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#ifndef S_LOCK_H
#define S_LOCK_H
#include "windows-adapter.h"
//-----------------------------------------------------------------------------
class CLock
{
public:
//-----------------------------------------------------------------------------
CLock(bool bCreate = true)
{
m_bCreated = false;
if (bCreate)
{
create();
}
}
//-----------------------------------------------------------------------------
~CLock()
{
destroy();
}
//-----------------------------------------------------------------------------
virtual int create()
{
::InitializeCriticalSection(&m_CS);
m_bCreated = true;
return 0;
}
//-----------------------------------------------------------------------------
virtual int destroy()
{
if (m_bCreated)
{
::DeleteCriticalSection(&m_CS);
m_bCreated = false;
}
return 0;
}
//-----------------------------------------------------------------------------
virtual int lock()
{
::EnterCriticalSection(&m_CS);
return 0;
}
//-----------------------------------------------------------------------------
virtual int unlock()
{
::LeaveCriticalSection(&m_CS);
return 0;
}
//-----------------------------------------------------------------------------
private:
CRITICAL_SECTION m_CS;
bool m_bCreated;
};
//-----------------------------------------------------------------------------
class CSafeLock
{
public:
CSafeLock(CLock* p) : m_pLock(p)
{
m_pLock->lock();
}
~CSafeLock()
{
m_pLock->unlock();
m_pLock = 0;
}
private:
CLock* m_pLock;
};
//-----------------------------------------------------------------------------
#endif // S_LOCK_H
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