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authorRomain Forlot <romain.forlot@iot.bzh>2017-08-23 16:02:40 +0200
committerRomain Forlot <romain.forlot@iot.bzh>2018-12-13 15:02:04 +0100
commita09792e4f15cee0f71d0149c8d348035d85a27ca (patch)
tree3cdca68d8c86825af0a337972174a5e5a11ea8c4
parente1129cb437d8faf2f25501dc77e7576ac02462e9 (diff)
Update README (fix md format and renaming project)
Change-Id: I94221384207b5e103247adbbbd97b97cf2184b65 Signed-off-by: Romain Forlot <romain.forlot@iot.bzh>
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@@ -1,23 +1,36 @@
-Controler AAAA(AGL Advance Audio Controler) and more.
-------------------------------------------------------------
-
- * Object: Generic Controler to handle Policy,Small Business Logic, Glue in between components, ...
- * Status: Release Candidate
- * Author: Fulup Ar Foll fulup@iot.bzh
- * Date : August-2017
-
-## Functionalities:
- - Create an application dedicate controller from a JSON config file
- - Each controls (eg: navigation, multimedia, ...) is a suite of actions. When all actions succeed control is granted, if one fail control acces is denied.
- - Actions can either be:
- + Invocation to an other binding API, either internal or external (eg: a policy service, Alsa UCM, ...)
- + C routines from a user provider plugin (eg: policy routine, proprietary code, ...)
- + Lua script function. Lua provides access to every AGL appfw functionalities and can be extended from C user provided plugins.
+# Controler AAAA(AGL Advance Audio Controler) and more.
+
+* Object: Generic Controler to handle Policy,Small Business Logic, Glue in between components, ...
+* Status: Release Candidate
+* Author: Fulup Ar Foll fulup@iot.bzh
+* Date : August-2017
+
+## Cloning afb-controller from Git
+
+```bash
+# Initial clone with submodules
+git clone --recurse-submodules https://github.com/iotbzh/afb-controller
+cd audio-binding
+
+# Do not forget submodules with pulling
+git pull --recurse-submodules https://github.com/iotbzh/afb-controller
+git submodule update
+```
+
+## Features
+
+* Create an application dedicate controller from a JSON config file
+* Each controls (eg: navigation, multimedia, ...) is a suite of actions. When all actions succeed control is granted, if one fail control acces is denied.
+* Actions can either be:
+ * Invocation to an other binding API, either internal or external (eg: a policy service, Alsa UCM, ...)
+ * C routines from a user provider plugin (eg: policy routine, proprietary code, ...)
+ * Lua script function. Lua provides access to every AGL appfw functionalities and can be extended from C user provided plugins.
## Installation
- - Controler is a native part of AGL Advance Audio Framework but may be used independently with any other service or application binder.
- - Dependencies: the only dependencies are audio-common for JSON-WRAP and Filescan-utils capabilities.
- - Controler relies on Lua-5.3, when not needed Lua might be removed at compilation time.
+
+* Controler is a native part of AGL Advance Audio Framework but may be used independently with any other service or application binder.
+* Dependencies: the only dependencies are audio-common for JSON-WRAP and Filescan-utils capabilities.
+* Controler relies on Lua-5.3, when not needed Lua might be removed at compilation time.
## Monitoring
- Default test HTML page expect monitoring HTML page to be accessible from /monitoring for this to work you should
@@ -31,122 +44,125 @@ Configuration is loaded dynamically during startup time. The controller scans CO
any other files corresponding to the same pather are ignored and only generate a warning.
Each bloc in the configuration file are defined with
- * label: must be provided is used either for debugging or as input for the action (eg: signal name, control name, ...)
- * info: optional used for documentation purpose only
+
+* label: must be provided is used either for debugging or as input for the action (eg: signal name, control name, ...)
+* info: optional used for documentation purpose only
Note by default controller config search path is defined at compilation time, but path might be overloaded with CONTROL_CONFIG_PATH
environment variable. Setenv 'CONTROL_ONLOAD_PROFILE'=xxxx to overload 'onload-default-profile' initialisation sequence.
### Config is organised in 4 sections:
- * metadata
- * onload defines the set of action to be executed at startup time
- * control defines the set of controls with corresponding actions
- * event define the set of actions to be executed when receiving a given signal
+* metadata
+* onload defines the set of action to be executed at startup time
+* control defines the set of controls with corresponding actions
+* event define the set of actions to be executed when receiving a given signal
### Metadata
As today matadata is only used for documentation purpose.
- * label + version mandatory
- * info optional
+
+* label + version mandatory
+* info optional
### OnLoad section
Defines startup time configuration. Onload may provide multiple initialisation profiles, each with a different label.
- * label is mandatory. Label is used to select onload profile at initialisation through DispatchOneOnLoad("onload-label") API;
- * info is optional
- * plugin provides optional unique plugin name. Plugin should follow "onload-bindername-xxxxx.ctlso" patern
+
+* label is mandatory. Label is used to select onload profile at initialisation through DispatchOneOnLoad("onload-label") API;
+* info is optional
+* plugin provides optional unique plugin name. Plugin should follow "onload-bindername-xxxxx.ctlso" patern
and are search into CONTROL_PLUGIN_PATH. When defined controller will execute user provided function context=CTLP_ONLOAD(label,version,info).
The context returned by this routine is provided back to any C routines call later by the controller. Note that Lua2C function
are prefix in Lua script with plugin label (eg: MyPlug: in following config sample)
- * lua2c list of Lua commands shipped with provided plugin.
- * require list of binding that should be initialised before the controller starts. Note that some listed requirer binding might be absent,
+* lua2c list of Lua commands shipped with provided plugin.
+* require list of binding that should be initialised before the controller starts. Note that some listed requirer binding might be absent,
nevertheless any present binding from this list will be started before controller binding, missing ones generate a warning.
- * action the list of action to execute during loadtime. Any failure in action will prevent controller binding from starting.
+* action the list of action to execute during loadtime. Any failure in action will prevent controller binding from starting.
### Control section
Defines a list of controls that are accessible through (api="control", verb="request", control="control-label").
- * label mandatory
- * info optional
- * permissions Cynara needed privileges to request this control (same as AppFw-V2)
- * action the list of actions
+* label mandatory
+* info optional
+* permissions Cynara needed privileges to request this control (same as AppFw-V2)
+* action the list of actions
### Event section
Defines a list of actions to be executed on event reception. Even can do anything a controller can (change state,
send back signal, ...) eg: if a controller subscribes to vehicule speed, then speed-event may ajust master-volume to speed.
- * label mandatory
- * info optional
- * action the list of actions
+* label mandatory
+* info optional
+* action the list of actions
### Actions Categories
Controler support tree categories of actions. Each action return a status status where 0=success and 1=failure.
- * AppFw API, Provides a generic model to request other bindings. Requested binding can be local (eg: ALSA/UCM) or
+* AppFw API, Provides a generic model to request other bindings. Requested binding can be local (eg: ALSA/UCM) or
external (eg: vehicle signalling).
- * api provides requested binding API name
- * verb provides verb to requested binding
- * args optionally provides a jsonc object for targeted binding API. Note that 'args' are statically defined
+ * api provides requested binding API name
+ * verb provides verb to requested binding
+ * args optionally provides a jsonc object for targeted binding API. Note that 'args' are statically defined
in JSON configuration file. Controler client may also provided its own arguments from the query list. Targeted
binding receives both arguments defined in the config file and the argument provided by controller client.
- * C-API, when defined in the onload section, the plugin may provided C native API with CTLP-CAPI(apiname, label, args, query, context).
+* C-API, when defined in the onload section, the plugin may provided C native API with CTLP-CAPI(apiname, label, args, query, context).
Plugin may also create Lua command with CTLP-Lua2C(LuaFuncName, label, args, query, context). Where args+query are JSONC object
and context the value return from CTLP_ONLOAD function. Any missing value is set to NULL.
- * Lua-API, when compiled with Lua option, the controller support action defined directly in Lua script. During "onload" phase the
+* Lua-API, when compiled with Lua option, the controller support action defined directly in Lua script. During "onload" phase the
controller search in CONTROL_Lua_PATH file with pattern "onload-bindername-xxxx.lua". Any file corresponding to this pattern
is automatically loaded. Any function defined in those Lua script can be called through a controller action. Lua functions receive
three parameters (label, args, query).
-Note: Lua added functions systematically prefix. AGL standard AppFw functions are prefixed with AGL: (eg: AGL:notice(), AGL_success(), ...).
-User Lua functions added though the plugin and CTLP_Lua2C are prefix with plugin label (eg: MyPlug:HelloWorld1).
+> **Note**: Lua added functions systematically prefix. AGL standard AppFw functions are prefixed with AGL: (eg: AGL:notice(), AGL_success(), ...).
+> User Lua functions added though the plugin and CTLP_Lua2C are prefix with plugin label (eg: MyPlug:HelloWorld1).
### Avaliable Application Framework Commands
Each Lua AppFw commands should be prefixed by AFB:
- * AFB:notice ("format", arg1,... argn) LUA table are print directly as json string with '%s'.
+* AFB:notice ("format", arg1,... argn) LUA table are print directly as json string with '%s'.
AFB:error, AFB:warning, AFB:info, AFB:debug work on the same model. Printed message are limited to 512 characters.
- * AFB:service ('API', 'VERB', {query}, "Lua_Callback_Name", {context}) asynchronous call to an other binding. When empty query/context should be set to '{}'
+* AFB:service ('API', 'VERB', {query}, "Lua_Callback_Name", {context}) asynchronous call to an other binding. When empty query/context should be set to '{}'
and not to 'nil'. When 'nil' Lua does not send 'NULL' value but remove arguments to calling stack. WARNING:"Callback"
is the name of the callback as a string and not a pointer to the callback. (If someone as a solution to fix this, please
let me known). Callback is call as LUA "function Alsa_Get_Hal_CB (error, result, context)" where:
- * error is a Boolean
- * result is the full answer from AppFw (do not forget to extract response)
- * context is a copy of the Lua table pas as argument (warning it's a copy not a pointer to original table)
+ * error is a Boolean
+ * result is the full answer from AppFw (do not forget to extract response)
+ * context is a copy of the Lua table pas as argument (warning it's a copy not a pointer to original table)
- * error,result=AFB:servsync('API', 'VERB', {query}) Save as previous but for synchronous call. Note that Lua accept multiple
+* error,result=AFB:servsync('API', 'VERB', {query}) Save as previous but for synchronous call. Note that Lua accept multiple
return. AFB:servsync return both the error message and the response as a Lua table. Like for AFB:service user should not
forget to extract response from result.
- * AFB:success(request, response) request is the opaque handle pass when Lua is called from (api="control", verb="docall").
+* AFB:success(request, response) request is the opaque handle pass when Lua is called from (api="control", verb="docall").
Response is a Lua table that will be return to client.
- * AFB:fail(request, response) same as for success. Note that LUA generate automatically the error code from Lua function name.
+* AFB:fail(request, response) same as for success. Note that LUA generate automatically the error code from Lua function name.
The response is tranformed to a json string before being return to client.
- * EventHandle=AFB:evtmake("MyEventName") Create an event and return the handle as an opaque handle. Note that due to a limitation
+* EventHandle=AFB:evtmake("MyEventName") Create an event and return the handle as an opaque handle. Note that due to a limitation
of json_object this opaque handle cannot be passed as argument in a callback context.
- * AFB:subscribe(request, MyEventHandle) Subscribe a given client to previously created event.
+* AFB:subscribe(request, MyEventHandle) Subscribe a given client to previously created event.
- * AFB:evtpush (MyEventHandle, MyEventData) Push an event to every subscribed client. MyEventData is a Lua table that will be
+* AFB:evtpush (MyEventHandle, MyEventData) Push an event to every subscribed client. MyEventData is a Lua table that will be
send as a json object to corresponding clients.
- * timerHandle=AFB:timerset (MyTimer, "Timer_Test_CB", context) Initialise a timer from MyTimer Lua table. This table should contend 3 elements:
+* timerHandle=AFB:timerset (MyTimer, "Timer_Test_CB", context) Initialise a timer from MyTimer Lua table. This table should contend 3 elements:
MyTimer={[l"abel"]="MyTimerName", ["delay"]=timeoutInMs, ["count"]=nBOfCycles}. Note that is count==0 then timer is cycle
infinitively. Context is a standard Lua table. This function return an opaque handle to be use to further control the timer.
- * AFB:timerclear(timerHandle) Kill an existing timer. Return an error when timer does not exit.
+* AFB:timerclear(timerHandle) Kill an existing timer. Return an error when timer does not exit.
- * MyTimer=AFB:timerget(timerHandle) Return Label, Delay and Count of an active timer. Return an error when timerHandle does not
+* MyTimer=AFB:timerget(timerHandle) Return Label, Delay and Count of an active timer. Return an error when timerHandle does not
point on an active timer.
-Note: Except for function call during binding initialisation period. Lua call are protected and should return clean message
- even when improperly used. If you find bug please report.
+> **Note**: Except for function call during binding initialisation period. Lua call are protected and should return clean message
+> even when improperly used. If you find bug please report.
### Adding Lua command from User Plugin
@@ -161,17 +177,17 @@ at plugin load time by the controller. Then you have an optional init routine de
This init routine receives controller onload profile as selected by DispatchOnLoad("profile"). The init routine may create
a plugin context that is later one presented to every plugin API this for both LUA and native C ones. Then each:
- * C API declare with CTLP_CAPI (MyCFunction, label, argsJ, queryJ, context) {your code}. Where:
- * MyFunction is your function
- * Label is a string containing the name of your function
- * ArgsJ a json_object containing the argument attach the this control in JSON config file.
- * context your C context as return from CTLP_ONLOAD
+* C API declare with CTLP_CAPI (MyCFunction, label, argsJ, queryJ, context) {your code}. Where:
+ * MyFunction is your function
+ * Label is a string containing the name of your function
+ * ArgsJ a json_object containing the argument attach the this control in JSON config file.
+ * context your C context as return from CTLP_ONLOAD
- * Lua API declarewith TLP_LUA2C (MyLuaCFunction, label, argsJ, context) {your code}. Where
- * MyLuaCFunction is both the name of your C function and Lua command
- * Label your function name as a string
- * Args the arguments passed this time from Lua script and not from Json config file.
- * Query is not provided as LuaC function are called from a script and not directly from controller action list.
+* Lua API declarewith TLP_LUA2C (MyLuaCFunction, label, argsJ, context) {your code}. Where
+ * MyLuaCFunction is both the name of your C function and Lua command
+ * Label your function name as a string
+ * Args the arguments passed this time from Lua script and not from Json config file.
+ * Query is not provided as LuaC function are called from a script and not directly from controller action list.
Warning: Lua samples use with controller enforce strict mode. As a result every variables should be declare either as
local or as global. Unfortunately "luac" is not smart enough to handle strict mode at build time and errors only appear
@@ -191,7 +207,8 @@ When executed from controller Lua script may use any AppFw Apis as well as any L
### Running as Standalone Controller
Controller is a standard binding and can then be started independently of AAAA. When started with from build repository with
-```
+
+```bash
afb-daemon --port=1234 --workdir=. --roothttp=../htdocs --tracereq=common --token= --verbose --binding=./Controller-afb/afb-control-afb.so
```
@@ -203,7 +220,7 @@ to implement for testing purpose or simply to act as the glue in between a UI an
Here after a simple configuration sample.
-```
+```json
{
"$schema": "ToBeDone",
"metadata": {
@@ -346,4 +363,3 @@ Here after a simple configuration sample.
}
```
-