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/*
* Copyright (c) 2020,2021 Panasonic Corporation
*
* Permission is hereby granted, free of charge, to any person obtaining a copy
* of this software and associated documentation files (the "Software"), to deal
* in the Software without restriction, including without limitation the rights
* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
* copies of the Software, and to permit persons to whom the Software is
* furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice shall be included in
* all copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
* THE SOFTWARE.
*/
import QtQuick 2.0
import QtGraphicalEffects 1.0
import QtQuick.Shapes 1.11
Item{
id: menuRoot
Connections{
target: rootItem
onTransNormalToAdas:{
menuMain.startAnimationNormalToAdas()
menuContents.startAnimationNormalToAdas()
menuShade.startAnimationNormalToAdas()
}
onTransAdasToMap:{
/**/
}
onTransMapToNormal:{
menuMain.startAnimationMapToNormal()
menuContents.startAnimationMapToNormal()
menuShade.startAnimationMapToNormal()
}
onKeyPressed_Up:{
if(menu.state === "open"){
menuMain.incrementIndex()
}
}
onKeyPressed_Down:{
if(menu.state === "open"){
menuMain.decrementIndex()
}
}
onKeyPressed_Left:{
if(menu.state === "close"){
menuContents.decrementIndex()
}
}
onKeyPressed_Right:{
if(menu.state === "close"){
menuContents.incrementIndex()
}
}
onKeyPressed_Enter:{
if(menu.state === "close"){
menuContents.enter()
}else if(menu.state === "open"){
menuContents.close()
menuMain.close()
menu.state = "close"
}
}
onKeyPressed_Menu:{
if(menu.state === "close"){
menuContents.open()
menuMain.open()
menu.state = "open"
}
}
}
Item{
id: menu
property var mode: "normal" /* Normal or Adas */
property var state: "open" /* open or close */
MenuContents {
id: menuContents
}
/************************************************menu_area****************************************************/
MenuMain {
id: menuMain
}
MenuShade {
id: menuShade
}
}
}
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