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author | Bocklage, Jens <Jens_Bocklage@mentor.com> | 2017-01-18 15:28:22 +0100 |
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committer | Bocklage, Jens <Jens_Bocklage@mentor.com> | 2017-01-18 15:28:22 +0100 |
commit | 4b9e093c2b20cae1d3ea3c7ff462a48781ba9a30 (patch) | |
tree | e22f2f5c157eda97732ac95fda94f646ea4eec21 /interfaces/homescreen.xml | |
parent | e77744c9465c927d526fbbf9adca9f6e2b221b1b (diff) |
Initial source commit
Taken from https://gerrit.automotivelinux.org/gerrit/p/staging/HomeScreen.git
Signed-off-by: Bocklage, Jens <Jens_Bocklage@mentor.com>
Diffstat (limited to 'interfaces/homescreen.xml')
-rw-r--r-- | interfaces/homescreen.xml | 106 |
1 files changed, 106 insertions, 0 deletions
diff --git a/interfaces/homescreen.xml b/interfaces/homescreen.xml new file mode 100644 index 0000000..378ff54 --- /dev/null +++ b/interfaces/homescreen.xml @@ -0,0 +1,106 @@ +<!DOCTYPE node PUBLIC "-//freedesktop//DTD D-BUS Object Introspection 1.0//EN" "http://www.freedesktop.org/standards/dbus/1.0/introspect.dtd"> +<!-- Copyright (C) 2016, 2017 Mentor Graphics Development (Deutschland) GmbH + + Licensed under the Apache License, Version 2.0 (the "License"); + you may not use this file except in compliance with the License. + You may obtain a copy of the License at + + http://www.apache.org/licenses/LICENSE-2.0 + + Unless required by applicable law or agreed to in writing, software + distributed under the License is distributed on an "AS IS" BASIS, + WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. + See the License for the specific language governing permissions and + limitations under the License. --> +<node> +<!-- + org.agl.homescreen: + @short_description: A generic interface for the HomeScreen app. + + This interface is a collection of methods from different functional areas to control the HomeScreen app. +--> + <interface name="org.agl.homescreen"> + <!-- + hardKeyPressed: + @key: The key that was pressed using the inputevent.hpp InputEvent::HardKey type. + + This is used to inject hard keys into the HomeScreen app. + --> + <method name="hardKeyPressed"> + <arg name="key" type="i" direction="in"/> + </method> + <!-- + getSurfaceStatus: + @surfaceId: The given surface. + @status: The status can be unknown (-1), visible (0), invisible (1) + + A surface can have three states. It can be visible, then it is shown on the screen. + It can be invisible, then it is not shown on the screen. Or the state is unknown. + --> + <method name="getSurfaceStatus"> + <arg name="surfaceId" type="i" direction="in"/> + <arg name="status" type="i" direction="out"/> + </method> + <!-- + requestSurfaceIdToFullScreen: + @surfaceId: The surface that request to be shown fullscreen. + + This allows an application to set a surface to full screen. + --> + <method name="requestSurfaceIdToFullScreen"> + <arg name="surfaceId" type="i" direction="in"/> + </method> + <!-- + getAllSurfacesOfProcess: + @pid: The PID of the process. + @surfaceIds: A list of surfaces that were created by the process. + + The surface IDs can for example be used to assign them to a layout render area. + --> + <method name="getAllSurfacesOfProcess"> + <arg name="pid" type="i" direction="in"/> + <arg name="surfaceIds" type="ai" direction="out"/> + <annotation name="org.qtproject.QtDBus.QtTypeName.Out0" value="QList<int>"/> + </method> + <!-- + renderAppToAreaAllowed: + @appCategory: The application category that is requested. Use enum AppCategory for this! + @layoutArea: The layout area where the application shall be rendered. Find the layoutArea ids in the layout definition! + @allowed: Returns true, if the application is allowed to be rendered in the area + + This function can be used to request, if it is allowed to render an application of a specific category + in a layout area. The idea is to decide from an application point of view to allocate recources or not. + Example: an application will decide to render video based on this call. This call will not change anything, it is only a request. + --> + <method name="renderAppToAreaAllowed"> + <arg name="appCategory" type="i" direction="in"/> + <arg name="layoutArea" type="i" direction="in"/> + <arg name="allowed" type="b" direction="out"/> + </method> + <!-- + renderSurfaceToArea: + @surfaceId: The surface that is requested. + @layoutArea: The layout area where the surface shall be rendered. Find the layoutArea ids in the layout definition! + + This is a special case. In the normal use case, one layout area is always filled completely + with the first surface, that the process creates (more precise: the surface with the lowest id). + By using this function, an app can request to position a different surface in the layout area. + --> + <method name="renderSurfaceToArea"> + <arg name="surfaceId" type="i" direction="in"/> + <arg name="layoutArea" type="i" direction="in"/> + </method> + <!-- + surfaceVisibilityChanged: + @surfaceId: The surface that changed. + @visible: True, if the surface is visible. + + This is emitted when the visible property of the surfaces changes. + --> + <signal name="surfaceVisibilityChanged"> + <arg name="surfaceId" type="i"/> + <arg name="visible" type="b"/> + </signal> + </interface> +</node> + |