placing the `ng-animate-children` attribute on a parent container tag.
+ *
+ * ```html
+ * <div class="slide-animation" ng-if="on" ng-animate-children>
+ * <div class="fade-animation" ng-if="on">
+ * <div class="explode-animation" ng-if="on">
+ * ...
+ * </div>
+ * </div>
+ * </div>
+ * ```
+ *
+ * When the `on` expression value changes and an animation is triggered then each of the elements within
+ * will all animate without the block being applied to child elements.
+ *
+ * ## Are animations run when the application starts?
+ * No they are not. When an application is bootstrapped Angular will disable animations from running to avoid
+ * a frenzy of animations from being triggered as soon as the browser has rendered the screen. For this to work,
+ * Angular will wait for two digest cycles until enabling animations. From there on, any animation-triggering
+ * layout changes in the application will trigger animations as normal.
+ *
+ * In addition, upon bootstrap, if the routing system or any directives or load remote data (via $http) then Angular
+ * will automatically extend the wait time to enable animations once **all** of the outbound HTTP requests
+ * are complete.
+ *
+ * ## CSS-defined Animations
+ * The animate service will automatically apply two CSS classes to the animated element and these two CSS classes
+ * are designed to contain the start and end CSS styling. Both CSS transitions and keyframe animations are supported
+ * and can be used to play along with this naming structure.
+ *
+ * The following code below demonstrates how to perform animations using **CSS transitions** with Angular:
+ *
+ * ```html
+ * <style type="text/css">
+ * /&#42;
+ * The animate class is apart of the element and the ng-enter class
+ * is attached to the element once the enter animation event is triggered
+ * &#42;/
+ * .reveal-animation.ng-enter {
+ * -webkit-transition: 1s linear all; /&#42; Safari/Chrome &#42;/
+ * transition: 1s linear all; /&#42; All other modern browsers and IE10+ &#42;/
+ *
+ * /&#42; The animation preparation code &#42;/
+ * opacity: 0;
+ * }
+ *
+ * /&#42;
+ * Keep in mind that you want to combine both CSS
+ * classes together to avoid any CSS-specificity
+ * conflicts
+ * &#42;/
+ * .reveal-animation.ng-enter.ng-enter-active {
+ * /&#42; The animation code itself &#42;/
+ * opacity: 1;
+ * }
+ * </style>
+ *
+ * <div class="view-container">
+ * <div ng-view class="reveal-animation"></div>
+ * </div>
+ * ```
+ *
+ * The following code below demonstrates how to perform animations using **CSS animations** with Angular:
+ *
+ * ```html
+ * <style type="text/css">
+ * .reveal-animation.ng-enter {
+ * -webkit-animation: enter_sequence 1s linear; /&#42; Safari/Chrome &#42;/
+ * animation: enter_sequence 1s linear; /&#42; IE10+ and Future Browsers &#42;/
+ * }
+ * @-webkit-keyframes enter_sequence {
+ * from { opacity:0; }
+ * to { opacity:1; }
+ * }
+ * @keyframes enter_sequence {
+ * from { opacity:0; }
+ * to { opacity:1; }
+ * }
+ * </style>
+ *
+ * <div class="view-container">
+ * <div ng-view class="reveal-animation"></div>
+ * </div>
+ * ```
+ *
+ * Both CSS3 animations and transitions can be used together and the animate service will figure out the correct duration and delay timing.
+ *
+ * Upon DOM mutation, the event class is added first (something like `ng-enter`), then the browser prepares itself to add
+ * the active class (in this case `ng-enter-active`) which then triggers the animation. The animation module will automatically
+ * detect the CSS code to determine when the animation ends. Once the animation is over then both CSS classes will be
+ * removed from the DOM. If a browser does not support CSS transitions or CSS animations then the animation will start and end
+ * immediately resulting in a DOM element that is at its final state. This final state is when the DOM element
+ * has no CSS transition/animation classes applied to it.
+ *
+ * ### Structural transition animations
+ *
+ * Structural transitions (such as enter, leave and move) will always apply a `0s none` transition
+ * value to force the browser into rendering the styles defined in the setup (`.ng-enter`, `.ng-leave`
+ * or `.ng-move`) class. This means that any active transition animations operating on the element
+ * will be cut off to make way for the enter, leave or move animation.
+ *
+ * ### Class-based transition animations
+ *
+ * Class-based transitions refer to transition animations that are triggered when a CSS class is
+ * added to or removed from the element (via `$animate.addClass`, `$animate.removeClass`,
+ * `$animate.setClass`, or by directives such as `ngClass`, `ngModel` and `form`).
+ * They are different when compared to structural animations since they **do not cancel existing
+ * animations** nor do they **block successive transitions** from rendering on the same element.
+ * This distinction allows for **multiple class-based transitions** to be performed on the same element.
+ *
+ * In addition to ngAnimate supporting the default (natural) functionality of class-based transition
+ * animations, ngAnimate also decorates the element with starting and ending CSS classes to aid the
+ * developer in further styling the element throughout the transition animation. Earlier versions
+ * of ngAnimate may have caused natural CSS transitions to break and not render properly due to
+ * $animate temporarily blocking transitions using `0s none` in order to allow the setup CSS class
+ * (the `-add` or `-remove` class) to be applied without triggering an animation. However, as of
+ * **version 1.3**, this workaround has been removed with ngAnimate and all non-ngAnimate CSS
+ * class transitions are compatible with ngAnimate.
+ *
+ * There is, however, one special case when dealing with class-based transitions in ngAnimate.
+ * When rendering class-based transitions that make use of the setup and active CSS classes
+ * (e.g. `.fade-add` and `.fade-add-active` for when `.fade` is added) be sure to define
+ * the transition value **on the active CSS class** and not the setup class.
+ *
+ * ```css
+ * .fade-add {
+ * /&#42; remember to place a 0s transition here
+ * to ensure that the styles are applied instantly
+ * even if the element already has a transition style &#42;/
+ * transition:0s linear all;
+ *
+ * /&#42; starting CSS styles &#42;/
+ * opacity:1;
+ * }
+ * .fade-add.fade-add-active {
+ * /&#42; this will be the length of the animation &#42;/
+ * transition:1s linear all;
+ * opacity:0;
+ * }
+ * ```
+ *
+ * The setup CSS class (in this case `.fade-add`) also has a transition style property, however, it
+ * has a duration of zero. This may not be required, however, incase the browser is unable to render
+ * the styling present in this CSS class instantly then it could be that the browser is attempting
+ * to perform an unnecessary transition.
+ *
+ * This workaround, however, does not apply to standard class-based transitions that are rendered
+ * when a CSS class containing a transition is applied to an element:
+ *
+ * ```css
+ * /&#42; this works as expected &#42;/
+ * .fade {
+ * transition:1s linear all;
+ * opacity:0;
+ * }
+ * ```
+ *
+ * Please keep this in mind when coding the CSS markup that will be used within class-based transitions.
+ * Also, try not to mix the two class-based animation flavors together since the CSS code may become
+ * overly complex.
+ *
+ *
+ * ### Preventing Collisions With Third Party Libraries
+ *
+ * Some third-party frameworks place animation duration defaults across many element or className
+ * selectors in order to make their code small and reuseable. This can lead to issues with ngAnimate, which
+ * is expecting actual animations on these elements and has to wait for their completion.
+ *
+ * You can prevent this unwanted behavior by using a prefix on all your animation classes:
+ *
+ * ```css
+ * /&#42; prefixed with animate- &#42;/
+ * .animate-fade-add.animate-fade-add-active {
+ * transition:1s linear all;
+ * opacity:0;
+ * }
+ * ```
+ *
+ * You then configure `$animate` to enforce this prefix:
+ *
+ * ```js
+ * $animateProvider.classNameFilter(/animate-/);
+ * ```
+ * </div>
+ *
+ * ### CSS Staggering Animations
+ * A Staggering animation is a collection of animations that are issued with a slight delay in between each successive operation resulting in a
+ * curtain-like effect. The ngAnimate module (versions >=1.2) supports staggering animations and the stagger effect can be
+ * performed by creating a **ng-EVENT-stagger** CSS class and attaching that class to the base CSS class used for
+ * the animation. The style property expected within the stagger class can either be a **transition-delay** or an
+ * **animation-delay** property (or both if your animation contains both transitions and keyframe animations).
+ *
+ * ```css
+ * .my-animation.ng-enter {
+ * /&#42; standard transition code &#42;/
+ * -webkit-transition: 1s linear all;
+ * transition: 1s linear all;
+ * opacity:0;
+ * }
+ * .my-animation.ng-enter-stagger {
+ * /&#42; this will have a 100ms delay between each successive leave animation &#42;/
+ * -webkit-transition-delay: 0.1s;
+ * transition-delay: 0.1s;
+ *
+ * /&#42; in case the stagger doesn't work then these two values
+ * must be set to 0 to avoid an accidental CSS inheritance &#42;/
+ * -webkit-transition-duration: 0s;
+ * transition-duration: 0s;
+ * }
+ * .my-animation.ng-enter.ng-enter-active {
+ * /&#42; standard transition styles &#42;/
+ * opacity:1;
+ * }
+ * ```
+ *
+ * Staggering animations work by default in ngRepeat (so long as the CSS class is defined). Outside of ngRepeat, to use staggering animations
+ * on your own, they can be triggered by firing multiple calls to the same event on $animate. However, the restrictions surrounding this
+ * are that each of the elements must have the same CSS className value as well as the same parent element. A stagger operation
+ * will also be reset if more than 10ms has passed after the last animation has been fired.
+ *
+ * The following code will issue the **ng-leave-stagger** event on the element provided:
+ *
+ * ```js
+ * var kids = parent.children();
+ *
+ * $animate.leave(kids[0]); //stagger index=0
+ * $animate.leave(kids[1]); //stagger index=1
+ * $animate.leave(kids[2]); //stagger index=2
+ * $animate.leave(kids[3]); //stagger index=3
+ * $animate.leave(kids[4]); //stagger index=4
+ *
+ * $timeout(function() {
+ * //stagger has reset itself
+ * $animate.leave(kids[5]); //stagger index=0
+ * $animate.leave(kids[6]); //stagger index=1
+ * }, 100, false);
+ * ```
+ *
+ * Stagger animations are currently only supported within CSS-defined animations.
+ *
+ * ## JavaScript-defined Animations
+ * In the event that you do not want to use CSS3 transitions or CSS3 animations or if you wish to offer animations on browsers that do not
+ * yet support CSS transitions/animations, then you can make use of JavaScript animations defined inside of your AngularJS module.
+ *
+ * ```js
+ * //!annotate="YourApp" Your AngularJS Module|Replace this or ngModule with the module that you used to define your application.
+ * var ngModule = angular.module('YourApp', ['ngAnimate']);
+ * ngModule.animation('.my-crazy-animation', function() {
+ * return {
+ * enter: function(element, done) {
+ * //run the animation here and call done when the animation is complete
+ * return function(cancelled) {
+ * //this (optional) function will be called when the animation
+ * //completes or when the animation is cancelled (the cancelled
+ * //flag will be set to true if cancelled).
+ * };
+ * },
+ * leave: function(element, done) { },
+ * move: function(element, done) { },
+ *
+ * //animation that can be triggered before the class is added
+ * beforeAddClass: function(element, className, done) { },
+ *
+ * //animation that can be triggered after the class is added
+ * addClass: function(element, className, done) { },
+ *
+ * //animation that can be triggered before the class is removed
+ * beforeRemoveClass: function(element, className, done) { },
+ *
+ * //animation that can be triggered after the class is removed
+ * removeClass: function(element, className, done) { }
+ * };
+ * });
+ * ```
+ *
+ * JavaScript-defined animations are created with a CSS-like class selector and a collection of events which are set to run
+ * a javascript callback function. When an animation is triggered, $animate will look for a matching animation which fits
+ * the element's CSS class attribute value and then run the matching animation event function (if found).
+ * In other words, if the CSS classes present on the animated element match any of the JavaScript animations then the callback function will
+ * be executed. It should be also noted that only simple, single class selectors are allowed (compound class selectors are not supported).
+ *
+ * Within a JavaScript animation, an object containing various event callback animation functions is expected to be returned.
+ * As explained above, these callbacks are triggered based on the animation event. Therefore if an enter animation is run,
+ * and the JavaScript animation is found, then the enter callback will handle that animation (in addition to the CSS keyframe animation
+ * or transition code that is defined via a stylesheet).
+ *
+ *
+ * ### Applying Directive-specific Styles to an Animation
+ * In some cases a directive or service may want to provide `$animate` with extra details that the animation will
+ * include into its animation. Let's say for example we wanted to render an animation that animates an element
+ * towards the mouse coordinates as to where the user clicked last. By collecting the X/Y coordinates of the click
+ * (via the event parameter) we can set the `top` and `left` styles into an object and pass that into our function
+ * call to `$animate.addClass`.
+ *
+ * ```js
+ * canvas.on('click', function(e) {
+ * $animate.addClass(element, 'on', {
+ * to: {
+ * left : e.client.x + 'px',
+ * top : e.client.y + 'px'
+ * }
+ * }):
+ * });
+ * ```
+ *
+ * Now when the animation runs, and a transition or keyframe animation is picked up, then the animation itself will
+ * also include and transition the styling of the `left` and `top` properties into its running animation. If we want
+ * to provide some starting animation values then we can do so by placing the starting animations styles into an object
+ * called `from` in the same object as the `to` animations.
+ *
+ * ```js
+ * canvas.on('click', function(e) {
+ * $animate.addClass(element, 'on', {
+ * from: {
+ * position: 'absolute',
+ * left: '0px',
+ * top: '0px'
+ * },
+ * to: {
+ * left : e.client.x + 'px',
+ * top : e.client.y + 'px'
+ * }
+ * }):
+ * });
+ * ```
+ *
+ * Once the animation is complete or cancelled then the union of both the before and after styles are applied to the
+ * element. If `ngAnimate` is not present then the styles will be applied immediately.
+ *
+ */
+
+angular.module('ngAnimate', ['ng'])
+
+ /**
+ * @ngdoc provider
+ * @name $animateProvider
+ * @description
+ *
+ * The `$animateProvider` allows developers to register JavaScript animation event handlers directly inside of a module.
+ * When an animation is triggered, the $animate service will query the $animate service to find any animations that match
+ * the provided name value.
+ *
+ * Requires the {@link ngAnimate `ngAnimate`} module to be installed.
+ *
+ * Please visit the {@link ngAnimate `ngAnimate`} module overview page learn more about how to use animations in your application.
+ *
+ */
+ .directive('ngAnimateChildren', function() {
+ var NG_ANIMATE_CHILDREN = '$$ngAnimateChildren';
+ return function(scope, element, attrs) {
+ var val = attrs.ngAnimateChildren;
+ if (angular.isString(val) && val.length === 0) { //empty attribute
+ element.data(NG_ANIMATE_CHILDREN, true);
+ } else {
+ scope.$watch(val, function(value) {
+ element.data(NG_ANIMATE_CHILDREN, !!value);
+ });
+ }
+ };
+ })
+
+ //this private service is only used within CSS-enabled animations
+ //IE8 + IE9 do not support rAF natively, but that is fine since they
+ //also don't support transitions and keyframes which means that the code
+ //below will never be used by the two browsers.
+ .factory('$$animateReflow', ['$$rAF', '$document', function($$rAF, $document) {
+ var bod = $document[0].body;
+ return function(fn) {
+ //the returned function acts as the cancellation function
+ return $$rAF(function() {
+ //the line below will force the browser to perform a repaint
+ //so that all the animated elements within the animation frame
+ //will be properly updated and drawn on screen. This is
+ //required to perform multi-class CSS based animations with
+ //Firefox. DO NOT REMOVE THIS LINE. DO NOT OPTIMIZE THIS LINE.
+ //THE MINIFIER WILL REMOVE IT OTHERWISE WHICH WILL RESULT IN AN
+ //UNPREDICTABLE BUG THAT IS VERY HARD TO TRACK DOWN AND WILL
+ //TAKE YEARS AWAY FROM YOUR LIFE!
+ fn(bod.offsetWidth);
+ });
+ };
+ }])
+
+ .config(['$provide', '$animateProvider', function($provide, $animateProvider) {
+ var noop = angular.noop;
+ var forEach = angular.forEach;
+ var selectors = $animateProvider.$$selectors;
+ var isArray = angular.isArray;
+ var isString = angular.isString;
+ var isObject = angular.isObject;
+
+ var ELEMENT_NODE = 1;
+ var NG_ANIMATE_STATE = '$$ngAnimateState';
+ var NG_ANIMATE_CHILDREN = '$$ngAnimateChildren';
+ var NG_ANIMATE_CLASS_NAME = 'ng-animate';
+ var rootAnimateState = {running: true};
+
+ function extractElementNode(element) {
+ for (var i = 0; i < element.length; i++) {
+ var elm = element[i];
+ if (elm.nodeType == ELEMENT_NODE) {
+ return elm;
+ }
+ }
+ }
+
+ function prepareElement(element) {
+ return element && angular.element(element);
+ }
+
+ function stripCommentsFromElement(element) {
+ return angular.element(extractElementNode(element));
+ }
+
+ function isMatchingElement(elm1, elm2) {
+ return extractElementNode(elm1) == extractElementNode(elm2);
+ }
+ var $$jqLite;
+ $provide.decorator('$animate',
+ ['$delegate', '$$q', '$injector', '$sniffer', '$rootElement', '$$asyncCallback', '$rootScope', '$document', '$templateRequest', '$$jqLite',
+ function($delegate, $$q, $injector, $sniffer, $rootElement, $$asyncCallback, $rootScope, $document, $templateRequest, $$$jqLite) {
+
+ $$jqLite = $$$jqLite;
+ $rootElement.data(NG_ANIMATE_STATE, rootAnimateState);
+
+ // Wait until all directive and route-related templates are downloaded and
+ // compiled. The $templateRequest.totalPendingRequests variable keeps track of
+ // all of the remote templates being currently downloaded. If there are no
+ // templates currently downloading then the watcher will still fire anyway.
+ var deregisterWatch = $rootScope.$watch(
+ function() { return $templateRequest.totalPendingRequests; },
+ function(val, oldVal) {
+ if (val !== 0) return;
+ deregisterWatch();
+
+ // Now that all templates have been downloaded, $animate will wait until
+ // the post digest queue is empty before enabling animations. By having two
+ // calls to $postDigest calls we can ensure that the flag is enabled at the
+ // very end of the post digest queue. Since all of the animations in $animate
+ // use $postDigest, it's important that the code below executes at the end.
+ // This basically means that the page is fully downloaded and compiled before
+ // any animations are triggered.
+ $rootScope.$$postDigest(function() {
+ $rootScope.$$postDigest(function() {
+ rootAnimateState.running = false;
+ });
+ });
+ }
+ );
+
+ var globalAnimationCounter = 0;
+ var classNameFilter = $animateProvider.classNameFilter();
+ var isAnimatableClassName = !classNameFilter
+ ? function() { return true; }
+ : function(className) {
+ return classNameFilter.test(className);
+ };
+
+ function classBasedAnimationsBlocked(element, setter) {
+ var data = element.data(NG_ANIMATE_STATE) || {};
+ if (setter) {
+ data.running = true;
+ data.structural = true;
+ element.data(NG_ANIMATE_STATE, data);
+ }
+ return data.disabled || (data.running && data.structural);
+ }
+
+ function runAnimationPostDigest(fn) {
+ var cancelFn, defer = $$q.defer();
+ defer.promise.$$cancelFn = function() {
+ cancelFn && cancelFn();
+ };
+ $rootScope.$$postDigest(function() {
+ cancelFn = fn(function() {
+ defer.resolve();
+ });
+ });
+ return defer.promise;
+ }
+
+ function parseAnimateOptions(options) {
+ // some plugin code may still be passing in the callback
+ // function as the last param for the $animate methods so
+ // it's best to only allow string or array values for now
+ if (isObject(options)) {
+ if (options.tempClasses && isString(options.tempClasses)) {
+ options.tempClasses = options.tempClasses.split(/\s+/);
+ }
+ return options;
+ }
+ }
+
+ function resolveElementClasses(element, cache, runningAnimations) {
+ runningAnimations = runningAnimations || {};
+
+ var lookup = {};
+ forEach(runningAnimations, function(data, selector) {
+ forEach(selector.split(' '), function(s) {
+ lookup[s]=data;
+ });
+ });
+
+ var hasClasses = Object.create(null);
+ forEach((element.attr('class') || '').split(/\s+/), function(className) {
+ hasClasses[className] = true;
+ });
+
+ var toAdd = [], toRemove = [];
+ forEach((cache && cache.classes) || [], function(status, className) {
+ var hasClass = hasClasses[className];
+ var matchingAnimation = lookup[className] || {};
+
+ // When addClass and removeClass is called then $animate will check to
+ // see if addClass and removeClass cancel each other out. When there are
+ // more calls to removeClass than addClass then the count falls below 0
+ // and then the removeClass animation will be allowed. Otherwise if the
+ // count is above 0 then that means an addClass animation will commence.
+ // Once an animation is allowed then the code will also check to see if
+ // there exists any on-going animation that is already adding or remvoing
+ // the matching CSS class.
+ if (status === false) {
+ //does it have the class or will it have the class
+ if (hasClass || matchingAnimation.event == 'addClass') {
+ toRemove.push(className);
+ }
+ } else if (status === true) {
+ //is the class missing or will it be removed?
+ if (!hasClass || matchingAnimation.event == 'removeClass') {
+ toAdd.push(className);
+ }
+ }
+ });
+
+ return (toAdd.length + toRemove.length) > 0 && [toAdd.join(' '), toRemove.join(' ')];
+ }
+
+ function lookup(name) {
+ if (name) {
+ var matches = [],
+ flagMap = {},
+ classes = name.substr(1).split('.');
+
+ //the empty string value is the default animation
+ //operation which performs CSS transition and keyframe
+ //animations sniffing. This is always included for each
+ //element animation procedure if the browser supports
+ //transitions and/or keyframe animations. The default
+ //animation is added to the top of the list to prevent
+ //any previous animations from affecting the element styling
+ //prior to the element being animated.
+ if ($sniffer.transitions || $sniffer.animations) {
+ matches.push($injector.get(selectors['']));
+ }
+
+ for (var i=0; i < classes.length; i++) {
+ var klass = classes[i],
+ selectorFactoryName = selectors[klass];
+ if (selectorFactoryName && !flagMap[klass]) {
+ matches.push($injector.get(selectorFactoryName));
+ flagMap[klass] = true;
+ }
+ }
+ return matches;
+ }
+ }
+
+ function animationRunner(element, animationEvent, className, options) {
+ //transcluded directives may sometimes fire an animation using only comment nodes
+ //best to catch this early on to prevent any animation operations from occurring
+ var node = element[0];
+ if (!node) {
+ return;
+ }
+
+ if (options) {
+ options.to = options.to || {};
+ options.from = options.from || {};
+ }
+
+ var classNameAdd;
+ var classNameRemove;
+ if (isArray(className)) {
+ classNameAdd = className[0];
+ classNameRemove = className[1];
+ if (!classNameAdd) {
+ className = classNameRemove;
+ animationEvent = 'removeClass';
+ } else if (!classNameRemove) {
+ className = classNameAdd;
+ animationEvent = 'addClass';
+ } else {
+ className = classNameAdd + ' ' + classNameRemove;
+ }
+ }
+
+ var isSetClassOperation = animationEvent == 'setClass';
+ var isClassBased = isSetClassOperation
+ || animationEvent == 'addClass'
+ || animationEvent == 'removeClass'
+ || animationEvent == 'animate';
+
+ var currentClassName = element.attr('class');
+ var classes = currentClassName + ' ' + className;
+ if (!isAnimatableClassName(classes)) {
+ return;
+ }
+
+ var beforeComplete = noop,
+ beforeCancel = [],
+ before = [],
+ afterComplete = noop,
+ afterCancel = [],
+ after = [];
+
+ var animationLookup = (' ' + classes).replace(/\s+/g,'.');
+ forEach(lookup(animationLookup), function(animationFactory) {
+ var created = registerAnimation(animationFactory, animationEvent);
+ if (!created && isSetClassOperation) {
+ registerAnimation(animationFactory, 'addClass');
+ registerAnimation(animationFactory, 'removeClass');
+ }
+ });
+
+ function registerAnimation(animationFactory, event) {
+ var afterFn = animationFactory[event];
+ var beforeFn = animationFactory['before' + event.charAt(0).toUpperCase() + event.substr(1)];
+ if (afterFn || beforeFn) {
+ if (event == 'leave') {
+ beforeFn = afterFn;
+ //when set as null then animation knows to skip this phase
+ afterFn = null;
+ }
+ after.push({
+ event: event, fn: afterFn
+ });
+ before.push({
+ event: event, fn: beforeFn
+ });
+ return true;
+ }
+ }
+
+ function run(fns, cancellations, allCompleteFn) {
+ var animations = [];
+ forEach(fns, function(animation) {
+ animation.fn && animations.push(animation);
+ });
+
+ var count = 0;
+ function afterAnimationComplete(index) {
+ if (cancellations) {
+ (cancellations[index] || noop)();
+ if (++count < animations.length) return;
+ cancellations = null;
+ }
+ allCompleteFn();
+ }
+
+ //The code below adds directly to the array in order to work with
+ //both sync and async animations. Sync animations are when the done()
+ //operation is called right away. DO NOT REFACTOR!
+ forEach(animations, function(animation, index) {
+ var progress = function() {
+ afterAnimationComplete(index);
+ };
+ switch (animation.event) {
+ case 'setClass':
+ cancellations.push(animation.fn(element, classNameAdd, classNameRemove, progress, options));
+ break;
+ case 'animate':
+ cancellations.push(animation.fn(element, className, options.from, options.to, progress));
+ break;
+ case 'addClass':
+ cancellations.push(animation.fn(element, classNameAdd || className, progress, options));
+ break;
+ case 'removeClass':
+ cancellations.push(animation.fn(element, classNameRemove || className, progress, options));
+ break;
+ default:
+ cancellations.push(animation.fn(element, progress, options));
+ break;
+ }
+ });
+
+ if (cancellations && cancellations.length === 0) {
+ allCompleteFn();
+ }
+ }
+
+ return {
+ node: node,
+ event: animationEvent,
+ className: className,
+ isClassBased: isClassBased,
+ isSetClassOperation: isSetClassOperation,
+ applyStyles: function() {
+ if (options) {
+ element.css(angular.extend(options.from || {}, options.to || {}));
+ }
+ },
+ before: function(allCompleteFn) {
+ beforeComplete = allCompleteFn;
+ run(before, beforeCancel, function() {
+ beforeComplete = noop;
+ allCompleteFn();
+ });
+ },
+ after: function(allCompleteFn) {
+ afterComplete = allCompleteFn;
+ run(after, afterCancel, function() {
+ afterComplete = noop;
+ allCompleteFn();
+ });
+ },
+ cancel: function() {
+ if (beforeCancel) {
+ forEach(beforeCancel, function(cancelFn) {
+ (cancelFn || noop)(true);
+ });
+ beforeComplete(true);
+ }
+ if (afterCancel) {
+ forEach(afterCancel, function(cancelFn) {
+ (cancelFn || noop)(true);
+ });
+ afterComplete(true);
+ }
+ }
+ };
+ }
+
+ /**
+ * @ngdoc service
+ * @name $animate
+ * @kind object
+ *
+ * @description
+ * The `$animate` service provides animation detection support while performing DOM operations (enter, leave and move) as well as during addClass and removeClass operations.
+ * When any of these operations are run, the $animate service
+ * will examine any JavaScript-defined animations (which are defined by using the $animateProvider provider object)
+ * as well as any CSS-defined animations against the CSS classes present on the element once the DOM operation is run.
+ *
+ * The `$animate` service is used behind the scenes with pre-existing directives and animation with these directives
+ * will work out of the box without any extra configuration.
+ *
+ * Requires the {@link ngAnimate `ngAnimate`} module to be installed.
+ *
+ * Please visit the {@link ngAnimate `ngAnimate`} module overview page learn more about how to use animations in your application.
+ * ## Callback Promises
+ * With AngularJS 1.3, each of the animation methods, on the `$animate` service, return a promise when called. The
+ * promise itself is then resolved once the animation has completed itself, has been cancelled or has been
+ * skipped due to animations being disabled. (Note that even if the animation is cancelled it will still
+ * call the resolve function of the animation.)
+ *
+ * ```js
+ * $animate.enter(element, container).then(function() {
+ * //...this is called once the animation is complete...
+ * });
+ * ```
+ *
+ * Also note that, due to the nature of the callback promise, if any Angular-specific code (like changing the scope,
+ * location of the page, etc...) is executed within the callback promise then be sure to wrap the code using
+ * `$scope.$apply(...)`;
+ *
+ * ```js
+ * $animate.leave(element).then(function() {
+ * $scope.$apply(function() {
+ * $location.path('/new-page');
+ * });
+ * });
+ * ```
+ *
+ * An animation can also be cancelled by calling the `$animate.cancel(promise)` method with the provided
+ * promise that was returned when the animation was started.
+ *
+ * ```js
+ * var promise = $animate.addClass(element, 'super-long-animation');
+ * promise.then(function() {
+ * //this will still be called even if cancelled
+ * });
+ *
+ * element.on('click', function() {
+ * //tooo lazy to wait for the animation to end
+ * $animate.cancel(promise);
+ * });
+ * ```
+ *
+ * (Keep in mind that the promise cancellation is unique to `$animate` since promises in
+ * general cannot be cancelled.)
+ *
+ */
+ return {
+ /**
+ * @ngdoc method
+ * @name $animate#animate
+ * @kind function
+ *
+ * @description
+ * Performs an inline animation on the element which applies the provided `to` and `from` CSS styles to the element.
+ * If any detected CSS transition, keyframe or JavaScript matches the provided `className` value then the animation
+ * will take on the provided styles. For example, if a transition animation is set for the given className then the
+ * provided `from` and `to` styles will be applied alongside the given transition. If a JavaScript animation is
+ * detected then the provided styles will be given in as function paramters.
+ *
+ * ```js
+ * ngModule.animation('.my-inline-animation', function() {
+ * return {
+ * animate : function(element, className, from, to, done) {
+ * //styles
+ * }
+ * }
+ * });
+ * ```
+ *
+ * Below is a breakdown of each step that occurs during the `animate` animation:
+ *
+ * | Animation Step | What the element class attribute looks like |
+ * |-----------------------------------------------------------------------------------------------------------------------|--------------------------------------------------------------|
+ * | 1. `$animate.animate(...)` is called | `class="my-animation"` |
+ * | 2. `$animate` waits for the next digest to start the animation | `class="my-animation ng-animate"` |
+ * | 3. `$animate` runs the JavaScript-defined animations detected on the element | `class="my-animation ng-animate"` |
+ * | 4. the `className` class value is added to the element | `class="my-animation ng-animate className"` |
+ * | 5. `$animate` scans the element styles to get the CSS transition/animation duration and delay | `class="my-animation ng-animate className"` |
+ * | 6. `$animate` blocks all CSS transitions on the element to ensure the `.className` class styling is applied right away| `class="my-animation ng-animate className"` |
+ * | 7. `$animate` applies the provided collection of `from` CSS styles to the element | `class="my-animation ng-animate className"` |
+ * | 8. `$animate` waits for a single animation frame (this performs a reflow) | `class="my-animation ng-animate className"` |
+ * | 9. `$animate` removes the CSS transition block placed on the element | `class="my-animation ng-animate className"` |
+ * | 10. the `className-active` class is added (this triggers the CSS transition/animation) | `class="my-animation ng-animate className className-active"` |
+ * | 11. `$animate` applies the collection of `to` CSS styles to the element which are then handled by the transition | `class="my-animation ng-animate className className-active"` |
+ * | 12. `$animate` waits for the animation to complete (via events and timeout) | `class="my-animation ng-animate className className-active"` |
+ * | 13. The animation ends and all generated CSS classes are removed from the element | `class="my-animation"` |
+ * | 14. The returned promise is resolved. | `class="my-animation"` |
+ *
+ * @param {DOMElement} element the element that will be the focus of the enter animation
+ * @param {object} from a collection of CSS styles that will be applied to the element at the start of the animation
+ * @param {object} to a collection of CSS styles that the element will animate towards
+ * @param {string=} className an optional CSS class that will be added to the element for the duration of the animation (the default class is `ng-inline-animate`)
+ * @param {object=} options an optional collection of options that will be picked up by the CSS transition/animation
+ * @return {Promise} the animation callback promise
+ */
+ animate: function(element, from, to, className, options) {
+ className = className || 'ng-inline-animate';
+ options = parseAnimateOptions(options) || {};
+ options.from = to ? from : null;
+ options.to = to ? to : from;
+
+ return runAnimationPostDigest(function(done) {
+ return performAnimation('animate', className, stripCommentsFromElement(element), null, null, noop, options, done);
+ });
+ },
+
+ /**
+ * @ngdoc method
+ * @name $animate#enter
+ * @kind function
+ *
+ * @description
+ * Appends the element to the parentElement element that resides in the document and then runs the enter animation. Once
+ * the animation is started, the following CSS classes will be present on the element for the duration of the animation:
+ *
+ * Below is a breakdown of each step that occurs during enter animation:
+ *
+ * | Animation Step | What the element class attribute looks like |
+ * |-----------------------------------------------------------------------------------------------------------------------|------------------------------------------------------------|
+ * | 1. `$animate.enter(...)` is called | `class="my-animation"` |
+ * | 2. element is inserted into the `parentElement` element or beside the `afterElement` element | `class="my-animation"` |
+ * | 3. `$animate` waits for the next digest to start the animation | `class="my-animation ng-animate"` |
+ * | 4. `$animate` runs the JavaScript-defined animations detected on the element | `class="my-animation ng-animate"` |
+ * | 5. the `.ng-enter` class is added to the element | `class="my-animation ng-animate ng-enter"` |
+ * | 6. `$animate` scans the element styles to get the CSS transition/animation duration and delay | `class="my-animation ng-animate ng-enter"` |
+ * | 7. `$animate` blocks all CSS transitions on the element to ensure the `.ng-enter` class styling is applied right away | `class="my-animation ng-animate ng-enter"` |
+ * | 8. `$animate` waits for a single animation frame (this performs a reflow) | `class="my-animation ng-animate ng-enter"` |
+ * | 9. `$animate` removes the CSS transition block placed on the element | `class="my-animation ng-animate ng-enter"` |
+ * | 10. the `.ng-enter-active` class is added (this triggers the CSS transition/animation) | `class="my-animation ng-animate ng-enter ng-enter-active"` |
+ * | 11. `$animate` waits for the animation to complete (via events and timeout) | `class="my-animation ng-animate ng-enter ng-enter-active"` |
+ * | 12. The animation ends and all generated CSS classes are removed from the element | `class="my-animation"` |
+ * | 13. The returned promise is resolved. | `class="my-animation"` |
+ *
+ * @param {DOMElement} element the element that will be the focus of the enter animation
+ * @param {DOMElement} parentElement the parent element of the element that will be the focus of the enter animation
+ * @param {DOMElement} afterElement the sibling element (which is the previous element) of the element that will be the focus of the enter animation
+ * @param {object=} options an optional collection of options that will be picked up by the CSS transition/animation
+ * @return {Promise} the animation callback promise
+ */
+ enter: function(element, parentElement, afterElement, options) {
+ options = parseAnimateOptions(options);
+ element = angular.element(element);
+ parentElement = prepareElement(parentElement);
+ afterElement = prepareElement(afterElement);
+
+ classBasedAnimationsBlocked(element, true);
+ $delegate.enter(element, parentElement, afterElement);
+ return runAnimationPostDigest(function(done) {
+ return performAnimation('enter', 'ng-enter', stripCommentsFromElement(element), parentElement, afterElement, noop, options, done);
+ });
+ },
+
+ /**
+ * @ngdoc method
+ * @name $animate#leave
+ * @kind function
+ *
+ * @description
+ * Runs the leave animation operation and, upon completion, removes the element from the DOM. Once
+ * the animation is started, the following CSS classes will be added for the duration of the animation:
+ *
+ * Below is a breakdown of each step that occurs during leave animation:
+ *
+ * | Animation Step | What the element class attribute looks like |
+ * |-----------------------------------------------------------------------------------------------------------------------|------------------------------------------------------------|
+ * | 1. `$animate.leave(...)` is called | `class="my-animation"` |
+ * | 2. `$animate` runs the JavaScript-defined animations detected on the element | `class="my-animation ng-animate"` |
+ * | 3. `$animate` waits for the next digest to start the animation | `class="my-animation ng-animate"` |
+ * | 4. the `.ng-leave` class is added to the element | `class="my-animation ng-animate ng-leave"` |
+ * | 5. `$animate` scans the element styles to get the CSS transition/animation duration and delay | `class="my-animation ng-animate ng-leave"` |
+ * | 6. `$animate` blocks all CSS transitions on the element to ensure the `.ng-leave` class styling is applied right away | `class="my-animation ng-animate ng-leave"` |
+ * | 7. `$animate` waits for a single animation frame (this performs a reflow) | `class="my-animation ng-animate ng-leave"` |
+ * | 8. `$animate` removes the CSS transition block placed on the element | `class="my-animation ng-animate ng-leave"` |
+ * | 9. the `.ng-leave-active` class is added (this triggers the CSS transition/animation) | `class="my-animation ng-animate ng-leave ng-leave-active"` |
+ * | 10. `$animate` waits for the animation to complete (via events and timeout) | `class="my-animation ng-animate ng-leave ng-leave-active"` |
+ * | 11. The animation ends and all generated CSS classes are removed from the element | `class="my-animation"` |
+ * | 12. The element is removed from the DOM | ... |
+ * | 13. The returned promise is resolved. | ... |
+ *
+ * @param {DOMElement} element the element that will be the focus of the leave animation
+ * @param {object=} options an optional collection of styles that will be picked up by the CSS transition/animation
+ * @return {Promise} the animation callback promise
+ */
+ leave: function(element, options) {
+ options = parseAnimateOptions(options);
+ element = angular.element(element);
+
+ cancelChildAnimations(element);
+ classBasedAnimationsBlocked(element, true);
+ return runAnimationPostDigest(function(done) {
+ return performAnimation('leave', 'ng-leave', stripCommentsFromElement(element), null, null, function() {
+ $delegate.leave(element);
+ }, options, done);
+ });
+ },
+
+ /**
+ * @ngdoc method
+ * @name $animate#move
+ * @kind function
+ *
+ * @description
+ * Fires the move DOM operation. Just before the animation starts, the animate service will either append it into the parentElement container or
+ * add the element directly after the afterElement element if present. Then the move animation will be run. Once
+ * the animation is started, the following CSS classes will be added for the duration of the animation:
+ *
+ * Below is a breakdown of each step that occurs during move animation:
+ *
+ * | Animation Step | What the element class attribute looks like |
+ * |----------------------------------------------------------------------------------------------------------------------|----------------------------------------------------------|
+ * | 1. `$animate.move(...)` is called | `class="my-animation"` |
+ * | 2. element is moved into the parentElement element or beside the afterElement element | `class="my-animation"` |
+ * | 3. `$animate` waits for the next digest to start the animation | `class="my-animation ng-animate"` |
+ * | 4. `$animate` runs the JavaScript-defined animations detected on the element | `class="my-animation ng-animate"` |
+ * | 5. the `.ng-move` class is added to the element | `class="my-animation ng-animate ng-move"` |
+ * | 6. `$animate` scans the element styles to get the CSS transition/animation duration and delay | `class="my-animation ng-animate ng-move"` |
+ * | 7. `$animate` blocks all CSS transitions on the element to ensure the `.ng-move` class styling is applied right away | `class="my-animation ng-animate ng-move"` |
+ * | 8. `$animate` waits for a single animation frame (this performs a reflow) | `class="my-animation ng-animate ng-move"` |
+ * | 9. `$animate` removes the CSS transition block placed on the element | `class="my-animation ng-animate ng-move"` |
+ * | 10. the `.ng-move-active` class is added (this triggers the CSS transition/animation) | `class="my-animation ng-animate ng-move ng-move-active"` |
+ * | 11. `$animate` waits for the animation to complete (via events and timeout) | `class="my-animation ng-animate ng-move ng-move-active"` |
+ * | 12. The animation ends and all generated CSS classes are removed from the element | `class="my-animation"` |
+ * | 13. The returned promise is resolved. | `class="my-animation"` |
+ *
+ * @param {DOMElement} element the element that will be the focus of the move animation
+ * @param {DOMElement} parentElement the parentElement element of the element that will be the focus of the move animation
+ * @param {DOMElement} afterElement the sibling element (which is the previous element) of the element that will be the focus of the move animation
+ * @param {object=} options an optional collection of styles that will be picked up by the CSS transition/animation
+ * @return {Promise} the animation callback promise
+ */
+ move: function(element, parentElement, afterElement, options) {
+ options = parseAnimateOptions(options);
+ element = angular.element(element);
+ parentElement = prepareElement(parentElement);
+ afterElement = prepareElement(afterElement);
+
+ cancelChildAnimations(element);
+ classBasedAnimationsBlocked(element, true);
+ $delegate.move(element, parentElement, afterElement);
+ return runAnimationPostDigest(function(done) {
+ return performAnimation('move', 'ng-move', stripCommentsFromElement(element), parentElement, afterElement, noop, options, done);
+ });
+ },
+
+ /**
+ * @ngdoc method
+ * @name $animate#addClass
+ *
+ * @description
+ * Triggers a custom animation event based off the className variable and then attaches the className value to the element as a CSS class.
+ * Unlike the other animation methods, the animate service will suffix the className value with {@type -add} in order to provide
+ * the animate service the setup and active CSS classes in order to trigger the animation (this will be skipped if no CSS transitions
+ * or keyframes are defined on the -add-active or base CSS class).
+ *
+ * Below is a breakdown of each step that occurs during addClass animation:
+ *
+ * | Animation Step | What the element class attribute looks like |
+ * |--------------------------------------------------------------------------------------------------------|--------------------------------------------------------------------|
+ * | 1. `$animate.addClass(element, 'super')` is called | `class="my-animation"` |
+ * | 2. `$animate` runs the JavaScript-defined animations detected on the element | `class="my-animation ng-animate"` |
+ * | 3. the `.super-add` class is added to the element | `class="my-animation ng-animate super-add"` |
+ * | 4. `$animate` waits for a single animation frame (this performs a reflow) | `class="my-animation ng-animate super-add"` |
+ * | 5. the `.super` and `.super-add-active` classes are added (this triggers the CSS transition/animation) | `class="my-animation ng-animate super super-add super-add-active"` |
+ * | 6. `$animate` scans the element styles to get the CSS transition/animation duration and delay | `class="my-animation ng-animate super super-add super-add-active"` |
+ * | 7. `$animate` waits for the animation to complete (via events and timeout) | `class="my-animation ng-animate super super-add super-add-active"` |
+ * | 8. The animation ends and all generated CSS classes are removed from the element | `class="my-animation super"` |
+ * | 9. The super class is kept on the element | `class="my-animation super"` |
+ * | 10. The returned promise is resolved. | `class="my-animation super"` |
+ *
+ * @param {DOMElement} element the element that will be animated
+ * @param {string} className the CSS class that will be added to the element and then animated
+ * @param {object=} options an optional collection of styles that will be picked up by the CSS transition/animation
+ * @return {Promise} the animation callback promise
+ */
+ addClass: function(element, className, options) {
+ return this.setClass(element, className, [], options);
+ },
+
+ /**
+ * @ngdoc method
+ * @name $animate#removeClass
+ *
+ * @description
+ * Triggers a custom animation event based off the className variable and then removes the CSS class provided by the className value
+ * from the element. Unlike the other animation methods, the animate service will suffix the className value with {@type -remove} in
+ * order to provide the animate service the setup and active CSS classes in order to trigger the animation (this will be skipped if
+ * no CSS transitions or keyframes are defined on the -remove or base CSS classes).
+ *
+ * Below is a breakdown of each step that occurs during removeClass animation:
+ *
+ * | Animation Step | What the element class attribute looks like |
+ * |----------------------------------------------------------------------------------------------------------------------|--------------------------------------------------------------------|
+ * | 1. `$animate.removeClass(element, 'super')` is called | `class="my-animation super"` |
+ * | 2. `$animate` runs the JavaScript-defined animations detected on the element | `class="my-animation super ng-animate"` |
+ * | 3. the `.super-remove` class is added to the element | `class="my-animation super ng-animate super-remove"` |
+ * | 4. `$animate` waits for a single animation frame (this performs a reflow) | `class="my-animation super ng-animate super-remove"` |
+ * | 5. the `.super-remove-active` classes are added and `.super` is removed (this triggers the CSS transition/animation) | `class="my-animation ng-animate super-remove super-remove-active"` |
+ * | 6. `$animate` scans the element styles to get the CSS transition/animation duration and delay | `class="my-animation ng-animate super-remove super-remove-active"` |
+ * | 7. `$animate` waits for the animation to complete (via events and timeout) | `class="my-animation ng-animate super-remove super-remove-active"` |
+ * | 8. The animation ends and all generated CSS classes are removed from the element | `class="my-animation"` |
+ * | 9. The returned promise is resolved. | `class="my-animation"` |
+ *
+ *
+ * @param {DOMElement} element the element that will be animated
+ * @param {string} className the CSS class that will be animated and then removed from the element
+ * @param {object=} options an optional collection of styles that will be picked up by the CSS transition/animation
+ * @return {Promise} the animation callback promise
+ */
+ removeClass: function(element, className, options) {
+ return this.setClass(element, [], className, options);
+ },
+
+ /**
+ *
+ * @ngdoc method
+ * @name $animate#setClass
+ *
+ * @description Adds and/or removes the given CSS classes to and from the element.
+ * Once complete, the `done()` callback will be fired (if provided).
+ *
+ * | Animation Step | What the element class attribute looks like |
+ * |----------------------------------------------------------------------------------------------------------------------------------------------|----------------------------------------------------------------------------------------|
+ * | 1. `$animate.setClass(element, 'on', 'off')` is called | `class="my-animation off"` |
+ * | 2. `$animate` runs the JavaScript-defined animations detected on the element | `class="my-animation ng-animate off"` |
+ * | 3. the `.on-add` and `.off-remove` classes are added to the element | `class="my-animation ng-animate on-add off-remove off"` |
+ * | 4. `$animate` waits for a single animation frame (this performs a reflow) | `class="my-animation ng-animate on-add off-remove off"` |
+ * | 5. the `.on`, `.on-add-active` and `.off-remove-active` classes are added and `.off` is removed (this triggers the CSS transition/animation) | `class="my-animation ng-animate on on-add on-add-active off-remove off-remove-active"` |
+ * | 6. `$animate` scans the element styles to get the CSS transition/animation duration and delay | `class="my-animation ng-animate on on-add on-add-active off-remove off-remove-active"` |
+ * | 7. `$animate` waits for the animation to complete (via events and timeout) | `class="my-animation ng-animate on on-add on-add-active off-remove off-remove-active"` |
+ * | 8. The animation ends and all generated CSS classes are removed from the element | `class="my-animation on"` |
+ * | 9. The returned promise is resolved. | `class="my-animation on"` |
+ *
+ * @param {DOMElement} element the element which will have its CSS classes changed
+ * removed from it
+ * @param {string} add the CSS classes which will be added to the element
+ * @param {string} remove the CSS class which will be removed from the element
+ * CSS classes have been set on the element
+ * @param {object=} options an optional collection of styles that will be picked up by the CSS transition/animation
+ * @return {Promise} the animation callback promise
+ */
+ setClass: function(element, add, remove, options) {
+ options = parseAnimateOptions(options);
+
+ var STORAGE_KEY = '$$animateClasses';
+ element = angular.element(element);
+ element = stripCommentsFromElement(element);
+
+ if (classBasedAnimationsBlocked(element)) {
+ return $delegate.$$setClassImmediately(element, add, remove, options);
+ }
+
+ // we're using a combined array for both the add and remove
+ // operations since the ORDER OF addClass and removeClass matters
+ var classes, cache = element.data(STORAGE_KEY);
+ var hasCache = !!cache;
+ if (!cache) {
+ cache = {};
+ cache.classes = {};
+ }
+ classes = cache.classes;
+
+ add = isArray(add) ? add : add.split(' ');
+ forEach(add, function(c) {
+ if (c && c.length) {
+ classes[c] = true;
+ }
+ });
+
+ remove = isArray(remove) ? remove : remove.split(' ');
+ forEach(remove, function(c) {
+ if (c && c.length) {
+ classes[c] = false;
+ }
+ });
+
+ if (hasCache) {
+ if (options && cache.options) {
+ cache.options = angular.extend(cache.options || {}, options);
+ }
+
+ //the digest cycle will combine all the animations into one function
+ return cache.promise;
+ } else {
+ element.data(STORAGE_KEY, cache = {
+ classes: classes,
+ options: options
+ });
+ }
+
+ return cache.promise = runAnimationPostDigest(function(done) {
+ var cache, parentNode, parentElement, elementNode = extractElementNode(element);
+ if (elementNode) {
+ cache = element.data(STORAGE_KEY);
+ element.removeData(STORAGE_KEY);
+
+ parentElement = element.parent();
+ parentNode = elementNode.parentNode;
+ }
+
+ // TODO(matsko): move this code into the animationsDisabled() function once #8092 is fixed
+ if (!parentNode || parentNode['$$NG_REMOVED'] || elementNode['$$NG_REMOVED']) {
+ done();
+ return;
+ }
+
+ var state = element.data(NG_ANIMATE_STATE) || {};
+ var classes = resolveElementClasses(element, cache, state.active);
+ return !classes
+ ? done()
+ : performAnimation('setClass', classes, element, parentElement, null, function() {
+ if (classes[0]) $delegate.$$addClassImmediately(element, classes[0]);
+ if (classes[1]) $delegate.$$removeClassImmediately(element, classes[1]);
+ }, cache.options, done);
+ });
+ },
+
+ /**
+ * @ngdoc method
+ * @name $animate#cancel
+ * @kind function
+ *
+ * @param {Promise} animationPromise The animation promise that is returned when an animation is started.
+ *
+ * @description
+ * Cancels the provided animation.
+ */
+ cancel: function(promise) {
+ promise.$$cancelFn();
+ },
+
+ /**
+ * @ngdoc method
+ * @name $animate#enabled
+ * @kind function
+ *
+ * @param {boolean=} value If provided then set the animation on or off.
+ * @param {DOMElement=} element If provided then the element will be used to represent the enable/disable operation
+ * @return {boolean} Current animation state.
+ *
+ * @description
+ * Globally enables/disables animations.
+ *
+ */
+ enabled: function(value, element) {
+ switch (arguments.length) {
+ case 2:
+ if (value) {
+ cleanup(element);
+ } else {
+ var data = element.data(NG_ANIMATE_STATE) || {};
+ data.disabled = true;
+ element.data(NG_ANIMATE_STATE, data);
+ }
+ break;
+
+ case 1:
+ rootAnimateState.disabled = !value;
+ break;
+
+ default:
+ value = !rootAnimateState.disabled;
+ break;
+ }
+ return !!value;
+ }
+ };
+
+ /*
+ all animations call this shared animation triggering function internally.
+ The animationEvent variable refers to the JavaScript animation event that will be triggered
+ and the className value is the name of the animation that will be applied within the
+ CSS code. Element, `parentElement` and `afterElement` are provided DOM elements for the animation
+ and the onComplete callback will be fired once the animation is fully complete.
+ */
+ function performAnimation(animationEvent, className, element, parentElement, afterElement, domOperation, options, doneCallback) {
+ var noopCancel = noop;
+ var runner = animationRunner(element, animationEvent, className, options);
+ if (!runner) {
+ fireDOMOperation();
+ fireBeforeCallbackAsync();
+ fireAfterCallbackAsync();
+ closeAnimation();
+ return noopCancel;
+ }
+
+ animationEvent = runner.event;
+ className = runner.className;
+ var elementEvents = angular.element._data(runner.node);
+ elementEvents = elementEvents && elementEvents.events;
+
+ if (!parentElement) {
+ parentElement = afterElement ? afterElement.parent() : element.parent();
+ }
+
+ //skip the animation if animations are disabled, a parent is already being animated,
+ //the element is not currently attached to the document body or then completely close
+ //the animation if any matching animations are not found at all.
+ //NOTE: IE8 + IE9 should close properly (run closeAnimation()) in case an animation was found.
+ if (animationsDisabled(element, parentElement)) {
+ fireDOMOperation();
+ fireBeforeCallbackAsync();
+ fireAfterCallbackAsync();
+ closeAnimation();
+ return noopCancel;
+ }
+
+ var ngAnimateState = element.data(NG_ANIMATE_STATE) || {};
+ var runningAnimations = ngAnimateState.active || {};
+ var totalActiveAnimations = ngAnimateState.totalActive || 0;
+ var lastAnimation = ngAnimateState.last;
+ var skipAnimation = false;
+
+ if (totalActiveAnimations > 0) {
+ var animationsToCancel = [];
+ if (!runner.isClassBased) {
+ if (animationEvent == 'leave' && runningAnimations['ng-leave']) {
+ skipAnimation = true;
+ } else {
+ //cancel all animations when a structural animation takes place
+ for (var klass in runningAnimations) {
+ animationsToCancel.push(runningAnimations[klass]);
+ }
+ ngAnimateState = {};
+ cleanup(element, true);
+ }
+ } else if (lastAnimation.event == 'setClass') {
+ animationsToCancel.push(lastAnimation);
+ cleanup(element, className);
+ } else if (runningAnimations[className]) {
+ var current = runningAnimations[className];
+ if (current.event == animationEvent) {
+ skipAnimation = true;
+ } else {
+ animationsToCancel.push(current);
+ cleanup(element, className);
+ }
+ }
+
+ if (animationsToCancel.length > 0) {
+ forEach(animationsToCancel, function(operation) {
+ operation.cancel();
+ });
+ }
+ }
+
+ if (runner.isClassBased
+ && !runner.isSetClassOperation
+ && animationEvent != 'animate'
+ && !skipAnimation) {
+ skipAnimation = (animationEvent == 'addClass') == element.hasClass(className); //opposite of XOR
+ }
+
+ if (skipAnimation) {
+ fireDOMOperation();
+ fireBeforeCallbackAsync();
+ fireAfterCallbackAsync();
+ fireDoneCallbackAsync();
+ return noopCancel;
+ }
+
+ runningAnimations = ngAnimateState.active || {};
+ totalActiveAnimations = ngAnimateState.totalActive || 0;
+
+ if (animationEvent == 'leave') {
+ //there's no need to ever remove the listener since the element
+ //will be removed (destroyed) after the leave animation ends or
+ //is cancelled midway
+ element.one('$destroy', function(e) {
+ var element = angular.element(this);
+ var state = element.data(NG_ANIMATE_STATE);
+ if (state) {
+ var activeLeaveAnimation = state.active['ng-leave'];
+ if (activeLeaveAnimation) {
+ activeLeaveAnimation.cancel();
+ cleanup(element, 'ng-leave');
+ }
+ }
+ });
+ }
+
+ //the ng-animate class does nothing, but it's here to allow for
+ //parent animations to find and cancel child animations when needed
+ $$jqLite.addClass(element, NG_ANIMATE_CLASS_NAME);
+ if (options && options.tempClasses) {
+ forEach(options.tempClasses, function(className) {
+ $$jqLite.addClass(element, className);
+ });
+ }
+
+ var localAnimationCount = globalAnimationCounter++;
+ totalActiveAnimations++;
+ runningAnimations[className] = runner;
+
+ element.data(NG_ANIMATE_STATE, {
+ last: runner,
+ active: runningAnimations,
+ index: localAnimationCount,
+ totalActive: totalActiveAnimations
+ });
+
+ //first we run the before animations and when all of those are complete
+ //then we perform the DOM operation and run the next set of animations
+ fireBeforeCallbackAsync();
+ runner.before(function(cancelled) {
+ var data = element.data(NG_ANIMATE_STATE);
+ cancelled = cancelled ||
+ !data || !data.active[className] ||
+ (runner.isClassBased && data.active[className].event != animationEvent);
+
+ fireDOMOperation();
+ if (cancelled === true) {
+ closeAnimation();
+ } else {
+ fireAfterCallbackAsync();
+ runner.after(closeAnimation);
+ }
+ });
+
+ return runner.cancel;
+
+ function fireDOMCallback(animationPhase) {
+ var eventName = '$animate:' + animationPhase;
+ if (elementEvents && elementEvents[eventName] && elementEvents[eventName].length > 0) {
+ $$asyncCallback(function() {
+ element.triggerHandler(eventName, {
+ event: animationEvent,
+ className: className
+ });
+ });
+ }
+ }
+
+ function fireBeforeCallbackAsync() {
+ fireDOMCallback('before');
+ }
+
+ function fireAfterCallbackAsync() {
+ fireDOMCallback('after');
+ }
+
+ function fireDoneCallbackAsync() {
+ fireDOMCallback('close');
+ doneCallback();
+ }
+
+ //it is less complicated to use a flag than managing and canceling
+ //timeouts containing multiple callbacks.
+ function fireDOMOperation() {
+ if (!fireDOMOperation.hasBeenRun) {
+ fireDOMOperation.hasBeenRun = true;
+ domOperation();
+ }
+ }
+
+ function closeAnimation() {
+ if (!closeAnimation.hasBeenRun) {
+ if (runner) { //the runner doesn't exist if it fails to instantiate
+ runner.applyStyles();
+ }
+
+ closeAnimation.hasBeenRun = true;
+ if (options && options.tempClasses) {
+ forEach(options.tempClasses, function(className) {
+ $$jqLite.removeClass(element, className);
+ });
+ }
+
+ var data = element.data(NG_ANIMATE_STATE);
+ if (data) {
+
+ /* only structural animations wait for reflow before removing an
+ animation, but class-based animations don't. An example of this
+ failing would be when a parent HTML tag has a ng-class attribute
+ causing ALL directives below to skip animations during the digest */
+ if (runner && runner.isClassBased) {
+ cleanup(element, className);
+ } else {
+ $$asyncCallback(function() {
+ var data = element.data(NG_ANIMATE_STATE) || {};
+ if (localAnimationCount == data.index) {
+ cleanup(element, className, animationEvent);
+ }
+ });
+ element.data(NG_ANIMATE_STATE, data);
+ }
+ }
+ fireDoneCallbackAsync();
+ }
+ }
+ }
+
+ function cancelChildAnimations(element) {
+ var node = extractElementNode(element);
+ if (node) {
+ var nodes = angular.isFunction(node.getElementsByClassName) ?
+ node.getElementsByClassName(NG_ANIMATE_CLASS_NAME) :
+ node.querySelectorAll('.' + NG_ANIMATE_CLASS_NAME);
+ forEach(nodes, function(element) {
+ element = angular.element(element);
+ var data = element.data(NG_ANIMATE_STATE);
+ if (data && data.active) {
+ forEach(data.active, function(runner) {
+ runner.cancel();
+ });
+ }
+ });
+ }
+ }
+
+ function cleanup(element, className) {
+ if (isMatchingElement(element, $rootElement)) {
+ if (!rootAnimateState.disabled) {
+ rootAnimateState.running = false;
+ rootAnimateState.structural = false;
+ }
+ } else if (className) {
+ var data = element.data(NG_ANIMATE_STATE) || {};
+
+ var removeAnimations = className === true;
+ if (!removeAnimations && data.active && data.active[className]) {
+ data.totalActive--;
+ delete data.active[className];
+ }
+
+ if (removeAnimations || !data.totalActive) {
+ $$jqLite.removeClass(element, NG_ANIMATE_CLASS_NAME);
+ element.removeData(NG_ANIMATE_STATE);
+ }
+ }
+ }
+
+ function animationsDisabled(element, parentElement) {
+ if (rootAnimateState.disabled) {
+ return true;
+ }
+
+ if (isMatchingElement(element, $rootElement)) {
+ return rootAnimateState.running;
+ }
+
+ var allowChildAnimations, parentRunningAnimation, hasParent;
+ do {
+ //the element did not reach the root element which means that it
+ //is not apart of the DOM. Therefore there is no reason to do
+ //any animations on it
+ if (parentElement.length === 0) break;
+
+ var isRoot = isMatchingElement(parentElement, $rootElement);
+ var state = isRoot ? rootAnimateState : (parentElement.data(NG_ANIMATE_STATE) || {});
+ if (state.disabled) {
+ return true;
+ }
+
+ //no matter what, for an animation to work it must reach the root element
+ //this implies that the element is attached to the DOM when the animation is run
+ if (isRoot) {
+ hasParent = true;
+ }
+
+ //once a flag is found that is strictly false then everything before
+ //it will be discarded and all child animations will be restricted
+ if (allowChildAnimations !== false) {
+ var animateChildrenFlag = parentElement.data(NG_ANIMATE_CHILDREN);
+ if (angular.isDefined(animateChildrenFlag)) {
+ allowChildAnimations = animateChildrenFlag;
+ }
+ }
+
+ parentRunningAnimation = parentRunningAnimation ||
+ state.running ||
+ (state.last && !state.last.isClassBased);
+ }
+ while (parentElement = parentElement.parent());
+
+ return !hasParent || (!allowChildAnimations && parentRunningAnimation);
+ }
+ }]);
+
+ $animateProvider.register('', ['$window', '$sniffer', '$timeout', '$$animateReflow',
+ function($window, $sniffer, $timeout, $$animateReflow) {
+ // Detect proper transitionend/animationend event names.
+ var CSS_PREFIX = '', TRANSITION_PROP, TRANSITIONEND_EVENT, ANIMATION_PROP, ANIMATIONEND_EVENT;
+
+ // If unprefixed events are not supported but webkit-prefixed are, use the latter.
+ // Otherwise, just use W3C names, browsers not supporting them at all will just ignore them.
+ // Note: Chrome implements `window.onwebkitanimationend` and doesn't implement `window.onanimationend`
+ // but at the same time dispatches the `animationend` event and not `webkitAnimationEnd`.
+ // Register both events in case `window.onanimationend` is not supported because of that,
+ // do the same for `transitionend` as Safari is likely to exhibit similar behavior.
+ // Also, the only modern browser that uses vendor prefixes for transitions/keyframes is webkit
+ // therefore there is no reason to test anymore for other vendor prefixes: http://caniuse.com/#search=transition
+ if (window.ontransitionend === undefined && window.onwebkittransitionend !== undefined) {
+ CSS_PREFIX = '-webkit-';
+ TRANSITION_PROP = 'WebkitTransition';
+ TRANSITIONEND_EVENT = 'webkitTransitionEnd transitionend';
+ } else {
+ TRANSITION_PROP = 'transition';
+ TRANSITIONEND_EVENT = 'transitionend';
+ }
+
+ if (window.onanimationend === undefined && window.onwebkitanimationend !== undefined) {
+ CSS_PREFIX = '-webkit-';
+ ANIMATION_PROP = 'WebkitAnimation';
+ ANIMATIONEND_EVENT = 'webkitAnimationEnd animationend';
+ } else {
+ ANIMATION_PROP = 'animation';
+ ANIMATIONEND_EVENT = 'animationend';
+ }
+
+ var DURATION_KEY = 'Duration';
+ var PROPERTY_KEY = 'Property';
+ var DELAY_KEY = 'Delay';
+ var ANIMATION_ITERATION_COUNT_KEY = 'IterationCount';
+ var ANIMATION_PLAYSTATE_KEY = 'PlayState';
+ var NG_ANIMATE_PARENT_KEY = '$$ngAnimateKey';
+ var NG_ANIMATE_CSS_DATA_KEY = '$$ngAnimateCSS3Data';
+ var ELAPSED_TIME_MAX_DECIMAL_PLACES = 3;
+ var CLOSING_TIME_BUFFER = 1.5;
+ var ONE_SECOND = 1000;
+
+ var lookupCache = {};
+ var parentCounter = 0;
+ var animationReflowQueue = [];
+ var cancelAnimationReflow;
+ function clearCacheAfterReflow() {
+ if (!cancelAnimationReflow) {
+ cancelAnimationReflow = $$animateReflow(function() {
+ animationReflowQueue = [];
+ cancelAnimationReflow = null;
+ lookupCache = {};
+ });
+ }
+ }
+
+ function afterReflow(element, callback) {
+ if (cancelAnimationReflow) {
+ cancelAnimationReflow();
+ }
+ animationReflowQueue.push(callback);
+ cancelAnimationReflow = $$animateReflow(function() {
+ forEach(animationReflowQueue, function(fn) {
+ fn();
+ });
+
+ animationReflowQueue = [];
+ cancelAnimationReflow = null;
+ lookupCache = {};
+ });
+ }
+
+ var closingTimer = null;
+ var closingTimestamp = 0;
+ var animationElementQueue = [];
+ function animationCloseHandler(element, totalTime) {
+ var node = extractElementNode(element);
+ element = angular.element(node);
+
+ //this item will be garbage collected by the closing
+ //animation timeout
+ animationElementQueue.push(element);
+
+ //but it may not need to cancel out the existing timeout
+ //if the timestamp is less than the previous one
+ var futureTimestamp = Date.now() + totalTime;
+ if (futureTimestamp <= closingTimestamp) {
+ return;
+ }
+
+ $timeout.cancel(closingTimer);
+
+ closingTimestamp = futureTimestamp;
+ closingTimer = $timeout(function() {
+ closeAllAnimations(animationElementQueue);
+ animationElementQueue = [];
+ }, totalTime, false);
+ }
+
+ function closeAllAnimations(elements) {
+ forEach(elements, function(element) {
+ var elementData = element.data(NG_ANIMATE_CSS_DATA_KEY);
+ if (elementData) {
+ forEach(elementData.closeAnimationFns, function(fn) {
+ fn();
+ });
+ }
+ });
+ }
+
+ function getElementAnimationDetails(element, cacheKey) {
+ var data = cacheKey ? lookupCache[cacheKey] : null;
+ if (!data) {
+ var transitionDuration = 0;
+ var transitionDelay = 0;
+ var animationDuration = 0;
+ var animationDelay = 0;
+
+ //we want all the styles defined before and after
+ forEach(element, function(element) {
+ if (element.nodeType == ELEMENT_NODE) {
+ var elementStyles = $window.getComputedStyle(element) || {};
+
+ var transitionDurationStyle = elementStyles[TRANSITION_PROP + DURATION_KEY];
+ transitionDuration = Math.max(parseMaxTime(transitionDurationStyle), transitionDuration);
+
+ var transitionDelayStyle = elementStyles[TRANSITION_PROP + DELAY_KEY];
+ transitionDelay = Math.max(parseMaxTime(transitionDelayStyle), transitionDelay);
+
+ var animationDelayStyle = elementStyles[ANIMATION_PROP + DELAY_KEY];
+ animationDelay = Math.max(parseMaxTime(elementStyles[ANIMATION_PROP + DELAY_KEY]), animationDelay);
+
+ var aDuration = parseMaxTime(elementStyles[ANIMATION_PROP + DURATION_KEY]);
+
+ if (aDuration > 0) {
+ aDuration *= parseInt(elementStyles[ANIMATION_PROP + ANIMATION_ITERATION_COUNT_KEY], 10) || 1;
+ }
+ animationDuration = Math.max(aDuration, animationDuration);
+ }
+ });
+ data = {
+ total: 0,
+ transitionDelay: transitionDelay,
+ transitionDuration: transitionDuration,
+ animationDelay: animationDelay,
+ animationDuration: animationDuration
+ };
+ if (cacheKey) {
+ lookupCache[cacheKey] = data;
+ }
+ }
+ return data;
+ }
+
+ function parseMaxTime(str) {
+ var maxValue = 0;
+ var values = isString(str) ?
+ str.split(/\s*,\s*/) :
+ [];
+ forEach(values, function(value) {
+ maxValue = Math.max(parseFloat(value) || 0, maxValue);
+ });
+ return maxValue;
+ }
+
+ function getCacheKey(element) {
+ var parentElement = element.parent();
+ var parentID = parentElement.data(NG_ANIMATE_PARENT_KEY);
+ if (!parentID) {
+ parentElement.data(NG_ANIMATE_PARENT_KEY, ++parentCounter);
+ parentID = parentCounter;
+ }
+ return parentID + '-' + extractElementNode(element).getAttribute('class');
+ }
+
+ function animateSetup(animationEvent, element, className, styles) {
+ var structural = ['ng-enter','ng-leave','ng-move'].indexOf(className) >= 0;
+
+ var cacheKey = getCacheKey(element);
+ var eventCacheKey = cacheKey + ' ' + className;
+ var itemIndex = lookupCache[eventCacheKey] ? ++lookupCache[eventCacheKey].total : 0;
+
+ var stagger = {};
+ if (itemIndex > 0) {
+ var staggerClassName = className + '-stagger';
+ var staggerCacheKey = cacheKey + ' ' + staggerClassName;
+ var applyClasses = !lookupCache[staggerCacheKey];
+
+ applyClasses && $$jqLite.addClass(element, staggerClassName);
+
+ stagger = getElementAnimationDetails(element, staggerCacheKey);
+
+ applyClasses && $$jqLite.removeClass(element, staggerClassName);
+ }
+
+ $$jqLite.addClass(element, className);
+
+ var formerData = element.data(NG_ANIMATE_CSS_DATA_KEY) || {};
+ var timings = getElementAnimationDetails(element, eventCacheKey);
+ var transitionDuration = timings.transitionDuration;
+ var animationDuration = timings.animationDuration;
+
+ if (structural && transitionDuration === 0 && animationDuration === 0) {
+ $$jqLite.removeClass(element, className);
+ return false;
+ }
+
+ var blockTransition = styles || (structural && transitionDuration > 0);
+ var blockAnimation = animationDuration > 0 &&
+ stagger.animationDelay > 0 &&
+ stagger.animationDuration === 0;
+
+ var closeAnimationFns = formerData.closeAnimationFns || [];
+ element.data(NG_ANIMATE_CSS_DATA_KEY, {
+ stagger: stagger,
+ cacheKey: eventCacheKey,
+ running: formerData.running || 0,
+ itemIndex: itemIndex,
+ blockTransition: blockTransition,
+ closeAnimationFns: closeAnimationFns
+ });
+
+ var node = extractElementNode(element);
+
+ if (blockTransition) {
+ blockTransitions(node, true);
+ if (styles) {
+ element.css(styles);
+ }
+ }
+
+ if (blockAnimation) {
+ blockAnimations(node, true);
+ }
+
+ return true;
+ }
+
+ function animateRun(animationEvent, element, className, activeAnimationComplete, styles) {
+ var node = extractElementNode(element);
+ var elementData = element.data(NG_ANIMATE_CSS_DATA_KEY);
+ if (node.getAttribute('class').indexOf(className) == -1 || !elementData) {
+ activeAnimationComplete();
+ return;
+ }
+
+ var activeClassName = '';
+ var pendingClassName = '';
+ forEach(className.split(' '), function(klass, i) {
+ var prefix = (i > 0 ? ' ' : '') + klass;
+ activeClassName += prefix + '-active';
+ pendingClassName += prefix + '-pending';
+ });
+
+ var style = '';
+ var appliedStyles = [];
+ var itemIndex = elementData.itemIndex;
+ var stagger = elementData.stagger;
+ var staggerTime = 0;
+ if (itemIndex > 0) {
+ var transitionStaggerDelay = 0;
+ if (stagger.transitionDelay > 0 && stagger.transitionDuration === 0) {
+ transitionStaggerDelay = stagger.transitionDelay * itemIndex;
+ }
+
+ var animationStaggerDelay = 0;
+ if (stagger.animationDelay > 0 && stagger.animationDuration === 0) {
+ animationStaggerDelay = stagger.animationDelay * itemIndex;
+ appliedStyles.push(CSS_PREFIX + 'animation-play-state');
+ }
+
+ staggerTime = Math.round(Math.max(transitionStaggerDelay, animationStaggerDelay) * 100) / 100;
+ }
+
+ if (!staggerTime) {
+ $$jqLite.addClass(element, activeClassName);
+ if (elementData.blockTransition) {
+ blockTransitions(node, false);
+ }
+ }
+
+ var eventCacheKey = elementData.cacheKey + ' ' + activeClassName;
+ var timings = getElementAnimationDetails(element, eventCacheKey);
+ var maxDuration = Math.max(timings.transitionDuration, timings.animationDuration);
+ if (maxDuration === 0) {
+ $$jqLite.removeClass(element, activeClassName);
+ animateClose(element, className);
+ activeAnimationComplete();
+ return;
+ }
+
+ if (!staggerTime && styles && Object.keys(styles).length > 0) {
+ if (!timings.transitionDuration) {
+ element.css('transition', timings.animationDuration + 's linear all');
+ appliedStyles.push('transition');
+ }
+ element.css(styles);
+ }
+
+ var maxDelay = Math.max(timings.transitionDelay, timings.animationDelay);
+ var maxDelayTime = maxDelay * ONE_SECOND;
+
+ if (appliedStyles.length > 0) {
+ //the element being animated may sometimes contain comment nodes in
+ //the jqLite object, so we're safe to use a single variable to house
+ //the styles since there is always only one element being animated
+ var oldStyle = node.getAttribute('style') || '';
+ if (oldStyle.charAt(oldStyle.length - 1) !== ';') {
+ oldStyle += ';';
+ }
+ node.setAttribute('style', oldStyle + ' ' + style);
+ }
+
+ var startTime = Date.now();
+ var css3AnimationEvents = ANIMATIONEND_EVENT + ' ' + TRANSITIONEND_EVENT;
+ var animationTime = (maxDelay + maxDuration) * CLOSING_TIME_BUFFER;
+ var totalTime = (staggerTime + animationTime) * ONE_SECOND;
+
+ var staggerTimeout;
+ if (staggerTime > 0) {
+ $$jqLite.addClass(element, pendingClassName);
+ staggerTimeout = $timeout(function() {
+ staggerTimeout = null;
+
+ if (timings.transitionDuration > 0) {
+ blockTransitions(node, false);
+ }
+ if (timings.animationDuration > 0) {
+ blockAnimations(node, false);
+ }
+
+ $$jqLite.addClass(element, activeClassName);
+ $$jqLite.removeClass(element, pendingClassName);
+
+ if (styles) {
+ if (timings.transitionDuration === 0) {
+ element.css('transition', timings.animationDuration + 's linear all');
+ }
+ element.css(styles);
+ appliedStyles.push('transition');
+ }
+ }, staggerTime * ONE_SECOND, false);
+ }
+
+ element.on(css3AnimationEvents, onAnimationProgress);
+ elementData.closeAnimationFns.push(function() {
+ onEnd();
+ activeAnimationComplete();
+ });
+
+ elementData.running++;
+ animationCloseHandler(element, totalTime);
+ return onEnd;
+
+ // This will automatically be called by $animate so
+ // there is no need to attach this internally to the
+ // timeout done method.
+ function onEnd() {
+ element.off(css3AnimationEvents, onAnimationProgress);
+ $$jqLite.removeClass(element, activeClassName);
+ $$jqLite.removeClass(element, pendingClassName);
+ if (staggerTimeout) {
+ $timeout.cancel(staggerTimeout);
+ }
+ animateClose(element, className);
+ var node = extractElementNode(element);
+ for (var i in appliedStyles) {
+ node.style.removeProperty(appliedStyles[i]);
+ }
+ }
+
+ function onAnimationProgress(event) {
+ event.stopPropagation();
+ var ev = event.originalEvent || event;
+ var timeStamp = ev.$manualTimeStamp || ev.timeStamp || Date.now();
+
+ /* Firefox (or possibly just Gecko) likes to not round values up
+ * when a ms measurement is used for the animation */
+ var elapsedTime = parseFloat(ev.elapsedTime.toFixed(ELAPSED_TIME_MAX_DECIMAL_PLACES));
+
+ /* $manualTimeStamp is a mocked timeStamp value which is set
+ * within browserTrigger(). This is only here so that tests can
+ * mock animations properly. Real events fallback to event.timeStamp,
+ * or, if they don't, then a timeStamp is automatically created for them.
+ * We're checking to see if the timeStamp surpasses the expected delay,
+ * but we're using elapsedTime instead of the timeStamp on the 2nd
+ * pre-condition since animations sometimes close off early */
+ if (Math.max(timeStamp - startTime, 0) >= maxDelayTime && elapsedTime >= maxDuration) {
+ activeAnimationComplete();
+ }
+ }
+ }
+
+ function blockTransitions(node, bool) {
+ node.style[TRANSITION_PROP + PROPERTY_KEY] = bool ? 'none' : '';
+ }
+
+ function blockAnimations(node, bool) {
+ node.style[ANIMATION_PROP + ANIMATION_PLAYSTATE_KEY] = bool ? 'paused' : '';
+ }
+
+ function animateBefore(animationEvent, element, className, styles) {
+ if (animateSetup(animationEvent, element, className, styles)) {
+ return function(cancelled) {
+ cancelled && animateClose(element, className);
+ };
+ }
+ }
+
+ function animateAfter(animationEvent, element, className, afterAnimationComplete, styles) {
+ if (element.data(NG_ANIMATE_CSS_DATA_KEY)) {
+ return animateRun(animationEvent, element, className, afterAnimationComplete, styles);
+ } else {
+ animateClose(element, className);
+ afterAnimationComplete();
+ }
+ }
+
+ function animate(animationEvent, element, className, animationComplete, options) {
+ //If the animateSetup function doesn't bother returning a
+ //cancellation function then it means that there is no animation
+ //to perform at all
+ var preReflowCancellation = animateBefore(animationEvent, element, className, options.from);
+ if (!preReflowCancellation) {
+ clearCacheAfterReflow();
+ animationComplete();
+ return;
+ }
+
+ //There are two cancellation functions: one is before the first
+ //reflow animation and the second is during the active state
+ //animation. The first function will take care of removing the
+ //data from the element which will not make the 2nd animation
+ //happen in the first place
+ var cancel = preReflowCancellation;
+ afterReflow(element, function() {
+ //once the reflow is complete then we point cancel to
+ //the new cancellation function which will remove all of the
+ //animation properties from the active animation
+ cancel = animateAfter(animationEvent, element, className, animationComplete, options.to);
+ });
+
+ return function(cancelled) {
+ (cancel || noop)(cancelled);
+ };
+ }
+
+ function animateClose(element, className) {
+ $$jqLite.removeClass(element, className);
+ var data = element.data(NG_ANIMATE_CSS_DATA_KEY);
+ if (data) {
+ if (data.running) {
+ data.running--;
+ }
+ if (!data.running || data.running === 0) {
+ element.removeData(NG_ANIMATE_CSS_DATA_KEY);
+ }
+ }
+ }
+
+ return {
+ animate: function(element, className, from, to, animationCompleted, options) {
+ options = options || {};
+ options.from = from;
+ options.to = to;
+ return animate('animate', element, className, animationCompleted, options);
+ },
+
+ enter: function(element, animationCompleted, options) {
+ options = options || {};
+ return animate('enter', element, 'ng-enter', animationCompleted, options);
+ },
+
+ leave: function(element, animationCompleted, options) {
+ options = options || {};
+ return animate('leave', element, 'ng-leave', animationCompleted, options);
+ },
+
+ move: function(element, animationCompleted, options) {
+ options = options || {};
+ return animate('move', element, 'ng-move', animationCompleted, options);
+ },
+
+ beforeSetClass: function(element, add, remove, animationCompleted, options) {
+ options = options || {};
+ var className = suffixClasses(remove, '-remove') + ' ' +
+ suffixClasses(add, '-add');
+ var cancellationMethod = animateBefore('setClass', element, className, options.from);
+ if (cancellationMethod) {
+ afterReflow(element, animationCompleted);
+ return cancellationMethod;
+ }
+ clearCacheAfterReflow();
+ animationCompleted();
+ },
+
+ beforeAddClass: function(element, className, animationCompleted, options) {
+ options = options || {};
+ var cancellationMethod = animateBefore('addClass', element, suffixClasses(className, '-add'), options.from);
+ if (cancellationMethod) {
+ afterReflow(element, animationCompleted);
+ return cancellationMethod;
+ }
+ clearCacheAfterReflow();
+ animationCompleted();
+ },
+
+ beforeRemoveClass: function(element, className, animationCompleted, options) {
+ options = options || {};
+ var cancellationMethod = animateBefore('removeClass', element, suffixClasses(className, '-remove'), options.from);
+ if (cancellationMethod) {
+ afterReflow(element, animationCompleted);
+ return cancellationMethod;
+ }
+ clearCacheAfterReflow();
+ animationCompleted();
+ },
+
+ setClass: function(element, add, remove, animationCompleted, options) {
+ options = options || {};
+ remove = suffixClasses(remove, '-remove');
+ add = suffixClasses(add, '-add');
+ var className = remove + ' ' + add;
+ return animateAfter('setClass', element, className, animationCompleted, options.to);
+ },
+
+ addClass: function(element, className, animationCompleted, options) {
+ options = options || {};
+ return animateAfter('addClass', element, suffixClasses(className, '-add'), animationCompleted, options.to);
+ },
+
+ removeClass: function(element, className, animationCompleted, options) {
+ options = options || {};
+ return animateAfter('removeClass', element, suffixClasses(className, '-remove'), animationCompleted, options.to);
+ }
+ };
+
+ function suffixClasses(classes, suffix) {
+ var className = '';
+ classes = isArray(classes) ? classes : classes.split(/\s+/);
+ forEach(classes, function(klass, i) {
+ if (klass && klass.length > 0) {
+ className += (i > 0 ? ' ' : '') + klass + suffix;
+ }
+ });
+ return className;
+ }
+ }]);
+ }]);
+
+
+})(window, window.angular);